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EA Sports UFC News Post


EA has released yet another content update / patch for EA Sports UFC, and this time they’ve added four new fighters to the mix as well as made a few tweaks to the gameplay balance. This will be the last major update for EA Sports UFC, as the developer is now looking to move their focus to “the future” (their words). I suspect development on the next UFC product has hit full stride, and maybe we’ll hear more about it at E3. We might still get small tuning updates to this product, but fighters being added is probably a thing of the past.

Read More - EA Sports UFC Content Update #7 Impressions

Game: EA Sports UFCReader Score: 6/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 7 - View All
EA Sports UFC Videos
Member Comments
# 21 aholbert32 @ 02/04/15 11:35 AM
Quote:
Originally Posted by DaveDQ
I agree with the ability to take a punch and it being an advantage when stamina is low. No doubt. But in the context of a 3 round fight on accelerated clock, and the guy throws well over 300 strikes. He should be highly susceptible to a KO or TKO.
We just need a simulation mode in UFC2. I completely agree that if someone throws over 300 strikes, they should be significantly slowed down and unable to block accurately.

I know GameplayDev cant talk about any of this right now but I would like to make a request that I think most of us will agree with.

IN UFC 2, WE NEED SLIDERS (OFF AND ONLINE), A SIMULATION MODE OR BOTH.

Let the button mashers and strike spammers have their game and let people who want to have a realistic representation of the sport have their game.
 
# 22 Gotmadskillzson @ 02/04/15 02:18 PM
What we need is simple really. We need a company to treat MMA like the SPORT that it is and not like Streetfighter with real people. Every MMA game that ever came out since Tapout and UFC Showdown been treated like a fighting game instead of a sport.

If I had to choose between sliders and sim mode, I choose sliders. Not everybody vision of sim is the same and I don't want to be stuck playing somebody else's version of sim that I don't think is sim. Perfect example of that is NBA 2K. They have a sim setting and I don't use it, I just edit the sliders to my liking.
 
# 23 GOBLUE_08 @ 02/09/15 06:47 AM
I picked it up during the most recent Xbox one sale, and Its not a terrible game so far. I've really only played career mode and I have to wonder, wtf are they scoring these fight on??? I beat the **** out of both guys repeatedly and lost because the guy had more take downs that he did nothing with? Or landed more meaningless body blows that didn't hurt me? Playing through those first few "ultimate fighter" matches was maddening. I finally got a solid win in the final (tko), but my first actual UFC match I lost despite dropping the guy 3 times. I'm assuming he won, again, because weak *** front kicks and take downs. The times that I dropped him, of course he immediately recovered so I couldn't finish him off.

The things that they punish you for sometimes is just silly. I get that it's a stamina intense sport but damn can I block a couple punches without my stamina being completely drained??

Idk, I feel like they are on the right track, but the game definitely needs to be re-balanced.
 
# 24 RumbleCard @ 02/09/15 09:00 PM
Quote:
Originally Posted by GOBLUE_08
I picked it up during the most recent Xbox one sale, and Its not a terrible game so far. I've really only played career mode and I have to wonder, wtf are they scoring these fight on??? I beat the **** out of both guys repeatedly and lost because the guy had more take downs that he did nothing with? Or landed more meaningless body blows that didn't hurt me? Playing through those first few "ultimate fighter" matches was maddening. I finally got a solid win in the final (tko), but my first actual UFC match I lost despite dropping the guy 3 times. I'm assuming he won, again, because weak *** front kicks and take downs. The times that I dropped him, of course he immediately recovered so I couldn't finish him off.

The things that they punish you for sometimes is just silly. I get that it's a stamina intense sport but damn can I block a couple punches without my stamina being completely drained??

Idk, I feel like they are on the right track, but the game definitely needs to be re-balanced.
Wait until you go online and someone beats you because they repeatedly sway you in the clinch or worse use the sway knee to head exploit that makes it extremely tough to block a knee to the head immediately following a right or left sway.
 
# 25 woody2goody @ 02/10/15 04:24 PM
Quote:
Originally Posted by aholbert32
We just need a simulation mode in UFC2. I completely agree that if someone throws over 300 strikes, they should be significantly slowed down and unable to block accurately.

I know GameplayDev cant talk about any of this right now but I would like to make a request that I think most of us will agree with.

IN UFC 2, WE NEED SLIDERS (OFF AND ONLINE), A SIMULATION MODE OR BOTH.

Let the button mashers and strike spammers have their game and let people who want to have a realistic representation of the sport have their game.
That's why UFC3 was really good, the spammers could spam away and the people who wanted to play sim could do that and have awesome fights.
 

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