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Madden NFL 16 News Post


Penalties have long not been a big part of the Madden NFL experience. This year, EA is hoping to change that legacy, which you can read fully fleshed out on their new blog:

Quote:
"Our hardcore simulation fans have been demanding realistic penalties for years. The team finally made this a point of emphasis in Madden NFL 16, and penalties will play a bigger factor than ever before.

In addition to several new penalties being added, we have updated all pre-existing penalties and built a system to control penalty frequency."

What This Means: Every player is going to get a penalty trait based on real-world NFL data, which will determine how likely they are to commit a penalty. Also, how you play the game will determine how many penalties are called as well. A pressing cornerback is used as an example, where your chances of seeing a defensive holding penalty are higher than if he is playing loose.

The penalty sliders also are getting a makeover, with the default setting based on NFL penalty averages over the last five seasons, which will make penalty type and frequency as authentic as possible, so EA says.

Penalties which got the updated treatment include: Encroachment, False Start, Offensive Holding, Facemask, Defensive Pass Interference, Illegal Block in the Back, Neutral Zone Infraction, Defensive Holding, Illegal Forward Pass, Illegal Touching, Delay of Game, Kick Catch Interference Running into the Kicker, Unnecessary Roughness and Roughing the Passer.

What do you think of the potentially improved penalties?

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 24 - View All
Madden NFL 16 Videos
Member Comments
# 181 Candyman5 @ 07/14/15 12:37 PM
This is the first thing that I heard that makes me excited about madden.
 
# 182 micdaduke21 @ 07/17/15 03:10 AM
This has been a huge issue for me not only with the Madden series but with also NCAA Football since I could remember they never got the penalties right and if you tweak the sliders effects the gameplay its so frustrating that these minor issues have never been addressed effectively along with Blocked Kicks, Sideline issues, Injuries and Substitutions. Madden is the only option for NFL football EA Sports needs to focus on making the game options geared toward real simulation in all aspects and revamp NFL Street for the arcade players...
 
# 183 N51_rob @ 07/17/15 03:18 AM
Have there been any videos of these penalties, specifically DPI (and/or OPI), Illegal Contact and the like. I haven't seen a video and other than CMHooe discussing having penalties maxed there has been very little new info on this. Really hope this doesn't go the way of QB inaccuracy went last year.
 
# 184 Danimal @ 07/17/15 08:50 AM
Quote:
Originally Posted by N51_rob
Have there been any videos of these penalties, specifically DPI (and/or OPI), Illegal Contact and the like. I haven't seen a video and other than CMHooe discussing having penalties maxed there has been very little new info on this. Really hope this doesn't go the way of QB inaccuracy went last year.
Brother i was thinking the same thing yesterday. In my mind I saw Rex looking at people complaining about penalties in threads like this and saying tone it down before we even started.

I simply don't get it, if the sliders work as they claimed and you don't want penalties set them to zero, problem solved.
 
# 185 opd897 @ 07/17/15 03:57 PM
Quote:
Originally Posted by Danimal
Brother i was thinking the same thing yesterday. In my mind I saw Rex looking at people complaining about penalties in threads like this and saying tone it down before we even started.

I simply don't get it, if the sliders work as they claimed and you don't want penalties set them to zero, problem solved.
It will be interesting to see how / if this works. The problems with adjusting sliders in this game in the past have been twofold. One, some of the penalty sliders worked, at least somewhat and others did not. Two, if one adjusted sliders significantly, say putting them at O then other aspects of the game play were affected, normally in an adverse way.

I am going to wait and see how all this plays out before purchasing. Another aspect I need to wait and see on were the abundant number of sacks that were in last years game. They said last year after all the complaints that they did not see sacks as a problem. If they were unable to see that then one wonders what else are they missing? Just gong to take a wait and see approach, I'm really tired of purchasing this game only to become frustrated very quickly.
 
# 186 eastcoast49ers @ 07/17/15 04:10 PM
Quote:
Originally Posted by opd897
It will be interesting to see how / if this works. The problems with adjusting sliders in this game in the past have been twofold. One, some of the penalty sliders worked, at least somewhat and others did not. Two, if one adjusted sliders significantly, say putting them at O then other aspects of the game play were affected, normally in an adverse way.

