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Rory McIlroy PGA TOUR News Post



Check out the new Rory McIlroy PGA Tour gameplay video, utilizing the new "Quick Rounds" feature.

The gameplay coverage begins during the second round of the Arnold Palmer Invitational at the Bayhill Club & Lounge in Orlando, Florida. After watching the video, make sure you post your thoughts!

EA Access subscribers can start playing on July 9 for 10 hours. The game ships on July 14th for Xbox One and PlayStation 4.

UPDATE: EA Sports has posted a new Rory McIlroy PGA Tour blog detailing the Quick Rounds feature, crowd and tournament structures, Golf Channel integration, BOSE Big Hit moments, Heartbeat moments, camera angles and broadcast presentation.

Quote:
New to this year’s game is the Quick Rounds feature, which provides a selection of holes to play each round of a tournament, rather than requiring players to complete all 18 holes each day. You’ll enter each day of the tournament at a different point in the round, with simulated holes based on your player’s ratings and attribute bonuses.

Once you’ve played your selection of holes, the remainder of the round (if you don’t finish on 18) will also be simulated. Players will always complete the final holes on the last day of a tournament, so the ultimate outcome is always up to you.

Game: Rory McIlroy PGA TOURReader Score: 6/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 12 - View All
Rory McIlroy PGA TOUR Videos
Member Comments
# 41 MHammer113 @ 06/30/15 08:03 PM
Maybe the corny celebrations are only in arcade mode LOL.

Honestly much more impressive than I initially thought. I want the game, but I really wish there were more courses. With perfectgolf by perfect parallel and the golf club game both having designers it allows the game to stay relevant for a long time. EA will not be able to get away without one much longer or at least offer 30-50 courses. What will suck is playing tournaments at fantasy courses or the masters at wolf creek. Whatever
 
# 42 wheels2121 @ 06/30/15 11:42 PM
Quote:
Originally Posted by A_Quiet_Pro
Oh nice, yeah I just played Stanley last Saturday. TOUGH course. Had a bad day. (First time playing it too tho).
Nice, if you go back tell Kyle (the pro) Matt said hi.
For the rest of you: Did we figure out how we're gonna play a full season on 8 courses?
 
# 43 SinisterAlex @ 07/01/15 02:58 AM
Like everyone else, the game looks amazing aside from those hilariously bad scenes after a putt drops. Reminds me of the ridiculousness that was celebrations in TW PGA Tour 10....
 
# 44 Pompeo89 @ 07/01/15 01:03 PM
There will be "free content updates" post launch. Sounds like they will be continually updating this game with new content over time keep it fresh rather than coming out with new installments each year. This is exciting news, I'm interested to hear more about this. I'm assuming post launch since we haven't heard anything about it yet. You would think they would want to get that kind of news out early to hype the game and boost preorders. But what do I know.

13 days...
 
# 45 Chairman7w @ 07/01/15 04:10 PM
Quote:
Originally Posted by ChiTownKid
The game is pretty, but feels sterile. And those post-putt celebrations are absolutely ridiculous. Like, really bad.
To be honest, it seems like the same engine they've had since 2009.

They can say Frostbite all they want, but other than the improved graphics, all the resources seem the exact same. Same fly overs, same animations, same camera angles, same cut scenes... Sigh.

Don't get me wrong, I'm glad they're using Frostbite (cause it looks improved, to be sure), but they just can't seem to shake some of the same old, same old.

NOTE: Don't mean to sound so negative, I DO think I'll end up picking it up first day.
 
# 46 DivotMaker @ 07/01/15 04:42 PM
Quote:
Originally Posted by Chairman7w
To be honest, it seems like the same engine they've had since 2009.

They can say Frostbite all they want, but other than the improved graphics, all the resources seem the exact same. Same fly overs, same animations, same camera angles, same cut scenes... Sigh.

Don't get me wrong, I'm glad they're using Frostbite (cause it looks improved, to be sure), but they just can't seem to shake some of the same old, same old.

NOTE: Don't mean to sound so negative, I DO think I'll end up picking it up first day.
ZERO content came over from the TW engine.....
 
# 47 Chairman7w @ 07/01/15 04:48 PM
Quote:
Originally Posted by A_Quiet_Pro
I swear people on here treat video's like words and speech.... out of context.
To be fair my muted friend, that video is all we have to go on at this point.

It's just discussion, and opinions on what we've seen. That's kinda what we do here, it's a message board.
 
# 48 pietasterp @ 07/01/15 05:39 PM
Quote:
Originally Posted by DivotMaker
ZERO content came over from the TW engine.....
An important distinction, and thanks for pointing that out.

