Home
NBA 2K15 News Post


During an interview with Senior Producer Rob Jones, Outconsumer shows some NBA 2K15 gameplay footage of the Oklahoma City Thunder and Cleveland Cavaliers.

The gameplay starts at roughly the 5 minute mark. Most of the video itself is in Spanish, but during the interview Rob is speaking in English.

Post your thoughts!

Game: NBA 2K15Reader Score: 8/10 - Vote Now
Platform: iOS / PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 64 - View All
NBA 2K15 Videos
Member Comments
# 21 wrestlinggod1 @ 09/13/14 08:09 PM
Quote:
Originally Posted by turty11
the curry iso @ 4:20

the ball handling looked real smooth, but his jump shot is SOOOO bad, it seems no effort was put into correct animations again?
Bro, like seriously, just stop. It's obvious that you come into every thread to nitpick everything and it's really annoying. You're not offering anything constructive and all you do is complain.
 
# 22 49UNCFan @ 09/13/14 08:17 PM
Quote:
Originally Posted by wrestlinggod1
Bro, like seriously, just stop. It's obvious that you come into every thread to nitpick everything and it's really annoying. You're not offering anything constructive and all you do is complain.
It's annoying
 
# 23 Behindshadows @ 09/13/14 08:18 PM
Loved the video, the only thing I hated was the over advertisements of the PS4, as if the Xbox One doesn't even exist....But I'm sure it's paid sponsorship...

Definitely can't wait until October 7th, PC is going to go crazy...
 
# 24 blues rocker @ 09/13/14 09:05 PM
ugh...at 7:37 - looks like the ball was passed right through the defender's body...come on, 2k...it's next gen...it's 2k15 for crying out loud...no more passing the ball through defenders. real physics please.
 
# 25 The 24th Letter @ 09/13/14 09:12 PM
Balls will probably still be going through body's in NBA 2K20....Tis a video game.
 
# 26 blues rocker @ 09/13/14 09:18 PM
Quote:
Originally Posted by The 24th Letter
Balls will probably still be going through body's in NBA 2K20....Tis a video game.
no excuse...it's basic collision physics - it should be easy enough to implement by now - especially in next gen...it shouldn't be that hard to stop a ball from passing through a human being in the year 2014.

besides..if you can pass right through defenders' bodies, then what's the consequence for making bad passes. the passing lane wasn't there...it should have bounced off the defender and ended up a turnover..instead, he got a score off of a bad pass. if physics aren't a factor, decision making can't be a factor either.
 
# 27 brandon623 @ 09/13/14 09:20 PM
Quote:
Originally Posted by turty11
the curry iso @ 4:20

the ball handling looked real smooth, but his jump shot is SOOOO bad, it seems no effort was put into correct animations again?
They just changed it to release 27 and shot base 32
 
# 28 The 24th Letter @ 09/13/14 09:25 PM
Quote:
Originally Posted by blues rocker
no excuse...it's basic collision physics - it should be easy enough to implement by now...it shouldn't be that hard to stop a ball from passing through a human being in the year 2014.

besides..if you can pass right through defenders' bodies, then what's the consequence for making bad passes. the passing lane wasn't there...it should have bounced off the defender and ended up a turnover..instead, he got a score off of a bad pass. if physics aren't a factor, decision making can't be a factor either.

I'm not one to make excuses....I just have yet to see a sports game where it doesn't happen....and don't think we will anytime soon...

If it's 'easy', I would suggest sending them the necessary code to prevent it or directing them to a developer who has it figured it out...I know I don't know of any..
 
# 29 Da_Czar @ 09/13/14 09:28 PM
Quote:
Originally Posted by blues rocker
no excuse...it's basic collision physics - it should be easy enough to implement by now - especially in next gen...it shouldn't be that hard to stop a ball from passing through a human being in the year 2014.

besides..if you can pass right through defenders' bodies, then what's the consequence for making bad passes. the passing lane wasn't there...it should have bounced off the defender and ended up a turnover..instead, he got a score off of a bad pass. if physics aren't a factor, decision making can't be a factor either.
Blues this is a tuff nut to crack. To stringent and you get all the complaints we had a few years ago with the ball bouncing off feet and hands elbows etc. So there is always in this game some type of trade off.

I played with it all the way on once... It twernt pretty fam. LOL You don't want it on all the time in 2K just yet. I digress though since that is not my area but my thoughts were similar to yours until I sent wit me own eyes. That said it can always be tuned better but when you do sometimes something else you didn't think of get's worse and you have to tune it right back where it was.

I'm sure someone will get it right one day.
 
