IGN has just posted a new Madden NFL 16 gameplay video, featuring Senior Producer, Seann Graddy and Creative Director, Kolbe Launchbaugh. The first 5 minutes show off the Draft Champions mode, you can skip to the 4:56 mark for gameplay.
I'm noticing that the ball carriers arm still bends behind their back with the ball stuck in their hand on occasion. I know this is tied in to the physics engine, but it would be nice if ball carriers would contextually brace for contact & tuck the ball at all times when they're about to get hit (they do sometimes just not all the time). This would eliminate the problem. Hopefully they can still fine tune the game & fix this because it sticks out like a sore thumb when it happens.
I'm noticing that the ball carriers arm still bends behind their back with the ball stuck in their hand on occasion. I know this is tied in to the physics engine, but it would be nice if ball carriers would contextually brace for contact & tuck the ball at all times when they're about to get hit (they do sometimes just nother all the time). This would eliminate this problem. Hopefully they can still fine tune the game & fix this because it sticks out like a sore thumb when it happens.
Yeah, you're right, that definitely happens at least once in this video. I didn't see it the first time but it's there
Anyone notice that defensive offsides penalty. Go look at it if you didnt and youll see it. Its the same issue we had in 15 were the dl or lb are wondering around in circles and walk into the offense. Looks like they didnt fix that. Its real annoying. Looking good otherwise. I like the wr/db interactions
I posted this in another thread but i wanted to post it here with the first gameplay video.
I really feel the dev's are missing the core elements of a NFL Football game. I might be hasty with saying this since the game is still in development and we are seeing a incomplete game right now but i get this sense of the Madden dev's are reaching too far outside of the box and not concentrating enough on the core essentials that need the most work, hope that sounds right. I guess what i am saying is..the core things need addressing are animations, flow of the game, pre/half/post game stuff like a legit half time show...more work on the presentation and gameplay mechanics...instead of focusing on stuff like Fantasy football elements..why not put in work on more RPG elements like say...mid week practicing,player workouts where attributes are increased, mid week rehabilitation of injured players, off-the-field transactions,etc,etc,etc ....I really think this stuff should be considered part of the core elements of real NFL football games.
I just think these core things should be the absolute prime focus for the development team, building a solid foundation of the core elements rather than always trying too hard to implement new modes each year that are really not "essentials".. This has always been the case with the madden dev's..it's kind of baffling that they never take one year and just go the team focused route of just hammering down at the core elements of the game to create one solid foundation, NBA2k is a prime example of how they built a solid foundation, same with MLB The Show, while not perfect, those two games have a real solid foundation now. People love the RPG elements of "core elements of NFL football".... Mid week stuff, commentary with fluidity/excitement, immersive half-time shows,etc rather than fantasy football garbage. Just my opinion of course and I am really looking forward to seeing the final product this year. Like i said, the game is not finished and i might be hasty with saying what i said but when we feel the same vibe year after year..it's usually right.
PS: I think i heard one of the developers in this gameplay video say that they implemented a closer camera after a play is over to put the camera focus on players closer than what a real NFL broadcast can do? Why would you do something that is not part of what "real" NFL does? See it's stuff like this that is not right..doing things or not fixing things that are not part of what we see watching a real NFL game. That's the main problem with Madden's presentation, reaching outside the box with things unnecessary or simply not fixing things that "are" necessary to capture the feel of a real NFL broadcast.
I have to disagree with this post. I agree with your position, but what you say is a bit all over the place.
You said they need to work on animations, flow of the game, pre/half/post game stuff like a legit half time show. T
hey did work on animations. I think the new hand off improvements are a good upgrade. They focused on WR/DB interactions and added a lot of animations for that.
For flow of the game, again, they did say they improved that. They worked on player movement between plays and pathfinding, so they met that request.
Half time shows and the like: Sorry but I disagree with you here. I want those features as well but in no way are they core features of a football game.
The other stuff you mention -- those are not core features either. And you say you want RPG elements while other guys are lamenting the presence of the RPG elements that are in the game.
The gameplay team -- I have no beefs with them (aside from my grudge over last year's sack issue). I like what they are doing. But CFM is a huge disappointment.
I think you are doing what a lot of people do sometimes. The things you want are core or sim, and the stuff you don't care for are casual or unnecessary.
I posted this in another thread but i wanted to post it here with the first gameplay video.
I really feel the dev's are missing the core elements of a NFL Football game. I might be hasty with saying this since the game is still in development and we are seeing a incomplete game right now but i get this sense of the Madden dev's are reaching too far outside of the box and not concentrating enough on the core essentials that need the most work, hope that sounds right. I guess what i am saying is..the core things need addressing are animations, flow of the game, pre/half/post game stuff like a legit half time show...more work on the presentation and gameplay mechanics...instead of focusing on stuff like Fantasy football elements..why not put in work on more RPG elements like say...mid week practicing,player workouts where attributes are increased, mid week rehabilitation of injured players, off-the-field transactions,etc,etc,etc ....I really think this stuff should be considered part of the core elements of real NFL football games.
