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Madden NFL 16 News Post

EA Sports has released a couple new screenshots that tie together with the previously discussed notion of being a playmaker in Madden NFL 16.

There is not much new info within EA's latest post, but there is a mention of "dynamic goals and achievements" based around what you do as a playmaker. It's purely speculation, but perhaps this means there will be more focus on the "Be a Pro" portion of the game, or at least there will be more ways for you to reach certain benchmarks that make each game a bit more unique.

Check out the screens at the attached link or click on them below.

Madden NFL 16 screenshot gallery - Click to view Madden NFL 16 screenshot gallery - Click to view Madden NFL 16 screenshot gallery - Click to view Madden NFL 16 screenshot gallery - Click to view Madden NFL 16 screenshot gallery - Click to view Madden NFL 16 screenshot gallery - Click to view Madden NFL 16 screenshot gallery - Click to view
Game: Madden NFL 16Reader Score: 7/10 - Vote Now
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Member Comments
# 61 apollon42 @ 05/23/15 01:36 PM
Quote:
Originally Posted by sunnyhmoon
But this was probably done by photoshop of some kind and it's still better than what Madden gives us. He does say that it's not perfect as he was merely messing around. I'll take little too high contrast over greyed out, dull looking photos.

Even look at this photo of Luck in the sun. The contrast is pretty darn high.



And these are some of the pics I've touched up on last year's Madden and it looks so much better.








But there's much more to Madden's graphical flaws than just the contrast of the game. It goes way beyond that. To the average consumer, yeah it probably looks slick, but for those who really watch the NFL, it's way too off.

- Character models for the most part are too cartoon-ish. Slim torsos, muscular legs and arms.

- Equipment is outdated by about 5 years now. There are still Reebok gloves that no one wears anymore, while their PRIMARY manufacturer of the league, Nike, doesn't even care that their latest gear isn't in the game. No gloves or cleats. Why is RG3 the only one to have the single arm sleeve when guys like Earl Thomas, Richard Sherman, and Nate Washington have it in real life? Why is there no option for that? Before EA comes up with some excuse about how it's not possible for the character models or whatever, look at NCAA 14. By the way, that game also had the newest equipment at the time of release.

- Texture is off. Actually, there ISN'T even any texture. Look at the arm sleeves that the players wear in the game. It literally looks like somebody painted their skin with some colour. The way jerseys look and crease, it's not close to real life. Ditto for the numbers on the jersey. They should at least look like it's on top of the jersey.

- Cloth physics. How are there no cloth physics still in this game when they have the Xbox One and the PS4 to work with? I don't get it. Peyton, Romo, and Rivers should have the loose sleeves. The towel physics are so stupid, it's ridiculous. In the game, it's as if the towels actually have weight to them as they just sit still most of gameplay. Why can't they also put the towels on the opposite side, the front, or the back? I don't know.

I'm probably nitpicking, but it's fair because I am a consumer. Madden touts how their football games are so close to the real life counterpart, yet it couldn't be further from the truth. I'm gonna keep buying Madden because it's the only NFL game coming out, and I love the sport of football too much to not buy it. With that said, I'd still love it if EA can get their act together and put out a product that can compete graphically with The Show and 2k15, or even their own product, UFC.
I agree with this 1000%
 
# 62 TexasFan2005 @ 05/23/15 01:41 PM
Quote:
Originally Posted by sunnyhmoon
- Texture is off. Actually, there ISN'T even any texture. Look at the arm sleeves that the players wear in the game. It literally looks like somebody painted their skin with some colour. The way jerseys look and crease, it's not close to real life. Ditto for the numbers on the jersey. They should at least look like it's on top of the jersey.
This has been a legacy issue with the other EA Sports games as well. Just look at the FIFA jerseys, the numbers have always been stretched out and look like they are painted on instead of stitched on. It seems as though EA Sports have never been able to define the jerseys & equipment as a separate entity to the players themselves.

It's my opinion that this is why they don't include mouth guards and similar equipment. If you look at the armbands, sleeves, towels, and even the hats that the coaches wear, they all look so cushioned, big and fake. They have yet to be able to reproduce authentic looking gear to coexist with the funky human models already in place.
 
# 63 4thQtrStre5S @ 05/23/15 02:37 PM
I have a question of pure curiosity; Beckham is on the cover, tattoos in full view, will he and others have tattoos in M16? Or is it still a special Kaep licensing thing?
 
# 64 roadman @ 05/23/15 02:59 PM
Quote:
Originally Posted by 4thQtrStre5S
I have a question of pure curiosity; Beckham is on the cover, tattoos in full view, will he and others have tattoos in M16? Or is it still a special Kaep licensing thing?
All depends if the players received permission from the artist. That is how Kaep got is in.
 
# 65 sunnyhmoon @ 05/23/15 03:17 PM
Quote:
Originally Posted by TexasFan2005
This has been a legacy issue with the other EA Sports games as well. Just look at the FIFA jerseys, the numbers have always been stretched out and look like they are painted on instead of stitched on. It seems as though EA Sports have never been able to define the jerseys & equipment as a separate entity to the players themselves.

It's my opinion that this is why they don't include mouth guards and similar equipment. If you look at the armbands, sleeves, towels, and even the hats that the coaches wear, they all look so cushioned, big and fake. They have yet to be able to reproduce authentic looking gear to coexist with the funky human models already in place.
I agree with most of that actually, but correct me if I'm wrong, didn't NHL 15 make the cloth/jersey part a separate layer from the player model? How it moves and flows with the momentum of the players? I think it was overdone in some areas, but I mean it's a step in the right direction. Not sure if their numbers still look like they're painted on or not because I don't own the game.
 
# 66 Grey_Osprey @ 05/23/15 07:50 PM
Quote:
Originally Posted by roadman
I believed that (and still may do so after the fact) until I listened to Kolbe today.(formally of MLB The Show, who is now in charge of CFM)

He said he worked all last year on MUT to get MUT fixed and all up and running. He is now in charge of CFM and said the resources this year were put into game play and CFM.

So, we will see what the outcome of that is.
Not to derail the thread, but Kolbe is in charge of CFM now? Where does that leave Looman?
 
# 67 roadman @ 05/23/15 07:53 PM
Quote:
Originally Posted by Grey_Osprey
Not to derail the thread, but Kolbe is in charge of CFM now? Where does that leave Looman?
One of the Designers on CFM, but not in charge.

https://www.youtube.com/watch?v=V2we...ature=youtu.be

It's about a 20 minute podcast, good listening to.
 
# 68 jpdavis82 @ 05/24/15 12:46 AM
Quote:
Originally Posted by roadman
One of the Designers on CFM, but not in charge.

https://www.youtube.com/watch?v=V2we...ature=youtu.be

It's about a 20 minute podcast, good listening to.
That's right, Kolbe's in charge, Looman designs under his leadership now, Kolbe's in charge of all the game modes, CFM, MUT, online head to head, etc... Rex is in charge of gameplay. Brian Murray presentation.
 
# 69 Demoncrom @ 05/24/15 09:34 PM
anyone else seeing that black line edge on the characters? Looks good though
 


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