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EA Sports UFC Content Update #7 Impressions

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Old 02-03-2015, 05:36 PM   #17
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Re: EA Sports UFC Content Update #7 Impressions

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Originally Posted by DaveDQ
I could not KO this guy and I tried as hard as I could to be patient and counter his madness. He threw almost 400 punches and I was concerned I wasn't going to make it.

this is a great example of the problem. At least you won. I don't know how many times I've seen stat lines like that where I get knocked out late in the 3rd because if you swing away 400 times you're bound to get a lucky one in.

Look at that stamina and I'm sure your opponents read a bit higher in the actual game. Your opponent should have been almost totally gassed out not sitting at 40-50% stamina.

There should be a way bigger discrepancy between their stamina level and yours.

I was really hoping the last patch would solve this. Although its better its still an issue.
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Old 02-03-2015, 07:30 PM   #18
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Re: EA Sports UFC Content Update #7 Impressions

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Originally Posted by DaveDQ
They still can't seem to handle a good stamina balance with this game.

If you throw 300 plus strikes in an accelerated 3 round fight, you should be easily knocked out.

It's all too random and just broken.
Why does low stamina equal a higher ability to be knocked out? I could understand if a fighter is tired their movement should be slower, punch speed should decrease and ability to block should decrease.....but ability to take a punch or kick?
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Old 02-03-2015, 10:03 PM   #19
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Re: EA Sports UFC Content Update #7 Impressions

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Originally Posted by aholbert32
Why does low stamina equal a higher ability to be knocked out? I could understand if a fighter is tired their movement should be slower, punch speed should decrease and ability to block should decrease.....but ability to take a punch or kick?

Cardiovascular endurance is by far one of the key reasons a fighter can go late into a fight. If you don't have oxygen supporting your muscles and are struggling for breathe, you will slow down and your ability to take a punch will greatly decrease.
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Old 02-04-2015, 09:47 AM   #20
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Re: EA Sports UFC Content Update #7 Impressions

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Originally Posted by DaveDQ
Cardiovascular endurance is by far one of the key reasons a fighter can go late into a fight. If you don't have oxygen supporting your muscles and are struggling for breathe, you will slow down and your ability to take a punch will greatly decrease.
I dont know if thats the case in actual fights. I can name a bunch of fighters with crappy cardio who still have a great chin even when they are exhausted. Take Roy Nelson. He is usually gassed by the third round but he has never been KO'd late in a fight. Why? Because Roy has a great chin.

Are submissions easier because of lack of stamina? Yes. Should it be easier to land punches against an exhausted opponent? Yep. But I havent seen much evidence that a tired fighter can take less of a punch.
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Old 02-04-2015, 10:14 AM   #21
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Re: EA Sports UFC Content Update #7 Impressions

I agree with the ability to take a punch and it being an advantage when stamina is low. No doubt. But in the context of a 3 round fight on accelerated clock, and the guy throws well over 300 strikes. He should be highly susceptible to a KO or TKO.
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Old 02-04-2015, 11:35 AM   #22
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Re: EA Sports UFC Content Update #7 Impressions

Quote:
Originally Posted by DaveDQ
I agree with the ability to take a punch and it being an advantage when stamina is low. No doubt. But in the context of a 3 round fight on accelerated clock, and the guy throws well over 300 strikes. He should be highly susceptible to a KO or TKO.
We just need a simulation mode in UFC2. I completely agree that if someone throws over 300 strikes, they should be significantly slowed down and unable to block accurately.

I know GameplayDev cant talk about any of this right now but I would like to make a request that I think most of us will agree with.

IN UFC 2, WE NEED SLIDERS (OFF AND ONLINE), A SIMULATION MODE OR BOTH.

Let the button mashers and strike spammers have their game and let people who want to have a realistic representation of the sport have their game.
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Old 02-04-2015, 02:18 PM   #23
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Re: EA Sports UFC Content Update #7 Impressions

What we need is simple really. We need a company to treat MMA like the SPORT that it is and not like Streetfighter with real people. Every MMA game that ever came out since Tapout and UFC Showdown been treated like a fighting game instead of a sport.

If I had to choose between sliders and sim mode, I choose sliders. Not everybody vision of sim is the same and I don't want to be stuck playing somebody else's version of sim that I don't think is sim. Perfect example of that is NBA 2K. They have a sim setting and I don't use it, I just edit the sliders to my liking.
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Old 02-07-2015, 10:02 PM   #24
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Re: EA Sports UFC Content Update #7 Impressions

Playing on pro is a joke. My stamina is punished for dodging and blocking an always throwing cpu. Yet the cpu never has stamina issues. I really don't understand it.
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