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NBA Live 16 News Post


IGN has just posted the first gameplay action from NBA Live 16, featuring Producer, Connor Dougan and Designer, Ryan Santos.

The guys talk about the off-ball motion system, awareness and physicality. The video also shows the new free throw mechanic, dribble hand-off mechanic and quite a few various replays of gameplay action.

Check it out and post your thoughts.

Game: NBA Live 16Reader Score: 5.5/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 4 - View All
NBA Live 16 Videos
Member Comments
# 61 magiclakers32 @ 06/18/15 01:56 AM
Quote:
Originally Posted by shutdown10
I'm not going to criticize the developers because I know they have to put in long hours of work with the budget and resources they are given. However I will lambaste the people who are overseeing this project. Is this really a next gen basketball game? Did you see how funky those dribbling animations were? Are they really going to insult us again by placing a $60 dollar price tag on this game? I think they need to overhaul everything from what I've seen these past three years on this gen. How many years do we have to be patient with them to give us a competent game that matches this era of gaming? I'm talking solid graphics/visuals, quality fluid animations, smart A.I., creative editing, and unique game modes. What is so hard to grasp for these guys? I'm tired of waiting on them.
dont give them your money and stop waiting on them to deliver a product to you the way you like. As consumers thats what we do. Speak with your wallet brother. I havent given them a dime since 2010. But I will probably get this one barring a collapse. lol. will try it ea access first though.
 
# 62 kumamae_33 @ 06/18/15 02:28 AM
I wonder if they've addressed the rebounding on this game and added more animations when it comes to rebounding the ball i.e. volleyball rebounding, jumpball rebounding, and etc because the rebounding physics/animations in Live 15 were very basic.
 
# 63 JBulls @ 06/18/15 02:50 AM
Yeah gotta agree animations still look off.

Quote:
Originally Posted by thedream2k16
This game will never be animation based like 2k so that "stiffness" you guys see will be there. Surprised its so hard to understand
Then they should just say best in class control instead of "best in class animation" imo
 
# 64 benefactor @ 06/18/15 05:59 AM
Quote:
Originally Posted by Junior Moe
The game doesn't have to animate like 2K to not look "stiff". It has nothing to do with 2K, honestly. It almost seems as if the some of the movements aren't motion captured. That's why they stand out, because others actually look quite good.
Because a lot of them aren't. A lot of it is the physics, ragdoll/natural motion stuff.

Either you have a game full of canned animations with less control (funnily enough the two games mentioned in this thread 2K and FIFA are both guilty of that) or you have a looser animation system like Live has been building over the last few years.

Visually, it doesn't look as good as it could when going down this path but gameplay wise, I'd take it any day of the week. The precision and responsiveness is second to none and the unscripted animations made possible by their physics system (having played 14 and 15 for about a year each) really give the game a look and feel no other basketball game has even attempted, let alone matched.

And while I agree some animations most definitely look 'off' (the dunks and shots around the hoop especially, simply don't resemble NBA athletes), 'stiff' is far from the word you use to describe Live. It's almost too loose and the opposite of stiff and robotic.
 
# 65 benefactor @ 06/18/15 06:04 AM
Quote:
Originally Posted by Gotmadskillzson
Only tweak was contrast was added. I can though the same thing in Adobe Premiere to Live 15.
You obviously didn't play 15 or are blind.

There is a noticeable difference in the skin textures/shaders and lighting especially. The jerseys have also changed. Still not perfect, but they have less of the bunched up, hot air balloon look when animating.

Gotta open your eyes before insulting the talented artists like you just did.
 
# 66 The 24th Letter @ 06/18/15 07:02 AM
Were the Cavaliers controlled by the A.I?
 
# 67 magiclakers32 @ 06/18/15 10:20 AM
Quote:
Originally Posted by Noyz82
I wonder how much of the odd ball moves is from game itself or just player error I for one don't understand the complaints....played a game of Live the other day (in which I haven't played in months no reason why) and to say the least with all the "problems" factored in, I had a pretty smooth game....

I just wonder if the players at e3 are just picking up and going with it and just playing it to what does what and not putting their minds to it....just my opinion on the matter....

Lot of complaining over easy fixes and personal awareness....lot of moves made by players I wouldn't have personally done.
this is true. the first few games I played im sure looked a lot like this as I was adjusting to how this game worked versus 2k or live 15. Trying to get to a spot to "trigger" an animation is not exactly how to play this. by the time I was 4 or 5 games in it just looked much better. But no doubt about it some of the animations and the way they blend is just ugly. But this is definitely not just the same game. it really does feel pretty good.
 
