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NBA 2K15 News Post


NBA 2K15 patch #3 is finally available for Xbox One users. This patch has already been released for PlayStation 4 and PC users.

See the patch notes below.

GENERAL
  • Continued improvements have been made to the face scanning process. Please ensure you have plenty of balanced lighting (natural light is best) for best results.
  • A number of improvements have been made to the MyPARK Championship experience. Get out there and represent your Park!
  • The following players have received updates hairstyles/beards: Chris Andersen, Carmelo Anthony, Dwight Howard, Martell Webster, Josh McRoberts, Deandre Jordan, Marcin Gortat, Kyrie Irving, Iman Shumpert, Michael Williams Carter, and Xavier Henry.
  • The following players have received new or updated head scans: historic Shaquille O’Neal, Damian Lillard, Larry Sanders (goggles), Otto Porter (prescription goggles), Steve Nash, and Jordan Hill. Rajon Rondo now has a new body type.
  • Updated the Atlanta Hawks uniform to match the look for the 2014-15 season.
  • Updated the Toronto Raptors uniform by reducing the thickness of the red trim around the arms.
  • Updated the referee uniforms to match the look for the 2014-15 NBA season.
  • Improved lip sync and facial animations for a number of the Real Voice interviews with Doris Burke.
  • Fixed an issue where the commentator would occasionally reference an on-screen overlay when one was not being displayed.
  • Fixed a case where the game would occasionally hang when scrolling by the created players tab in the Roster Creator.
  • The shooting form and shot base animations are now correctly coupled when scrolling through them in Edit Player.
  • A League Members screen has been added to Online Leagues, with the ability for admins to kick users from the league as well as the ability to award a win to the user of their choosing.
  • In Online Leagues, a clear indication of who won/lost playoff games is now provided when viewing the results of games around the league.
  • When accepting an Online Leagues invite on the Main Menu, the user will no longer lose functionality after accepting an invite, then canceling out of the Retrieving Content Data dialog.
  • When spectating or in Got Next in the Jordan Rec Center, the quarter and time remaining will now appear in the score bar.
  • Created/generated players will now have their hot zones updated when their position changes.
  • Users with very low teammate grades in All-Star Team-Up/MyPARK games will be removed from the current session.
  • NBA players now have appropriate wingspans/body lengths listed when editing them in Edit Player.
  • Users are now able to change where the NBA logo is placed on their headband when viewing it in Accessories in the MyPLAYER Store.
  • Updated the Adidas Ankle Brace to match its real-life counterpart (velcro now faces out).
  • Fixed an issue where parties of 5 would sometimes get split up when searching for All-Star Team-Up game.
  • Records will now be shown with the correct values when loading into quick matches online.
  • Resolved a rare issue where the game would randomly hang during the Dunk Contest at All-Star Weekend.
  • The correct players names and scores are now shown during the tiebreaker round in the dunk contest at All-Star Weekend.
  • MyTEAM users who quit out of the game as soon as the clock hits 0, but before the game flow officially ends, will now receive their earned MyTEAM points.
  • Fixed a rare hang that would occur if the user attempted to Rematch during a very small window at the beginning of the Halftime Report.
  • (PC) Support for 21:9 resolutions has been added.
  • (PC) Support for adjusting controller vibration has been added into the VideoSettings.cfg file located in your %APPDATA% folder.
GAMEPLAY
  • Several improvements made to defensive movement to make it more responsive.
  • Fixed several issues preventing shooting fouls from being called at a high enough frequency for both the user and CPU.
  • Fixed 3PT line recognition for jump shooters to prevent them from stepping over the line when attempting 3PT shots.
  • Pass speeds have been increased to reduce "floaty" passes.
  • Increased the AI's usage of 3PT shots to better match real life NBA statistics.
  • Implemented a casual walk-up state and new back-to-basket walk launch to get rid of the "hunchback" walk-ups. Also made it easier to dribble walk in general.
  • Disabled technical fouls due to excessive timeouts in online games to prevent griefing.
  • Fixed overpowered behind-the-back dribble moves.
  • Addressed several cases of control unresponsiveness in the dribbling system.
  • Tuned interior and contact shot success for more predictable outcomes.
  • Reduced contact dunk frequency for Posterizers in all game modes.
  • The AI will now evaluate more options rather than always doing "auto-putbacks" off of offensive rebounds.
  • Several improvements made to balance offensive and defensive rebounding.
  • More impactful penalties instituted against "zig-zag" 3PT exploit.
  • Corrected a case where block inputs were being dropped near the basket.
  • Increased the frequency of reaching fouls.
  • Tuned defensive closeout speed and effectiveness.
  • The shot meter is now enabled during free throw situations.
  • Reduced the frequency of moving screen violations.
  • Fixed an exploit in which the user could continually engage and disengage from the Post to get to the basket.
  • Changed the default setting for Defensive Assist online to 50 to help with on-ball defense.
  • Re-worked the shot fatigue system to take more factors into account to better simulate real life.
  • Tweaked the ‘Beluba’ Camera to make it more playable in transition and during free throws.
  • Fixed the ability to throw long touchdown passes by alley-ooping to the receiver from the backcourt.
  • Force receivers to play standing catches on check-ball passes.
  • Fixed an issue where a user's pass release type request was being overridden during fast breaks.
  • Fixed several cases of rebounding goaltends being called too frequently.
