huh? the tools are already there and have been for years...you simply move the left stick to the right and player will shift the ball to his right hand. this control has been in the game for years.
Right but to be able to control the precise angle of the ball just isn't something that's possible. The game could also use smarter dribble targeting on the left-handed dribble in this particular situation, but doesn't. To me it's not really a big deal either way.
SMH. Warriors were 3rd to 4th in defense last year, had a defensive first team member in Iggy, upgraded their defensive personnel, AND got one of the best defensive assistant coaches in Ron Adams. And they don't even make the list.
Instead the Cavs get their place by acquiring someone whose defense is harped on, and another player who was cruising on defense all last season. :P It's like Barkley made these rankings.
I can hope the Warriors are 3, but it's probably Indy or something.
Agreed. Fortunately, we can take these ratings with a grain of salt since rebounding is included. Next year, perhaps the Team ratings should be expanded where rebounding is its own category.
Agreed. Fortunately, we can take these ratings with a grain of salt since rebounding is included. Next year, perhaps the Team ratings should be expanded where rebounding is its own category.
Thing is, Warriors were also a top-2 rebounding team, if I remember correctly.
I noticed the user was controlling Kobe defending Dion with the left trigger, and instead of getting pulled into defensive he strafed right passed him..so hopefully defensive assists like that are gone.
Varejao missed a hook shot, we all know 99% of hook shots went in last year.
Big men can actually board again, good because I missed creating my center last year in My Career lol.
Taponador: makes the percentages of the offensives players decrease when he is near the hoop
Juego Psicologico is Mind Games which was in last year.
Taponador sounds like rim protector. Isn't that what shot blocking/verticals/strength/defensive awareness and post defense is already supposed to do? Unless its a bonus for intimidation factor.
Right but to be able to control the precise angle of the ball just isn't something that's possible. The game could also use smarter dribble targeting on the left-handed dribble in this particular situation, but doesn't. To me it's not really a big deal either way.
it's not hard...if you're driving toward a player, a few feet before you reach him, you simply angle the left stick to the right...that gives you plenty of space to switch hands and angle the ball away from him before you reach him...simple. pay attention to where defenders are rather than just plowing forward with no awareness of your surroundings.
There would be too many loose balls and the game would not be fun if you had to watch your every dribble move.
it's called realism. there would only be loose balls if you're careless. just pay attention to where you're dribbling and pay attention to which hand you dribble with and you could easily avoid turnovers. are people really not capable of this? all you have to do is move the left stick slightly left or right to switch the ball to the other hand...this control has been in the game for years.
There are only 10 cameramen allowed on each baseline now. The NBA instituted a rule this summer for player safety.
But I don't see any broadcast cameramen. They usually have the car-seat style chair, also the mop guy is standing around like a dope. He should not be standing and wandering around like that during play.
These things don't really bother me, but I can see others noticed it and it makes sense to change it because it is a little weird...
edit.. ok I saw 2 handheld camera men per baseline, but it doesn't look right because as I said earlier they are not in their car seat, they are standing and they are usually close to the basket in real life. Not standing ~4 meters away from it standing in front of people .. .and the mop guy has better position than them! lol
it's called realism. there would only be loose balls if you're careless. just pay attention to where you're dribbling and pay attention to which hand you dribble with and you could easily avoid turnovers. are people really not capable of this? all you have to do is move the left stick slightly left or right to switch the ball to the other hand...this control has been in the game for years.
The dribbling animations, controls, and movement in past games were a bit messy to make this practical. But it's getting smoother and better and I'm usually pretty aware of ball protection. Isn't loss of dribble due to carelessness already in the game? I know certain moves that expose the ball and causes it to bump into defenders is almost always a turnover.
That's a little more realism than I want in a basketball video game.
It's like having to constantly press the "a" button to dribble the ball up and down court.
or like Elite 11, where you manually had to switch your ball hand.
It's like having to use the R and L thumb sticks to control the right and left leg of the player to run down court.
All 'realistic' ideas....but in the realm of video games, they're unnecessary. There needs to be a balance.
It's not really about being capable as it is actually wanting to enjoy the game.
That would be worth giving it a shot. Maybe it could be part of a hardcore mode. I think it could become second nature very fast but I would totally understand that people woudn't want to bother with that much realism in a video game.
it's called realism. there would only be loose balls if you're careless. just pay attention to where you're dribbling and pay attention to which hand you dribble with and you could easily avoid turnovers. are people really not capable of this? all you have to do is move the left stick slightly left or right to switch the ball to the other hand...this control has been in the game for years.
Yes, you can switch hands. But you don't have the subtle control that would be needed to make it realistic. I can't move the ball slightly toward my back, or turn my body slightly to shield the ball from a defender if I don't want to just switch hands. Some things need to be done automatically in the video game world.
