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NBA 2K15 News Post


Check out the latest NBA 2K15 video footage from Gamescom. This one features Euroleague teams, Real Madrid vs. Bayern München.

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More links to NBA 2K15 gameplay video footage can be seen here, if you missed it.

Game: NBA 2K15Reader Score: 8/10 - Vote Now
Platform: iOS / PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 64 - View All
NBA 2K15 Videos
Member Comments
# 21 eko718 @ 08/15/14 10:36 AM
Quote:
Originally Posted by mars5541
Who is the guy dunking at 3:10?
Yeah, I did a double take at that myself. It is Rudy Fernandez though...he got some bounce.
 
# 22 Gramps91 @ 08/15/14 11:02 AM
Really happy with the euro league stuff. I don't use the teams a lot but it's really cool. Game is looking great so far.
 
# 23 eko718 @ 08/15/14 11:15 AM
Quote:
Originally Posted by El_Poopador
Couple things I took away that's different from what I'm seeing mentioned so far:
[list][*]Spacing looked about the same as 2k14, which has me worried. CPU defenders sagging way off their man which clogs the lane.
They were playing zone in this vid at some points.
 
# 24 BenBobOmb @ 08/15/14 12:20 PM
Quote:
Originally Posted by BenBobOmb
I hope they get updated Rosters for the Euro teams this year, too. Right now this was last years Roster on Bayern Munich.
So, I just asked someone who had an interview with Rob Jones at Gamescom and he confirmed that the Euro-Rosters will be updated this year. Good news.
 
# 25 Bowinkle08 @ 08/15/14 12:41 PM
-good vid. play and animations look smoother.
-less clunky.
-i didnt see any animations that leave the player control-less although i did see the same layup animation over and over where the guy would go up for a layup and put his shoulder into the defender then lean the other way and do a scoop layup.
-you can definitely see the help defense but it looks too aggressive cuz it opens up huge passing lanes.
-floor spacing didnt look that good. when #5 went to back down at 3:49 the post player looked like he just (ran to his spot) as usual instead of letting the player back down.
-loose ball physics still look a bit iffy but rebounds and boxing out looks much better
 
# 26 El_Poopador @ 08/15/14 12:49 PM
Quote:
Originally Posted by eko718
They were playing zone in this vid at some points.
True, but even when they played man to man, it was roughly the same positioning. It's hard to tell for sure, because the user rarely actually ran a half court set, but that was just the impression I got from what was there.
 
# 27 Man2116 @ 08/15/14 01:02 PM
Around the 5 min mark you can see that there is still no aggressiveness to get the ball when it hits the floor on a rebound, that was a major point for me as sim player. There is no way players can be that oblivious to the ball and where its at on loose balls and rebounds of that type. Looks better the more I see tho, its just the little things they need to fix for me to really immerse myself in the game.
 
# 28 Krodis @ 08/15/14 01:18 PM
Quote:
Originally Posted by El_Poopador
True, but even when they played man to man, it was roughly the same positioning. It's hard to tell for sure, because the user rarely actually ran a half court set, but that was just the impression I got from what was there.
Players sagging off their man to help the paint is just modern defense though.
 
# 29 El_Poopador @ 08/15/14 01:28 PM
Quote:
Originally Posted by Krodis
Players sagging off their man to help the paint is just modern defense though.
In some cases, yes. But not to the extent that it is in the game. And the offensive AI should take advantage of sagging defenders, which doesn't really happen. The offense handcuffs themselves by just standing in the same spot while the defense takes away the lane before the ball is even on the floor.

In any case, my issue with it is that the same person can cover both the paint and the perimeter at the same time because of the closeout speeds and lack of a real momentum system.
 
# 30 shmitty @ 08/15/14 01:51 PM
Quote:
Originally Posted by Man2116
Around the 5 min mark you can see that there is still no aggressiveness to get the ball when it hits the floor on a rebound, that was a major point for me as sim player. There is no way players can be that oblivious to the ball and where its at on loose balls and rebounds of that type. Looks better the more I see tho, its just the little things they need to fix for me to really immerse myself in the game.
Quote:
Originally Posted by El_Poopador
In some cases, yes. But not to the extent that it is in the game. And the offensive AI should take advantage of sagging defenders, which doesn't really happen. The offense handcuffs themselves by just standing in the same spot while the defense takes away the lane before the ball is even on the floor.

