Home
MLB 15 The Show News Post


Monday's MLB 15: The Show stream was the longest so far, totaling almost three hours, but despite its length, there wasn't a whole lot of new information shared. Here are all of the details that were discussed:

Uniforms, Head Scans, & Equipment
  • Each MLB team has 10 different jersey slots. There are around 430 uniforms in the game.
  • The Mariners' and Giants' new alternate jerseys will not be in MLB 15: The Show, because there wasn't an available slot to put them into. The developers would have had to replace those teams' throwback uniforms, and Sony San Diego's telemetry shows that gamers are selecting throwbacks too often to justify getting rid of them.
  • In Franchise mode, teams will wear their alternate/throwback uniforms according to their real-life tendencies and schedules.
  • Uniform and face scans files have become so large in size that Sony San Diego is unable to patch new ones into the game after it releases. What you get on the MLB 15 disc is what you'll have all year.
  • There are around 1,500 unique player heads in the game. One head can take a couple of hours to get right, depending on how complicated the hair is.
  • The developers travel to spring training sites to capture minor leaguers' faces before they are called up to the majors.
  • The cameras that were used to scan player faces were also used to scan most of the equipment in MLB 15, though some items had to be modeled from scratch.
Miscellaneous Notes
  • The degree of horizontal/vertical pitch break will be unique for every MLB pitcher and is based on real data from last season.
  • If you decide to use an injured player, his attribute ratings will be negatively impacted, depending on the location and severity of the injury.
  • Every MLB stadium has been improved for MLB 15. There will be a stream later in the month showing off all the ballparks.
  • Historic stadiums are not in the PlayStation 4 version of MLB 15. Sony San Diego believes their return on investment would not be significant enough to make it worth their effort.
  • You can now warm-up pitchers and access your bullpen by pressing up on the d-pad.
  • Fielding "quick shifts" can now be made by pressing down on the d-pad.
  • Road to the Show won't have any new fielding cameras, but the baserunning camera will be less jittery.
  • The MLB's new "pace of play" rules were announced too late to include in MLB 15: The Show.
  • There are about 70 new "third out" animations.
  • Pitchers, batters, and fielders will each have their own unique sets of emotion animations after big plays.
  • Athletes who don't have signature home run celebrations will use a random one from a pool of generic animations.
  • Fans can catch any balls that end up in the stands.
  • George Springer's pre-game dance is in the game.
  • Jason Heyward's batting stance has been updated.

Game: MLB 15 The ShowReader Score: 9/10 - Vote Now
Platform: PS Vita / PS3 / PS4Votes for game: 31 - View All
MLB 15 The Show Videos
Member Comments
# 41 chezel78 @ 03/04/15 02:29 PM
Quote:
Originally Posted by seanjeezy
Yeah, but I need to see how the new dynamic break thing affects a few pitches, particularly the 4 seam fastball
Good to hear!
 
# 42 Ghost Of The Year @ 03/04/15 02:33 PM
Quote:
Originally Posted by Pared
This is disastrous. I only play with the M's and Giants so not having these jerseys in the game makes it broken to me.
It's so broken, it infected & messed up your avatar
 
# 43 SmoothyRogers @ 03/04/15 02:51 PM
* Each team has 10 jersey slots. Over 430 total.

How many are there in MLB 14?
 
# 44 bigwill33 @ 03/04/15 02:54 PM
Quote:
Originally Posted by SmoothyRogers
* Each team has 10 jersey slots. Over 430 total.

How many are there in MLB 14?
The same amount.
 
# 45 Ghost Of The Year @ 03/04/15 03:00 PM
Quote:
Originally Posted by seanjeezy
Yeah, but I need to see how the new dynamic break thing affects ... particularly the 4 seam fastball
hopefully very minimally
 
# 46 MrOldboy @ 03/04/15 03:34 PM
Quote:
Originally Posted by seanjeezy
Yeah, but I need to see how the new dynamic break thing affects a few pitches, particularly the 4 seam fastball
I'm hoping that maybe cranking up the movement on the 4SFB will affect the run on it a bit making 0 a true 4SFM and 99 a running FB. I hope that movement has some affect on the 4SFM run at least. Even just for aesthetics I'd rather have 4SFB be listed instead of running FB. I'm sure some players will need to have running since from the streams it doesn't seem like the 4SFM runs that much.
 
# 47 ty5oke @ 03/04/15 03:44 PM
So many people in this forum with rose colored glasses when it comes to this game. I don't even care that much but to defend the decision is kind of ludicrous to me.

