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EA Sports UFC News Post



Check out the latest EA Sports UFC video featuring a full first round of action in the Octagon with Lightweight champ Anthony Pettis and Featherweight champ Jose Aldo.

What are your initial thoughts after seeing the first real gameplay action from the game?

Game: EA Sports UFCReader Score: 6/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 7 - View All
EA Sports UFC Videos
Member Comments
# 81 Poke @ 05/22/14 10:58 AM
It looks decent but there were way too many shots that landed where the one receiving the punishment didn't look like he was phased at all. I know some people have good chins but some of those hits would've caused some stumbling or something. Also after all of those haymakers there should have been some slowing down due to fatigue. Maybe it wasn't on simulation mode. Who knows. Ijs.
 
# 82 2KGAWDD @ 05/22/14 11:39 AM
Day 1 buy.. its been said a million times but i agree if your a smart fighter you shudnt be concerned about vids of guys spamming punches and kicks as long as counter punching and slipping punches are as effective as they seem in the vid im fine
 
# 83 woody2goody @ 05/22/14 12:58 PM
I play sort of 50-50 vs the CPU and against offline human opponents so to me this looks really good. Me and my friends always play in a somewhat sim-style anyway.

The presentation and character models were great and most of the striking animations looked pretty good.

I thought the commentary was generally better, with nice lines analysing the tale of the tape for instance.

It can't be any worse than UFC 2010 no matter what.

I enjoyed EA Sports MMA so this one should be good.

Also I very much doubt the footage they showed us was from the latest build, although I'm sure someone can correct me on that.



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# 84 DaveDQ @ 05/22/14 02:08 PM
We have to get past "it might not be the latest build" speculation and see the game for what it is and how it is being used.

I see positives in this video. It looks like when a guy throws a lot and is overly aggressive, he slows down substantially. I seriously think that Aldo would've been done by round 2.

There is concern in that if Aldo was CPU controlled the CPU is way too aggressive. Also, the amount of punches landing and the receiver brushing it off is a concern. This is something team Hayes did with FNC and I think it was to make fights intense but also give fights longevity.


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# 85 aholbert32 @ 05/22/14 02:34 PM
Quote:
Originally Posted by DaveDQ
We have to get past "it might not be the latest build" speculation and see the game for what it is and how it is being used.

I see positives in this video. It looks like when a guy throws a lot and is overly aggressive, he slows down substantially. I seriously think that Aldo would've been done by round 2.

There is concern in that if Aldo was CPU controlled the CPU is way too aggressive. Also, the amount of punches landing and the receiver brushing it off is a concern. This is something team Hayes did with FNC and I think it was to make fights intense but also give fights longevity.


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I dont think Aldo was CPU controlled. I swear I read in EA's forum that it was two people controlling the fighters/

The biggest issue with sports fighting games and realism is that most people dont realize that realistic punch counts is kind of boring. Take boxing. In most fights, you see an average of 30-50 punches thrown. I've limited punch counts in games like FNC with a lot of movement and sliders and I enjoy it. But most people dont want that. They want action fights where people throw a 100 punches a round. I would love if EA created a simulation setting for people like us but that will never happen. They refuse to cater to this audience in all of their games.
 
# 86 Anaxamander @ 05/22/14 04:00 PM
What I'll really be interested in seeing is how aggressive the CPU is. In UFC 3, the CPU was always coming forward, no matter whether they were Silva, Machida, or Clay Guida. They were rushing you down and throwing bombs. If the CPU shows a degree of patience in this game, fights won't look nearly so frenzied.
 
# 87 dghustla @ 05/22/14 05:58 PM
Quote:
Originally Posted by aholbert32
I dont think Aldo was CPU controlled. I swear I read in EA's forum that it was two people controlling the fighters/

The biggest issue with sports fighting games and realism is that most people dont realize that realistic punch counts is kind of boring. Take boxing. In most fights, you see an average of 30-50 punches thrown. I've limited punch counts in games like FNC with a lot of movement and sliders and I enjoy it. But most people dont want that. They want action fights where people throw a 100 punches a round. I would love if EA created a simulation setting for people like us but that will never happen. They refuse to cater to this audience in all of their games.
I think everyone should play how that want. I just want to see the punches and kicks land and be executed in a realistic manner. factoring into the equation stamina and distance from the other fighter. That way a button masher can jump on and spam their life away and still be effective and fun.
 
