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NBA Live 15 News Post


Another NBA Live 15 hands-on preview has arrived, this one from iDigitalTimes.

They talk about the improved graphics, simple controls, customization and more, but they also note the game is too easy on offense and the defense is lacking. Maybe they were playing on an easier difficulty setting? Only time will tell.

Hopefully we see more soon and get some sort of official word on a demo.

Game: NBA Live 15Reader Score: 6/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 13 - View All
NBA Live 15 Videos
Member Comments
# 21 FlyRice @ 10/09/14 09:33 PM
Found this on Twitter.. It's not much, but it's something.

Quote:

Just spent 2 hours with @EASports playing #NBALive15 and it's TOTALLY different and new. It's LEGIT. Game is GOOD!

— InsideHoops.com NBA (@InsideHoops) October 8, 2014
 
# 22 Jano @ 10/09/14 09:37 PM
Well hopefully he posts his impressions soon.

Sent from my HTC One_M8 using Tapatalk
 
# 23 WaddupCouzin @ 10/10/14 02:12 AM
If the game plays well, why not release some gameplay videos? Basically, 2 1/2 weeks before the launch and no regular gamer has seen a video?! Not one. Nothing on the net, nothing? Too close to the vest.
 
# 24 strawberryshortcake @ 10/10/14 04:07 AM
Quote:
Postgame And Halftime Shows Have Promise:

Many praises went to Madden 15’s handling of the Halftime and Postgame shows. NBA Live tries to harness the same greatness from the football game and is pretty close to matching it. EA Sports has hired the talent of MIke Breen, Jeff Van Gundy and Jalen Rose to do the analysis for the game.

However, for the halftime and postgame it’s only Jalen Rose speaking throughout. From the version that I played, there was a lot of ‘dead air’ throughout, which was unfortunate considering how great it looks. Imagine you are watching Sportscenter, the rundown on the side is present so you know what they will talk about. And the postgame gives you options to see how each player or team shot in each quarter with a complete shot chart, which was really cool.


Looking forward to a legitimate halftime and postgame show from at least one basketball game this year. "To buy or not to buy?", that is the question a demo would answer. EA, unleash the beast.
 
# 25 wferguson05 @ 10/10/14 01:49 PM
I am looking forward to this title especially if you reach to much you get a foul called. Hello, this is basketball and those are professionals, you aren't going to steal the ball by just reaching aimlessly. I do also like the fact that the controls are simple enough to pick up and play but the defense is more difficult so the truly talented will be able to separate themselves from the rest. Waiting on the EA access copy before I pre-order though, but this should be the one to get.
 
# 26 bigeastbumrush @ 10/10/14 03:05 PM
They need to tie-in the ragdoll physics into the foul calling.

If you go into the lane and get hit, call a foul.
In Live 10 you could get your head taken off in the paint and no call would be made.

And I'm not sure what the fuss about lack of defense is about. Live never had any solid defensive controls. They've always fell short in that area.

Smart defensive rotations and proper defensive rebounding can makeup for some of those shortcomings if implemented correctly.
 
# 27 ifitbeginsitends @ 10/10/14 03:33 PM
the very first thing I'm doing in this game, the very first thing I'm doing is putting this game on superstar. well that's after the practice shoot around while the game is loading. superstar only. I don't want to deal with any handicaps for the sake making the game easier. superstar from day 1
 
# 28 Haval93 @ 10/10/14 04:21 PM
Quote:
Originally Posted by bigeastbumrush
They need to tie-in the ragdoll physics into the foul calling.

If you go into the lane and get hit, call a foul.
In Live 10 you could get your head taken off in the paint and no call would be made.

And I'm not sure what the fuss about lack of defense is about. Live never had any solid defensive controls. They've always fell short in that area.

Smart defensive rotations and proper defensive rebounding can makeup for some of those shortcomings if implemented correctly.

Foul calling and in game injuries as well. If you jump in mid-air and some one comes down and knocks you down in mid-air there's a chance you can get injured. I want see this aspect of the game moving forward. Since it seems that their rag-doll physics take into account a player's hand momentum and the collision between body parts, you can determined if a player gets hurt by how much force the player gets hit with different parts of their body.
 