I think in defense of Chariman and AQPro - and I don't want to put words in their mouths - but I think what they're responding to is that what we've seen in these videos doesn't look like anything we haven't seen (or couldn't be done) in prior EA golf games. Not saying that they pulled over old assets or parts of the old games, but technology aside, it honestly does look like the old Tiger games with better graphics. Not saying that's good or bad, but haven't seen anything - yet - that would suggest there's a brand new engine under the hood. And when it gets down to it, I don't really care if there is or isn't a new engine, all that matters is how does the game play in actual action?

At this point, I'll just wait until I hear what you all think after you get your hands on it for a good long while. Honeymoon period aside, I'll be interested to see how the new product is.
 
# 49 JODYE @ 07/01/15 05:41 PM
Environment looks great, not much else does.

Player model is atrocious and moves really awkwardly, and my god those celebrations.

Good to see the golf clubs still look huge too lol
 
# 50 Chairman7w @ 07/01/15 06:12 PM
Quote:
Originally Posted by A_Quiet_Pro
Exactly why the game took 2-3 year hiatus.. They were re writing the source code from scratch COMPLETELY in FB3, NONE of the old TW stuff "made the cut"... lol (it's great how many puns are useful when discussing golf)
I don't know man... If you watch TW14 here, you'll see a *very* similar overall vibe and feel. If they didn't port over assets, then they really tried hard to make it just like the last version (with notably improved graphics)

Just jump to 2:30 here and watch.

https://youtu.be/g_woXgWTAKg
 
# 51 Br_Mac16 @ 07/01/15 06:15 PM
Interesting, some of the things I saw; no load time between holes, faster swing animation, more realistic ball flight, better ball physics upon landing, ball marks on green, divots taken from fairway. That's just to name a few.
I saw a myriad of improvements in this short video clip and for those that are turned off by celebrations, they are no different than what we saw in earlier TW games. There's no reason to believe they cannot be turned off.
 
# 52 Chairman7w @ 07/01/15 06:29 PM
Oh yeah! Agreed, all that is great. Definitely looking forward to playing this game.

Quote:
Originally Posted by Br_Mac16
Interesting, some of the things I saw; no load time between holes, faster swing animation, more realistic ball flight, better ball physics upon landing, ball marks on green, divots taken from fairway. That's just to name a few.
I saw a myriad of improvements in this short video clip and for those that are turned off by celebrations, they are no different than what we saw in earlier TW games. There's no reason to believe they cannot be turned off.
 
# 53 Chairman7w @ 07/01/15 10:25 PM
YES!!! Great point, and I thought about that, too. In looking up old TW Videos, I did the same for The Show and it's the exact same thing! Same animations, motion caps, whatever. In old PS2 graphics, but the same moves.

I'm not a programmer, so I don't know all the terms and labels. Whether it's assets, resources, mo-caps, scripts, etc (shrug), I don't know.

But it you play The Golf Club, you'll see it's... different from other golf games - in it's presentation, camera angles, views, transitions, etc. If you play Golden Tee Golf, you'll see it's different. Same with Hot Shots.

If you look at TW Golf from 2009 on, you'll see an incredible sameness from year to year. Right up until this year. Some might call that consistency. :-)

It's not an insult, by any means, Lord knows I spend my $60 bucks every year on it (except last year, of course). But I don't buy that they rewrote this year's version from scratch. It's way too similar.

Oh - and go look at the vid!


Quote:
Originally Posted by A_Quiet_Pro
You know, a similar argument was made for the PS4 version of The Show. People complained they took too much of the PS3 stuff over, and that things LOOKED a lot like the PS3 version did etc.... It's Baseball!!, How much different is it supposed to look??? Same thing here, It's Golf!!!!, How much different do you want it to look?? (Not attacking YOU personally there, just in general) (Just to say, I didn't watch your video, I just said this going solely off your post.)
 
# 54 sroz39 @ 07/02/15 09:00 AM
That video was great! You have to take the good with the bad obviously, with the worst negative being that the guy played on Arcade mode and set his golfer up with over-the-top celebrations.

But you see where this game is going to shine and I noticed instantly the different flight path of the ball in the air. Having just played TW13 using Follow Cam and watching this video, the differences are extremely noticeable.

A real golf ball travels in a sort of upwards trajectory, and once the spin is able to catch up so to speak, the ball "balloons" down, hitting a mini wall almost. In the old TW games, every shot was a line drive so to speak and that's why the ball physics looked a little odd.

But watch the guy hit driver, watch the ball continue to rise ever so slightly for about 80% of the ball flight, then start coming down relatively quickly. Well. Done. Devs. A thing of beauty.