How can anyone actually defend the decision that was made to not include the new alternative jerseys? What audience did they use to get the telemetry data? Was it online players only? Offline Franchise players? How can you say you have accurate alternative/throwback according to their real life tendencies during franchise mode when you don't even include the alternate jerseys that will be wearing but keeping throwbacks that won't? The online community is different than the offline franchise mode players and following the real-life tendencies for alternate jerseys makes a difference for one and not the other.
 
# 48 thaSLAB @ 03/04/15 03:52 PM
I don't think it has anything to do with glasses, of any color.

Anyway, I don't think anyone is defending anyone. They just simply stated good or bad, negative or positive, it's ultimately the developers decision what they put in their game. They chose to use analytical data to go with the majority of users. Sounds pretty Democratic to me... Unfortunately, you fall in the minority, which in case, you kinda have to deal with it.

htcONE [M8] 5.0 | Tapatalk
 
# 49 MrOldboy @ 03/04/15 03:58 PM
Quote:
Originally Posted by thaSLAB
I don't think it has anything to do with glasses, of any color.

Anyway, I don't think anyone is defending anyone. They just simply stated good or bad, negative or positive, it's ultimately the developers decision what they put in their game. They chose to use analytical data to go with the majority of users. Sounds pretty Democratic to me... Unfortunately, you fall in the minority, which in case, you kinda have to deal with it.

htcONE [M8] 5.0 | Tapatalk
Pretty much. I'd love for the team to spend time reworking certain parts of the game, but others may not feel that way. I express what I want to see done, but understand that what was worked on is out of my control. Sony and the dev team want to convince people to buy the game, appeasing the most diehard fans isn't really the best use of resources since, to be frank, diehard fans will buy the game regardless of what gets added in.

Adding alternate jerseys = $$$

It's that simple. They spent that money on something else, maybe something in the game you really like and would hate to see gone.
 
# 50 RLebron12 @ 03/04/15 04:01 PM
As a Giants fan it sucks that the alternate isn't in, BUT...what I will do and suggest others do is just use the batting practice jerseys on days you want to wear black. Yes it's different with the orange in the sides and the lettering is different but atleast you have black jerseys to wear in the meantime


Sent from my iPhone using Tapatalk
 
# 51 ty5oke @ 03/04/15 04:54 PM
Quote:
Originally Posted by thaSLAB
I don't think it has anything to do with glasses, of any color.

Anyway, I don't think anyone is defending anyone. They just simply stated good or bad, negative or positive, it's ultimately the developers decision what they put in their game. They chose to use analytical data to go with the majority of users. Sounds pretty Democratic to me... Unfortunately, you fall in the minority, which in case, you kinda have to deal with it.

htcONE [M8] 5.0 | Tapatalk
It's not a big deal to me. Just don't claim to try and mimic real-life tendencies for alternate jersey's for offline franchise mode then. Kind of contradicts itself when they make a choice they did.
 
# 52 MrOldboy @ 03/04/15 04:57 PM
Quote:
Originally Posted by ty5oke
It's not a big deal to me. Just don't claim to try and mimic real-life tendencies for alternate jersey's for offline franchise mode then. Kind of contradicts itself when they make a choice they did.
Do you have numbers on how often the new alternate jerseys were worn vs the alternates already in the game?
 
# 53 seanjeezy @ 03/04/15 05:16 PM
Quote:
Originally Posted by MrOldboy
I'm hoping that maybe cranking up the movement on the 4SFB will affect the run on it a bit making 0 a true 4SFM and 99 a running FB. I hope that movement has some affect on the 4SFM run at least. Even just for aesthetics I'd rather have 4SFB be listed instead of running FB. I'm sure some players will need to have running since from the streams it doesn't seem like the 4SFM runs that much.
yeah its probably capped, and don't forget that arm angle is a factor as well.

The only thing I don't like is the fact that movement has a strong influence on pitch confidence, maybe that's something that can be looked at in the future (making it strictly command based is ideal).
 
# 54 SoxFan01605 @ 03/04/15 06:36 PM
Quote:
Originally Posted by ty5oke
It's not a big deal to me. Just don't claim to try and mimic real-life tendencies for alternate jersey's for offline franchise mode then. Kind of contradicts itself when they make a choice they did.
Are you sure it's not a big deal to you? Because that post reads more like emotion than logic.

Of course they can claim they are trying to mimic real-life tendencies for uniforms in franchise since, you know, that's exactly what they are doing. Whether or not a specific jersey makes it as a priority based on their user data has nothing to do with the logic used for the ones that are there. It sounds like they simply made a judgment call based on user data and current resource limitations/priorities.

