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MLB 15 The Show News Post


The MLB 15 The Show fact sheet has arrived, check it out here. The PlayStation.Blog also mentions a gameplay reveal is scheduled for February 5th, at 2:00 PST, on Twitch.

Below are just some of details from the fact sheet, click here to view them all.
  • Advanced AI logic results in outfielders taking more realistic routes to the ball
  • Upgraded motion system allows for dynamic speed matching from run to catch to throw
  • User controlled cut offs
  • All new slide and tag system
  • New speed paradigm for fielders and base runners
  • Enhanced ball physics for pop ups, fly balls, and shots into the gap
  • Dynamic pitch breaks: Allows for more realistic pitch recognition when batting
  • Simplified Analog swing controls
  • Dynamic Difficulty 2.0
  • New situational base covering intelligence allows for new animations to play when a player has time or is in a hurry to get to his base.
  • More than 70 new situational third out fielding animations
  • New Input Type option for hitting
  • We’ve separated swing input as a separate option
  • More than 90 new personal batting stances
  • More than 120 batting stance re-captures
  • More than 50 new personal pitching motions
  • More than 120 pitching motion re-captures
  • More than 45 new signature HR swings
  • More than 900 new presentation animations
  • More than 700 new gameplay animations
  • Editable Contracts (Franchise mode)
  • Player contract interest improved (based on MLB service time) (Franchise mode)
  • Player salary guide (Franchise mode)
  • GM History records (Franchise mode)
  • Trade Finder (Franchise mode)
  • Vastly improved trade logic (Franchise mode)
  • New crowd placement logic to reduce fans sitting in "cheap" seats
  • New Quick Shifts feature and revamped Defensive Positioning screen
  • Quick Counts balancing adjustments (I.E. less 3-2 counts, pitchers start with 1-1 counts, etc.)
  • Four new brands for Fielding Gloves. Each brand has three different styles.
  • Four new brands for Bats. Each brand has three different styles.
  • Four new brands for Batting Gloves. Three brands have three styles and one brand has two styles.
  • Three new brands for Cleats. Each brand has three different styles.
  • Updated shin guard, new “Without foot guard” option added.
  • Updated batting helmet with no flaps to pay homage to Old Time players. (PS4 Only)
  • New Necklace accessory with Thin or Thick as options. (PS4 Only)
  • Wrist tape has now been separated into left and right wrists with a new “Long” wrist tape option added.
  • New “Extra Wide” wristband AND armband option added. (PS4 Only)
  • New Base runner Wrist Guard accessory added. (PS4 Only)
  • New “Stirrup Low” Pant Style option added. (PS4 Only)
  • Japanese and slap-hitter swing types now selectable (PS4 Only)
  • Left analog stick bunting influence
  • Hours of new custom stadium and ambiance music (over 40 new tracks)
  • RTTS camera improvements after the ball is in play
Source - The Show Nation
  • No retractable roofs
  • No confirmation on frame rate
  • No stadium creator/relocation/expansion
  • Fans do catch foul balls and HR's this year.
  • Are the contracts of coaches editable? Are coaches editable in general? Everything looking great so far! Can't wait! Negative ghost rider
  • I've got two; one specific, and one more generalized:
    Was the bug with scouting fixed where if you didn't scout the guy at all, he'd show up 100% revealed on draft day?
    I'd love to hear more about how trade logic was "vastly improved." Probably one of those things that's difficult to describe to the layperson, trade logic and coding. Still, I'm curious.

