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Madden NFL 15 News Post



Donny Moore, the "Ratings Czar" for Madden NFL 15 will start revealing player ratings on Monday. During the developer livestream earlier, they revealed that some of them will be revealed, not all of them. So we will no doubt see them trickle out every week or so, before release on August 26th.

EA Sports did release this video, showcasing quite a few rookie reactions, after hearing what their rating is in the game. Those players include Johnny Manziel, Jadeveon Clowney, Khalil Mack, Mike Evans, Sammy Watkins, Blake Bortles and more.

Blake was only interested in his punt ratings, find out what the other rookies thought of their ratings here.

Game: Madden NFL 15Reader Score: 6.5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 42 - View All
Madden NFL 15 Videos
Member Comments
# 41 DCEBB2001 @ 07/19/14 10:25 PM
Quote:
Originally Posted by William85
After skimming over a few of the FBG ratings , someone will have to explain to me how Drew Brees gets "adjusted" to 90 but Manning and Brady are 98 ? While you are at it , how is Ray Rice even on the same planet as AP?
Funny you ask about Brees. I just replied to an email today about that. Here is part of that email response:

"Madden rates players based upon abilities, not production. Although Brees has very high production, his individual abilities are not that impressive, according to the scouting data provided. On the 5.0 point scale, Brees' arm strength measured in at only 2.4, the same grade as Peyton Manning. Look at his other attributes though. He graded very highly in AWR and SAC. His agility is also very good for a QB. Please try to keep in mind that like Madden, we have to rates players based on individual abilities and traits. Production is a huge misnomer as it is the results of an infinite number of possibilities executed on any particular play. We also explain this in the FAQ section."

The simple answer is that Manning and Brady graded out better than Brees. Keep in mind that Madden uses TRAITS to rate players, not production. There is not a "5000+ yard passer" rating. Instead, we must rate the player's individual attributes, that when are compiled and added together, create the player as a whole. Often times people overlook how the attributes work TOGETHER and get hung up on a few attributes being "incorrect" in their opinion.

I also addressed the Ray Rice issue in another thread recently:

http://www.operationsports.com/forum...post2046342235

Another user also addressed it in the same thread:

http://www.operationsports.com/forum...post2046360844
 
# 42 wordtobigbird @ 07/19/14 11:45 PM
Quote:
Originally Posted by DCEBB2001
THAT is more like it! Here are the top 10 in FBG's system with the equal-interval approach utilized (max set to 99, minimum to 12 - the lowest OVR possible).

1. Calvin Johnson 97
2. Tamba Hali 97
3. Peyton Manning 96
4. Tom Brady 94
5. Aaron Rodgers 92
6. Larry Fitzgerald 91
7. Richard Sherman 89
8. Joe Thomas 87
9. Adrian Peterson 84
10. Robert Quinn 84

As you can see, not very many over 90. Yet, according to the data, it is the most realistic way to rate the players. Unfortunately, Madden doesn't agree.
So do you think FIFA is using this more realistic way to rate players? Do you have any experience with that.

And the thing is the overall number shouldn't matter if the players still rank by their talent level which they will. You will still able to brag about your rating if yours is 84 and the no one else on your team is higher than you. People can get use to lower numbers, no way that holds them back.
 
# 43 wordtobigbird @ 07/19/14 11:46 PM
Quote:
Originally Posted by CM Hooe
Could be an NFL-mandated thing that the best active players in the league are rated at 99. Doesn't the NBA mandate that no player in NBA2K have a rating below 50 in any category?

In any event, I'm hoping like hell that CFM gets either A - full draft class editing (ideal) or B - full player editing in the annual "Start Season" step (minimum required functionality, players have no weekly / season goals until after this step so editing ratings here would have no affect on any progression logic) so that these ratings can be fully used in CFM. I figure that potentially weird contracts can be worked around in a few different means once the ratings are actually in place within the mode.
Yeah we need full editing capabilities until EA decides to do it right.
 
# 44 breakinggood @ 07/20/14 01:22 AM
I miss the ratings release they did for Madden 12, partnered with ESPN. They would release division ratings once a week.. now all we get is 5 of the top rated guys in the game or at one position. I'd rather just see whole team ratings and go from there.. but eh, not that serious.. just wish they would bring them out sooner to hold the fans over. Next month is when people start getting the Madden itch.
 