# 88 phillyfan23 @ 05/23/14 08:34 AM
I dont understand when people say...this video.is ok because the 2 users are punch happy, but when I play I will play realistically. That is fine, but if you dont have a system that punishes throwing 200 punches a round and rewards more cerebral.striking, ( read: realistic stamina engine) the gameplay imo will fail as an MMA simulation.

I know we shouldnt expect a 100 percent realistic stamina engine, but there needs to be sim.stamina mode, where if your fighter's stamina rating is average, and he throws 200 punches a round, by the third round hhe should be fully gassed.

If they wont have this stamina engine at least have fighters' punch tendencies/frequency and an eeditable stamina/ chin rating, so mma simheads can be satisfied offline.

Staminas, chins, punch frequencies will be halved initially and edit from there:

1) cpu fighters wont throw too much if their style says so.

2) the active fighter with high stamina will still fight aggressively

3) PUNCHES count to award the cerebral fighters user or cpu....

give us tools to edit stamina rating, chin rating and fighter punch frequency, and there is a damn good chance this game will satisfy players looking to fight like aholbert against a cpu machida.

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# 89 aholbert32 @ 05/23/14 01:19 PM
Quote:
Originally Posted by phillyfan23
I dont understand when people say...this video.is ok because the 2 users are punch happy, but when I play I will play realistically. That is fine, but if you dont have a system that punishes throwing 200 punches a round and rewards more cerebral.striking, ( read: realistic stamina engine) the gameplay imo will fail as an MMA simulation.

I know we shouldnt expect a 100 percent realistic stamina engine, but there needs to be sim.stamina mode, where if your fighter's stamina rating is average, and he throws 200 punches a round, by the third round hhe should be fully gassed.

If they wont have this stamina engine at least have fighters' punch tendencies/frequency and an eeditable stamina/ chin rating, so mma simheads can be satisfied offline.

Staminas, chins, punch frequencies will be halved initially and edit from there:

1) cpu fighters wont throw too much if their style says so.

2) the active fighter with high stamina will still fight aggressively

3) PUNCHES count to award the cerebral fighters user or cpu....

give us tools to edit stamina rating, chin rating and fighter punch frequency, and there is a damn good chance this game will satisfy players looking to fight like aholbert against a cpu machida.

Sent from my SAMSUNG-SGH-I717 using Tapatalk 2
Who said this was a "MMA Simulation". Its a video game. I agree with alot of the things you say but I also realize that I'm not the target audience for this game. EA doesnt do simulation modes so that will likely not happen.
 
# 90 phillyfan23 @ 05/23/14 01:37 PM
i know this isnt a sim, no video game can be a true sports sim, but there has to be some.sim.aspects in the game to.make.it worthwhile for a lot of people in OS.

if you're playing against the cpu, for example, you are fighting a cpu aldo ( questionable stamina). he proceeds to throw 250 strikes a round) and doesn't gas out....I just cannot enjoy a game like this. Im not saying it cant happen....it shoud be like this maybe if ure fighting nick diaz.

there needs to be variety so fighting a machida, nick.diaz and jose.aldo will feel like completely different experiences. I dont wany to fight roided up punching robots....

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# 91 aholbert32 @ 05/23/14 01:40 PM
Quote:
Originally Posted by phillyfan23
i know this isnt a sim, no video game can be a true sports sim, but there has to be some.sim.aspects in the game to.make.it worthwhile for a lot of people in OS.

if you're playing against the cpu, for example, you are fighting a cpu aldo ( questionable stamina). he proceeds to throw 250 strikes a round) and doesn't gas out....I just cannot enjoy a game like this. Im not saying it cant happen....it shoud be like this maybe if ure fighting nick diaz.

there needs to be variety so fighting a machida, nick.diaz and jose.aldo will feel like completely different experiences. I dont wany to fight roided up punching robots....