    I'm not going to spoil Luis stream, but I can't rob the CPU teams anymore with bad trades. It's something I've been able to do for years and finally we seem to have found the sweet spot in value in age, potential, and overall.
  • Ramone, a few questions about the Vita version:
    Are the gameplay/presentation improvements not included due to space on the Vita? Are the "FOUL" and "OUT" text boxes still in the game? Is there any way to remove them if so?
    Yes I'll see what I can do
  • I was just thinking with directional hitting is there any way to do directional hitting with zone? Also directional hitting is with the left stick right? Negative ghost rider, and yes.
  • Awesome stuff! I didn't see if fans could catch foul balls and HR's this year though. (That was scratched from last years fact sheet). Is it in? Russell, can you say? Not this year
  • Retractable roofs? # of Uniform slots? No and same
  • What does split screen functionality mean for presentation? Could that mean that they show a scene where half the screen shows the pitcher and the other half shows the batter before a pitch to set up the presentation for a stressful playoff situation? Affirmative
  • Are the dynamic pitch movements tied to arm slot or is it a selectable thing?
    Or does it mean something like there are no longer deviations of pitches and only FB,CB,SL,CH etc?
    No on both accounts.
  • Is Online Franchise still in the game? Affirmative
  • Russell do players in the All Star game finally wear there home teams jerseys during gameplay? No doing that still uses way to much memory.
  • Does it have 2-player Manage Mode Only?
    Was that in the game last year? If it wasn't then the answer is no.
  • are there more available start times for exhibition games? Negative
  • + Ramone Russell on January 29th, 2015 at 9:36 am said:
    All the MLB stadiums will have updated dirt and grass.
  • Are single-a teams playable? I assume not since it's not on the fact sheet. No and if I'm a betting man I'm not sure they ever will be.
  • Were the numbers on the back players jerseys with out the name plate moved higher up like the Yankees? No, however I just walked over to chat about this with Paul who's one of the graphics leads and he's going to put it on his list for 16. No promises though
  • Is this talking about the Directional Hitting? Are the separate options something like zone and directional? No, hitting interface now has an added option with is input type. So you can now play Timing hitting with analog controls for example.
  • Did you guys add any new catcher gear? Also can we finally edit the catchers masks/hockey helmets? Yes, (thank the baseball gods) bye bye turtle shell chest protector.
  • Did you gentlemen re-add the ability to turn off the home run celebration cam? I LOVE watching the flight of a moonshot like in previous versions. That's literally my only "problem" with this game. Otherwise it's dang near perfect. No the option did not return, but someone mentioned it during community day back in November and Clayton turned it completely off I believe.
  • The Fact Sheet is looking good! As another player who solely does Franchise mode (offline) and has been disappointed in the meager career stat tracking, I am hoping for an improvement. Anything you can tell us? Same as last year, however it's the number one item on Franchise features list for 16.
  • Last year there was mention of using up to 1,000 different crowd models. The final number of models in 14 was much lower, has that number been increased this year? Yes we can use 1k different models but it's going to take some time to scan that many new faces for the crowed.
  • Did you guys bring back the ability to change players cap brims as well as catchers masks? Both were locked last year.
    Also any new hair and beard styles? Yes still there and no
  • Ramone- Will Matt. V announce all 9 starting players names/positions in the batting order once again? Negative ghost rider
  • Will the enhanced trade logic play a role in RTTS (like background CPU trades) or is it solely a Franchise enhancement? It applies to RTTS as well.
  • (1) Has MOM mode been brought back to an exhibition mode so we don't have to start a franchise/season to use it? If it hasn't, do you ever see it coming back?
    (2) If we are using generated counts, do we have the option to bring in a relief pitcher before the count is generated?
    1. No I it's most likely never coming back. 2. No, unless you schedule to bring him in at the beginning of an inning.
  • One thing I would like to know, has the ability to manually name our saves been addled. Negative ghost rider
  • in RTTS can your catcher call timeout and have a meeting on the mound with the pitcher? Also will the pitcher decline our signals and can we add the stick ons to our catchers fingers? No no and no
  • Hey Russell, with all the new accessory options you guys added, how will this be translated when we import our 2014 franchises?
    Will all the new gear be randomized for all the players or something like that? They will keep the equipment from the file and you can change it to new stuff after your in MLB 15.
  • Was there any mentions on who the voices of the radio show were?
    Local talent
  • Any word on Classic Stadiums for PS4? Maybe a post release DLC Stadium package for $10, just to make it with your while. No and no
  • Can we do the carry over saves with season mode files just like RTTS and Franchise. Yes Y2Y saves works for RTTS, Franchise, and Season mode.
  • Any news if the renovations at Progressive Field and Wrigley Field will be included? Yes those renovations will be included.
  • I was just thinking with directional hitting is there any way to do directional hitting with zone? Also directional hitting is with the left stick right? Negative ghost rider, and yes.
  • One major problem with this game is the strike zone. Even if you go in the settings so that “all balls and strike calls are made perfectly,” many of the calls are still incorrect. The pitch track will show that the ball caught the strike zone but it was still called a ball anyway. This has been a problem since the beginning of the series. The entire ball DOES NOT need to be in the strike zone for it to be a strike.
    Our strike zone logic is based on 50% of the ball being inside the strike zone for a called strike. With variable umpires this varies and there was a bug last year on the on screen display for where the ball actually landed. That issue has been fixed.
  • The new features sound great, but no mention of online fixes for MLB 15? VERY disappointing. MLB 14 online, even on PS4, is a nearly unplayable mess of lag, player warping, and game breaking glitches/freezes. Any word from devs on fixes for online?
    Improving online has been a priority for us the entire development cycle. Ultimately you need to play it to see the improvements and we will be working until code lock at improving the experience.
  • Does the Scorebug still have the pitch count on it hopefully? And was it improved once again or does it pretty much look the same as in MLB 14 The Show which would not necessarily be a bad thing anyway.
    It looks different you will get a chance to see it next week.
  • Will you be posting the stream and/or highlights to youtube etc. because i need to know to determine if i should skip school for this.The stream will be archived, don’t skip school hit those books :-).
  • Hopefully your still answering. Please tell me the Green Monster will be fully functional this year. I.E. updated live scores during regular season,accurate, divisional standings,balls/strikes etc.
    Standings will update in real time the rest of the Green Monster will function as it did last year.
  • Hello Russell, I was wondering if the Wrigley video boards will be included in this years game?
    All the new Wrigley field additions will be in MLB 15.
  • Will Citifield have the fences moved in like they did this offseason?
    Yes
  • Will this year’s game have the actual local broadcasters commentary voiced in for the home games of your team ?
    No they will not
  • Will there be ceremonial first pitches?
    No Sir.
  • will ballpark village be included to busch stadium this year?
    Yes
  • SO excited for all the improvements! can’t wait to get this game!!!! I was wondering if Rivalry Mode would be making a comeback to MLB 15 THE SHOW. I appreciate all the time and hard work you guys put into this game. Thank you.
    Sorry, unfortunately not enough people used the mode to warrant us keeping it in the game.
  • Is there ANY chance that retro stadiums might be available later for a fee as downloadable content? There is zero chance of free retro stadiums being released as DLC.
  • When will this game be available for digital pre-order?
    Next week
  • Yes the new seasonal sun and shadows is all based on real satellite data for sun position per stadium.
    While we are on that subject a new feature was added into the game this weekend. You can now choose the month and start time for games in exhibition mode.