# 45 William85 @ 07/20/14 01:28 AM
Quote:
Originally Posted by DCEBB2001
Funny you ask about Brees. I just replied to an email today about that. Here is part of that email response:

"Madden rates players based upon abilities, not production. Although Brees has very high production, his individual abilities are not that impressive, according to the scouting data provided. On the 5.0 point scale, Brees' arm strength measured in at only 2.4, the same grade as Peyton Manning. Look at his other attributes though. He graded very highly in AWR and SAC. His agility is also very good for a QB. Please try to keep in mind that like Madden, we have to rates players based on individual abilities and traits. Production is a huge misnomer as it is the results of an infinite number of possibilities executed on any particular play. We also explain this in the FAQ section."

The simple answer is that Manning and Brady graded out better than Brees. Keep in mind that Madden uses TRAITS to rate players, not production. There is not a "5000+ yard passer" rating. Instead, we must rate the player's individual attributes, that when are compiled and added together, create the player as a whole. Often times people overlook how the attributes work TOGETHER and get hung up on a few attributes being "incorrect" in their opinion.

I also addressed the Ray Rice issue in another thread recently:

http://www.operationsports.com/forum...post2046342235

Another user also addressed it in the same thread:

http://www.operationsports.com/forum...post2046360844
Ok, I can understand Manning and Brady grading out higher than Brees , but 8 pts ?
 
# 46 DCEBB2001 @ 07/20/14 02:46 AM
Quote:
Originally Posted by William85
Ok, I can understand Manning and Brady grading out higher than Brees , but 8 pts ?
Hey man, I don't create the data. I just convert it into Madden ratings. Sounds like your argument may be better suited for the scouting department that provides me with the data.
 
# 47 DCEBB2001 @ 07/20/14 02:47 AM
Quote:
Originally Posted by wordtobigbird
So do you think FIFA is using this more realistic way to rate players? Do you have any experience with that.

And the thing is the overall number shouldn't matter if the players still rank by their talent level which they will. You will still able to brag about your rating if yours is 84 and the no one else on your team is higher than you. People can get use to lower numbers, no way that holds them back.
I have no FIFA experience, but what I do know is that the equal-interval approach is the most true-to-life approach as it has a non-biased scale and the "chips are allowed to fall as they may".
 
# 48 therizing02 @ 07/20/14 11:04 AM
Quote:
Originally Posted by wordtobigbird
So do you think FIFA is using this more realistic way to rate players? Do you have any experience with that.

And the thing is the overall number shouldn't matter if the players still rank by their talent level which they will. You will still able to brag about your rating if yours is 84 and the no one else on your team is higher than you. People can get use to lower numbers, no way that holds them back.

I can't go into too much depth as to how FIFA rates their players, but I can tell you that there is a general feeling among sim players that the ratings under the hood are way too high and it clearly effects game play. Too often you'll see players from lower division teams with low overall ratings pull off moves and passes that should be reserved for the likes of Messi, Ronaldo, or a Neymar.

For all of the great presentation and graphics, FIFA for years has suffered from cheap, lazy, old school programming when it comes to overall gameplay and the player ratings are part of it. Would love to see a roster editor for FIFA!

The comments in this thread seem to confirm the idea that all of EA's sports games use a rating system that is outdated and nothing more than a piece of the hype machine. I even remember using re-rated rosters for NBA Live that made a tremendous impact on game play. Live enabled you to globally edit the specific ratings!
 
# 49 K_GUN @ 07/20/14 11:12 AM
Quote:
Originally Posted by DCEBB2001
Hey man, I don't create the data. I just convert it into Madden ratings. Sounds like your argument may be better suited for the scouting department that provides me with the data.
where are u getting this scouting data?...Pro Football Focus?.....that' an awesome site for TRUE NFL Data
 
# 50 underdog13 @ 07/20/14 11:29 AM
Quote:
Originally Posted by jerwoods
was Madden 2000 2003 and 2010 default
Forgot madden 04,05 They were just as good with having low ratings as 2003
 