Same fears. Usually in Madden if you move one slider it impacts like 3 other sliders, especially when you tool around with penalty sliders. Crossing my fingers that Madden 16 will not give the slider makers total fits like 15 did.
 
# 187 bcruise @ 07/17/15 04:18 PM
Quote:
Originally Posted by opd897
It will be interesting to see how / if this works. The problems with adjusting sliders in this game in the past have been twofold. One, some of the penalty sliders worked, at least somewhat and others did not. Two, if one adjusted sliders significantly, say putting them at O then other aspects of the game play were affected, normally in an adverse way.

I am going to wait and see how all this plays out before purchasing. Another aspect I need to wait and see on were the abundant number of sacks that were in last years game. They said last year after all the complaints that they did not see sacks as a problem. If they were unable to see that then one wonders what else are they missing? Just gong to take a wait and see approach, I'm really tired of purchasing this game only to become frustrated very quickly.
Quote:
Originally Posted by eastcoast49ers
Same fears. Usually in Madden if you move one slider it impacts like 3 other sliders, especially when you tool around with penalty sliders. Crossing my fingers that Madden 16 will not give the slider makers total fits like 15 did.
Quoted from upthread:

Quote:
Clint Oldenburg told me repeatedly that gameplay sliders only affected gameplay, penalty sliders only affect penalties, and all sliders operate the same in every mode of the game. He specifically said there is "no difference" (his words, he invited me to quote him haha) in function of gameplay sliders in Play Now and Connected Franchise (I specifically asked about that).
Hopefully good things to look forward to, given this quote.
 
# 188 aholbert32 @ 07/17/15 04:28 PM
Quote:
Originally Posted by N51_rob
Have there been any videos of these penalties, specifically DPI (and/or OPI), Illegal Contact and the like. I haven't seen a video and other than CMHooe discussing having penalties maxed there has been very little new info on this. Really hope this doesn't go the way of QB inaccuracy went last year.
There was a DPI in one of the Steelers/Bengals videos.
 
# 189 jpdavis82 @ 07/17/15 07:08 PM
Quote:
Originally Posted by aholbert32
There was a DPI in one of the Steelers/Bengals videos.
The 2nd quarter video at the end of it.
 
# 190 ggsimmonds @ 07/17/15 07:51 PM
Quote:
Originally Posted by bcruise
Quoted from upthread:



Hopefully good things to look forward to, given this quote.
Not sure how much I believe Clint on that. I asked him about the slider issue last year around the patch release and he acknowledged that the sliders were wonky.

Around E3 I asked him if that has been corrected and at first he had no idea what I was talking about. Then he said that the sliders have never did such a thing. This is not the first time he has contradicted himself on twitter. Possible, maybe even likely, that there was a misunderstanding somewhere
 
# 191 DeuceDouglas @ 07/17/15 08:45 PM
With the way they've said they have penalties set up, there really shouldn't be any need for them to have changed anything since E3 or change anything into the future (other than maybe minor tuning as the data changes) regardless of what any group says basically from this Madden on. The way it was mentioned at E3 seems just about perfect to please everyone; no CPU-triggered penalties in PvP, MUT, or DC and sliders that work.
 
# 192 N51_rob @ 07/17/15 09:22 PM
Quote:
Originally Posted by aholbert32
There was a DPI in one of the Steelers/Bengals videos.

Thanks. So many in the E3 thread I can't remember.
 
# 193 PGaither84 @ 07/17/15 11:53 PM
So many of Madden's "legacy" issues and game play complaints could be fixed if they simply tried to make a more authentic football experience, rather than catering to the casual crowd.