Game: MLB 15 The ShowReader Score: 9/10 - Vote Now
Platform: PS Vita / PS3 / PS4Votes for game: 31 - View All
MLB 15 The Show Videos
Member Comments
# 941 Blzer @ 02/04/15 04:53 PM
Quote:
Originally Posted by Russell_SCEA
Fans do catch foul balls and HR's this year.
Russell swooping in from outta nowhere with this twist in the news department!


 
# 942 rjackson @ 02/04/15 04:57 PM
Quote:
Originally Posted by Qb
The conversation you are prolonging most definitely is derailing this thread. Please move on.
Thank you. Someday, we will all learn not to poke the bear.
Quote:
Originally Posted by Sip_16
I assume it is possible and I did google it but i want to make sure, I was planning on watching the stream on my 58" Tv through my PS4, does twitch work through the browser?
I'm curious to know this as well. I'll try when I get home tonight but maybe someone already knows?
 
# 943 tnixen @ 02/04/15 05:01 PM
Seeing thiese play out in MLB 15 The show will be cool!

https://www.youtube.com/watch?v=ZwcpSvTfoNs
 
# 944 ryanmc564 @ 02/04/15 05:02 PM
Quote:
Originally Posted by Blzer
Russell swooping in from outta nowhere with this twist in the news department!



totally off topic, but how in the hell do people come up with these videos, lmao!!!!
 