# 29 ifitbeginsitends @ 10/10/14 04:34 PM
Quote:
Originally Posted by Haval93
Foul calling and in game injuries as well. If you jump in mid-air and some one comes down and knocks you down in mid-air there's a chance you can get injured. I want see this aspect of the game moving forward. Since it seems that their rag-doll physics take into account a player's hand momentum and the collision between body parts, you can determined if a player gets hurt by how much force the player gets hit with different parts of their body.




one thing I totally don't agree with is in-game injuries. I understand the sim aspect of it in that you want it to be as real as possible, and if playing "live season" a player is left out of games because they are unfortunately injured in real life that's ok. however, in a regular quick game I am totally against injuries and I will turn it OFF. wish I could turn off sports injuries in real life too! in my OPINION injuries should never be put in sports games. I understand its in the real life game, but lets keep the fact that we have a controller in our hands and are just manipulating code for the sake of entertainment into perspective. injuries rob players of their earning power, teams of chances to compete, and us as viewers some entertainment value. any chance we get to eradicate them from the equation we should take!


I totally agree with the inclusion of more physics though!
 
# 30 WTF @ 10/10/14 05:33 PM
Quote:
Originally Posted by bigeastbumrush
They need to tie-in the ragdoll physics into the foul calling.

If you go into the lane and get hit, call a foul.
In Live 10 you could get your head taken off in the paint and no call would be made.

And I'm not sure what the fuss about lack of defense is about. Live never had any solid defensive controls. They've always fell short in that area.

Smart defensive rotations and proper defensive rebounding can makeup for some of those shortcomings if implemented correctly.
....
 
# 31 bigeastbumrush @ 10/10/14 06:44 PM
Quote:
Originally Posted by WTF
....
Heh.

They're gonna have to prove it to me.

I'll be patient.
 
# 32 Jakeness23 @ 10/11/14 09:46 AM
I would like an injury system like 2Ks in Live. That's one thing they did really well and would be cool for Live (dynasty mode only). But I like what I'm hearing from Live and I still love the visuals trailer. Hopefully the demo will come out soon and we can get a nice long look at it! Any word on year to year saves ala MLB The Show?
 
# 33 NYBorn81 @ 10/12/14 11:50 PM
Quote:
Originally Posted by ifitbeginsitends
one thing I totally don't agree with is in-game injuries. I understand the sim aspect of it in that you want it to be as real as possible, and if playing "live season" a player is left out of games because they are unfortunately injured in real life that's ok. however, in a regular quick game I am totally against injuries and I will turn it OFF. wish I could turn off sports injuries in real life too! in my OPINION injuries should never be put in sports games. I understand its in the real life game, but lets keep the fact that we have a controller in our hands and are just manipulating code for the sake of entertainment into perspective. injuries rob players of their earning power, teams of chances to compete, and us as viewers some entertainment value. any chance we get to eradicate them from the equation we should take!


I totally agree with the inclusion of more physics though!

Interesting opinion there. In my opinion a sports game without injuries or even an on/off option for them is severely lacking and doesn't nor do I believe it would translate well to a lot of sports gamers. Not only should it be included because it's part of the game in real life, but without in-game injuries things would be really boring, as there's no sort of risk or consequence to spamming your top players.
 
# 34 swac07 @ 10/13/14 01:03 AM
Basketball games without injuries would be in some cases on the same level as double dribble, arch rivals, Hoops;and nba jam to me lol.Fun but in an arcade sense.
 
# 35 scottyp180 @ 10/13/14 01:06 AM
Quote:
Originally Posted by NYBorn81
Interesting opinion there. In my opinion a sports game without injuries or even an on/off option for them is severely lacking and doesn't nor do I believe it would translate well to a lot of sports gamers. Not only should it be included because it's part of the game in real life, but without in-game injuries things would be really boring, as there's no sort of risk or consequence to spamming your top players.
As long as their is an on/off option. Injuries should always be an option in sports games but they shouldnt be mandatory.

I've actually been thinking about shutting them off when playing quick games, in all sports titles, for 2 reasons:

1. It sucks playing a close game only to have a key player injured. Yes it's a part of the game and it is rewarding to win after an injury but usually people choose teams to use certain players, not for them to be takken out of the game. It sucks to lose a game knowing you were missing a player.

2. Almost opposite of my first point, I hate my opponent having an injury. If I'm playing Madden against the Broncos and Manning goes down or 2k/Live against the Cavs and Lebron gets injured then I feel like I am cheating. I want to know I won a game because of how well I played not because the opponent lost an important player.

I can understand injuries in a season or franchise mode. It wouldn't make sense for theire to be no injuries throughout a season but for quick games it isn't necessary.
 

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