# 30 The 24th Letter @ 09/13/14 09:34 PM


Id pay to play with that option all the way "on"....sounds highly entertaining
 
# 31 Jakeness23 @ 09/13/14 09:39 PM
Some things that I think need to be fixed that would help the game aesthetically.

- Making hair and facial hair dynamic (moving [not facial hair obviously] and editable)
-Transition animations after a scored basket, too often the guy that scores does some kind of celebrating and then turns and SPRINTS up court, looks weird
- Jerseys to me seem to move too much, like a flag in the wind. Jerseys now are worn pretty tight and don't move too much at all
- Foot planting, it's been mentioned before and it will be again, but this would go a long way

Overall the game looks as good as ever and I'm sure it feels great. For me, 2K is all about polish and adding depth to game modes. The core gameplay is great, just got to fix the small things now.
 
# 32 blues rocker @ 09/13/14 09:42 PM
Quote:
Originally Posted by Da_Czar
Blues this is a tuff nut to crack. To stringent and you get all the complaints we had a few years ago with the ball bouncing off feet and hands elbows etc. So there is always in this game some type of trade off.

I played with it all the way on once... It twernt pretty fam. LOL You don't want it on all the time in 2K just yet. I digress though since that is not my area but my thoughts were similar to yours until I sent wit me own eyes. That said it can always be tuned better but when you do sometimes something else you didn't think of get's worse and you have to tune it right back where it was.

I'm sure someone will get it right one day.
i liked when the ball bounced off feet, hand and elbows...it was realistic...you actually had to PAY ATTENTION to what you were doing...imagine that.

if you guys can tune the physics, why not make a slider in the game so we can turn on "full ball collision" if we want? i get that many people would hate it because you'd have to be VERY careful about where you dribble...but i like that level of realism...in real life Chris Paul has to be that careful when he dribbles - he's not allowed to dribble through a player's foot or leg in a real game...i want the user to have to pay attention to what they're doing.

if you can't turn on "full ball collision" for everything, can you at least turn it on for passes?...it's just not acceptable that someone can still pass through a defender's body in the year 2014. to get the pass through cleanly, there should have to be an open lane. if a defender is in the way, it should hit the defender and result in a turnover - don't allow bad physics to bail out the user on their bad decisions. the passing lane wasn't there, he made a bad pass...but he was rewarded for it. this is the type of thing that bothers me - bad decisions being rewarded.
 
# 33 The 24th Letter @ 09/13/14 09:44 PM
Quote:
Originally Posted by Jakeness23
Some things that I think need to be fixed that would help the game aesthetically.



- Making hair and facial hair dynamic (moving [not facial hair obviously] and editable).

Man...as far as editing, I just don't think this will be possible for a while now that faces are being scanned...I hope i'm wrong though...
 
# 34 lakers24 @ 09/13/14 10:56 PM
Quote:
Originally Posted by The 24th Letter
Man...as far as editing, I just don't think this will be possible for a while now that faces are being scanned...I hope i'm wrong though...
I've been saying this in several threads, guys need to let this editable hair thing go. Most of the time players don't even change their hairstyles during the year(if they change something it'd be growing and cutting a beard). Not to mention with scans, most guys would look ridiculous with hair added onto their existing head models(case in point Kyrie Irving/Jimmie Butler/Anthony Davis) and you can't alter their beards unless they got scanned when completely shaven(which like 80% of these dudes weren't which is fine because they all keep their beards barring a few like the Warriors when they were scanned last year).
Just too much trouble for something that isn't even remotely needed tbh.
 
# 35 Eman5805 @ 09/13/14 11:13 PM
Who was it that whined to get his hair right then cut it once the season started anyway? Shumpert, right?
 
# 36 emelki1968 @ 09/13/14 11:26 PM
Great video with a lot of information -I am from Spain, like the "journalist"-. Actually, even though I have bought all the NBA2K video games since the first one, I have never preorder one, the info made me want to do it for the first time.
Things that I loved from his comments:
25 Euroleague teams (although the rosters are from last year, not updated)
Better team play books that make each team to play like the real teams ( or at least you can tell it is better than las year). Maybe Da_Czar has something to do with that?
MyGM is much more interactive, with simulated games that can be stopped during a game to change tactics, etc...Or even play it.
Injuries: Depend the player, he can have a tendency to suffer an injury in a specific part of his body. So you need to look at that, the accumulation of injuries, etc.
My Team, has legend players and the system is closer to what FIFA has. He said it is much better than last year. I don't usually play that mode so I don't know how good was.
My Player, has a non linear story!!! I am sooo excited by this. It looks like depends your decisions your story can be different. I guess it won't be as good as in Mass Effect trilogy, but I can't wait for this mode.
In terms of creating your player, It looks like there is not GameFace (?) or whatever is the name -sorry-, but the customization is better than last year.
The only big negative the guy said, and honestly for the videos it is the thing that ally's bothers me the most and it looks like there is no way 2K can improve, is the transition between animations. He said they were kind of bad and rough.
He gave more information but I don't remember more right now.
I hope this can help somebody in this wonderful forum and website.