# 945 bp4baseball @ 02/04/15 05:14 PM
Give an inch ask for a mile:

Do you think we'll ever see fan interference depicted in The Show?
 
# 946 pirates1fan @ 02/04/15 05:17 PM
Quote:
Originally Posted by ryanmc564
totally off topic, but how in the hell do people come up with these videos, lmao!!!!
Boredom, too much time on their hands? Conversation:

Bob: Hey Pete, what do you want to do?
Pete: I don't know, want to find some videos to mess with?
Bob: Yeah! That is an awesome idea! Did you see the video of the kid falling on his face at the supermarket?
Pete: Yeah, but what could we do with that video?
Bob: Well, doesn't it kind of look like a wrestler being taken down?
Pete: Sure, I guess so.
Bob: Want to put Randy Orton flying in and to take him down and see what it looks like?

That is just how I imagine these things happening.
 
# 947 MauerMorneau09 @ 02/04/15 05:36 PM
Quote:
Originally Posted by bp4baseball
Give an inch ask for a mile:

Do you think we'll ever see fan interference depicted in The Show?
Ahhh beat me to it!
 
# 948 Madden's Jowels @ 02/04/15 05:41 PM
On the subject of HR cams/no-doubters/homers in general...


In RTTS, we don't get the same HR cam, since the camera always sticks to the player, and there's no dynamic camera. But we do see the HR swing/bat flip/HR pimping on no-doubters, which is great. BUT, I feel like the game is really weird in deciding what is a no-doubter and what isn't. I'll hit balls that go 20 rows back and somehow aren't a no-doubter. Last night I hit one in Oakland to dead center that went above the batters eye into the seats at the base of Mount Davis... not a no-doubter? No HR swing for that? I feel like there aren't enough no-doubters in general, especially considering that my guy has 99 power against righties/80 power against lefties and only maybe 15-20% of my homers get the no-doubter animation. My homers should frequently look like Giancarlo Stanton moonshots. More no-doubters, 2015! Yes we can!

Also on the subject of homers... can we finally get it to show the distance of EVERY homer, EVERY time in RTTS? Rather than 1 out of 10 times? I hate when I poke one inside the foul pole and it will display "360 feet HR," clearly not the type of homer that you bring out the tape measure for, and then a few games later I'll hit one that I know had to have gone at least 450 and I'll get nothing.
 
# 949 aguero90 @ 02/04/15 05:46 PM
I'm 99% sure twitch works through browser, but check it out before hand tomorrow so you know.
 
# 950 tnixen @ 02/04/15 06:01 PM
24 Hours until showtime!
 
# 951 Jimmydm90 @ 02/04/15 06:08 PM
Russell, can you put this in the game?

http://m.mlb.com/video/v32952311/tor...to-pretty-lady

Also I think you should make that kid the cover for MLB 16.

#TotallyReasonableRequest
 
# 952 Dolenz @ 02/04/15 06:15 PM
Quote:
Originally Posted by Sip_16
I assume it is possible and I did google it but i want to make sure, I was planning on watching the stream on my 58" Tv through my PS4, does twitch work through the browser?
Yes, the live Twitch streams can happen through the PS4 browser. I have not had any luck with archived streams though.
 
# 953 Lisac @ 02/04/15 06:25 PM
With the game coming out almost a month later than normal does anyone know if they switched the roster cut off date?
 
# 954 sxaalex @ 02/04/15 06:25 PM
Quote:
Originally Posted by sxaalex
Knight after the gameplay reveal on twitch when will osfm 2015 recruiting begin.
I was hoping to get a answer i guess not.
 
# 955 Splitter77 @ 02/04/15 06:27 PM
Quote:
Originally Posted by Russell_SCEA
Fans do catch foul balls and HR's this year.
nice.
that little addition is huge for me at least
 
# 956 ShowTyme15 @ 02/04/15 06:31 PM
Quote:
Originally Posted by Lisac
With the game coming out almost a month later than normal does anyone know if they switched the roster cut off date?
Probably not. We are either past the cut-off date or close to it at this point. It's usually the end of January beginning of February.
 
