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WWE 2K15 Release Date Set For October 28th (Xbox One, PS4, 360, PS3)

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Old 05-22-2014, 04:22 PM   #25
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I really don't know what the answer is to make wrestling games more enjoyable at this point. The WWE games have been stagnant for years now. WWE 13 and 2K14 were solid efforts, but heavily played on nostalgia while the gameplay stayed largely the same.

There certainly needs to be more ebb and flow to the matches, but I don't know how to make that happen. The past 2 games have attempted to create that, but ultimately did not succeed. The reversals are still too easy to predict the timing after you play a handful of matches.

Tag-team matches also need a lot of work, especially when it is CPU vs. CPU. I would like to sit and watch those matches (I usually run CPU-CPU in most of my Universe matches just to keep the results a mystery), but I have literally seen those contests take 20-plus minutes with every pin attempt being broken up by the guy on the apron.

I'm sure I'll pick the game up as I always do when it goes on sale around the holidays. I can't justify spending full-price for WWE games anymore.
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Old 05-22-2014, 04:47 PM   #26
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Re: WWE 2K15 Release Date Set For October 28th (Xbox One, PS4, 360, PS3)

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Originally Posted by DJ
I really don't know what the answer is to make wrestling games more enjoyable at this point.
A great start would be abandoning the game mechanics of a fighting game (health, damage, etc.) - which Yuke's WWE games actually are, fighting games with wrestling avatars - and making an actual wrestling game where entertainment is a true objective, consistent with the real thing.

I discussed this in a different post a while back, but my high-level incomplete vision for a one-on-one wrestling video game is one that's simultaneously cooperative and competitive. Cooperative in the sense that you have to work with your opponent to entertain the crowd, competitive in the sense that you want to ultimately win the match. Start by making those two goals equally important for purposes of online competitive play and online rankings and let the game mechanics - notably the interesting problems of performing high spots, wrestler stamina to use for high spots (making rest holds worthwhile), signature and finishing maneuvers, pin falls and submissions - fall out from that.
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Old 05-22-2014, 04:57 PM   #27
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Re: WWE 2K15 Release Date Set For October 28th (Xbox One, PS4, 360, PS3)

Does anyone else wish this series would come out sometime in march or in the summer rather than in october? I end up passing on this game every year because they insist on releasing it next to all the AAA titles.
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Old 05-22-2014, 05:13 PM   #28
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Re: WWE 2K15 Release Date Set For October 28th (Xbox One, PS4, 360, PS3)

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Originally Posted by WTF
I'm finding 2k14 semi fun, but not what I want from a wrestling game. It's still missing the"feel" that I get when I play no mercy.

That said, looking forward to it on next gen systems. I too hope Sting makes the cut. Both surfer and crow versions. I've been creating him for the past month on current gen haha.
It's called nostalgia.
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Old 05-22-2014, 05:29 PM   #29
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Re: WWE 2K15 Release Date Set For October 28th (Xbox One, PS4, 360, PS3)

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It's called nostalgia.
No, I Said "play" not "played" implying that I still play the game and still prefer the wrestling mechanics that are present.
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Old 05-22-2014, 07:07 PM   #30
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Re: WWE 2K15 Release Date Set For October 28th (Xbox One, PS4, 360, PS3)

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Originally Posted by CM Hooe
A great start would be abandoning the game mechanics of a fighting game (health, damage, etc.) - which Yuke's WWE games actually are, fighting games with wrestling avatars - and making an actual wrestling game where entertainment is a true objective, consistent with the real thing.