When people talk about nano-blitzes, those come from an exploit of the AI offensive line blocking logic and mechanics. In Madden, the AI knows who is supposed to be rushing the passer and from where so you can't set up stock blitzes with any consistency. However, if you user rush with a defender who was supposed to drop into zone, then the AI freaks out because it wasn't expecting that. Also, telling the Defensive Tackles to spy or contain and so forth screws up the guards and centers, opening up lanes for Linebackers, who "weren't supposed to be blitzing," to shoot through unblocked. Instead, if there were dynamic pass protections schemes as part of the play design, and offensive linemen weren't tethered to the defensive play call, then the experience would be far more authentic and more difficult/less likely to exploit... at least in any unrealistic manner. When pressed on this issue, they responded by saying how time consuming and difficult such a task would be to undertake and it just wasn't "worth it." So, we are stuck with what we have.

A variety of "money plays" are again based on a lack of realistic football fundamental and interactions. I could give countless more examples, but in the end... "I'll belive it when I see it."
 
# 194 roadman @ 07/18/15 12:48 AM
Quote:
Originally Posted by PGaither84

When people talk about nano-blitzes, those come from an exploit of the AI offensive line blocking logic and mechanics. In Madden, the AI knows who is supposed to be rushing the passer and from where so you can't set up stock blitzes with any consistency. However, if you user rush with a defender who was supposed to drop into zone, then the AI freaks out because it wasn't expecting that. Also, telling the Defensive Tackles to spy or contain and so forth screws up the guards and centers, opening up lanes for Linebackers, who "weren't supposed to be blitzing," to shoot through unblocked. Instead, if there were dynamic pass protections schemes as part of the play design, and offensive linemen weren't tethered to the defensive play call, then the experience would be far more authentic and more difficult/less likely to exploit... at least in any unrealistic manner. When pressed on this issue, they responded by saying how time consuming and difficult such a task would be to undertake and it just wasn't "worth it." So, we are stuck with what we have.
Just curious PG, was that when you were there in the Ian days or with Rex?
 
# 195 PGaither84 @ 07/22/15 01:04 AM
Quote:
Originally Posted by roadman
Just curious PG, was that when you were there in the Ian days or with Rex?
It was with Ian, but this is a legacy issue. It is rooted in the core mechanics of the game. I was told it would take a complete overhaul of the game to change this, and they didn't see it as a big enough problem to fix as the game works well enough as is. Also, they were afraid an overhaul would break other parts of the game that they can't anticipate.

Oh well.
 
# 196 Number999 @ 07/22/15 01:07 AM
Quote:
Originally Posted by PGaither84
It was with Ian, but this is a legacy issue. It is rooted in the core mechanics of the game. I was told it would take a complete overhaul of the game to change this, and they didn't see it as a big enough problem to fix as the game works well enough as is. Also, they were afraid an overhaul would break other parts of the game that they can't anticipate.

Oh well.
I know you deleted your post but damn man... you got me kinda down on Madden moving forward. I know we'll see with the changes going ahead but it's a shame not even the guys dedicated towards making a sim-focused game are even being torn down.
 
# 197 PGaither84 @ 07/22/15 10:45 AM
Look, Madden keeps getting better. I think the current versions of the game might be the best versions of Madden they ave ever made. I miss some old features, but that isn't the point.

On the other hand, if you are waiting for and expecting a more realistic football experience with authentic offensive and defensive line play, true progressive route running based on the coverage, and a more authentic play calling system... then don't hold your breath.

=================
Spoiler
 
# 198 4thQtrStre5S @ 07/22/15 11:13 AM
What is true progressive route running?
 
# 199 ODogg @ 07/22/15 11:39 AM
I think this is awesome - about time too!!


Sent from my iPhone using Tapatalk
 
# 200 SolidSquid @ 07/22/15 11:41 AM
Quote:
Originally Posted by 4thQtrStre5S
What is true progressive route running?
Basically 2 things. Option routes where wr's read the defense and run the corresponding route. For example if he reads cover 2 he runs a post but if it's cover 3 he runs an out.(these are in the game now but are kinda unreliable). Secondly would be making slight route alterations based on what the defense does. So say a guy is supposed to run a 10 yard curl, but at the snap the cb starts back pedaling(cover 3) you can now break the route off sooner to have a better chance to get the ball in space.
 


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