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WWE 2K15 News Post


WWE 2K15 is set to release on October 28th for Xbox One, PlayStation 4, Xbox 360 and PlayStation 3. For those that are curious, Seeking Alpha and GameInformer have noted Visual Concepts and Yuke's will be developing the game together.

Quote:
Wrestling fans can look forward to a new annual release from our WWE 2K franchise, which promises to take the series to new heights. This will be our first next-generation WWE 2K title and also the first in the series to leverage the development expertise of Visual Concepts, which has made NBA 2K a perennial favorite and one of our most successful franchises.

Game: WWE 2K15Reader Score: 6.5/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 6 - View All
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Member Comments
# 21 Reed1417 @ 05/22/14 10:58 AM
I really hope Yukes takes full advantage of the next gen systems and their power/memory space. Make sure the career mode is solid and please improve on WWE Universe mode...if it means rebranding it GM Mode then do so. Give me that and improved gameplay and I'll be happy.


Reed is comin' atcha!!
 
# 22 DJ @ 05/22/14 04:22 PM
I really don't know what the answer is to make wrestling games more enjoyable at this point. The WWE games have been stagnant for years now. WWE 13 and 2K14 were solid efforts, but heavily played on nostalgia while the gameplay stayed largely the same.

There certainly needs to be more ebb and flow to the matches, but I don't know how to make that happen. The past 2 games have attempted to create that, but ultimately did not succeed. The reversals are still too easy to predict the timing after you play a handful of matches.

Tag-team matches also need a lot of work, especially when it is CPU vs. CPU. I would like to sit and watch those matches (I usually run CPU-CPU in most of my Universe matches just to keep the results a mystery), but I have literally seen those contests take 20-plus minutes with every pin attempt being broken up by the guy on the apron.

I'm sure I'll pick the game up as I always do when it goes on sale around the holidays. I can't justify spending full-price for WWE games anymore.
 
# 23 Hooe @ 05/22/14 04:47 PM
Quote:
Originally Posted by DJ
I really don't know what the answer is to make wrestling games more enjoyable at this point.
A great start would be abandoning the game mechanics of a fighting game (health, damage, etc.) - which Yuke's WWE games actually are, fighting games with wrestling avatars - and making an actual wrestling game where entertainment is a true objective, consistent with the real thing.

I discussed this in a different post a while back, but my high-level incomplete vision for a one-on-one wrestling video game is one that's simultaneously cooperative and competitive. Cooperative in the sense that you have to work with your opponent to entertain the crowd, competitive in the sense that you want to ultimately win the match. Start by making those two goals equally important for purposes of online competitive play and online rankings and let the game mechanics - notably the interesting problems of performing high spots, wrestler stamina to use for high spots (making rest holds worthwhile), signature and finishing maneuvers, pin falls and submissions - fall out from that.
 
# 24 Trevelyan @ 05/22/14 04:57 PM
Does anyone else wish this series would come out sometime in march or in the summer rather than in october? I end up passing on this game every year because they insist on releasing it next to all the AAA titles.
 
# 25 BDKiiing @ 05/22/14 05:13 PM
Quote:
Originally Posted by WTF
I'm finding 2k14 semi fun, but not what I want from a wrestling game. It's still missing the"feel" that I get when I play no mercy.

That said, looking forward to it on next gen systems. I too hope Sting makes the cut. Both surfer and crow versions. I've been creating him for the past month on current gen haha.
It's called nostalgia.
 
# 26 WTF @ 05/22/14 05:29 PM
Quote:
Originally Posted by bdolski
It's called nostalgia.
No, I Said "play" not "played" implying that I still play the game and still prefer the wrestling mechanics that are present.
 
# 27 DJ @ 05/22/14 07:07 PM
Quote:
Originally Posted by CM Hooe
A great start would be abandoning the game mechanics of a fighting game (health, damage, etc.) - which Yuke's WWE games actually are, fighting games with wrestling avatars - and making an actual wrestling game where entertainment is a true objective, consistent with the real thing.

I discussed this in a different post a while back, but my high-level incomplete vision for a one-on-one wrestling video game is one that's simultaneously cooperative and competitive. Cooperative in the sense that you have to work with your opponent to entertain the crowd, competitive in the sense that you want to ultimately win the match. Start by making those two goals equally important for purposes of online competitive play and online rankings and let the game mechanics - notably the interesting problems of performing high spots, wrestler stamina to use for high spots (making rest holds worthwhile), signature and finishing maneuvers, pin falls and submissions - fall out from that.
I'd take that. You're absolutely right about the type of games we're playing now; fighters disguised as wrestling games.
 
