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MLB 14 The Show News Post


The OSFM Hybrid V2 is now released and in the Vault - I have included the description of the roster from the V1 thread below with some updates.

Version 2.1a has been placed in the Vault, called OSFM Hybrid 2014 v.2.1a

It is a slight ratings tweak with +5 added to discipline thanks to Waittilnextyear who came across and found this - it basically get most offensive categories as close to real life as you could want

What is the OSFM Hybrid you ask?

It is the OSFM Full Minors with a full ratings re-rate. It gives a uniform blanket rating system that brings everything together and makes very realistic game play.

What does this include?

The roster is based off the OSFM, which if you don't know is a collection of great contributors, run by Knight165 who create minor league players and major league players who were not included in this game. It is also based off of Knight's OSFM Player Ratings Charts

We have re-rated all stats for both minor leaguers whom we had info for as well as all the SCEA original players who came in the game.

The stats we use are ZiPs preseason ratings created by Dan Szymborski, they are gathered into a spreadsheet and formulated to match ratings values in the game.

All hitting and defense ratings have been changed as well as pitcher ratings including pitch type, control and velocity updates using Seanjeezy's pitch edits

Potentials were also reviewed and altered where necessary.

The roster has accurate 40 man rosters to today's date, as well as accurate as possible hitting lineups and pitching lineups for all levels. Players who are currently on 60 day disabled lists or suspended are not included in their respective teams 40 man roster and can be found on the A ball roster.

Also we have added many AAA and AA players who were not included in the OSFM - some prospects may have been removed or been put in the FA Pool to make room for players who should be in the roster - you really don't want very young top prospects playing in AAA or even AA.

Stance, Motion and Equipment updates were done where we knew changes needed to be made or could be made.

PLEASE DO NOT LOOK AT THE OVERALLS FOR PLAYERS AS A WAY TO GUAGE THEIR VALUE Players overalls are weighted by a variety of things based on the position they play. With this re-rate most players did go down in overalls, and really the league balances out to where it should be. Player ratings are what they are. We made some adjustments to physical attributes but the pure stat based attributes are the same base across the board.

This is what the Overalls should represent

90+ - All Star and Superstar Caliber

80+ - high end regulars and All Starts

70+ - everyday players and bench players

60+ - Bench players and career minor league players

50+ - low level prospects and Organization fillers

NEW players updates were included in this roster with the exception of pitchers at this time - aprx 200 updates were applied in this release

A roster like this can't happen without the support of many great individuals whom deserve a ton of credit - I hope I remember everyone and spell their names correct

ttbucsfan001 created our ratings spreadsheet
teeds - my partner in crime, created a ton of players, handled the transactions and organizing of players we needed to create and replace
cultbuscus - spent countless hours creating and helping input ratings
sky63 - assisted for several days importing the OSFM players
DarionC14 - did 90% of the hitter re-rate
mmorg - did most of the OSFM re-rate
totte - helped with testing the roster
davis25 - helped create players
shaneomac - helped with rating and player creations
authentic - ran the pitch edits
Iliveforthis - also on pitch edits
Waittilnextyear - assisted in running a ton of tests and finding/compiling needed corrections
Seanjeezy - his pitch edits make those possible

I ask that if you have constructive criticism that is fine but do not use this thread to complain. There is well over 100 hours poured into this project and several broken relationships and marriages.......lol

The roster is a little late this year, but I am very proud to put my name behind it. I hope everyone enjoys this.

Thank you to all the helpers and the community for helping us along the way with suggestions, transaction updates and just entertaining posts.

Note it is recommended that you play this roster with 30 Team Control - more info to be included shortly

The roster can be found in the Vault under the following name:

OSFM HYBRID 2014 V2.............psn Crapinmyshoe

How to use 30 team control is below

You set you profile up as you want - I tend to leave the banking and crap at auto but any player stuff is set to manual

Setting 2 should be set up as follows

Manual Control - 40 man roster, lineups, trades, waivers, rosters

Auto Control - Banking, Training, Management, Transportation


You can go into Gameplay setting and change injuries on both profiles to manual if you want to do the injuries yourself, off or CPU

I tend to do manual to start the year and disable any players out for the season

If you want to let the CPU make trades - when you start your franchise put CPU trading on but also turn off instant trades - check the transactions in your franchise every day - skim through and cancel any stupid trades the CPU wants to make.

Remember you can change on of the player 2 or your own settings anytime during your franchise

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Member Comments
# 361 teeds @ 06/11/14 08:45 PM
Quote:
Originally Posted by sxaalex
No I believe teed and willard will be working on this list.
We'll some of the list at least. I have a list of players that included others that weren't on the list you provided. I've already created Smalling for Colorado, Needy and McElroy for San Diego, Jeff Arnold for San Fran, and others.