  • Improvements to passing and catching into the post.
  • Made passers more aware of defenders behind them when selecting pass animations.
  • Fixed Play-call messages not appearing when calling a play in the Jordan Rec Center.
  • Prevent post players from auto pump faking from dropsteps.
  • Delayed the AI's decision to pass on pick & rolls until the roll animation has launched.
  • Improved Deny Ball movement when Out of Position.
  • Improved the responsiveness of the Right Stick defensive Quick Steps.
  • Addressed a rare issue where the user wasn’t able to move his defender during an inbound situation.
  • Fixed on-ball defense facing when out of position and really close to the ball handler.
  • Prevented off-ball defenders from going into a shot contest if an on-ball teammate is already in one.
  • Made it easier to control your player during the 2K Camera flip transition.
  • Improved post shot selection for AI-controlled players to better match their tendencies.
  • Reduced the frequency of steals in perimeter body-ups.
  • Fixed the logic for the AI dribbler passing to the roll man in pick-and-roll situations.
  • Removed dribble drive stutter that was occasionally playing in the wrong situations.
  • Improved Points of Emphasis logic for late game situations.
  • Player attributes now dynamically update in the Substitutions menu to demonstrate the effects of hot/cold streaks and injuries.
  • Improved logic and spacing for players in the Triangle freelance offense.
  • A number of other smaller changes have been made to address issues as well as enhance the user experience.
MyCAREER
  • Improved shot awareness and raised shot percentages for teammates in MyCareer to make them more effective.
  • Several improvements made to the Teammate Grade evaluation.
  • Fixed an issue where tattoos equipped while in the Practice Gym failed to apply to the player when playing the next NBA game.
  • Fixed an issue where an incorrect scene would sometimes play when the user’s team wins a playoff series against a rival NBA player.
  • During the offseason, your favorite team should no longer try and recruit you if you are already on that team.
  • Users can now preview sounds in the Arena Media menu prior to purchasing.
  • Fixed a rare case where a player not on the team would appear in scenes with the MyPLAYER.
  • The ‘Chase Down Artist’ badge should now unlock at the appropriate time.
  • The requirements for the ‘Dimer’, ‘Acrobat’, ‘Scrapper’, ‘Spin Lay-in’, ‘Post Hoperator’, and ‘Charge Card’ badges have been lowered to make them a little more attainable.
  • The +/- stat will now display proper values after portions of the game have been simulated.
  • Corrected an issue where the MyPLAYER was sometimes not the offensive player in the post scoring drill.
  • Fixed an issue where pre-game rituals would occasionally not trigger before a played game.
  • Corrected a case where the camera would sometimes look at the other team during a speaking huddle.
  • The MyPLAYER will now wear his team’s uniform during the Three-Point Contest at All-Star Weekend.
  • The MyPLAYER will no longer wear his in-game accessories along with his casual clothes in the Sprite commercial.
  • The Rising Stars and All-Star games will no longer take place in the 2014 all-star arena starting with year 2 of MyCAREER.
  • The Hall of Fame environment has been completely re-lit to increase the visual fidelity of the experience.
MyGM/MyLEAGUE
  • Addressed an issue where some save progress would be lost in an active save when loading a custom roster and playing a game outside of MyGM/MyLEAGUE prior to entering it.
  • Fixed an issue where user-approved trades (via Trade Approval) were occasionally not processed when accepted during the offseason in MyLEAGUE.
  • Tuned generated draft class creation to create more variety with respect to body scale proportions (e.g. shoulder width, wingspan, etc.).
  • Tuned DPOY formula in order to get more accurate award recipient finalists.
  • Fixed an issue where a player’s injury recovery time could dramatically drop when aggravating an existing injury.
  • When a player worsens an injury by attempting to play through it (e.g. Sore Knee -> Torn ACL), the injury duration will now be updated to match the new injury.
  • Your Trainer will now inform you of exactly which body part he is worried about when uncovering an injury concern on a draft prospect.
  • Corrected an issue that was restricting some players from signing contract extensions in-season despite having the appropriate number of bird years.
  • Players that are focused on Injury Rehab will no longer aggravate existing injuries during Training.
  • When prompted to Load / Download a draft class, the menu will now also populate with classes built by your fellow community members.
  • In MyGM, the user will no longer receive an offseason owner goal to not lose a player to free agency when that player is already signed for the next season.
  • In MyGM, your owner will no longer ask you to upgrade a position where you already have a star player when you have another position in need of a clear upgrade.
  • In MyGM, fixed an issue where upgrades that affect durability affected only the miscellaneous durability instead of the durability of all body parts.
  • In MyGM, the user will no longer fail the ‘Keep Morale above X’ goal is the related player gets injured and his morale drops below the threshold as a result of the injury.
  • In MyGM, CFOs with the ‘Bully’ badge will no longer lower their own Trust due to the badge.
  • The game will no longer hang when trying to finish the offseason with 4 or less players on the roster (What are you thinking anyhow?).
  • Addressed an issue in the Gameplan where the rotation would reset when leaving a team-specific gameplan for a team that had 15 players on the roster.
  • Head Coach hirings/firings are now tracked in the Transaction Report.
  • Fixed a bug where the social media messages from different Power Rankings personalities would be incorrect when starting with a Fantasy Draft.
NOTE: All patch fixes will work in your existing game mode saves.