And though I'm not a huge fan of the follow cam, they've even improved it here for what it is and its most noticeable on the dog leg. They keep the hole and green in view, so the follow cam almost turns to look at the hole while keeping the ball on screen. Not my thing but a nice change.

I had faith and it feels like my faith will be rewarded. Looks like a great step up and foundation for next gen golf. Totally forgot to mention, love the presentation. Nobilo is one of my favorites, a great addition to the series.

Sent from my Nexus 5 using Tapatalk
 
# 55 Chairman7w @ 07/02/15 09:20 AM
Quote:
Originally Posted by sroz39
Nobilo is one of my favorites, a great addition to the series.

YES! The commentary! So far, this seems like a great addition, maybe the most significant. Commentary has grown SO stale in sports games, (The Show ugh!), and it sounds like the booth here has a very easy, unforced style that is a very welcomed addition.
 
# 56 DBMcGee3 @ 07/02/15 09:25 AM
Tough to judge without taking swings for myself, but it seems predictably easy. Hopefully an increase in difficulty settings will also mean a more sensitive swing stick. Anybody can play well if you're in the fairway every time. In The Golf Club, hitting fairways feels like an accomplishment on harder courses.
 
# 57 DivotMaker @ 07/02/15 10:17 AM
Quote:
Originally Posted by Chairman7w
YES!!! Great point, and I thought about that, too. In looking up old TW Videos, I did the same for The Show and it's the exact same thing! Same animations, motion caps, whatever. In old PS2 graphics, but the same moves.

I'm not a programmer, so I don't know all the terms and labels. Whether it's assets, resources, mo-caps, scripts, etc (shrug), I don't know.

But it you play The Golf Club, you'll see it's... different from other golf games - in it's presentation, camera angles, views, transitions, etc. If you play Golden Tee Golf, you'll see it's different. Same with Hot Shots.

If you look at TW Golf from 2009 on, you'll see an incredible sameness from year to year. Right up until this year. Some might call that consistency. :-)

It's not an insult, by any means, Lord knows I spend my $60 bucks every year on it (except last year, of course). But I don't buy that they rewrote this year's version from scratch. It's way too similar.

Oh - and go look at the vid!
Yes, there is somewhat of a "sameness" because the course laser scanning data is still the same. The course textures are still the same. The tools they use to build their 3D models of Golfers, flags, gallery, objects and trees, grass, bushes, water, skies are still the same. But they still have to build them from scratch. Why?

EA wanted to get as far away from the 10 year old Tiger engine as they could as it had become a complex mess of programming to the point that it had become a house of cards as their only patch for TW14 attested to. Fixed one thing, then broke 3 other things and they walked away from it. I think they realized that it had just become an unstable mess of an engine that had so many features added, subtracted, then added more over the years that they had to rebuild from a much more stable and scalable engine which is Frostbite 3. During TW14 Community Day I had actually suggested they use FB3 or some other engine when they came out with TW15 and they nodded in approval, but did not verbally affirm this. Glad they made the move they have so far, just anxious to play it here like most of you to see what, if any differences there may be.

So you can claim that they did not rewrite RM from scratch. But your opinion is just that, an opinion. Sorry you feel they are lying about this. I think once you get our hands on the game and put it though it's paces, you may or may not feel differently. Looking forward to July 9th here....
 
# 58 DivotMaker @ 07/02/15 11:09 AM
Quote:
Originally Posted by A_Quiet_Pro
I think a MAJOR problem of this was the ridiculous architecture of the PS3 Hardware. The engine was written for the PS3/360 consoles, but the PS3 was a very stupidly designed piece of architecture. (And THAT'S why TW had a crap engine, and Madden has had legacy issues for years, and whatever else). I'm actually glad Rory's using FB and built from scratch. I just wish they would've wrote Ignite from scratch instead of bringing over legacy codes as a base. (And you can't tell me they didn't).
Nah, that engine was from TW06.....and the same issues existed on BOTH consoles even though the 360 was easier to program for....the old TW engine had heaps of new code thrown at it and it simply broke down under that weight. That is one reason they chose Frostbite3 as it is infinitely more stable and reliable than the old TW engine was, especially for programming.
 
# 59 Chairman7w @ 07/02/15 12:54 PM
Learning a lot here. What is "ignite" ?

Quote:
Originally Posted by A_Quiet_Pro
I just wish they would've wrote Ignite from scratch instead of bringing over legacy codes as a base. (And you can't tell me they didn't).
 
# 60 sroz39 @ 07/02/15 01:00 PM
Quote:
Originally Posted by Chairman7w
Learning a lot here. What is "ignite" ?
EA Sports next gen engine powering most of their games. It's separate from Frostbite.

Sent from my Nexus 5 using Tapatalk
 


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