To be honest, I'm tired of creating players and editing for the most part so I'm not sure if there will be a newer version. I'm reaching that burnout stage.
 
# 362 sxaalex @ 06/11/14 09:08 PM
Quote:
Originally Posted by teeds
We'll some of the list at least. I have a list of players that included others that weren't on the list you provided. I've already created Smalling for Colorado, Needy and McElroy for San Diego, Jeff Arnold for San Fran, and others.

To be honest, I'm tired of creating players and editing for the most part so I'm not sure if there will be a newer version. I'm reaching that burnout stage.
I understand what your saying if i ony knew how to create caps i would defintly help you out.Im kind of surprise you and willard wasn't burn out on creating all those extra caps on the hybrid.For many of the people that post and read these threads.It doesn't hurt to provide some assistant for the roster maker.
 
# 363 WaitTilNextYear @ 06/11/14 09:28 PM
Quote:
Originally Posted by teeds
We'll some of the list at least. I have a list of players that included others that weren't on the list you provided. I've already created Smalling for Colorado, Needy and McElroy for San Diego, Jeff Arnold for San Fran, and others.

To be honest, I'm tired of creating players and editing for the most part so I'm not sure if there will be a newer version. I'm reaching that burnout stage.
Totally understandable and if v2.1a was the last hurrah (aside from Totte's OD offshoot), then I'm really ok with that.

I am very thankful to all of the roster editors--Willard and teeds and friends for sinking in tens and maybe hundreds of hours of mostly thankless labor--and I've already got in countless hours of entertainment with this game and had enhanced fun with this set as opposed to the SCEA version.
 
# 364 ksig24 @ 06/12/14 01:56 AM
Hey guys love set not sure if this is been asked or not but I was wondering if you guys were going to add drafted players to the set thanks.
 
# 365 sxaalex @ 06/13/14 01:38 PM
Quote:
Originally Posted by teeds
We'll some of the list at least. I have a list of players that included others that weren't on the list you provided. I've already created Smalling for Colorado, Needy and McElroy for San Diego, Jeff Arnold for San Fran, and others.

To be honest, I'm tired of creating players and editing for the most part so I'm not sure if there will be a newer version. I'm reaching that burnout stage.
Teeds have you rerate Odrisamer Despaigne http://www.milb.com/milb/stats/stats...pbp&pid=628333
 
# 366 teeds @ 06/13/14 07:00 PM
Quote:
Originally Posted by sxaalex
Teeds have you rerate Odrisamer Despaigne http://www.milb.com/milb/stats/stats...pbp&pid=628333
I did rerate him. I'm out of town till Monday though and can't upload him before then.
 
# 367 TooMuchPie617 @ 06/15/14 05:05 PM
could i get the offline links for this roster? I cant seem to find them anywhere
 
# 368 tonybologna @ 06/15/14 06:12 PM
Quote:
Originally Posted by TooMuchPie617
could i get the offline links for this roster? I cant seem to find them anywhere
Here you go: http://www.operationsports.com/forum...9&postcount=97
 
# 369 WaitTilNextYear @ 06/15/14 07:50 PM
Willard's sliders seem to be working for a lot of people. Just an FYI that my slider set, developed for Hybrid rosters has now been posted in the PS4 MLB 14 Slider subforum.
 
# 370 Scribe1980 @ 06/15/14 09:21 PM
Guys,

I have found that when using this Hybrid roster set (2.1) that a lot of the infuriating baserunning issues (constant pickoffs, runners ignoring command inputs) have largely disappeared. There is an honest cat n mouse game at 1B in exhibition play and I'm not getting picked off at 50 % clip anymore. By jacking up speed and BR abilities etc., think you all have stumbled onto something. Quite poss that SCEA was nerfing its own game with its roster attributes (23 yr old IFs with a 2 steal ability, cough Cody Asche cough)

My Q is how did you arrive at these adjusted base running-related numbers. My problem is that I went OSFM v.2 for my chise and am a month in, including ST games. Considering the game released so late as it is & I don't want to start over, I'm trying to figure out a formula you applied for the numbers & I'll go back in and recalabrate baserunning attributes accordingly.

I use 5 for BR speed, 6 for steal ability on AS level. Thanks for any feedback.
 