And when you're dribbling in real life, you aren't looking at the ball; you just feel where it is, so your eyes can look around the court and see what's open. In the game, you obviously will never actually feel your dribble, or if you're too close to a defender or teammate, or whatever. You have to see it, which means your eyes are focusing there instead of looking for openings.
Yes, you can switch hands. But you don't have the subtle control that would be needed to make it realistic. I can't move the ball slightly toward my back, or turn my body slightly to shield the ball from a defender if I don't want to just switch hands. Some things need to be done automatically in the video game world.
And when you're dribbling in real life, you aren't looking at the ball; you just feel where it is, so your eyes can look around the court and see what's open. In the game, you obviously will never actually feel your dribble, or if you're too close to a defender or teammate, or whatever. You have to see it, which means your eyes are focusing there instead of looking for openings.
Would it really be that much different than making sure you're shooting with the player's strong foot before shooting in Fifa ?
That would be worth giving it a shot. Maybe it could be part of a hardcore mode. I think it could become second nature very fast but I would totally understand that people woudn't want to bother with that much realism in a video game.
It's an interesting notion to contemplate. On the surface, it seems very realistic but I'd wonder if control and feel in a video game would ever reach a level where such interactions would feel natural.
As it stands, if super live ball dribbling were implemented, I feel as though I'd be ball handling with fear at almost all times, as if I were walking a tight rope. I may believe the current system better replicates the feel of real life ball handling in many aspects than a really live ball system might. For in real life, I'm very often able to establish a level of comfort when dribbling against a defender without having to think too deeply, except at key interactive moments. 2K doesn't completely replicate that, but it's of a similar vein.
I guess I feel as though it sounds like there'd be a lack of stability. Anything can happen at any time in real life but there remains a sense of stability without players having to be constantly aware of every single dribble they make. Would a live ball make dribbling feel life-like? Or would it provide a frequent helpless feeling from gamers not being able to elicit the same 1:1 reaction & control time they may otherwise be able to utilize in real life?
Yes, you can switch hands. But you don't have the subtle control that would be needed to make it realistic. I can't move the ball slightly toward my back, or turn my body slightly to shield the ball from a defender if I don't want to just switch hands. Some things need to be done automatically in the video game world.
That's a great point I was just about to mention as well. There are so many intricacies to ball control in real life that I wonder if they could all be properly conveyed and employed to the user in the face of otherwise potentially losing the ball or turning over.
Switching hands to avoid a defender who's cut off a lane is one thing. But as you said, in real life there are so many other reactionary details and maneuvers that occur upon nearly foray to the hoop that I am uncertain if they could be reliably placed into the hands of every gamer.
Yes, you can switch hands. But you don't have the subtle control that would be needed to make it realistic. I can't move the ball slightly toward my back, or turn my body slightly to shield the ball from a defender if I don't want to just switch hands. Some things need to be done automatically in the video game world.
And when you're dribbling in real life, you aren't looking at the ball; you just feel where it is, so your eyes can look around the court and see what's open. In the game, you obviously will never actually feel your dribble, or if you're too close to a defender or teammate, or whatever. You have to see it, which means your eyes are focusing there instead of looking for openings.
Haha. I think you guys are taking it even further than i intended. I'm mostly just referring to certain extreme situations...like when you're driving toward a player at full speed and dribble the ball right into him...haha. you have plenty of time to change the angle of your drive and protect the ball. it just takes a little awareness. I'm not talking about all of the subtle controls you're mentioning (I don't think that will ever really be possible with just a controller thumbstick). i'm just talking about extreme examples like the two i mentioned from the video (dribbling the ball straight into a defender at 4:37, or angling your spin move incorrectly where you dribble the ball right through another player's torso at 8:35...in situations like these you should at least have enough awareness to avoid these things.
also...they do have the "post up" or "protect the ball" option when you want to protect the ball. I use it quite a bit to protect the ball...it's probably not necessary to do that, since the collision physics aren't fully implemented, but I like to play the game as I would in real life.
and I think it would be possible to pay attention to your dribbling and still use your peripheral vision to see open players. challenging, yes....but possible. I like challenge. I think it would be scary for some people, but as you got the hang of it, it would become enjoyable and more rewarding...yes, some people would probably never be able to pull it off, but I like the idea of having the option.
maybe a compromise could be to not have the player lose the ball, but for there to be a "stopping animation" where the defender interrupts the ball handler's progress in a more significant way. at least then the ball handler would somewhat be punished for failing to protect the ball or for timing their move incorrectly. there should just be more of a consequence for recklessly dribbling into defenders. maybe losing the ball is too extreme a consequence for some people, but there should be some consequence or punishment for it.