Game: NBA 2K15Reader Score: 8/10 - Vote Now
Platform: iOS / PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 64 - View All
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Member Comments
# 121 Smirkin Dirk @ 12/25/14 01:59 AM
I just had a very weird game of MyGM. It was incredibly laggy. On 5-6 occasions, the input took 2-3 seconds to play out. I know the server is on the verge of meltdown based on laggy menu screens but I didnt know this mode was effected by server issues.
 
# 122 HMcCoy @ 12/25/14 04:48 AM
Heard the face scan tech was improved...once again moved my X1 and several lamps from around the house up to my naturally lit den.

Another 2 hours and 20 or so attempts at a decent face scan, another 20 or so hideous abominations that frighten my 5 year-old twins. I give up.
 
# 123 Boilerbuzz @ 12/25/14 10:26 AM
Quote:
Originally Posted by grodbetatted
Passes from one player to the next no matter the distance seems to have more floaty passes than passes with zip on it. I honestly believe thats how 2k wants their game to play, so people can play off-ball defense more easily. In 2k tipped passes have plagued the series no matter how good the pass would be in real life, the pass gets tipped in the game. I feel that, thats partially due to passing not having a since of urgency in the game. Most online players play off ball defense even after the patch (I've ran a few games) because they know it's easier to intercept a floaty pass than it is to play on ball defense. That needs to be addressed in my opinion.