I just think these core things should be the absolute prime focus for the development team, building a solid foundation of the core elements rather than always trying too hard to implement new modes each year that are really not "essentials".. This has always been the case with the madden dev's..it's kind of baffling that they never take one year and just go the team focused route of just hammering down at the core elements of the game to create one solid foundation, NBA2k is a prime example of how they built a solid foundation, same with MLB The Show, while not perfect, those two games have a real solid foundation now. People love the RPG elements of "core elements of NFL football".... Mid week stuff, commentary with fluidity/excitement, immersive half-time shows,etc rather than fantasy football garbage. Just my opinion of course and I am really looking forward to seeing the final product this year. Like i said, the game is not finished and i might be hasty with saying what i said but when we feel the same vibe year after year..it's usually right.
PS: I think i heard one of the developers in this gameplay video say that they implemented a closer camera after a play is over to put the camera focus on players closer than what a real NFL broadcast can do? Why would you do something that is not part of what "real" NFL does? See it's stuff like this that is not right..doing things or not fixing things that are not part of what we see watching a real NFL game. That's the main problem with Madden's presentation, reaching outside the box with things unnecessary or simply not fixing things that "are" necessary to capture the feel of a real NFL broadcast.
I posted this in another thread but i wanted to post it here with the first gameplay video.
I really feel the dev's are missing the core elements of a NFL Football game. I might be hasty with saying this since the game is still in development and we are seeing a incomplete game right now but i get this sense of the Madden dev's are reaching too far outside of the box and not concentrating enough on the core essentials that need the most work, hope that sounds right. I guess what i am saying is..the core things need addressing are animations, flow of the game, pre/half/post game stuff like a legit half time show...more work on the presentation and gameplay mechanics...instead of focusing on stuff like Fantasy football elements..why not put in work on more RPG elements like say...mid week practicing,player workouts where attributes are increased, mid week rehabilitation of injured players, off-the-field transactions,etc,etc,etc ....I really think this stuff should be considered part of the core elements of real NFL football games.
I just think these core things should be the absolute prime focus for the development team, building a solid foundation of the core elements rather than always trying too hard to implement new modes each year that are really not "essentials".. This has always been the case with the madden dev's..it's kind of baffling that they never take one year and just go the team focused route of just hammering down at the core elements of the game to create one solid foundation, NBA2k is a prime example of how they built a solid foundation, same with MLB The Show, while not perfect, those two games have a real solid foundation now. People love the RPG elements of "core elements of NFL football".... Mid week stuff, commentary with fluidity/excitement, immersive half-time shows,etc rather than fantasy football garbage. Just my opinion of course and I am really looking forward to seeing the final product this year. Like i said, the game is not finished and i might be hasty with saying what i said but when we feel the same vibe year after year..it's usually right.
PS: I think i heard one of the developers in this gameplay video say that they implemented a closer camera after a play is over to put the camera focus on players closer than what a real NFL broadcast can do? Why would you do something that is not part of what "real" NFL does? See it's stuff like this that is not right..doing things or not fixing things that are not part of what we see watching a real NFL game. That's the main problem with Madden's presentation, reaching outside the box with things unnecessary or simply not fixing things that "are" necessary to capture the feel of a real NFL broadcast.
Well said Moegames's...ALSO For god sake can we have a live out of town scores during my single offline season. I would like to know scores of other 1pm games going on especially in my division and during the playoff race instead of a advanced week button for every game that week!!
Please somebody save us frm this being the only game to have on the market.I believe in buisness but whats good for buisness is having others eat at the table so it keep others ontop of there game. We r in 2015 and its only small ateos being made to this game. So behind other titles.
Please somebody save us frm this being the only game to have on the market.I believe in buisness but whats good for buisness is having others eat at the table so it keep others ontop of there game. We r in 2015 and its only small ateos being made to this game. So behind other titles.
Keep this crap out of this and all threads about this game. This is not the medium for that discussion.
I hate to bring up 2K, but EA needs to look at what they've done. Now, while I have problems with 2K on the court, 2K is the best model for sports games off the court. You play as a player, you get a storyline; as a GM, you can literally sit down with players to negotiate contracts; you have to manage egos and performance changes based on promises made to your team and the media.
Madden, to me, seems empty. There's no real storyline, just a cut-and-dry, laboring CCM. The way things are now, I would have lived with 2-3 years ago, or maybe even have been excited. But now? Yeah, I can lead a team to a Super Bowl and build up 'Legacy XP' and I can get some good games after fine-tuning a slider set put together by the good folks here at OS. After that, I have the draft, a bit under-played, but decent nonetheless--where I basically get 70% of my enjoyment as I move to later years.
But after that? Menus. Dry free agency where the only excitement is in trying to convince a string of ratings with no personality and presence that they should sign with me. No players struggling to get along. No struggles with players. No live press conferences asking interesting questions after games (their Q&A like twice per season doesn't quite count). Nothing, really, outside of football and the draft and when those two are all I can look forward to, I get burned out quick. That's what I think is missing from Madden--personality--and the sad thing is that it was there, once, back when they had Tony Bruno in 2005.