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Madden NFL 15 News Post



I have spent quite a bit of time over the last couple of days playing the retail release of Madden NFL 15, which is set to release in a limited format to EA Access customers later today. To put it simply, this is probably the best Madden ever from a technical perspective and may be some of the most fun I’ve had with the franchise in years.

Here are my pros and cons after about ten full games:

Pros

Defense is fun again — There are multiple mini games you can now effectively partake in on each play on defense. Beating the OL is a timing mini-game of sorts which requires you to jump the snap and then make an effectively timed and directionally smart move to get to the QB. You can tell when you are facing an elite OT, because he will feel like a brick wall on many/most plays.
• Quarterbacks feel different — I don’t have enough info to safely say the pass accuracy is fixed, but playing Peyton Manning feels like you are playing a more elite level QB versus, say a Matt Cassel. Defensively, I found that it was even more of a rush to get to the QB when he was better, because you knew he was going to make decisions faster.
• Good news, the tackle cone doesn’t suck — From my initial play-sessions with Madden, it appears the tackle cone is not a major in your face type of addition many feared. The new tackling system adds a risk/reward setup to what used to be a very boring aspect of the game.
• Defenders are smarter — Zone defenders are much smarter this year, with players reacting to the ball much faster resulting in much narrower throwing lanes. This is going to make a lot of people used to soft zones very angry initially.
• The New Connected Franchise Options Are Great — Setting up a weekly gameplan or repairing your team’s busted up confidence is such a great series of decisions to have to make each week. Alex Smith had a horrible game against the Broncos and his confidence sank, so I had to spend valuable preparation points to raise his confidence back up. These are the things you don’t see in the NFL, but things coaches have to do to ensure players are at the top of their game.
• Community Playcalling is surprisingly good — The playcalling feature which I thought was nothing more than a gimmick actually seems to be pretty good at both conveying information that you would find relevant in both how users and how you use it. It makes the whole experience feel more connected.
• Thank goodness for the new cameras — Seriously, the new cameras and how they've been implemented (fast switching) is something which should be universal in sports games. It's that good -- it doesn't hurt the camera angles themselves are quite good, including the new over the shoulder defensive angle you can switch to on defense. Major kudos EA.
• The graphics, audio, and in-game broadcast presentation have arrived — It has long been a dream to have Madden look and feel like the rest of the major sports games in our genre, it always lagged behind. This year, at least to me, I feel like the presentation and graphics are both up there with anything you can find on store shelves today. It’s not perfect, but it’s definitely gotten to a point where it’s clearly quite good.

Cons

• The playcalling menus really need to quit defaulting to the community playcall screen — I swear the amount of manpower and hours I’m going to spend backing up one menu layer to get to my preferred playcalling screen is going to make me sad. Bonus points for the playcalling menus not having that weird lag where I literally miss my option a lot.
• QBs may still be too accurate out of the box — I need to run more tests, but I’m pretty sure QBs may be more accurate out of the box than realism would suggest is possible. The good news is, slider combinations are going to fix this largely.
• The game’s first boot takes too long to get to action you care about — We can do without this nonsense.
• The new kick meter is hit or miss — At first, I actually missed a couple of field goals, but now I seem to be automatic again. I need to test this out more.

Initial Thoughts

Thus far, Madden NFL 15 is really shaping up great. I still have a lot to check out within the game before I end up posting my final review. However, my initial thoughts are pretty strongly in favor of this year’s Madden. This is still Madden football, just a better and more true to life version of it. It’s too early whether to say Madden belongs amongst the discussion with the traditional great games in our genre, but I would be lying if I said it wasn’t tempting to suggest its possible at this point.

Look for my full review in a day or two here on OS. Madden NFL 15 releases later today (noon) for EA Access users in a limited six-hour demo, and will be out next Tuesday in stores.

Game: Madden NFL 15Reader Score: 6.5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 42 - View All
Madden NFL 15 Videos
Member Comments
# 1 ryan36 @ 08/21/14 03:27 AM
Wait, so one hand QB accuracy/differentiation seems realistic, and on the other QB's are too accurate? Chris, can you clairfiy?
 