Sent from my SAMSUNG-SGH-I717 using Tapatalk 2
I'm not seeing the stamina issues you are seeing though. In the Pettis/Aldo clip, Pettis clearly gasses toward the end of the round. In the Hendo/Cormier clip, you see Hendo's punches significantly become slower when the user throws a ton of punches. Even in the clip with a bunch of fights in it, you see fighters stamina drop significantly when throwing multiple punches.

I just dont think we have enough evidence to go off of that stamina will be a problem.
 
# 92 MAGboyswifT27 @ 05/24/14 03:33 AM
It took me a couple of times to watch the video clip because I wasn't impressed. For me it's a 50/50 deal because half of me says there are so much to fix and the other half says that this could be a good game. I don't want to hype the game up too much even though I'm excited for it and have an opportunity to be the greatest fighter ever with Bruce Lee. We'll find out in June..
 
# 93 woody2goody @ 05/27/14 07:51 AM
According to the previews the stamina system seems like it works well.

Also we will see about CPU aggressiveness but as long as the fighters fight in their style, and guys like Machida and Silva are mostly counter-punching the game will be enjoyable.

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# 94 BezO @ 05/28/14 03:05 PM
About what I thought. A pretty, arcadey fight game from EA.

The graphics are very nice!

The animations are smooth enough, but I'm left guessing how good the footwork is. I only see the step-step movement from Fight Night. Can you rush someone when they're hurt? Can you skip around the ring to avoid an aggresive fighter?

The recovery from those 2 big shots was too quick for my taste. Dude flipped on his back and went into guard like he didn't just eat 2 heavy clubs.

Can anyone confirm stamina/chin sliders?

Can anyone confirm if the HUDs can be turned off or not?

Can anyone confirm a broadcast cam that doesn't swing with fighter movement?

Is there video of the submission interface? That's my biggest concern. I'm almost positive it will stop me from purchasing this game. I can't stand meters, HUDs... anything I have to look at other than me and my opponent. Very distracting.

I don't get why games still use these types of interfaces with graphics as good as they are. Why not rely on player models for signs of fatigue & damage?
 
# 95 BezO @ 05/28/14 03:33 PM
Quote:
Originally Posted by BezO
Is there video of the submission interface? That's my biggest concern. I'm almost positive it will stop me from purchasing this game. I can't stand meters, HUDs... anything I have to look at other than me and my opponent. Very distracting.

I don't get why games still use these types of interfaces with graphics as good as they are. Why not rely on player models for signs of fatigue & damage?
Just saw it. Ehh well.
 
# 96 Phobia @ 05/30/14 10:13 AM
Quote:
Originally Posted by WISports
Really disappointed in the overall movement, especially the feet movement. So choppy and robotic. No excuses for that on these systems now.
I completely disagree, watching just the feet is fantastic. Everything flows the way it should.
 
# 97 ManiacMatt1782 @ 05/30/14 03:22 PM
Quote:
Originally Posted by Phobia
I completely disagree, watching just the feet is fantastic. Everything flows the way it should.
Can't like because the like button doesn't work on the work computer, but I agree 100%. I love the footwork, Looks like the best footwork since Victorious boxers. circling seems to mean something, and it is less floaty like EA MMA. I didn't mind the floatiness of EA MMA so much because circling and foot movement at least meant something. But they seemed to get rid of the biggest gripe about EA MMA's movement, while keeping movement an important part of the game.
 
# 98 sunnyhmoon @ 06/02/14 04:13 PM
Intro wise, Bruce in the game just doesn't sound like or has the excitement of the real life Bruce in the UFC. Maybe I watch too much UFC, but he sounds so robotic.
 
# 99 BezO @ 06/02/14 05:05 PM
Quote:
Originally Posted by Sgt_Carnage
Man,you complain too much. Just don't buy the game. Geez
I know you?

Keep it on the games homie!
 


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