# 51 DCEBB2001 @ 07/20/14 01:53 PM
Quote:
Originally Posted by K_GUN
where are u getting this scouting data?...Pro Football Focus?.....that' an awesome site for TRUE NFL Data
PFF is a good source to get tendencies from, but not individual traits. For instance, when you look at a player report on PFF, there is no rating for a QB's Arm Strength, a WR's ability to catch under duress, a C's run-blocking footwork, etc. Look at this recent article breaking down E.J. Manuel and Thad Lewis of the Bills:

https://www.profootballfocus.com/blo...-manuel-lewis/

You can see in their summary pages that they don't have grades for things that Madden rates players based off of (where is the "Arm Strength" grade? SPD? ACC? AGI? STR? Stamina?). However, what you do see is some great tendency information. PFF can help you understand situational football very well, but it doesn't allow you to quantify the maximum potential for individual skill. Something like "Graded at +4.4 on go routes" doesn't tell us how strong his arm is.

Instead, PFF simply grades the results of each play, not the makeup of each individual player (the attributes that Madden uses to determine how a player moves and triggers his animations). From PFF:

"WE ARE NOT SCOUTS — We aren’t looking for (or grading) style or technique, merely the result of the play. We aren’t looking for promise and potential that can be coached up. We aren’t looking for things like “heavy-legged waist benders” on the O-line. We aren’t looking for DBs with “stiff hips.” We are looking for the result of that poor technique, not the poor technique itself. If poor technique results in a positive play, that is graded at the same level as good technique yielding a positive play. Did the lineman make the block he attempted, by whatever means?
This is professional football, and our biggest assumption (one that we feel, and have been informed, is a very safe assumption) is that the player at least attempted to complete his assignment on an individual play. This removes a large degree of the doubt surrounding us not having access to playbooks and play calls. We are grading what happened, and it is safe to assume that in the vast majority of cases the assignments carried out were the assignments called on that play."

As you can see, they are just looking at the results of a play, and working backwards. FBG Ratings uses the approach of quantifying the parts that make up a player (via the ratings "box" we have to work in) as a scout would do. The approaches are entirely different.

As for our data source, I will refer you to our FAQ section of the FBG website, which pretty much explains it without violating the NDAs.
 
# 52 azdawgpound @ 07/21/14 05:03 PM
just curious they said they would start releasing the ratings today but still nothing its 1pm in az..... so that's 4pm on east coast... so I guess we have sit around until they choose to release them? nothing on Donny's twitter of a time either.
 
# 53 Tgar05 @ 07/21/14 05:14 PM
I've been checking all day as we'll dawg pound haven't seen anything
 
# 54 Hooe @ 07/21/14 05:25 PM
I found this and this:
Quote:
Originally Posted by @FanSidedTech
Make sure to check out @tlschwerz unveiling of the #Madden15 rookies tonight thanks to an interview with @Donny_Moore
Quote:
Originally Posted by @tlschwerz
Don't forget, I will be unveiling the top 10 @EAMaddenNFL rookies tonight at 6pm EST thanks to my interview with @Donny_Moore #Madden15

I have no idea what FanSided Tech is, but whatever, that's apparently where we'll be seeing / hearing some rookie ratings at 6 PM today.
 
# 55 azdawgpound @ 07/21/14 05:29 PM
Quote:
Originally Posted by CM Hooe
I found this and this:





I have no idea what FanSided Tech is, but whatever, that's apparently where we'll be seeing / hearing some rookie ratings at 6 PM today.


ok thanks cm.
 
# 56 DeuceDouglas @ 07/21/14 05:30 PM
Quote:
Originally Posted by CM Hooe
I have no idea what FanSided Tech is, but whatever, that's apparently where we'll be seeing / hearing some rookie ratings at 6 PM today.
I think it's a lot like SB Nation and the Tech is the gaming portion of that site. They have a lot of team specific blogs and coverage for the major sports.
 
# 57 Tgar05 @ 07/21/14 06:44 PM
Thanks a lot cm!
 
# 58 Jershy88 @ 07/21/14 07:20 PM
Must be 6pm cst, just checked his twitter
 
# 59 Tgar05 @ 07/21/14 07:24 PM
Here is the tweet
 
# 60 XtremeDunkz @ 07/21/14 07:41 PM
top 10 rookies? thats it? meh...
 


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