# 2 MAGboyswifT27 @ 08/21/14 03:48 AM
Good review, it gives me more hope as I get ready to purchase this game next Tuesday. MMChrisS was this played on the XB1?
 
# 3 tss @ 08/21/14 04:13 AM
I know this isn't probably the most important thing about Madden NFL 15 but what about the commentary this year? Is it improved comparing to Madden 25?
 
# 4 raiderphantom @ 08/21/14 04:39 AM
Quote:
Originally Posted by ryan36
Wait, so one hand QB accuracy/differentiation seems realistic, and on the other QB's are too accurate? Chris, can you clairfiy?
I thought he meant the gap was wider between QB accuracy just not as much as we would hope for. That's what I took from it anyway. I'd like further explanation as well.
 
# 5 thakaliway @ 08/21/14 04:49 AM
This game should be the best Madden ever made or its a fail.
 
# 6 tss @ 08/21/14 04:53 AM
Quote:
Originally Posted by Mr.Smif
Really, is that all the cons you can think of? I've seen more cons than that just by looking at videos. You sound like they type that accepts Madden for what it is, and ignore and accept most of the flaws in the game and it's legacy issues long as the game is fun.
im sure the game is better than its been in a long time, but if those are the only cons you can find then I cannot trust your preview, thanks for the write up though.
I do not understand. First you've wrote a different message than you've changed it to this one. Why you so mad at him? These are his private feelings after a few days spent with this game. He has the right not to pay attention to details. Does this mean that his review is not reliable? No and remember that these aren't his final thoughts (and wrote it at the end of this article).
 
# 7 thakaliway @ 08/21/14 04:58 AM
This game will be fun as hell we all know that.
 
# 8 dsk1317 @ 08/21/14 05:08 AM
It's so sad, a game changer has already posted 2 easy setup nanos, and they are screaming fast. Rex Dickson said straight up, there would be no nanos in the game, but he obviously lied.
 
# 9 tss @ 08/21/14 05:20 AM
Quote:
Originally Posted by Mr.Smif
Its not fair that Madden get praised when they come out with a decent effort at a lower standard and other games get bashed because they have a higher standard. For example, FIFA has foot-planting, realistic running, jostling, and ball physics. Madden has non of this, so imo you can't judge Madden on the same scale, its on a lower scale til it catches up to other sports games.
Yes and you're right. But I was talking about subjective assessment of one of the persons who were familiar with this game earlier than we did. As for me, he has the right to write whatever comes to his mind while playing the game. Simple as that. And when we're talking about the standards - yes, it shouldn't be like that but a lot depends on the specifics of the game. Fifa is not Madden. It is no secret that FIFA is one of the leading positions of EA. And perhaps the most profitable. I think that over time, they'll bring these changes to Madden but at this moment we can't judge Madden by the standards of FIFA or NHL.
 
# 10 Russell1983 @ 08/21/14 05:42 AM
Let that man give his assessment of the game some of you on here sound like divas if you don't like madden don't play it..... We all know madden has some ways to go but if that's his opinion let it be all the sports games have some type of cheese or glitch in it hopefully they can put out a patch...
 
# 11 Sheba2011 @ 08/21/14 06:39 AM
Quote:
Originally Posted by Mr.Smif
Its not fair that Madden get praised when they come out with a decent effort at a lower standard and other games get bashed because they have a higher standard. For example, FIFA has foot-planting, realistic running, jostling, and ball physics. Madden has non of this, so imo you can't judge Madden on the same scale, its on a lower scale til it catches up to other sports games.
No one is comparing it to Fifa or even saying it is anywhere near it is level. The OP was comparing it to past Madden games and in his opinion it is one of the best Madden he has played. He never said the game was perfect or without flaws but is his opinion that it is a fun and rewarding game. It is your opinion that nothing has been changed, we all have a different one.
 