In any case, my issue with it is that the same person can cover both the paint and the perimeter at the same time because of the closeout speeds and lack of a real momentum system.




2 of my biggest gripes. Almost makes MyPlayer unplayable.


Everything else looks really good. Would just like for the AI to move the ball with purpose and attack the defense quicker.
 
# 31 luda06 @ 08/15/14 02:21 PM
Wow, 4 pages in and no-one mentions how spectacular the help defense appears compared to the HOT mess that is within 2K14? C'mon guys?

I watched about a minute and some change into the footage, and there's a lot to take away from it.

I love how defenses load up the strong side with help coming from the weak-side. Notice how the defense has time to close out on a floaty, cross-court pass @ 1:01. Also, notice how defenders move closer to their assignments as the ball rotates from the strong-side to the middle of the floor. Apparently, helping one pass away is now DEAD.

I enjoyed seeing how the A.I. rotated the ball from strong to weak-side, before ending with an isolation, as time slowly expired. It's not efficient, but it's logical.

The transition defense looks to be better, even though I'm not sure. Anyways, the ball gets pushed up the floor, and all five defenders rush back before the offense sets up. In 2K14, defenders would sometimes jog up the floor late, and those who are already back, are clueless as to who they should pick up. Generally, that led to exploitable situations by both the A.I. and user. Lots of cherry picked hail Mary passes, or wide open transition three pointers on the strong-side, since the defense decided to bunch up on the weak-side for no apparent reason.

@ 1:21, the extra defender's assignment isn't there yet, so he helps out on the ball-handler. Poor spacing is also seen by the offense, as another wing crowds the ball-handler for no apparent reason, allowing a quasi triple-team to occur for a brief moment.

Also, pay attention to the black guard at the top of the arc on the strong side. He's HELPING THE HELPER!!! Is this a first in the history of NBA 2K? Seriously. I've never seen such intelligence displayed by the A.I. EVER in 2K. Wow.

Alright, what I don't like to see is right after the opening tip. I hate how the defense doesn't get in position to deny passes into the paint like that. There's an overall lack of awareness for a few seconds, and a few seconds is all an experienced player needs to take advantage.
 
# 32 El_Poopador @ 08/15/14 02:40 PM
Here's an example I grabbed from the video regarding my issues with spacing and AI:



There is absolutely nothing that can be done on offense with that. The ball handler can't take his man 1v1 off the dribble, because there are already two other defenders in the lane. They're also in position to steal a potential pass to the post, and they're fast enough to close out on either pass to the wings. The off-ball teammates on the wings don't really move, until one of them decides to cut into the middle of the paint, clogging things up even more.
 
# 33 Sundown @ 08/15/14 03:18 PM
Quote:
Originally Posted by El_Poopador
Here's an example I grabbed from the video regarding my issues with spacing and AI:







There is absolutely nothing that can be done on offense with that. The ball handler can't take his man 1v1 off the dribble, because there are already two other defenders in the lane. They're also in position to steal a potential pass to the post, and they're fast enough to close out on either pass to the wings. The off-ball teammates on the wings don't really move, until one of them decides to cut into the middle of the paint, clogging things up even more.

Um, drive on one side or the other to collapse the double team further and pass out for the shot? Agree on close out speeds however.
 
# 34 eko718 @ 08/15/14 04:55 PM
Quote:
Originally Posted by El_Poopador
Here's an example I grabbed from the video regarding my issues with spacing and AI:



There is absolutely nothing that can be done on offense with that. The ball handler can't take his man 1v1 off the dribble, because there are already two other defenders in the lane. They're also in position to steal a potential pass to the post, and they're fast enough to close out on either pass to the wings. The off-ball teammates on the wings don't really move, until one of them decides to cut into the middle of the paint, clogging things up even more.
It remains to be seen if the AI will have the same habits when using NBA teams but the from the vids I've seen so far the NBA defense looks different. Of course, the no 3 seconds in the lane rule for international play allows crowding of the lane which is why similar to college ball, there is generally less opportunity to penetrate.. so its cool to see it simulated in this mode, though I do agree with some of your general concerns about player spacing.
 
# 35 Flightwhite24 @ 08/15/14 08:54 PM
Game looks really good!!!
 
# 36 bmgoff11 @ 08/16/14 10:22 AM
would be dope if during your myplayer career you get to play for USA or the country you are from in the fiba championships.
 

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