# 28 Majingir @ 05/22/14 07:20 PM
Quote:
Originally Posted by Trevelyan
Does anyone else wish this series would come out sometime in march or in the summer rather than in october? I end up passing on this game every year because they insist on releasing it next to all the AAA titles.
I really don't care when it comes out, as long as it manages to stay updated. Sucks when it comes out and so many things are out of date on the game from the day it's released.

Maybe they need to work on an 18 month cycle,though no way WWE ever allows that. One year they release right around WM season,then following year they release in the fall,and then a year of no game,followed by the WM season release the following year.

Question being though....Would you be ok with an 18 month cycle if DLC season pass cost $30 instead? $10 more than usual,but it keeps game more up to date,gives them more time to work on it,and you'll be saving money in the end by not buying the game every 12 or so months.
 
# 29 CaptainZombie @ 05/22/14 08:30 PM
Quote:
Originally Posted by CM Hooe
A great start would be abandoning the game mechanics of a fighting game (health, damage, etc.) - which Yuke's WWE games actually are, fighting games with wrestling avatars - and making an actual wrestling game where entertainment is a true objective, consistent with the real thing.

I discussed this in a different post a while back, but my high-level incomplete vision for a one-on-one wrestling video game is one that's simultaneously cooperative and competitive. Cooperative in the sense that you have to work with your opponent to entertain the crowd, competitive in the sense that you want to ultimately win the match. Start by making those two goals equally important for purposes of online competitive play and online rankings and let the game mechanics - notably the interesting problems of performing high spots, wrestler stamina to use for high spots (making rest holds worthwhile), signature and finishing maneuvers, pin falls and submissions - fall out from that.
CM, not sure if you ever had a PS2 but the King of Colosseum games were awesome at emulating an actual wrestling match. I'll never forget modding my PS2 to play both KOC & KOCII. It's a real shame we never saw this engine find its way here in the US. Like Fire Pro Wrestling it's a rather complex wrestling system, but well done.

KOC I: Red & Green. This had 2 releases with one set of the roster on the green and a different roster set on the Red. It was cool, you could combine the rosters of both games by using the Green disc.

Quote:
King of Colosseum: Red and King of Colosseum: Green were released by Spike in December of 2002 and March of 2003.

King of Colossum, or KOC as it is often referred to as, is the sequel to Kings Soul for the original Playstation. While drawing it's gameplay engine from King's Soul as well as it's graphics engine, many upgrades were made to the game. The Addition of the Critical System from the Fire Pro Wrestling series, as well as the largely expanded roster beyond AJPW, made for a worthy successor to King's Soul. The Game was actually split into two discs, KOC Red and KOC Green due to it's massive contents. KOC Green was released just over 3 months after KOC Red.

KOC Green featured some gameplay enhancements over KOC Red, most notably is the Rope-Break "bug" that was adjusted in the months between releases so you had to be much closer to the ropes in order to get a break. Otherwise the core of the game is very similar to KOC Red beyond the Roster, which is completely different and notably smaller than KOC Red.
I used to buy all the import wrestling games on PS1, N64, and PS2. I do regret not seeking out Wrestle Kingdom when that released on the 360, it would of been cool to try out.



KOCII



I can't recall if it was HCTP, but I remember having to setup PPV matches where crowd reactions would rate your matches based on the moves, length of match, etc. Stuff like that makes no sense as to why it disappeared from later games.

One of the best modes in SVR07 360 had online CAB which you would defend online. We had a blast here on OS defending that title and trading it back and forth with each other.
 
# 30 DJ @ 05/22/14 10:23 PM
Are those PS2 games region-specific or could I play them on my PS2? Of course, I'm sure the cost to get the games is fairly high.
 
# 31 WTF @ 05/22/14 10:57 PM
Region specific. If you have a special ps2, you can play them though.

I remember the OS World Heavyweight championship. We had some epic ladder matches. John Doe and I had several looooong matches.
 
# 32 CaptainZombie @ 05/23/14 01:07 AM
Quote:
Originally Posted by WTF
Region specific. If you have a special ps2, you can play them though.