I discussed this in a different post a while back, but my high-level incomplete vision for a one-on-one wrestling video game is one that's simultaneously cooperative and competitive. Cooperative in the sense that you have to work with your opponent to entertain the crowd, competitive in the sense that you want to ultimately win the match. Start by making those two goals equally important for purposes of online competitive play and online rankings and let the game mechanics - notably the interesting problems of performing high spots, wrestler stamina to use for high spots (making rest holds worthwhile), signature and finishing maneuvers, pin falls and submissions - fall out from that.
I'd take that. You're absolutely right about the type of games we're playing now; fighters disguised as wrestling games.
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Old 05-22-2014, 07:20 PM   #31
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Re: WWE 2K15 Release Date Set For October 28th (Xbox One, PS4, 360, PS3)

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Originally Posted by Trevelyan
Does anyone else wish this series would come out sometime in march or in the summer rather than in october? I end up passing on this game every year because they insist on releasing it next to all the AAA titles.
I really don't care when it comes out, as long as it manages to stay updated. Sucks when it comes out and so many things are out of date on the game from the day it's released.

Maybe they need to work on an 18 month cycle,though no way WWE ever allows that. One year they release right around WM season,then following year they release in the fall,and then a year of no game,followed by the WM season release the following year.

Question being though....Would you be ok with an 18 month cycle if DLC season pass cost $30 instead? $10 more than usual,but it keeps game more up to date,gives them more time to work on it,and you'll be saving money in the end by not buying the game every 12 or so months.
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Old 05-22-2014, 08:30 PM   #32
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Re: WWE 2K15 Release Date Set For October 28th (Xbox One, PS4, 360, PS3)

Quote:
Originally Posted by CM Hooe
A great start would be abandoning the game mechanics of a fighting game (health, damage, etc.) - which Yuke's WWE games actually are, fighting games with wrestling avatars - and making an actual wrestling game where entertainment is a true objective, consistent with the real thing.

I discussed this in a different post a while back, but my high-level incomplete vision for a one-on-one wrestling video game is one that's simultaneously cooperative and competitive. Cooperative in the sense that you have to work with your opponent to entertain the crowd, competitive in the sense that you want to ultimately win the match. Start by making those two goals equally important for purposes of online competitive play and online rankings and let the game mechanics - notably the interesting problems of performing high spots, wrestler stamina to use for high spots (making rest holds worthwhile), signature and finishing maneuvers, pin falls and submissions - fall out from that.
CM, not sure if you ever had a PS2 but the King of Colosseum games were awesome at emulating an actual wrestling match. I'll never forget modding my PS2 to play both KOC & KOCII. It's a real shame we never saw this engine find its way here in the US. Like Fire Pro Wrestling it's a rather complex wrestling system, but well done.

KOC I: Red & Green. This had 2 releases with one set of the roster on the green and a different roster set on the Red. It was cool, you could combine the rosters of both games by using the Green disc.

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King of Colosseum: Red and King of Colosseum: Green were released by Spike in December of 2002 and March of 2003.

King of Colossum, or KOC as it is often referred to as, is the sequel to Kings Soul for the original Playstation. While drawing it's gameplay engine from King's Soul as well as it's graphics engine, many upgrades were made to the game. The Addition of the Critical System from the Fire Pro Wrestling series, as well as the largely expanded roster beyond AJPW, made for a worthy successor to King's Soul. The Game was actually split into two discs, KOC Red and KOC Green due to it's massive contents. KOC Green was released just over 3 months after KOC Red.

KOC Green featured some gameplay enhancements over KOC Red, most notably is the Rope-Break "bug" that was adjusted in the months between releases so you had to be much closer to the ropes in order to get a break. Otherwise the core of the game is very similar to KOC Red beyond the Roster, which is completely different and notably smaller than KOC Red.
I used to buy all the import wrestling games on PS1, N64, and PS2. I do regret not seeking out Wrestle Kingdom when that released on the 360, it would of been cool to try out.



KOCII



I can't recall if it was HCTP, but I remember having to setup PPV matches where crowd reactions would rate your matches based on the moves, length of match, etc. Stuff like that makes no sense as to why it disappeared from later games.

One of the best modes in SVR07 360 had online CAB which you would defend online. We had a blast here on OS defending that title and trading it back and forth with each other.
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