# 12 bxgoods @ 08/21/14 06:40 AM
Quote:
Originally Posted by dsk1317
It's so sad, a game changer has already posted 2 easy setup nanos, and they are screaming fast. Rex Dickson said straight up, there would be no nanos in the game, but he obviously lied.
I'm not sure which videos you are talking about, but if it's the blitzes I seen.
I don't consider a overload blitz that's effective the same thing as a nano.
I haven't found a nano blitz in madden that couldn't be stopped since Madden 12.
 
# 13 loganmorrison1 @ 08/21/14 07:27 AM
Every year the OS intial review of Madden has been glowing, then I go out and buy it and realize its almost identical to previous years. I think I'll wait to see what the community says after a couple of weeks with the game
 
# 14 tss @ 08/21/14 07:31 AM
Quote:
Originally Posted by loganmorrison1
Every year the OS intial review of Madden has been glowing, then I go out and buy it and realize its almost identical to previous years. I think I'll wait to see what the community says after a couple of weeks with the game
It's the best solution I guess. We just have to wait and...read
 
# 15 cowboy_kmoney @ 08/21/14 07:54 AM
What's up with the injuries in this game. Why r they still over looking this big issue in this game. Man other miss for me.2k15 went with real time inquiries in there game this year and made it to were everybody Kant play as they once did and some players will retire because of the injuries there body has taking. Young or old.
 
# 16 Gorilla Glass @ 08/21/14 08:07 AM
Reading through the Skybox and now this impression thread, makes me even more eager to play my limited 6 hour Demo.
 
# 17 opd897 @ 08/21/14 08:09 AM
Penalties??
 
# 18 tss @ 08/21/14 08:45 AM
Quote:
Originally Posted by SECElit3
Never heard that before.... except for Madden 13, Madden 25 (PS3), and Madden 25 (PS4) that "fun" lasted about 2 weeks.

That said, Madden 25 wasn't terrible, it just left me disappointed and the replay value was not there.
Yeah, I was a little bit disappointed too. Especially about the graphic on PS4. But anyway, it's still fun. We spoke a lot that it's a video game and it always going to be different that real live experience. I find it fun everytime it comes out. Then...well...there's another year, another game...so...
 
# 19 roadman @ 08/21/14 08:51 AM
Some have short memory spans from the past few years.

The past few years the "initial reviews" and the final reviews have been mediocre at best at OS.

If someone feels that the game is more fun than the last few mediocre reviews at OS, than so be it.

First thing I do when I do when I get Madden is compare how it was to the previous Maddens. The last couple I didn't enjoy at all. Madden 10 and Madden 12 for me were bearable. Not bringing up the other games because this is initial impressions of Madden thread.

I'm the best judge whether I will enjoy anything in life, including video games. I don't read too much into "initial impressions".
 
# 20 roadman @ 08/21/14 09:06 AM
Quote:
Originally Posted by TheFlamingWeazel
Just read this in another review: Unfortunately, interactions between wide receivers and defensive backs have still not received much attention; if you’ve been frustrated in the past by receivers not fighting back to break up a potential interception, or by receivers making catches in traffic too frequently while sandwiched between defenders, you’ll find similar results playing out this year. On the same topic, you’ll find little change to the number of penalties and variety of penalties called on default sliders; only penalties occurring as a result of direct user input like offsides and false starts seem to be happening.

While this inaccuracy seems to work as directed for user-controlled players, even on All-Pro difficulty with default sliders the AI quarterbacks can go on superhuman runs of completions. Regardless of the ratings involved, a quarterback can complete in excess of 80% of their passes, even when a significant pass rush has been generated to disrupt them. Sliders and gameplay tuning may be able to tweak this experience, but at present the inaccuracies are hit-and-miss for the AI

UGH I cannot believe WR/DB interaction and passing is still in this state, there goes my enthusiasm for thid game.
OS knew about the WR/DB interractions from an interview with Rex and Clint last November.Rex said in a few years they would get to that.

I've done slider adjustment for QB accuracy on both sides for a long time. It won't be different it appears this year.
 

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