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Madden NFL 16 News Post


Sports Gamers Online has posted a Madden NFL 16 gameplay video featuring the Tennessee Titans vs. New York Giants. It's not quite a full game, as the video cuts out with just over 3 minutes left in the 4th quarter.

Check it out and post your thoughts.

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 24 - View All
Madden NFL 16 Videos
Member Comments
# 1 The JareBear @ 06/17/15 10:50 PM
Nice find my man!
 
# 2 The JareBear @ 06/17/15 11:20 PM
Great to see the inaccurate passes from Eli

The way this guy plays defense kind of makes me want to punch my computer screen lol, its too bad you can still come through the LOS unblocked if you have your guy running forward before the snap. Oh well.

He hit ODB on about 3 high point aggressive catches towards the end, all on 1 on 1 coverage. Hopefully in a full game the CPU would start to change its coverage and maybe double ODB?
 
# 3 noplace @ 06/17/15 11:36 PM
Game looks better until you put it up against its real life counterparts.. Saw some nice improvements but still lacks the look and feel of football. Yet I liked Madden 15 and this is a improvement over that. I'll buy it and probably enjoy it but this game could be so much better than its been.
 
# 4 Gotmadskillzson @ 06/17/15 11:44 PM
Things I liked:

1. AI QB runs with a purpose and try to break tackles when they scramble.

2. Bigger players can run through arm tackles.

3. Ball carriers regain their balance a hell of a lot better after contact this year. Last year if you got touched you went down 99% of the time. So I am glad they improved stumble recovery.

4. CPU can execute screens for POSITIVE yards.

5. Defenders joining in on tackles to finish the ball carrier off.


Things I don't like:

1. Mostly full game on default sliders and only ONE penalty. I just find that odd to play 4 quarters and only 1 penalty happens.

2. AI punt returners are brain dead still.
 
# 5 SwaggerCoach @ 06/17/15 11:45 PM
My key takeaway was this:

The CPU QB is FINALLY making intelligent decisions when under pressure.

I can't overstate the importance of this....



I saw Mariota take off and run on a few occasions, throw the ball away, and use MUCH more urgency in the pocket. The guy only had 1 sack, and IMO it was a solid, realistic coverage sack.

Few more notes:
- The CPU definitely has more urgency getting up field past the first down line. They're more aggressive with cutting up and picking up yards. Key example: the screen play to Sankey the Titans ran.
- The CPU also seems to be mixing up how deep it's attacking. I saw a good mix of short/med/long routes. No more dink and dunk (from what I've seen thus far)
- The run game still needs a lot of work. Hopefully sliders can tweak these areas.

Overall I'm pleasantly surprised!
 
# 6 fancyclaps @ 06/17/15 11:54 PM
+ Passing game looks improved (The McCourty breakup @ 14:50 was amazing, and the AI throwing the ball away @ 27:15 was nice)
+ Cool to see the Olineman celebrate BEFORE Jennings scored on the breakaway run @ 8:05


- Running game looks the same as M 15
- A lot of odd broken tackles, maybe because of the difficulty level


I would've liked to see more penalties, but they can be tuned so I'm hoping that will settle any issues with that
 
# 7 DeuceDouglas @ 06/17/15 11:59 PM
Quote:
Originally Posted by Gotmadskillzson
3. Ball carriers regain their balance a hell of a lot better after contact this year. Last year if you got touched you went down 99% of the time. So I am glad they improved stumble recovery.
That's one thing I haven't seen barely any of this year is that scenario where the running back almost gets hooked or attached to a blocker and just becomes dead weight as they flail to the ground. Definitely liking the tightened up physics.
 
# 8 Malcd9583 @ 06/18/15 12:06 AM
Quote:
Originally Posted by The JareBear
Great to see the inaccurate passes from Eli

The way this guy plays defense kind of makes me want to punch my computer screen lol, its too bad you can still come through the LOS unblocked if you have your guy running forward before the snap. Oh well.

He hit ODB on about 3 high point aggressive catches towards the end, all on 1 on 1 coverage. Hopefully in a full game the CPU would start to change its coverage and maybe double ODB?
Looked like a face catch 3 straight times!!!! They say they eliminated it I thought.
 
# 9 mjavon @ 06/18/15 12:09 AM
Mixed feelings on this video. I feel good because the gameplay looks much MUCH improved. Bad because the way the guy was playing it was pissing me off lol. Get somebody who understands the game of football in there!
 
# 10 Malcd9583 @ 06/18/15 12:16 AM
The game moves better I could say that. Can somebody answer me this though with zone chuck animations suppose to be in the game why didn't I see one not one zone chuck on a press cover 3 or 4 only on the cover 2 which was already in madden 15.
 
# 11 iFnotWhyNoT @ 06/18/15 12:17 AM
For some reason the new stat overlay presentation over the players heads isn't doing it for me, call me old fashioned but i enjoyed the stat recap for example "25 yard return", "15 yard run" to show up under the score overlay. I would be fine with this new overlay if it appeared during a breakdown replay from the commentators and it popped up over a guys head to identify him say if pierre paul made a sack and tackle for loss and they are talking about his tenacity or something.
 