Oh, and R.Jones said something that R. Grisham would like to hear. His wife is completely hooked to the New Star Soccer video game.

@emelki1968
 
# 37 Outconsumer @ 09/13/14 11:34 PM
Hi guys.

It is me in the video. I can confirm that the background footage during the interview is CPU vs CPU. Some of the footage shown in the video comes from 2K BRoll that was given to us for this presentation.

If you are interested, I have another video of the presentation in which Anthony Davis plays against James Harden live: http://youtu.be/-uIQ08AaMLk?t=4m8s
 
# 38 gritgrindhustle @ 09/13/14 11:35 PM
Quote:
Originally Posted by emelki1968
Great video with a lot of information -I am from Spain, like the "journalist"-. Actually, even though I have bought all the NBA2K video games since the first one, I have never preorder one, the info made me want to do it for the first time.
Things that I loved from his comments:
25 Euroleague teams (although the rosters are from last year, not updated)
Better team play books that make each team to play like the real teams ( or at least you can tell it is better than las year). Maybe Da_Czar has something to do with that?
MyGM is much more interactive, with simulated games that can be stopped during a game to change tactics, etc...Or even play it.
Injuries: Depend the player, he can have a tendency to suffer an injury in a specific part of his body. So you need to look at that, the accumulation of injuries, etc.
My Team, has legend players and the system is closer to what FIFA has. He said it is much better than last year. I don't usually play that mode so I don't know how good was.
My Player, has a non linear story!!! I am sooo excited by this. It looks like depends your decisions your story can be different. I guess it won't be as good as in Mass Effect trilogy, but I can't wait for this mode.
In terms of creating your player, It looks like there is not GameFace (?) or whatever is the name -sorry-, but the customization is better than last year.
The only big negative the guy said, and honestly for the videos it is the thing that ally's bothers me the most and it looks like there is no way 2K can improve, is the transition between animations. He said they were kind of bad and rough.
He gave more information but I don't remember more right now.
I hope this can help somebody in this wonderful forum and website.

Oh, and R.Jones said something that R. Grisham would like to hear. His wife is completely hooked to the New Star Soccer video game.

@emelki1968
Where did he state that myPlayer was going to have a non linear story?
 
# 39 ClevelandinDistress @ 09/13/14 11:41 PM
Quote:
Originally Posted by blues rocker
i liked when the ball bounced off feet, hand and elbows...it was realistic...you actually had to PAY ATTENTION to what you were doing...imagine that.

if you guys can tune the physics, why not make a slider in the game so we can turn on "full ball collision" if we want? i get that many people would hate it because you'd have to be VERY careful about where you dribble...but i like that level of realism...in real life Chris Paul has to be that careful when he dribbles - he's not allowed to dribble through a player's foot or leg in a real game...i want the user to have to pay attention to what they're doing.

if you can't turn on "full ball collision" for everything, can you at least turn it on for passes?...it's just not acceptable that someone can still pass through a defender's body in the year 2014. to get the pass through cleanly, there should have to be an open lane. if a defender is in the way, it should hit the defender and result in a turnover - don't allow bad physics to bail out the user on their bad decisions. the passing lane wasn't there, he made a bad pass...but he was rewarded for it. this is the type of thing that bothers me - bad decisions being rewarded.

Well in this instance Blues your going on and on about one clear glitch you've seen. Have you played Nba 2k14 on ps4? The ball does react to bodies and limbs. A lot better than its ever been. It's finally a tangible object. You can deflect passes with the right stick by putting your hands up and as a defender can cause the ball to jostle loose with body contact. Do you remember 2k9 or even 2k11? The ball was a solid object glued to the player. As soon as I played next gen 2k I noticed a big difference in the tangibility of ball physics. Is it perfect? No. But dont act like there hasnt been a major improvement in the last few years. Glitches will happen from time to time, its a video game, but that doesnt undermine all the work thats been done.
 
# 40 WTF @ 09/14/14 12:23 AM
Quote:
Originally Posted by blues rocker
no excuse...it's basic collision physics - it should be easy enough to implement by now - especially in next gen...it shouldn't be that hard to stop a ball from passing through a human being in the year 2014.

besides..if you can pass right through defenders' bodies, then what's the consequence for making bad passes. the passing lane wasn't there...it should have bounced off the defender and ended up a turnover..instead, he got a score off of a bad pass. if physics aren't a factor, decision making can't be a factor either.
It also leads to the warping and glitching balls going through bodies during their "super runs". I hope to goodness that it doesn't happen this year.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.