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MLB 15 The Show News Post


This week's MLB 15: The Show livestream was a long one, clocking in at 1 hour, 45 minutes, so if you don't want to sit through the whole thing, here are all of the highlights from Thursday night's Twitch show:

Year-To-Year Saves
  • You will be able to use licensed equipment if you import your Road To The Show player from MLB 14.
  • It only took four seconds to load an MLB 14 save into MLB 15.
  • Save files from the PlayStation 3 and PlayStation Vita versions of MLB 14 must be uploaded to Sony's cloud, and from there, they can be downloaded into your PlayStation 4 copy of MLB 15: The Show.
  • All of MLB 15's new facial scans and skin tones will be automatically applied to imported MLB 14 roster files. Players' attribute ratings, though, will remain the same as they were on your old file.
Franchise Mode
  • All teams' farm systems are randomly generated whenever you start your Franchise.
  • You can still edit any player's attributes whenever you want from inside Franchise/Season mode.
  • Any player's contract can be edited, but you must make your changes before you begin a Franchise or Season. You cannot edit contracts once a Franchise/Season is in progress. You are able to adjust contract length and contract value.
  • You can no longer cheat the system and lock-up all of your young talents to cheap, long-term contracts. Young players will be expecting a significant pay raise in their prime years, if you choose to sign them to a long-term deal.
  • All draft picks and minor leaguers can only be signed to one-year deals.
  • You cannot extend a player's contract during the season. You must wait until the off-season to start negotiating.
  • Your team's owner will now give you two goals that you must complete if you want to keep your job. The first goal is easier, and it will only focus on that particular season (for example, finishing over .500, or winning your division). The second goal is tougher, and it must be accomplished before your three-year contract expires (for instance, winning a Divisional Series, or capturing a World Series championship). Your owner's expectations will be based on the team's budget and roster talent.
  • If you're importing a Franchise save file from MLB 14, then you'll begin in the first year of your three-year contract, regardless of where you're at on the 20XX calendar.
  • Your GM Rating will always start at an average "C," and it can either move up or down, depending on your team's performance, and whether or not you achieve your owner's goals.
  • If you perform well with a low-budget team, then a big-budget team might offer you a job at the end of the season.
  • The contract system can be turned off entirely, if you prefer, which allows you to stay with your selected club for the entire length of the Franchise, regardless of your team's performance.
  • Whenever you put a player on the trading block, a new "trade value" bar will show you how much each team in the league covets your player. Teams looking to make a playoff push will be more interested in read-to-play veterans, while rebuilding franchises will be looking to acquire promising young prospects.
  • A new "suggest trades" button will make it easier to find offers that the game is likely to accept.
  • The trade logic has been tweaked so that there are more straight-up, one-for-one trades and less lopsided, multi-player trades.
  • Trades remain limited to just two teams per transaction. Three-team and four-team trades are something that Sony San Diego is considering adding for future editions of The Show.
  • Simulating games on the calender is now significantly faster.
  • You will see more performance-based player progression this year, but the system is still predominantly governed by a player's age and his potential rating. The potential rating can change slightly over time based on your on-field performance.
  • The age point where players start to naturally regress has been pushed back for MLB 15, and you can even stave off regression for a bit by performing at a high level in old age.
  • Teams' budgets will grow/shrink over the years based on each club's performance, but certain franchises that have a long history of being big spenders (like the Yankees) will continue to receive large budgets, even if they perennially underperform.
  • Your team can accept performance-based sponsorships to increase its budget. The sponsors' logos will only show-up on the score tickers and in the instant replay banners.
  • You can bring any of the retired legends into Franchise mode, if you want.
  • 10 minor league stadiums have been added on PlayStation 4. These fictional, unlicensed stadiums previously existed on PlayStation 3, but they now look much prettier on Sony's latest console.
Radio Show
  • The PlayStation 4 is the only system that will have the radio show this year, due to the huge amount of audio data it requires. There was not enough space to include it on the PlayStation 3 or PlayStation Vita.
  • Radio host Justin Allegri broadcasts minor league baseball and college football/basketball in real life.
  • Allegri mostly recaps box scores and stats, but he will also talk about any recent injuries, team transactions, career milestones, or impressive single-game accomplishments.
  • The radio show will keep playing while you move through the Franchise menus.
  • It will work in Road to the Show and Franchise, but if you listen to the radio show in RTTS, it will only talk about MLB events, and it won't mention anything that's happening in the minors.
  • Your created character can be mentioned on the radio show, but the news won't be slanted to make him the primary focus; the show just treats him like any other athlete.
  • Players without a recorded audio name are referred to by their jersey number, position, and team name.
Miscellaneous Notes
  • You can now select a specific month and time of day for exhibition games. These settings will affect the in-game lighting.
  • If you start a game at night, and it goes deep into extra innings, you will eventually see the sun rising in the A.M.
  • Users will have more control over their fielders this year, as they won't be locked into catch animations until much later in the ball's descent.
  • Starting pitchers' performance will begin to plummet at 20 percent stamina; relief pitchers start struggling at 40 percent stamina.

