NBA 2K15 gameplay footage has started to leak out from Gamescom. Check out the first clip at Gamersyde, featuring the Miami Heat vs. San Antonio Spurs.
Looks basically the same, whoever thinks the court looks bigger need to get their eyes checked. The Game looked so amazing it's first yr on new consoles that I'm wondering how much more they gonna be able to do, and I'm thinking not much.
Obviously its gunna look the same. Its the same console
Obviously its gunna look the same. Its the same console
I ask year in and year out when I hear this.
What do they expect the game to look and play like exactly? The masses just don't have appreciating for what making a game means to think a year is enough time to make a brand new game.
Spacing does look a bit better, but I agree with some of the others, the court still doesn't seem big enough. I like the slower pace personally, it looks much more realistic.
What do they expect the game to look and play like exactly? The masses just don't have appreciating for what making a game means to think a year is enough time to make a brand new game.
If it's sold at the same price and marketed as a brand new game, why shouldn't we expect that?
Anybody knows if we'll be able t have cyberfaces from 2KShare like the 360/PS3 versions? And did Leftos say anything about draft picks in MyLeague, being able to add protection, etc.
I actually was pleased by the cpu offense in this video. Shabazz getting to the hole with a beautiful move (didn't finish )
Dude playing as Spurs didn't run an effective offense. No ball movement. Duncan jacking three's and then travelling after spinning around with the ball 3 times...
Basically you mean when the player is running they shouldn't come to a stop before passing, they should still be moving with the pass, right?
I think that what he means is that in a fastbreak, when you pass, you canīt never give it back to the passer, since he just stops after the pass and doesnīt continue filling the lane.
With this last video you can see a lot of things:
- The rolling man going for the defender in the pick and roll instead of being static in the floor
- A lob pass in the zone to Duncan in order to take advantage of the missmatches at the beginning of the video
- A nice rectification by wade in a layup
- A traveling by Duncan
- Nice D help, though I think that the players are pretty fast doing them - they have to move slower in these cases.
Sorry, sometimes it looks like nba live.
How duncan gets the rebound, how players stop to run in a pass, the chest pass looks not good because trajectory of the ball is not realistic AND when birdman (or other big men from a standing position) dunks, it looks still like he uses an elevator.
still only bigs do the inbound after your opponent scores. this stops the possibility of fastbreaks.
these are the (small) problems of 2K over years. never changed them. the inbound problem is a big problem for me. this destroy the flow of a game. not to force a fast break every time, but wade get the ball after your opponent scores. then he passes to bosh, he ran behind the line and inbound it to chalmers or lebron. come on 2K!!! please fix this.
also wade looks like al jefferson
the big PLUS are the new size of court or/and players. THIS looks very realistic. all other animations are liquid i am excited to play it in october.
Wade looks like Al Jefferson? Somebody needs their eyes checked...
2:17 and 2:27 Very unnatural movements. Foot planting mechanics look off in these circumstances
2:33 I love the move by Shabazz to the basket...dope that the AI can pull that off
3:21 Odd travel called whereas the pivot foot never changed
3:43 Shabazz tries to force his way through 2 defenders and it doesn't work out to well
5:19 I like the contact animation in the paint, but I am hoping that these are not just animations that always result in fouls and rather the result of an improved collision system. Also, the collision animations I have seen thusfar are all one to one. What about if there are multiple guys in the paint? I hope they accounted for that.
Every year people comment on spacing in regards to the player's sizes in relation to the court's size and the cluttering that takes place. To each it's own but what I see mimics the actual NBA game. There is also a space the floor option in the quick play call menu. In real life you choose when to space the floor it's not something that's always done each and every time you come down the court. Here are some screenshots of actual games
Every year people comment on spacing in regards to the player's sizes in relation to the court's size and the cluttering that takes place. To each it's own but what I see mimics the actual NBA game. There is also a space the floor option in the quick play call menu. In real life you choose when to space the floor it's not something that's always done each and every time you come down the court. Here are some screenshots of actual games
I agree. From the broadcast angle, floor spacing and the players relative size to the court is how it should be. I don't get the complaints on that.