# 68 El_Poopador @ 06/18/15 11:04 AM
Quote:
Originally Posted by The 24th Letter
Were the Cavaliers controlled by the A.I?
It looked like it to me; the Cavs players didn't have the circle around the feet that usually indicates a user-controlled player.
 
# 69 The 24th Letter @ 06/18/15 11:34 AM
That’s what I figured. That was a nice P&R they ran, the finish just continues to irk me because it’s indicative of a bigger issue.

I honestly don’t mind the animations themselves…I can get over them not being as great as I’ve seen (I can also see why this does upset people though)

I just want the interactions to be solid. If player cutting or rolling to the basket, they should be able to catch and finish in one motion. If I drop a pass to a big who’s man came to help, they should be able to take a step in and finish. If a player is coming at me I want to be able to consistently make contact at the rim…Too many times last year, the defense at the rim was completely ignored. That’s basketball man, If this is indeed a ‘physics based’ game, these things like momentum and 1 on 1 interactions should be the backbone of it.

Like someone else mentioned though, I know they have a lot more tweaking to do….and despite my issues, I like a lot of what I’ve seen and heard. We’ll see what happens.
 
# 70 Playmakers @ 06/18/15 11:41 AM
Quote:
Originally Posted by Noyz82
I wonder how much of the odd ball moves is from game itself or just player error I for one don't understand the complaints....played a game of Live the other day (in which I haven't played in months no reason why) and to say the least with all the "problems" factored in, I had a pretty smooth game....

I just wonder if the players at e3 are just picking up and going with it and just playing it to what does what and not putting their minds to it....just my opinion on the matter....

Lot of complaining over easy fixes and personal awareness....lot of moves made by players I wouldn't have personally done.
the problem is those odd ball moves or weird loooking animations have been there before and i can see how a few guys might not be as confident as you to just lable it user error. so maybe your right it could be a easy fix but then again we are talking about nba live and phrases such as easy fixes has never been the case with the series lately that's why you see some concerns over the early gameplay video.

but i personally believe a demo might be the best way to gage if progress has truly been made with the actual gameplay but i like most of what iv'e seen posted so far.
 
# 71 ForeverVersatile @ 06/18/15 12:06 PM
Quote:
Originally Posted by benefactor
Because a lot of them aren't. A lot of it is the physics, ragdoll/natural motion stuff.

Either you have a game full of canned animations with less control (funnily enough the two games mentioned in this thread 2K and FIFA are both guilty of that) or you have a looser animation system like Live has been building over the last few years.

Visually, it doesn't look as good as it could when going down this path but gameplay wise, I'd take it any day of the week. The precision and responsiveness is second to none and the unscripted animations made possible by their physics system (having played 14 and 15 for about a year each) really give the game a look and feel no other basketball game has even attempted, let alone matched.

And while I agree some animations most definitely look 'off' (the dunks and shots around the hoop especially, simply don't resemble NBA athletes), 'stiff' is far from the word you use to describe Live. It's almost too loose and the opposite of stiff and robotic.
They are using animations from years ago that's why it looks so bad.
 
# 72 Tonyattia @ 06/18/15 12:34 PM
Dribing looks a little too loose, especially when draymond was trying to change directions. Pretty sure by late August a lot of stuff will be cleaned up. Sep.29 will be a great day for hoops fans


Sent from my iPhone using Tapatalk
 
# 73 23 @ 06/18/15 12:35 PM
Ignore the midget player models

NBA Live 2006 was the last time EA had a good following. No wonder the game moved like actual people.

I dont give a crap about 2k or Fifa... how about NBA Live?





There is no excuse for the players to be stiff and floaty for almost 10 years now and we as a community can't continue to make excuses for it.

After seeing that video on some real OLD tech, how can you justify this?
 
# 74 2_headedmonster @ 06/18/15 12:52 PM
Quote:
Originally Posted by 23
Ignore the midget player models

NBA Live 2006 was the last time EA had a good following. No wonder the game moved like actual people.

I dont give a crap about 2k or Fifa... how about NBA Live?





There is no excuse for the players to be stiff and floaty for almost 10 years now and we as a community can't continue to make excuses for it.

After seeing that video on some real OLD tech, how can you justify this?
Those player models are hysterical.
 
# 75 El_Poopador @ 06/18/15 12:59 PM
Quote:
Originally Posted by The 24th Letter
That’s what I figured. That was a nice P&R they ran, the finish just continues to irk me because it’s indicative of a bigger issue.