Game: MLB 15 The ShowReader Score: 9/10 - Vote Now
Platform: PS Vita / PS3 / PS4Votes for game: 31 - View All
MLB 15 The Show Videos
Member Comments
# 21 Flaxseed Oil @ 02/28/15 05:04 PM
Quote:
Originally Posted by tabarnes19
Good question. I was not there when the change was made so I cannot answer, but I do hope they are treated like renewable.

Minor league players in 14 are treated that way when contracts expire, so I would assume it's the case. Just have to offer a contact to them before the last day to retain your players.
Thats going to be a game killer - having to offer 65 contracts every offseason - just to minor league guys. Ugh.
 
# 22 ShowTyme15 @ 02/28/15 05:27 PM
Quote:
Originally Posted by CJ10
Do we have non roster invitees this year? I dont want to have to put a guy I just drafted on the 40 man just to check him out in ST.
Pretty sure the answer is no man.
 
# 23 Jr. @ 02/28/15 05:28 PM
Quote:
Originally Posted by CJ10
Do we have non roster invitees this year? I dont want to have to put a guy I just drafted on the 40 man just to check him out in ST.
I don't believe so.
 
# 24 Trackball @ 02/28/15 05:52 PM
I ask this as someone inexperienced in Show's franchise mode, but will be getting into it this year.

Will it be possible to buy a team outright, a la NBA 2K, so you won't have to worry about the owner again? (As opposed to just turning off GM contracts, like I saw in this thread?) I get you can't build a new stadium or move the team regardless, thus the Rays are still stuck with the Trop, but do you get what I'm saying?

Because I'm sure even I can run the Marlins better than that troll Jeffrey Loria. Seriously, I'm a Houston guy, but man, I feel sorry for Marlins fans...and of course, Montreal Expos fans, who Loria also betrayed.
 
# 25 Splitter77 @ 02/28/15 05:52 PM
Quote:
Originally Posted by rjackson
When you start a franchise and it asks which rosters you want to use. Selecting Default means to generate them whereas selecting Saved or Cloud or something does not...
can mlb level be randomly generated too? no real playerscat all?
that would be sweet if true.
 
# 26 ShowTyme15 @ 02/28/15 05:55 PM
Quote:
Originally Posted by Splitter77
can mlb level be randomly generated too? no real playerscat all?
that would be sweet if true.
You'll have to download a fictional roster for that.
 
# 27 ShowTyme15 @ 02/28/15 05:56 PM
Quote:
Originally Posted by Trackball
I ask this as someone inexperienced in Show's franchise mode, but will be getting into it this year.

Will it be possible to buy a team outright, a la NBA 2K, so you won't have to worry about the owner again? (As opposed to just turning off GM contracts, like I saw in this thread?) I get you can't build a new stadium or move the team regardless, thus the Rays are still stuck with the Trop, but do you get what I'm saying?

Because I'm sure even I can run the Marlins better than that troll Jeffrey Loria. Seriously, I'm a Houston guy, but man, I feel sorry for Marlins fans...and of course, Montreal Expos fans, who Loria also betrayed.
The Show has no type of owner mode. Just the GM contracts that can be turned on or off. No relocation feature and likely will never happen either.
 
# 28 Trackball @ 02/28/15 06:01 PM
Quote:
Originally Posted by ShowTyme15
The Show has no type of owner mode. Just the GM contracts that can be turned on or off. No relocation feature and likely will never happen either.
I got that relocation wasn't possible, but still, darn. Oh well. Thanks for the info.
 
# 29 Russell_SCEA @ 02/28/15 06:08 PM
Quote:
Originally Posted by seanjeezy
That stamina note is interesting, I'm guessing the thresholds are ~105-110 pitches for starters and ~20-25 pitches for relievers. I wonder if reliever stamina has been tweaked at all so that it uses more of the ratings scale (most relievers were in the 20-30 range).
Thresholds depend on the stamina of the pitcher. Their stamina rating increases or decreases how many pitches a player can throw at optimal performance. The drop off for SP is 25% that's when you will see the prompt that he's getting tired however the threshold for RP is 40%.
 
# 30 Jr. @ 02/28/15 06:35 PM
Quote:
Originally Posted by Russell_SCEA
Thresholds depend on the stamina of the pitcher. Their stamina rating increases or decreases how many pitches a player can throw at optimal performance. The drop off for SP is 25% that's when you will see the prompt that he's getting tired however the threshold for RP is 40%.
Ramone, could you give us an idea of how many pitches correlate with a certain stamina level? So, how many pitches it takes for someone with 80 stamina rating to get to that 20% level?

I play with all visual cues off, so it can be tough for me to gauge when my pitcher is getting tired, until I get the "pitcher is tired" cue, considering there really aren't any visual cues to go off of (arm slot dropping, pitches consistently missing high, losing depth and sharpness to breaking pitch, etc.).