I remember the OS World Heavyweight championship. We had some epic ladder matches. John Doe and I had several looooong matches.
I think it was me, you, Extreme, TJ, John Doe, Mill and a few other guys fighting over that title.
 
# 33 Hooe @ 05/24/14 12:52 AM
@ Captain Zombie - I've never played a wrestling game that wasn't made by Acclaim, AKI, or Yuke's, so I'm a bit in the dark on both this series and the highly-regarded Fire Pro Wrestling. I don't have a special PS2 (heh), but I'll be sure to check out some videos of these games on YouTube.
 
# 34 tbennett54 @ 05/24/14 05:41 PM
I know the PS4 doesn't, but does the One have have a option for custom playlists?
 
# 35 StoneColdSwede @ 05/25/14 04:38 AM
King of Colosseum II is the greatest anything ever created. All games should steal freely from this regardless of genre.

It's by leaps and bounds the most amazing wrestling game I have ever played and I distinctly remember seeing new counters and reversals after having played it religiously for several years.
 
# 36 RojoCube @ 05/25/14 07:03 PM
I'm just glad ledesma is finally gone..lol
 
# 37 TheFallenAngel @ 05/25/14 07:03 PM
Quote:
Originally Posted by CM Hooe
@ Captain Zombie - I've never played a wrestling game that wasn't made by Acclaim, AKI, or Yuke's, so I'm a bit in the dark on both this series and the highly-regarded Fire Pro Wrestling. I don't have a special PS2 (heh), but I'll be sure to check out some videos of these games on YouTube.
Fire Pro Wrestling Returns was actually released in the US for the PS2. However, the other games, King of Colosseum and King of Colosseum II, were only released in Japan (though they were made by the same developers as the Fire Pro Series).

I've played FPR and KoC II. Both are tremendous.
 
# 38 SmashMan @ 05/25/14 08:50 PM
Quote:
Originally Posted by TheFallenAngel
Fire Pro Wrestling Returns was actually released in the US for the PS2.
And as a PS2 Classic for PS3 on the Playstation Store.
 
# 39 OriolesFanRD @ 05/26/14 01:20 AM
Quote:
Originally Posted by areobee401
Wonderful. Yukes involvement basically knocks 2K15 off my radar.
Don't let WWE and THQ's foolishness sway you from the awesomeness that is Yukes. You couldn't have played EA's sad attempts or Midway's TNA, but I'm chillin' lol

Quote:
Originally Posted by CaptainZombie
CM, not sure if you ever had a PS2 but the King of Colosseum games were awesome at emulating an actual wrestling match. I'll never forget modding my PS2 to play both KOC & KOCII. It's a real shame we never saw this engine find its way here in the US. Like Fire Pro Wrestling it's a rather complex wrestling system, but well done.

KOC I: Red & Green. This had 2 releases with one set of the roster on the green and a different roster set on the Red. It was cool, you could combine the rosters of both games by using the Green disc.



I used to buy all the import wrestling games on PS1, N64, and PS2. I do regret not seeking out Wrestle Kingdom when that released on the 360, it would of been cool to try out.



KOCII



I can't recall if it was HCTP, but I remember having to setup PPV matches where crowd reactions would rate your matches based on the moves, length of match, etc. Stuff like that makes no sense as to why it disappeared from later games.

One of the best modes in SVR07 360 had online CAB which you would defend online. We had a blast here on OS defending that title and trading it back and forth with each other.
I still have KOC II. WHAT A GAME MY GOD!

Wrestle Kingdom I and II were beastly as well.
 
# 40 Clarityman @ 05/26/14 03:08 PM
Quote:
Originally Posted by CM Hooe
A great start would be abandoning the game mechanics of a fighting game (health, damage, etc.) - which Yuke's WWE games actually are, fighting games with wrestling avatars - and making an actual wrestling game where entertainment is a true objective, consistent with the real thing.

I discussed this in a different post a while back, but my high-level incomplete vision for a one-on-one wrestling video game is one that's simultaneously cooperative and competitive. Cooperative in the sense that you have to work with your opponent to entertain the crowd, competitive in the sense that you want to ultimately win the match. Start by making those two goals equally important for purposes of online competitive play and online rankings and let the game mechanics - notably the interesting problems of performing high spots, wrestler stamina to use for high spots (making rest holds worthwhile), signature and finishing maneuvers, pin falls and submissions - fall out from that.

This is very true, and the type of innovation that is needed for this genre.
 


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