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Madden NFL 16 News Post


GT Reviews has posted a new Madden NFL 16 video featuring Senior Producer, Seann Graddy, Creative Director Kolbe Launchbaugh and Creative Director Rex Dickson, as they go over the new Draft Champions mode and also show off some gameplay starting at roughly the 8:35 mark. Check it out and post your thoughts!

Thanks @austin_holder and The JareBear!

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 24 - View All
Madden NFL 16 Videos
Member Comments
# 41 Skyboxer @ 06/17/15 12:31 AM
Quote:
Originally Posted by pantherfan_forever17
It was mentioned in the video of what skill level they were playing on and rex talked about the players on defense for the cpu being rated in the 70s and how 90 players (the ones making those catches) would look ten times better than them.

Yes we only have one video to go by and won't know everything until it hits retails and we can play it ourselves. And like most sports games you have to tweak it to your skill level using sliders. Some people forget that this is a video game and certain things cannot be done to make it real as possible. It isn't as easy as pushing a button and oh there it is. Realism! sorry doesn't fly. Lots of coding, research, trial and error, etc. damn now you got me defending madden. Ugh. I just hate entitled gamers. "You know it should be this easy!!!" I don't see you making games. Hard work goes into things.
Also once we get some videos where they are focused on playing the game and not showcasing the additions we'll know more.
Plus hopefully videos on AP or higher.
 
# 42 Skyboxer @ 06/17/15 12:38 AM
Back on topic:
After watching and seeing what it's all about it looks like something I may try out.
It's peaked my interest a bit.
 
# 43 pantherfan_forever17 @ 06/17/15 12:38 AM
Quote:
Originally Posted by Skyboxer
Also once we get some videos where they are focused on playing the game and not showcasing the additions we'll know more.
Plus hopefully videos on AP or higher.
hmm that begs a question i always wanted to ask the developers. Do they test the game at all madden or higher (sliders for cpu set to 99 and player at 50) just to see if the stats they set up for players are still being accounted for and if core gameplay mechanics get broken? I'm fairly certain in past games they barely even looked. Pretty bad when you can put a qb as a lt and he perform just as well as a 99 overall one, which isn't good either way. Point being all madden usually doesn't pay attention to ratings of players, it handicapped human team.
 
# 44 Skyboxer @ 06/17/15 12:50 AM
Quote:
Originally Posted by pantherfan_forever17
hmm that begs a question i always wanted to ask the developers. Do they test the game at all madden or higher (sliders for cpu set to 99 and player at 50) just to see if the stats they set up for players are still being accounted for and if core gameplay mechanics get broken? I'm fairly certain in past games they barely even looked. Pretty bad when you can put a qb as a lt and he perform just as well as a 99 overall one, which isn't good either way. Point being all madden usually doesn't pay attention to ratings of players, it handicapped human team.
Some (including me) would argue do they test the game at all as far as anything not related to crashes etc...
Seeing how the bulk of the slders haven't worked in ages I doubt they test that. I could be wrong though.
 
# 45 Grey_Osprey @ 06/17/15 12:55 AM
Quote:
Originally Posted by jpdavis82
It's tied to jumping and spec catch rating, not every WR can just sky for the ball and grab it like that.
Maybe not in mini-mut (draft champions), but what about in CFM where you can apply XP to these traits?
 
# 46 JerzeyReign @ 06/17/15 01:45 AM
Madden is slowly getting better and if you can't see or acknowledge that you just have a case of never ending Mondays.
 
# 47 fballturkey @ 06/17/15 01:46 AM
I love the concept of Draft Champions and could see myself sinking many an evening into it, but we'd better be able to up the quarter length. 3 minute quarters don't resemble a game of football for me at all.

Also it'd be neat if it kept track of your past teams and their results, but that's not necessary.
 
# 48 Find_the_Door @ 06/17/15 01:52 AM
Quote:
Originally Posted by jpdavis82
Shopmaster said today that he was afraid high point catches would be OP but based on his time with the game today that they weren't OP at all. I will say ratings really matter when it comes to this, as kaletore pointed out, this was a higher ranked WR against a 70 OVR.
Here comes Dez!
 
# 49 Find_the_Door @ 06/17/15 01:53 AM
Quote:
Originally Posted by CM Hooe
So I am at E3, and I got to play Madden NFL 16 at length today, predominantly the Draft Champions mode. Proof that I am at E3 is on my Twitter account (@CM_Hooe), my tweets are location-tagged.

I went into the Draft Champions mode with tepid interest but left pretty impressed. Each pick forces the user to make interesting decisions with respect to personnel, and there's commentary by Adam Schefter about each pick. I found it quite engaging and think it's going to be a great pick-up-and-play mode.

