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MLB 15 The Show News Post



Now that MLB 15 The Show is available for everyone, we would like to hear some early impressions from the OS community. Early impressions from the lucky OSers that found a copy early, can be seen here.

Please, only post impressions.

If you have questions, please use this thread.

If you want to see the beauty the game has, check out our member submitted Photography/Videography thread.

If you have bugs to report, please use this thread.

With that said, let's hear those impressions!

Game: MLB 15 The ShowReader Score: 9/10 - Vote Now
Platform: PS Vita / PS3 / PS4Votes for game: 31 - View All
MLB 15 The Show Videos
Member Comments
# 521 sink4ever @ 04/22/15 02:45 PM
Looks like others have noticed as well: http://www.operationsports.com/forum...-playoffs.html

I can't find a bug report on it, you may want to submit one.
 
# 522 N51_rob @ 04/22/15 02:55 PM
Yeah, I just submitted a bug report. Thank you.
 
# 523 Santiago33 @ 04/22/15 08:35 PM
Have played a dozen games or so since getting the game on release day, (3 daughters and in Outside Sales, shocked I could even get in a dozen games) First off , let me say to Ramon and the entire group at SCEA, wonderful job again. Love this game. Thank you for all your hard work. I, like a lot of us here, am a true lover of baseball and genuinely appreciate the product you put out. Initial reactions:

- Lighting is amazing. Maybe better than real life, hahaha.
- The "Feel" of the game is excellent..like a real game.
- Ball physics are fantastic.
- Overall graphics are pretty incredible. Game is visually stunning.
- Love the licensed equipment. Makes such a big difference.
- I enjoy the game play very much.
- I actually like the change to the Pure Analog.
- Love the TV like presentation feel.
- I still hate the commentary. (I know you guys added a lot, but still bland and repetitive in my opinion).
- Still a bit disappointed with the "comeback code". I've had AI batters hit balls out of the park that Vlad Guerrero wouldn't hit! Though less than previous years.


Overall, this is in my opinion the best version yet. Great job guys. But please (and I apologize if this was mentioned in another post/thread)...what in the world happened to Wrigley Field??? In an early Twitch feed, ( Gameplay reveal from Feb 5th) you guys showed a comparison with a real pic of some of the fields and next to a pic from the game to show how spot on you were to the color/shade of the grass. One of them was Wrigley and you had the the new jumbotron in left, video board in right, Wrigley Field (Budweiser in real life) sign in right...but when I got the game, ONLY some light towers were added to right and left field. What happened guys? You broke my heart. As a die hard Cubs fan..when I watched the Twitched video..I was jacked to see the new changes to Wrigley, only to be crushed when I got the game home.
 
# 524 econoodle @ 06/04/15 10:15 AM
So far, so good.
The lighting has been incredible to look at.

The announcing isn't even that bad. Its actually MUCH better. As good as I can imagine it can be.

Franchise mode still is a bit thin for me. I'd prefer manual training with actual training things to do. not just text.

I like the new radio show, but Id' prefer they mention things like injuries etc.

I do not like the presentation taking a backwards step.
- the snapping back into the batters box after pitches.
- these osds went the way of the dodo:
[the trade osd]
[the last start]
[the bullpen warm up osd]
[the upcoming 9th inning batters osds]

I would hope they can update that Upcoming schedule osd. it looks so archaic compared the other osds which are updated. it would be cool to show the teams logo instead of the plain font text.

i love the new additions to presentation like organic batter walk up osds, not always on the first pitch. the in between pitches replays, god those are so good.

overall I'd give it a 8.5 out of ten.

Things that I would like fixed are the fielding wonkiness, franchise mode given some more depth and a new presentation package.

After a few games its easily the best game they ever made.
And they haven't even begun to fight yet.

16 should be something else.
 
# 525 Knight165 @ 06/04/15 11:09 AM
eco...on the Radio Show...you will get injuries mentioned.
I forget if they get specific(injury type).

On the topic of the Radio Show....I hope they change a few things up(I'm sure they will)....but if they could do one thing....it's randomize certain things....the standings in particular.
Announcing the standings on the one day makes it drone a little.
Another is to announce a players stats at times. Like when they are sent down or called up.....

I'd give the radio show a solid 6 .....but there is room for so much more there.
I hope they continue to improve it.

M.K.
Knight165
 
# 526 countryboy @ 06/04/15 11:13 AM
Quote:
Originally Posted by Knight165
eco...on the Radio Show...you will get injuries mentioned.
I forget if they get specific(injury type).

On the topic of the Radio Show....I hope they change a few things up(I'm sure they will)....but if they could do one thing....it's randomize certain things....the standings in particular.
Announcing the standings on the one day makes it drone a little.
Another is to announce a players stats at times. Like when they are sent down or called up.....

I'd give the radio show a solid 6 .....but there is room for so much more there.
I hope they continue to improve it.

M.K.
Knight165
Agreed the radio show is solid. Its a great foundation to build upon and in all honesty is more than I expected this year.

I must admit that I 99% of the time don't listen to it now as it gets repetitive after 150 games or so, but again, its a great start and something I'm looking forward to seeing the improvements upon next year.
 
# 527 jb12780 @ 06/04/15 11:18 AM
This games hasn't came out of the console since I bought it. Granted, it's the only disk out of the 4 games I have but I'm really enjoying the game and I'm glad I bought the PS4.

Sent from my LG-LS980 using Tapatalk
 
# 528 jvalverde88 @ 06/20/15 04:52 AM
Its funny how this year I tried out dynamic difficulty/quick counts for the first time and I fell in love with both features.
 


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