Home

NBA Live 15 Hands-On Preview (iDigitalTimes)

This is a discussion on NBA Live 15 Hands-On Preview (iDigitalTimes) within the NBA Live forums.

Go Back   Operation Sports Forums > Basketball > NBA Live
A New Patch Creates That Urge to Start Fresh
NBA 2K25 MyNBA: How to Avoid Too Many Free Agents Staying Unsigned
College Football 25 Guide: What Goes Into a 'Best Playbook' and How to Find Your Own
Reply
 
Thread Tools
Old 10-10-2014, 02:12 AM   #25
MVP
 
WaddupCouzin's Arena
 
OVR: 11
Join Date: Jul 2002
Location: Tampa, Fl
Blog Entries: 1
Re: NBA Live 15 Hands-On Preview (iDigitalTimes)

If the game plays well, why not release some gameplay videos? Basically, 2 1/2 weeks before the launch and no regular gamer has seen a video?! Not one. Nothing on the net, nothing? Too close to the vest.
__________________
"I've Altered The Deal..."
WaddupCouzin is offline  
Reply With Quote
Advertisements - Register to remove
Old 10-10-2014, 04:07 AM   #26
MVP
 
strawberryshortcake's Arena
 
OVR: 3
Join Date: Sep 2009
Re: NBA Live 15 Hands-On Preview (iDigitalTimes)

Quote:
Postgame And Halftime Shows Have Promise:

Many praises went to Madden 15’s handling of the Halftime and Postgame shows. NBA Live tries to harness the same greatness from the football game and is pretty close to matching it. EA Sports has hired the talent of MIke Breen, Jeff Van Gundy and Jalen Rose to do the analysis for the game.

However, for the halftime and postgame it’s only Jalen Rose speaking throughout. From the version that I played, there was a lot of ‘dead air’ throughout, which was unfortunate considering how great it looks. Imagine you are watching Sportscenter, the rundown on the side is present so you know what they will talk about. And the postgame gives you options to see how each player or team shot in each quarter with a complete shot chart, which was really cool.


Looking forward to a legitimate halftime and postgame show from at least one basketball game this year. "To buy or not to buy?", that is the question a demo would answer. EA, unleash the beast.
__________________
Fixes
NBA2k Defense AI,Footplant, Gameplay
MLB Show Pitching/throwing
Madden/Live Animations Walking, Throwing
strawberryshortcake is offline  
Reply With Quote
Old 10-10-2014, 01:49 PM   #27
Rookie
 
wferguson05's Arena
 
OVR: 0
Join Date: Nov 2013
Location: Houston, TX.
Blog Entries: 2
I am looking forward to this title especially if you reach to much you get a foul called. Hello, this is basketball and those are professionals, you aren't going to steal the ball by just reaching aimlessly. I do also like the fact that the controls are simple enough to pick up and play but the defense is more difficult so the truly talented will be able to separate themselves from the rest. Waiting on the EA access copy before I pre-order though, but this should be the one to get.
wferguson05 is offline  
Reply With Quote
Old 10-10-2014, 03:05 PM   #28
My Momma's Son
 
bigeastbumrush's Arena
 
OVR: 37
Join Date: Feb 2003
Posts: 19,250
Re: NBA Live 15 Hands-On Preview (iDigitalTimes)

They need to tie-in the ragdoll physics into the foul calling.

If you go into the lane and get hit, call a foul.
In Live 10 you could get your head taken off in the paint and no call would be made.

And I'm not sure what the fuss about lack of defense is about. Live never had any solid defensive controls. They've always fell short in that area.

Smart defensive rotations and proper defensive rebounding can makeup for some of those shortcomings if implemented correctly.
bigeastbumrush is offline  
Reply With Quote
Old 10-10-2014, 03:33 PM   #29
Rookie
 
ifitbeginsitends's Arena
 
OVR: 2
Join Date: Sep 2009
Location: somewhere in america
Re: NBA Live 15 Hands-On Preview (iDigitalTimes)

the very first thing I'm doing in this game, the very first thing I'm doing is putting this game on superstar. well that's after the practice shoot around while the game is loading. superstar only. I don't want to deal with any handicaps for the sake making the game easier. superstar from day 1
ifitbeginsitends is offline  
Reply With Quote
Old 10-10-2014, 04:21 PM   #30
Pro
 
Haval93's Arena
 
OVR: 13
Join Date: Jan 2008
Re: NBA Live 15 Hands-On Preview (iDigitalTimes)

Quote:
Originally Posted by bigeastbumrush
They need to tie-in the ragdoll physics into the foul calling.

If you go into the lane and get hit, call a foul.
In Live 10 you could get your head taken off in the paint and no call would be made.

And I'm not sure what the fuss about lack of defense is about. Live never had any solid defensive controls. They've always fell short in that area.

Smart defensive rotations and proper defensive rebounding can makeup for some of those shortcomings if implemented correctly.

Foul calling and in game injuries as well. If you jump in mid-air and some one comes down and knocks you down in mid-air there's a chance you can get injured. I want see this aspect of the game moving forward. Since it seems that their rag-doll physics take into account a player's hand momentum and the collision between body parts, you can determined if a player gets hurt by how much force the player gets hit with different parts of their body.
Haval93 is offline  
Reply With Quote
Old 10-10-2014, 04:34 PM   #31
Rookie
 
ifitbeginsitends's Arena
 
OVR: 2
Join Date: Sep 2009
Location: somewhere in america
Re: NBA Live 15 Hands-On Preview (iDigitalTimes)

Quote:
Originally Posted by Haval93
Foul calling and in game injuries as well. If you jump in mid-air and some one comes down and knocks you down in mid-air there's a chance you can get injured. I want see this aspect of the game moving forward. Since it seems that their rag-doll physics take into account a player's hand momentum and the collision between body parts, you can determined if a player gets hurt by how much force the player gets hit with different parts of their body.




one thing I totally don't agree with is in-game injuries. I understand the sim aspect of it in that you want it to be as real as possible, and if playing "live season" a player is left out of games because they are unfortunately injured in real life that's ok. however, in a regular quick game I am totally against injuries and I will turn it OFF. wish I could turn off sports injuries in real life too! in my OPINION injuries should never be put in sports games. I understand its in the real life game, but lets keep the fact that we have a controller in our hands and are just manipulating code for the sake of entertainment into perspective. injuries rob players of their earning power, teams of chances to compete, and us as viewers some entertainment value. any chance we get to eradicate them from the equation we should take!


I totally agree with the inclusion of more physics though!
ifitbeginsitends is offline  
Reply With Quote
Advertisements - Register to remove
Old 10-10-2014, 05:33 PM   #32
WTF
MVP
 
WTF's Arena
 
OVR: 50
Join Date: Aug 2002
Location: Lexington, KY
Posts: 20,267
Blog Entries: 5
Re: NBA Live 15 Hands-On Preview (iDigitalTimes)

Quote:
Originally Posted by bigeastbumrush
They need to tie-in the ragdoll physics into the foul calling.

If you go into the lane and get hit, call a foul.
In Live 10 you could get your head taken off in the paint and no call would be made.

And I'm not sure what the fuss about lack of defense is about. Live never had any solid defensive controls. They've always fell short in that area.

Smart defensive rotations and proper defensive rebounding can makeup for some of those shortcomings if implemented correctly.
....
__________________
Twitter - WTF_OS
#DropMeAFollow
WTF is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Basketball > NBA Live »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 06:27 PM.
Top -