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MLB 15 The Show Fact Sheet - Gameplay Reveal Scheduled For February 5th on Twitch

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Old 02-04-2015, 05:30 PM   #1041
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Re: MLB 15 The Show Fact Sheet - Gameplay Reveal Scheduled For February 5th on Twitch

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Originally Posted by sxaalex
I was hoping to get a answer i guess not.
He might be at work. You asked at 1240pm and again a few mins ago. Give him a little time for real life. I am sure he will answer...



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Old 02-04-2015, 05:31 PM   #1042
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Re: MLB 15 The Show Fact Sheet - Gameplay Reveal Scheduled For February 5th on Twitch

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Originally Posted by Lisac
With the game coming out almost a month later than normal does anyone know if they switched the roster cut off date?
Probably not. We are either past the cut-off date or close to it at this point. It's usually the end of January beginning of February.
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Old 02-04-2015, 06:03 PM   #1043
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Re: MLB 15 The Show Fact Sheet - Gameplay Reveal Scheduled For February 5th on Twitch

Man, I just found the post with B Ma explaining the new pitch dynamics and woot woot!!! It really is going to feel like you are breaking one off when you toss out an uncle charlie. B Ma is my hero, using saber/physics research and applying it to the game!
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Old 02-04-2015, 06:14 PM   #1044
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Re: MLB 15 The Show Fact Sheet - Gameplay Reveal Scheduled For February 5th on Twitch

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Originally Posted by rjackson
Man, I just found the post with B Ma explaining the new pitch dynamics and woot woot!!! It really is going to feel like you are breaking one off when you toss out an uncle charlie. B Ma is my hero, using saber/physics research and applying it to the game!
Could you link me to that post? I'm very interested.
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Old 02-04-2015, 06:21 PM   #1045
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Re: MLB 15 The Show Fact Sheet

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Originally Posted by rjackson
Man, I just found the post with B Ma explaining the new pitch dynamics and woot woot!!! It really is going to feel like you are breaking one off when you toss out an uncle charlie. B Ma is my hero, using saber/physics research and applying it to the game!
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Most of the changes below are based on real life stats and research..

All pitches now vary their break axis for real. For example, a Curveball sometimes will spin 12-6 O’Clock or 10-4 O’Clock. A 12-6 Curveball will sometimes spin 1-7 O’Clock or 11-5 O’Clock. Even a 4-seam will do this, but the OSD won’t display it because the 4-seam is considered the “reference pitch” that is compared to by default. It’s subtle but definitely noticeable in testing. Real life pitches vary more than this , but there’s design and playability drawbacks to varying too much. There are some complications from this change, some are addressed while others aren’t critical and still worth keeping.

Pitch break magnitudes vary slightly more too. I.e. a 12 inch break might vary between 10.5-13.5 inches between throws before any other factors are applied.

4-Seam Fastballs spin at 11 O-Clock (1 O-Clock from pitcher’s perspective) and tail in on a same handed hitter. If there’s good data on arm slots, we can vary this from 9-12. So a side-arm pitcher would have his 4-Seam move more like a sinker even though it’s rolling 4-seams, has the accuracy bonus of a 4-seam, etc.. We already have the rule that side-arm pitchers overthrow/underthrow side-ways, but the data needs to be comprehensively set and QA’d before we start using it for armslot/spinaxis.

Curveballs are much easier to see and recognize earlier. Changeups and sliders should be slightly easier to read. 2-seams and sinkers sink more than before. Higher break pitchers tail at a lower axis (same is true for slider and cutter).

Most of the spin and break formulas have been tuned based on the latest research I know of. For example based on Trackman, the best curveball pitcher is about 3000 rpm whereas the average is 2450. So I increased curveball spin accordingly overall, but reduced the gap between the best and average pitcher to +/- 22% rather than +/- 33% which is kind of exaggerated. That’s still a big difference because our OSD can only show ½ the curveball movement (it might break 2 feet but we’ll only show 1 foot, otherwise you can’t even aim it). Instead of exaggerating the OSD’s break for breaking pitches, instead I’ll try to show a realistic break (in the case of CB, scaled by 1/2x) and let the formulas do the work of differentiating effectiveness.

2450 rpm translates to 41 rotations per second, which is about 20 rotations to the plate for a curveball. A fastball is on average 2200 rpm, about 14 rotations to the plate (depending on speed). I checked these numbers against some other sources and they’re not far off, and probably more definitive coming from Trackman which has comprehensive data using professional grade equipment. In any case the numbers happen to be a potential improvement because of their implications on pitch recognition.
I'd definitely like to see RussellSCEA recruit B Ma to post more stuff like this to OS.
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Old 02-04-2015, 06:24 PM   #1046
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Re: MLB 15 The Show Fact Sheet

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Originally Posted by Ghost Of The Year
I'd definitely like to see RussellSCEA recruit B Ma to post more stuff like this to OS.
He's a very busy man, but who knows what the future holds.
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Old 02-04-2015, 06:24 PM   #1047
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Re: MLB 15 The Show Fact Sheet - Gameplay Reveal Scheduled For February 5th on Twitch

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Originally Posted by breakfastcat
Could you link me to that post? I'm very interested.
Post 57, this thread
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Old 02-04-2015, 06:24 PM   #1048
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Re: MLB 15 The Show Fact Sheet

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Originally Posted by Russell_SCEA
He's a very busy man, but who knows what the future holds.
B Ma posts have me like....

Then I play the game and am like....
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