# 12 jpdavis82 @ 06/18/15 12:19 AM
Quote:
Originally Posted by iFnotWhyNoT
For some reason the new stat overlay presentation over the players heads isn't doing it for me, call me old fashioned but i enjoyed the stat recap for example "25 yard return", "15 yard run" to show up under the score overlay. I would be fine with this new overlay if it appeared during a breakdown replay from the commentators and it popped up over a guys head to identify him say if pierre paul made a sack and tackle for loss and they are talking about his tenacity or something.
That does happen and it happened on a tfl in the video, the tfl stat banner pops up and jim and Phil are talking about the tackle behind the Los.
 
# 13 Malcd9583 @ 06/18/15 12:23 AM
Quote:
Originally Posted by jpdavis82
That does happen and it happened on a tfl in the video, the tfl stat banner pops up and jim and Phil are talking about the tackle behind the Los.
Quick question I just want to know, the wideout corner back interaction is only for when the ball is in the air?
 
# 14 iFnotWhyNoT @ 06/18/15 12:29 AM
Quote:
Originally Posted by jpdavis82
That does happen and it happened on a tfl in the video, the tfl stat banner pops up and jim and Phil are talking about the tackle behind the Los.
Im only 10m into the video lol i didn't see it.
 
# 15 iFnotWhyNoT @ 06/18/15 12:33 AM
Alright i'm sold. When do i get my free copy JP?
 
# 16 2_headedmonster @ 06/18/15 12:36 AM
*** The wr on the break away, not so much. But that rb was shedding tackles with questionable ease.

"ive seen a bunch of arm tackles where guys are just running through" - person playing

*** Seems like swerving while running has been removed. Nice.

*** An outside backer attacked an outside zone run w/o being set to blitz, wouldnt have happened in Madden 15

*** Eli with the over-throws.

*** Man defense looks useful. A welcomed change.

*** Cpu shredded zones.

*** Super speed spin has been toned down

*** Very nice and varied passing attack from the cpu

*** on runs D-linemen dont seem to be steering blocks or getting off of blocks with the urgency they should.

loved the way the guy played. gave me a good example of how successful that style could be, and to my delight, not very. Seeing someone doing their best to mimic the NFL isnt a proper stress test to get much info from.
 
# 17 khaliib @ 06/18/15 01:22 AM
Many, many things I like but will note negatives that hopefully devs take a look at tuning before release.

1) No breakdown of would be tacklers, which voids elusiveness from being seen by AI and Hum ball carriers.

2) Increase break tackle tenacity by AI RB's. No fight for additional yardage and seem to concede to the tackle too easily.

3) Increase AI tackle avoidance utilizing some type of move. AI ball carriers behave as though they're 250lb runners. "Put some wiggle in it"!!!

4) Again, there should be guys on the ground after smashing into each other on Special Teams Returns. No inside creases/holes form making every run straight lined to the outside.
A crackback block to spring the returner would be welcomed.

5) AI players are still performing Jedi awareness when their backs are to the play, putting them in position to enter tackles.

This is due to the weight applied to the "Play Recognition" rating.
Either tune the weight or lower the Play Rec rating to generate low similar to AWR rating in M15 (25-50).

6) **As DB's, we're taught to "Not" look in the backfield in man coverage. When you do, you're beat. This is especially true at the NFL level were double moves are a common aspect of many routes to get open.
Yet, every DB is running stride for stride with the WR while looking back at the QB the entire play.

This or is able to back pedal a keep up with forward running players well beyond 10 yrds.

Please tune defensive player speeds to be reduced significantly when this happens or cause def players to turn and "run" faster.

7) AI QB needs to step up into the pocket as appossed to bouncing in one spot 10 yrds from the snap.
Progress within the formed pocket into a Throwing Lane or scramble.

8) Deep outside throws are inaccurate, but middle field passes are not tuned in similar fashion.
Middle field throws are only incomplete due to dropped/broken-up passes.
Especially seen dealing RB's out of the backfield.
No over/under throws to them. Every pass goes to their hands.

Lots of good improvements to gameplay, but some things that need attention to make it the more better.


Or just give us rating editing ability inside of CFM. lol

Good stuff so far, but don't start throwing high fives around just yet!!!
 
# 18 cubby blue @ 06/18/15 02:02 AM
Finally defensive backs actually tries to break up pass plays. Qb overthrows. Could the sack issue be fixed this year? The gang tackles and the tackles in general looked better.
 
# 19 1stdraftpick @ 06/18/15 02:25 AM
That breakaway run at around 7:58 tho.... YES! I am old school and like to ground and pound it. Oh and the passing looks good too
 
# 20 TD3322 @ 06/18/15 02:31 AM
Yeah Idk Y this guy got a demo. Garbage D. Idk How he broke all those Tkls on that 1st TD.... Definately looks improved tho. Realistic FG block alignment FINALY!

Sent from my LGMS395 using Tapatalk
 

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