Yes. That must be it. They are just a bunch of idiots that have no clue how basketball is supposed to play and they sure as hell don't care if people have been whining about it for years. And they will continue to whine about it even if it's no longer an issue.

In my opinion, the reason people play offball is because they can't play onball or they know that they can bait people into bad passes.
 
# 124 erickonasis @ 12/25/14 12:20 PM
Quote:
Originally Posted by TrapStar215
Since this patch my big men are completely useless. I played 5 games and Roy Hibbert is a combined 11-47 and David West is...god smh 7-54. Rebounds? Ha yeah that's funny. Only thing they consistently make is FT's. Paul George misses SOOOOO many wide open shots now.

Next to impossible to pass the ball into the paint without a turnover or almost turning it over. I haven't been able to get a straight up steal since the patch.

I could keep going on and on. But this game is not enjoyable to play anymore.
THANK YOU someone needed to say it. Ive even dropped my level from HOF to ss for the first time in YEARS. This game is not fun at all ive just come to this conclusion and i played 3 82 game seasons on HOF on 14 last years game
 
# 125 Crookid @ 12/25/14 02:14 PM
Quote:
Originally Posted by erickonasis
THANK YOU someone needed to say it. Ive even dropped my level from HOF to ss for the first time in YEARS. This game is not fun at all ive just come to this conclusion and i played 3 82 game seasons on HOF on 14 last years game
The game is difficult, but definitely beatable. Read my write up above as I feel it will help some people.

HOWEVER, I agree with your sentiments. The problem isn't that it is difficult, the problem is HOW it is difficult. Last year's HOF was way too easy. This year it is way too cheesy. 2K's definition of difficulty this year is making the CPU hit impossible shots, double team you like mad forcing wild passes and travels and the worst of all--having the CPU beat your CPU teammates on the boards by 20+ a game. Anything else that people complain about such as teammates missing shots is momentum. In my MC my teammates all shoot well above 50% because the trick is to know when to get them dishes, running plays and to let them work with the ball more (you don't have to be involved in every play). This is why me and the star on my team are always #1 and #2 in scoring for the league.

As a result of 2K's definition of difficulty, it frustrates players. Which it rightfully should. 2K got lazy and should have done a better job at creating a new HOF experience instead of just jacking up the FG%s. The patch still didn't address Centers with low three point ratings taking the shots and hitting them contested when they need points. Reaction times are also completely unrealistic. A PG guarding you then as soon as you throw a lob he back peddles faster than he can run, jumps 10 feet in the air to block it? Come on now. 2K should have made the AI smarter. Made them make smarter passes, adjust to your plays fast, pressure you on defense more and make you miss more shots to simulate real basketball. But the same should be done on the other end. The best sequences in 2K games IMO is when both teams keep missing and going back and forth on fast breaks. That's real basketball.

Instead, it is super easy to get around even HOF defense and score over and over again while playing good defense is not rewarding enough unless you know how to cheese them back and knock them off momentum. They will just hit prayers when they need to.

TLDR: Smarter AI should equal higher difficulty. Not adjustments to FG%s and rebounds.
 
# 126 TrapStar215 @ 12/26/14 11:47 PM
Anybody know how to remove a patch the way you could on 360? I rather play offline then with this stupid patch
 
# 127 Boilerbuzz @ 12/26/14 11:58 PM
Wow. More complaints about the cheesiness of HoF... Didn't see that coming. Even in the patch thread.

Patch comes out. One guy thinks the shooting numbers are good. Another thinks they are nerfed to hell. The difference between the two guys?

My guess?

SKILL!

Just saying.
 
# 128 pk500 @ 12/27/14 01:34 PM
Quote:
Originally Posted by iameich
I did just that & nothing bro… any other ideas? Thanks btw


Sent from my iPhone using Tapatalk
Same here. Rebooted my modem, performed hard reset and still no patch. Frustrating. Typical 2K bullsheet.
 