I honestly don’t mind the animations themselves…I can get over them not being as great as I’ve seen (I can also see why this does upset people though)

I just want the interactions to be solid. If player cutting or rolling to the basket, they should be able to catch and finish in one motion. If I drop a pass to a big who’s man came to help, they should be able to take a step in and finish. If a player is coming at me I want to be able to consistently make contact at the rim…Too many times last year, the defense at the rim was completely ignored. That’s basketball man, If this is indeed a ‘physics based’ game, these things like momentum and 1 on 1 interactions should be the backbone of it.

Like someone else mentioned though, I know they have a lot more tweaking to do….and despite my issues, I like a lot of what I’ve seen and heard. We’ll see what happens.
My thoughts exactly. Hopefully by having the game playable this early and videos out in the wild, they can collect feedback and incorporate it into the release. It looks solid so far, although I also enjoyed last year's game.
 
# 76 Mintsa @ 06/18/15 03:15 PM
Does it looked much improved ?? yes.

Does it looked completely different ?? no.

The thing is, it's JUNE and we've already seen so much.

Lots of time to tweak and adjust. Other years we'd see this gameplay clip in late september when obviously it was the finished product.
 
# 77 Playmakers @ 06/18/15 03:27 PM
Quote:
Originally Posted by 23
Ignore the midget player models

NBA Live 2006 was the last time EA had a good following. No wonder the game moved like actual people.

I dont give a crap about 2k or Fifa... how about NBA Live?





There is no excuse for the players to be stiff and floaty for almost 10 years now and we as a community can't continue to make excuses for it.

After seeing that video on some real OLD tech, how can you justify this?
I mentioned this the other day Live 06 was IMO the last very good game by EA...

It had really good animations for it's time, player specific plays you could assign and the speed of the players felt like they were atheletes gracing up and down the floor.

By far my favorite NBA Live game....

But on side note I noticed this with NCAA Football 06 and Madden 06 they were much better than recent versions of their XBOX 360 counterparts aswell.

It might just be a EA thing where simply just haven't been able to put all the pieces together in animations since the old PS2 days.
 
# 78 23 @ 06/18/15 03:51 PM
Quote:
Originally Posted by Playmakers
I mentioned this the other day Live 06 was IMO the last very good game by EA...

It had really good animations for it's time, player specific plays you could assign and the speed of the players felt like they were atheletes gracing up and down the floor.

By far my favorite NBA Live game....

But on side note I noticed this with NCAA Football 06 and Madden 06 they were much better than recent versions of their XBOX 360 counterparts aswell.

It might just be a EA thing where simply just haven't been able to put all the pieces together in animations since the old PS2 days.
thats obvious man, but the point is, the guy making excuses using 2k as the reason is bogus.
 
# 79 Sundown @ 06/18/15 04:32 PM
Like I said in the other thread, the majority of dribble animations look goofy, stiff, and terrible.

Foot planting is quite nice but I actually wasn't a big fan of the Curry floater.

Draymond's head scan looks amazing though, and LeBron's bounce pass was sweet.

Feels like the new captures animations are pretty good-- many pass animations were nice even last year. But the majority of the functional, staple animations seem inherited from Live 10 and Elite 11. They have that hunchbacked, stiff, goofy look. They should completely redo those since those are the animations you see constantly.

Love the clean flat interface design. Feels like they're still one year away from something that looks convincing to me.
 
# 80 benefactor @ 06/19/15 04:41 AM
Quote:
Originally Posted by 23
Ignore the midget player models

NBA Live 2006 was the last time EA had a good following. No wonder the game moved like actual people.

I dont give a crap about 2k or Fifa... how about NBA Live?

There is no excuse for the players to be stiff and floaty for almost 10 years now and we as a community can't continue to make excuses for it.

After seeing that video on some real OLD tech, how can you justify this?
For the record, Live 10 was the best Live game ever made.

Anyway, what animations are you classing as 'stiff' and what one's 'floaty'?

Not disagreeing (yet) just curious because I personally think many (definitely not all) are super smooth and very athletic and lifelike. If we can all agree which one's, it can give the devs an idea where they're going wrong (I'm honestly thinking they are animations carried over from old games and likely even hand animated moves from old).

But the whole 'community putting up with it for 10 years' type thing is just an opinion. Not to start a cross game war in the thread, but there are gamers that feel the competition has been stiff, robotic and pre-determined for 10 years and enjoy what Live is offering.
 


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