It's perfectly reasonable to be unhappy with the choice the devs made, but crying foul when they continue to try and get the best possible outcome within the chosen framework is not.
 
# 55 ty5oke @ 03/04/15 09:38 PM
Quote:
Originally Posted by SoxFan01605
Are you sure it's not a big deal to you? Because that post reads more like emotion than logic.

Of course they can claim they are trying to mimic real-life tendencies for uniforms in franchise since, you know, that's exactly what they are doing. Whether or not a specific jersey makes it as a priority based on their user data has nothing to do with the logic used for the ones that are there. It sounds like they simply made a judgment call based on user data and current resource limitations/priorities.

It's perfectly reasonable to be unhappy with the choice the devs made, but crying foul when they continue to try and get the best possible outcome within the chosen framework is not.
OldBoy,
They will be wearing them for 13 games, Sunday home games.

Soxfan,
I guess if it said 'trying' then it would of made more sense to me. Thanks for the clarification.
 
# 56 MrOldboy @ 03/04/15 10:08 PM
Quote:
Originally Posted by seanjeezy
yeah its probably capped, and don't forget that arm angle is a factor as well.

The only thing I don't like is the fact that movement has a strong influence on pitch confidence, maybe that's something that can be looked at in the future (making it strictly command based is ideal).
Well from the stream they seemed to imply that they used some sort of pitchf/x data to get movements on pitches, but I am not sure if all that means is 1-99 on the movement rating or if they actually hard coded player ____'s 4SFB with X and Y movement. Ramone specifically said they looked at the axes of each pitcher. Could it be attached to the pitching motion or player?

Maybe all he meant was that the movement in game is calculated based on the pitcher's movement rating and arm angle and they got that movement rating based on whatever data they got from mlb.com or pitchf/x.
 
# 57 SmashMan @ 03/04/15 10:10 PM
I don't know anything about Seattle or San Francisco's new alternates and since I doubt I'll be playing as either much I don't really care...but the logic that user data keeps an old jersey over a new alternate (that will presumably be worn enough to warrant inclusion) is confusing.

Without these new alternates in the game, how can there be an accurate comparison of usage data vs historic uniforms? I think it's pretty obvious that people will use a jersey that's included over one that isn't.
 
# 58 seanjeezy @ 03/04/15 10:57 PM
Quote:
Originally Posted by MrOldboy
Well from the stream they seemed to imply that they used some sort of pitchf/x data to get movements on pitches, but I am not sure if all that means is 1-99 on the movement rating or if they actually hard coded player ____'s 4SFB with X and Y movement. Ramone specifically said they looked at the axes of each pitcher. Could it be attached to the pitching motion or player?

Maybe all he meant was that the movement in game is calculated based on the pitcher's movement rating and arm angle and they got that movement rating based on whatever data they got from mlb.com or pitchf/x.
He said they took the average x and y of every single pitch thrown, but that's what Fangraphs/MLB gameday and Brooks already do, and what us pitch edits guys have been using for years. I think it was B Ma who mentioned arm angle playing some role in making a 4 seam fastball sink/run/cut, and I think he also mentioned something like the 4 seam movement not necessarily showing up on the pitch break OSD but still being visible to the user. This might very well be a break vs movement thing, but I won't know for sure until I have the game and check some things out.
 
# 59 Factzzz @ 03/04/15 11:31 PM
Quote:
Originally Posted by THESHAMISASHAME
Just wondering I thought when they got on the ps4 we would possibly be able to see the real team colors in the player edit screen instead of the standard show colors ? Just not a priority ? Thanks to anyone who can answer this .
A lot of things were expected with the jump to ps4 for the Show.

Things like: Retractable roofs, Correct all-star unis, team unis in the editor, More uniform slots [so things like teams having more than two alternates wouldnt be a problem (mariners, giants, rangers)], new player models etc.

But none of those have come to fruition unfortunately. Maybe in future years (even though some of those things have essentially been ruled out).
 
# 60 Rifle_Man81 @ 03/05/15 04:41 AM
I think the ommision of a new and current uniform is a mistake. With 10 slots per team, that should be enough to accommodate for all the current uniforms and the most popular throwback. I wonder if telemetry takes into account online games? I'm sure I'm not alone in choosing my uniform based on the opponents selection. Have to love the mix and matchers. That being said, I'm sure the "turn ahead the clock" uniforms would be overly used, and thus popular too. To each their own. It's not a puchase killer. It's a great game made by a company light years ahead of its competition (cough EA cough). I just disagree with popularity at the expence of authenticity.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.