# 129 mrchiggs @ 12/27/14 03:10 PM
Quote:
Originally Posted by Crookid
Fixed this by re-equipping all my away gear. However, my sneakers are still bugged. Cannot equip different sneakers for ANY mode. Basically the pairs I was wearing before are set in stone. I tried changing my away and got stuck with the 2K generics.

To remedy this, sort of, I played my Nike commercial again which put my custom kicks on. They don't exactly match my Home jersey, but anything is better than 2K generics.

This patch added more bugs than existed before. Step back jumpers are now bugged as they are labeled as "bad shot selection" when wide open and go in 1 out of 5 times from the left side of the court. I am finding new bugs every hour.
I'm stuck in Kobe's.. could be worse. I did create some nice 2K sneaks but iono.
 
# 130 Da InFaMoUs NY @ 12/27/14 03:42 PM
anyone having an issue with the announcer saying the wrong names after a basket made?
 
# 131 pk500 @ 12/27/14 04:39 PM
This patch did absolutely NOTHING to address one of the biggest problems in the game -- excessive offensive rebounding and second-chance points by the CPU in single-player games.

But hot damn, we got new shoes and hairstyles. Thanks, 2K.
 
# 132 TrapStar215 @ 12/27/14 04:44 PM
Quote:
Originally Posted by pk500
This patch did absolutely NOTHING to address one of the biggest problems in the game -- excessive offensive rebounding and second-chance points by the CPU in single-player games.

But hot damn, we got new shoes and hairstyles. Thanks, 2K.
Well the shoes don't really matter on MyPlayer since it switches everything to team color. Needless to say NBA Live is KILLING 2k when it comes to accessories and shoes.

I think it's still ridiculous they didn't patch in the ability to change Jerseys. That was suppose to be in when the game launched (so they said).
 
# 133 pk500 @ 12/27/14 04:48 PM
Quote:
Originally Posted by TrapStar215
Well the shoes don't really matter on MyPlayer since it switches everything to team color. Needless to say NBA Live is KILLING 2k when it comes to accessories and shoes.
Guess I should have labeled my comments about shoes and hairstyles with a SARCASM label. I could give two craps about proper shoes and hairstyles -- I want an offline game that's realistic.

2K still isn't delivering a realistic single-player game, even after the vaunted patch. The rebounding advantage still is so tilted toward the CPU, especially offensive rebounds, even when I set my defensive tendency toward crashing the glass.

I don't understand why 2K is bathed in such a lovefest by gamers and the gaming media. It's a solid game, but it's nowhere near the most realistic team sports game. FIFA 15 and PES 2015 are both streets better as soccer sims.
 
# 134 Bruce1975 @ 12/27/14 04:57 PM
A lot of these things are so easily addressed with sliders. Rebounding bother you? change the sliders...it actually works.


Sent from my iPhone using Tapatalk
 
# 135 TrapStar215 @ 12/27/14 05:06 PM
Quote:
Originally Posted by pk500
Guess I should have labeled my comments about shoes and hairstyles with a SARCASM label. I could give two craps about proper shoes and hairstyles -- I want an offline game that's realistic.

2K still isn't delivering a realistic single-player game, even after the vaunted patch. The rebounding advantage still is so tilted toward the CPU, especially offensive rebounds, even when I set my defensive tendency toward crashing the glass.

I don't understand why 2K is bathed in such a lovefest by gamers and the gaming media. It's a solid game, but it's nowhere near the most realistic team sports game. FIFA 15 and PES 2015 are both streets better as soccer sims.
I know you were I was just pointing out if they can't do simple stuff like that don't expect major stuff to be addressed any time soon. Maybe 2k19 lol.

But to your other part, 2k has really been the only b-ball game since 05-06 (last time Live was actually good). When game companies don't have competition they clearly don't care to put out the best game possible year after year. With 2k you can make an argument they have taken out things that made the game good year after year instead of the other way around.