# 371 CaseIH @ 06/15/14 10:32 PM
Quote:
Originally Posted by Scribe1980
Guys,

I have found that when using this Hybrid roster set (2.1) that a lot of the infuriating baserunning issues (constant pickoffs, runners ignoring command inputs) have largely disappeared. There is an honest cat n mouse game at 1B in exhibition play and I'm not getting picked off at 50 % clip anymore. By jacking up speed and BR abilities etc., think you all have stumbled onto something. Quite poss that SCEA was nerfing its own game with its roster attributes (23 yr old IFs with a 2 steal ability, cough Cody Asche cough)

My Q is how did you arrive at these adjusted base running-related numbers. My problem is that I went OSFM v.2 for my chise and am a month in, including ST games. Considering the game released so late as it is & I don't want to start over, I'm trying to figure out a formula you applied for the numbers & I'll go back in and recalabrate baserunning attributes accordingly.

I use 5 for BR speed, 6 for steal ability on AS level. Thanks for any feedback.
This is something I have always done in my own personal roster set is to raise baserunning abilities up. I found out a few years ago that I have a lot less guys get pickoff by doing this. Also with SCEA having that odd issue last year with guys slowing down rounding 3rd I was able to do away with, but raising these ratings up. I have always felt that SCEA ratings for baserunning have always been a joke. All because a guy is lsow dont mean he is a poor baserunner, or even bad at stealing bases for that matter. Its like if a player isnt elite at stealing bases they just throw some low rating in without any thought process. Other than pitchers which I dont mess with, most of the players in my roster have 20+ ability stealing, but if they dont steal bases I keep aggressiveness under 8 or 9. So far in my games in spring training games its looking good in way of team steals and % too.
 
# 372 sxaalex @ 06/15/14 10:51 PM
rob johnson (padres) ,casey rasmus(cardinals) retired and jeff francoeur(padres) is a pitcher now.
 
# 373 sxaalex @ 06/16/14 01:22 PM
Cuban P Raciel Iglesias is nearing a deal with the #Reds worth over $15 million over 5/6 years
 
# 374 sxaalex @ 06/16/14 02:17 PM
The Giants have signed Cuban outfielder Daniel Carbonell to a Major League contract, http://www.mlbtraderumors.com/2014/0...carbonell.html
 
# 375 mgcst5 @ 06/16/14 02:27 PM
I did a Carbonell CAP that is pretty solid if you are interested. The easiesst way to find it is on the most recent version of the OD hybrids
 
# 376 tonybologna @ 06/16/14 04:26 PM
Quote:
Originally Posted by mgcst5
I did a Carbonell CAP that is pretty solid if you are interested. The easiesst way to find it is on the most recent version of the OD hybrids
You talking about the hybrid rosters from Willard & company? I think I have both v2.1 & 2.1a of that roster. Is the CAP available from those 2 rosters? I assume you have him as a FA? Thanks!
 
# 377 tonybologna @ 06/16/14 04:30 PM
Quote:
Originally Posted by sxaalex
Cuban P Raciel Iglesias is nearing a deal with the #Reds worth over $15 million over 5/6 years
I assume Iglesias isn't available in this hybrid roster set? If not, could somebody post a CAP of him here? I don't use PSN so getting him from the vault isn't an option for me. I hope he might possibly be in the roster but I would doubt it. I haven't checked yet to see but I wouldn't expect him to be. Thanks!
 
# 378 Totte @ 06/16/14 05:27 PM
Quote:
Originally Posted by tonybologna
You talking about the hybrid rosters from Willard & company? I think I have both v2.1 & 2.1a of that roster. Is the CAP available from those 2 rosters? I assume you have him as a FA? Thanks!

He's on the FA list in OSFM OD Hybrid under PSN name chrisjohanson58.

Quote:
Originally Posted by tonybologna
I assume Iglesias isn't available in this hybrid roster set? If not, could somebody post a CAP of him here? I don't use PSN so getting him from the vault isn't an option for me. I hope he might possibly be in the roster but I would doubt it. I haven't checked yet to see but I wouldn't expect him to be. Thanks!

No he's not in the set
 
# 379 tonybologna @ 06/16/14 06:53 PM
Quote:
Originally Posted by Totte
He's on the FA list in OSFM OD Hybrid under PSN name chrisjohanson58.
But, does that include him in the previous releases of OSFM Hybrid v2.1 & 2.1a? I assume so but want to make sure I have this clear! Thanks!
 
# 380 WaitTilNextYear @ 06/17/14 02:22 AM
Quote:
Originally Posted by tonybologna
But, does that include him in the previous releases of OSFM Hybrid v2.1 & 2.1a? I assume so but want to make sure I have this clear! Thanks!
No, I think they're saying this player was added to the roster set after the Hybrid rosters came out, but before Totte released his opening day version later on. You'd need another offline file I'd think, not sure if anyone posted an offline file for that in Totte's thread or not.
 


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