Maybe further explanation about how pitch count affects stamina? Does throwing 30 pitches in an inning have a more detrimental affect on stamina than throwing 30 pitches over 3 innings? Is there a more of an effect to stamina on "stressful" pitches (i.e. runner on 3rd, bases loaded, runners on base late in a game, etc.) over "less stressful" pitches (bases empty, pitching with a big lead).
 
# 31 Russell_SCEA @ 02/28/15 06:54 PM
Quote:
Originally Posted by Jr.
Ramone, could you give us an idea of how many pitches correlate with a certain stamina level? So, how many pitches it takes for someone with 80 stamina rating to get to that 20% level?

I play with all visual cues off, so it can be tough for me to gauge when my pitcher is getting tired, until I get the "pitcher is tired" cue, considering there really aren't any visual cues to go off of (arm slot dropping, pitches consistently missing high, losing depth and sharpness to breaking pitch, etc.).

Maybe further explanation about how pitch count affects stamina? Does throwing 30 pitches in an inning have a more detrimental affect on stamina than throwing 30 pitches over 3 innings? Is there a more of an effect to stamina on "stressful" pitches (i.e. runner on 3rd, bases loaded, runners on base late in a game, etc.) over "less stressful" pitches (bases empty, pitching with a big lead).

That's easy just create a few pitchers each with different stamina levels and pitch with them until you see the "getting tired prompt". If you play with all visual ques off then you need to turn them back on if you want to know when your guy is getting tired. A pitch is a pitch C.Kershaw doesn't get any more fatigued throwing a 3-1 pitch with the bases loaded than he does a 0-2 pitch with no one on.
 
# 32 BrianU @ 02/28/15 07:03 PM
Quote:
Originally Posted by Russell_SCEA
That's easy just create a few pitchers each with different stamina levels and pitch with them until you see the "getting tired prompt". If you play with all visual ques off then you need to turn them back on if you want to know when your guy is getting tired. A pitch is a pitch C.Kershaw doesn't get any more fatigued throwing a 3-1 pitch with the bases loaded than he does a 0-2 pitch with no one on.
For classic pitching does holding the button until vibration (max effort) versus tapping the button drain more stamina from your pitcher?
 
# 33 Russell_SCEA @ 02/28/15 07:07 PM
Quote:
Originally Posted by BrianU
For classic pitching does holding the button until vibration (max effort) versus tapping the button drain more stamina from your pitcher?
Affirmative
 
# 34 sxaalex @ 02/28/15 07:13 PM
[quote=rjackson;2047095277]I am still confused by this statement:


All draft picks and minor leaguers can only be signed to one-year deals.


Can SCEA Devs explain detail if this true .
 
# 35 RandyBass @ 02/28/15 07:13 PM
Quote:
All of MLB 15's new facial scans and skin tones will be automatically applied to imported MLB 14 roster files...
Imported roster files?

I know that probably just means the rosters that are on imported Franchise and RTTS files, unless there's something I missed.

Still keeping my fingers crossed that created players will somehow be able to be transferred from 14 to 15, and beyond.
 
# 36 Jr. @ 02/28/15 07:14 PM
Quote:
Originally Posted by Russell_SCEA
That's easy just create a few pitchers each with different stamina levels and pitch with them until you see the "getting tired prompt". If you play with all visual ques off then you need to turn them back on if you want to know when your guy is getting tired.
Thanks for the response. I kinda figured that's what I would get. Not a huge deal though.

Quote:
Originally Posted by Russell_SCEA
A pitch is a pitch C.Kershaw doesn't get any more fatigued throwing a 3-1 pitch with the bases loaded than he does a 0-2 pitch with no one on.
Quote:
Originally Posted by BrianU
For classic pitching does holding the button until vibration (max effort) versus tapping the button drain more stamina from your pitcher?
Quote:
Originally Posted by Russell_SCEA
Affirmative
This kind of speaks to what I'm talking about. The amount of effort involved with each pitch, which I completely forgot about. So the game does account for what I was asking about, if you utilize it.
 
# 37 ywnincorporated @ 02/28/15 07:32 PM
Did anyone mention how they came up with the ages for the legends in Franchise mode? Seemed to be a bit of an age gap between some of them which affects their value quite a bit.
 
# 38 countryboy @ 02/28/15 07:34 PM
Quote:
Originally Posted by RandyBass
Imported roster files?

I know that probably just means the rosters that are on imported Franchise and RTTS files, unless there's something I missed.

Still keeping my fingers crossed that created players will somehow be able to be transferred from 14 to 15, and beyond.
it only applies to imported rosters that are being used in an existing franchise/RTTS file.
 
# 39 Cuerogobblers @ 03/01/15 02:19 AM
awesome can't wait
 
# 40 TattooedEvil @ 03/01/15 02:43 AM
soooo MadBum's stamina threshold should be around 200 pitches then??
 


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