I still good back and play 2k10, IMO the best 2k they ever made.

Quote:
Originally Posted by Bruce1975
A lot of these things are so easily addressed with sliders. Rebounding bother you? change the sliders...it actually works.


Sent from my iPhone using Tapatalk
You can't adjust sliders in MyPlayer
 
# 136 Bruce1975 @ 12/27/14 05:14 PM
Ahh. My bad. Haven't entered that mode.


Sent from my iPhone using Tapatalk
 
# 137 pk500 @ 12/27/14 06:19 PM
Quote:
Originally Posted by Bruce1975
A lot of these things are so easily addressed with sliders. Rebounding bother you? change the sliders...it actually works.


Sent from my iPhone using Tapatalk
No kidding? I never knew games had sliders.

The whole point of a patch should be to make sliders optional to suit individual tastes, not as a mandatory fix for hard-coded gameplay flaws.
 
# 138 Boilerbuzz @ 12/27/14 07:41 PM
Quote:
Originally Posted by pk500
No kidding? I never knew games had sliders.



The whole point of a patch should be to make sliders optional to suit individual tastes, not as a mandatory fix for hard-coded gameplay flaws.

Funny how this works. Game isn't balanced to suit YOUR style and tastes, so that makes it a "hard-coded game flaw". I would guess that if sliders do intact address the issue, then it clearly isn't hard coded. Some people think it's balanced well enough. What makes your opinion more valid than the next guys? And we are talking opinion here. The fact of the matter was that the CPU would go for a putback pretty much 99% of the time. After the patch, that was definitely not the case. So to say they didn't do anything is not true. But if that isn't enough for you, that's fair too. Then again, you think FIFA represents soccer realistically but it's bathed in its own issues.
 
# 139 pk500 @ 12/27/14 08:17 PM
Quote:
Originally Posted by Boilerbuzz
Funny how this works. Game isn't balanced to suit YOUR style and tastes, so that makes it a "hard-coded game flaw". I would guess that if sliders do intact address the issue, then it clearly isn't hard coded. Some people think it's balanced well enough. What makes your opinion more valid than the next guys? And we are talking opinion here. The fact of the matter was that the CPU would go for a putback pretty much 99% of the time. After the patch, that was definitely not the case. So to say they didn't do anything is not true. But if that isn't enough for you, that's fair too. Then again, you think FIFA represents soccer realistically but it's bathed in its own issues.
Child, please. One of the biggest single-player complaints of the 2K series out of the box the last two to three years has been excessive offensive rebounding by the CPU. If you don't know or see that, then you're not paying attention.

It's not an opinion; it's a statistics-based FACT that should have been noticed and fixed in playtesting.

FIFA is not the perfect sim. Far from it. But it simulates soccer -- especially the breakneck pace of the English Premier League -- very well. PES 2015 simulates the more tactical play of other world leagues very, very well.
 
# 140 Sundown @ 12/27/14 08:40 PM
Quote:
Originally Posted by pk500
Child, please. One of the biggest single-player complaints of the 2K series out of the box the last two to three years has been excessive offensive rebounding by the CPU. If you don't know or see that, then you're not paying attention.

It's not an opinion; it's a statistics-based FACT that should have been noticed and fixed in playtesting.

FIFA is not the perfect sim. Far from it. But it simulates soccer -- especially the breakneck pace of the English Premier League -- very well. PES 2015 simulates the more tactical play of other world leagues very, very well.

The offensive rebounding in my experience is way, way, way improved. Maybe not as dramatic as one would have expected, but put backs are not automatic and often lead to fouls and a miss, as they should. I also saw a kick out by both a big and a small (I think smalls are more likely to kick out and I haven't seen one insane small outback over the trees).

Rebounding numbers were more or less even, and this is with GSW missing bogut against the Clippers.

Overall the behavior of the CPU is way more organic (than not at all) and way less frustrating.
 


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