I'll post different impressions of the game in other threads, but my thought specific to Draft Champions is that it could end up being a sleeper hit. It's a different and interesting new way to experience Madden.
Reminds me a bit of All Pro 2k8 building a team - that was always fun.
 
# 50 Jrocc23 @ 06/17/15 04:30 AM
Really enjoyed the gameplay in this video. The tackling and WR/DB interactions looks great to me.
 
# 51 randymoss07 @ 06/17/15 07:26 AM
We all know madden hasn't always been the greatest but if you complain about what you saw in that video your crazy. The game is looking great.
 
# 52 BleedGreen710 @ 06/17/15 08:19 AM
I'm really impressed. This was my favorite part

 
# 53 DeuceDouglas @ 06/17/15 08:22 AM
Quote:
Originally Posted by BleedGreen710
I'm really impressed. This was my favorite part

I'm still trying to figure out how he was down there. Outside of the slight push off of Nelson it didn't look like there was any contact at all. Looked pretty sweet though.
 
# 54 apollon42 @ 06/17/15 08:34 AM
Quote:
Originally Posted by DeuceDouglas
I'm still trying to figure out how he was down there. Outside of the slight push off of Nelson it didn't look like there was any contact at all. Looked pretty sweet though.
Jordy should've been able to get up and keep running. Also, if he doesnt aggressive catch, that would've been a touchdown, the DB missed the ball.
 
# 55 jpdavis82 @ 06/17/15 08:57 AM
Quote:
Originally Posted by CanOfCornCobb
I really want to like what I saw, but it's hard. The game looks fine and ill pick up it to at least play franchise mode, but I was really looking forward to playing online extensively this year. I can see 90% of people using the Lions and just throwing up bombs all game to Calvin Johnson. I think this is why people on here are upset with the high point catch animation. If this animation can be triggered almost every time with a guy like Megatron, why call a different play?
Shopmaster said he didn't find high point catches OP at all yesterday, he was playing on all-pro, this video is on pro.
 
# 56 TexasFan2005 @ 06/17/15 09:04 AM





I really wish the Giants sideline would congratulate the player who just intercepted that pass after being thrown into his own sideline by tapping him on his head and such. That would be a true representation of living worlds in an NFL game.
 
# 57 undrafted @ 06/17/15 09:32 AM
I was surprised to see this behaviour from #27: do things like this really happen in the NFL ?

 
# 58 TexasFan2005 @ 06/17/15 09:41 AM
Quote:
Originally Posted by undrafted
I was surprised to see this behaviour from #27: do things like this really happen in the NFL ?
Well, we've seen more ridiculous interceptions before

 
# 59 bcruise @ 06/17/15 09:45 AM
Quote:
Originally Posted by undrafted
I was surprised to see this behaviour from #27: do things like this really happen in the NFL ?

Deflected pass getting plucked by a defender on it's way down? Definitely happens.

Said defender not looking at the ball, then suddenly whipping around to catch it? Not so much.

What's missing from that .gif though is that Rex took control of the free defender after the tip and made the pick himself (14:35 of the video in the OP, you can see the control circle switch). He probably bypassed an awareness check on the defender with that move, for a guy that may have lacked the awareness to see that play developing - he wasn't looking at the ball, after all. Doesn't excuse the animation miss (perhaps Truestep on all 22 would finally eliminate this), but user control often causes strange things to happen in a lot of games.
 
# 60 kidklay @ 06/17/15 10:01 AM
The one thing that really bothers me, is that the guys that make the game and the guys they get to play/test the game don't even seem to watch the NFL or have any idea what sim football means.
- 1:45 Kyle has never heard of Jimmy Garoppolo... :/
- 14:10 Kyle asks if they tested the Gang Tackling with 12 defenders on one guy to see what it looks like. He does know there are only 11 players on defense, right?
- 17:30 Kyle wants him to do a fake FG. I'd only imagine when he plays, he never punts or kicks extra points as well.
- 19:49 Kyle asks, and I quote. "I have to ask why your fan base wanted penalties?" I can only assume this is his first year to play Madden.
- 20:20 He catches the pass out of bounds with 2 seconds left in the half and one of the Madden guys tell him to challenge the play. Do they know the rules of the NFL?

I can only imagine when they finish the game and play it in the office they just throw bombs, never run the ball, only run hurry up offense to speed up the game, never punt, never kick FG's/Extra Points. It's probably the complete opposite of sim football. Why don't they let people who actually watch the NFL and what happens on Sunday's play these games to give them accurate feedback?
 


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