# 957 rjackson @ 02/04/15 07:03 PM
Man, I just found the post with B Ma explaining the new pitch dynamics and woot woot!!! It really is going to feel like you are breaking one off when you toss out an uncle charlie. B Ma is my hero, using saber/physics research and applying it to the game!
 
# 958 breakfastcat @ 02/04/15 07:14 PM
Quote:
Originally Posted by rjackson
Man, I just found the post with B Ma explaining the new pitch dynamics and woot woot!!! It really is going to feel like you are breaking one off when you toss out an uncle charlie. B Ma is my hero, using saber/physics research and applying it to the game!
Could you link me to that post? I'm very interested.
 
# 959 Ghost Of The Year @ 02/04/15 07:21 PM
Quote:
Originally Posted by rjackson
Man, I just found the post with B Ma explaining the new pitch dynamics and woot woot!!! It really is going to feel like you are breaking one off when you toss out an uncle charlie. B Ma is my hero, using saber/physics research and applying it to the game!
Quote:
Most of the changes below are based on real life stats and research..

All pitches now vary their break axis for real. For example, a Curveball sometimes will spin 12-6 O’Clock or 10-4 O’Clock. A 12-6 Curveball will sometimes spin 1-7 O’Clock or 11-5 O’Clock. Even a 4-seam will do this, but the OSD won’t display it because the 4-seam is considered the “reference pitch” that is compared to by default. It’s subtle but definitely noticeable in testing. Real life pitches vary more than this , but there’s design and playability drawbacks to varying too much. There are some complications from this change, some are addressed while others aren’t critical and still worth keeping.

Pitch break magnitudes vary slightly more too. I.e. a 12 inch break might vary between 10.5-13.5 inches between throws before any other factors are applied.

4-Seam Fastballs spin at 11 O-Clock (1 O-Clock from pitcher’s perspective) and tail in on a same handed hitter. If there’s good data on arm slots, we can vary this from 9-12. So a side-arm pitcher would have his 4-Seam move more like a sinker even though it’s rolling 4-seams, has the accuracy bonus of a 4-seam, etc.. We already have the rule that side-arm pitchers overthrow/underthrow side-ways, but the data needs to be comprehensively set and QA’d before we start using it for armslot/spinaxis.

Curveballs are much easier to see and recognize earlier. Changeups and sliders should be slightly easier to read. 2-seams and sinkers sink more than before. Higher break pitchers tail at a lower axis (same is true for slider and cutter).

Most of the spin and break formulas have been tuned based on the latest research I know of. For example based on Trackman, the best curveball pitcher is about 3000 rpm whereas the average is 2450. So I increased curveball spin accordingly overall, but reduced the gap between the best and average pitcher to +/- 22% rather than +/- 33% which is kind of exaggerated. That’s still a big difference because our OSD can only show ½ the curveball movement (it might break 2 feet but we’ll only show 1 foot, otherwise you can’t even aim it). Instead of exaggerating the OSD’s break for breaking pitches, instead I’ll try to show a realistic break (in the case of CB, scaled by 1/2x) and let the formulas do the work of differentiating effectiveness.

2450 rpm translates to 41 rotations per second, which is about 20 rotations to the plate for a curveball. A fastball is on average 2200 rpm, about 14 rotations to the plate (depending on speed). I checked these numbers against some other sources and they’re not far off, and probably more definitive coming from Trackman which has comprehensive data using professional grade equipment. In any case the numbers happen to be a potential improvement because of their implications on pitch recognition.
I'd definitely like to see RussellSCEA recruit B Ma to post more stuff like this to OS.
 
# 960 Russell_SCEA @ 02/04/15 07:24 PM
Quote:
Originally Posted by Ghost Of The Year
I'd definitely like to see RussellSCEA recruit B Ma to post more stuff like this to OS.
He's a very busy man, but who knows what the future holds.
 


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