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EA Sports UFC Gameplay Video - Jose Aldo vs. Anthony Pettis

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Old 05-22-2014, 10:58 AM   #89
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It looks decent but there were way too many shots that landed where the one receiving the punishment didn't look like he was phased at all. I know some people have good chins but some of those hits would've caused some stumbling or something. Also after all of those haymakers there should have been some slowing down due to fatigue. Maybe it wasn't on simulation mode. Who knows. Ijs.
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Old 05-22-2014, 11:39 AM   #90
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Re: EA Sports UFC Gameplay Video - Jose Aldo vs. Anthony Pettis

Day 1 buy.. its been said a million times but i agree if your a smart fighter you shudnt be concerned about vids of guys spamming punches and kicks as long as counter punching and slipping punches are as effective as they seem in the vid im fine
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Old 05-22-2014, 12:58 PM   #91
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Re: EA Sports UFC Gameplay Video - Jose Aldo vs. Anthony Pettis

I play sort of 50-50 vs the CPU and against offline human opponents so to me this looks really good. Me and my friends always play in a somewhat sim-style anyway.

The presentation and character models were great and most of the striking animations looked pretty good.

I thought the commentary was generally better, with nice lines analysing the tale of the tape for instance.

It can't be any worse than UFC 2010 no matter what.

I enjoyed EA Sports MMA so this one should be good.

Also I very much doubt the footage they showed us was from the latest build, although I'm sure someone can correct me on that.



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Old 05-22-2014, 02:08 PM   #92
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EA Sports UFC Gameplay Video - Jose Aldo vs. Anthony Pettis

We have to get past "it might not be the latest build" speculation and see the game for what it is and how it is being used.

I see positives in this video. It looks like when a guy throws a lot and is overly aggressive, he slows down substantially. I seriously think that Aldo would've been done by round 2.

There is concern in that if Aldo was CPU controlled the CPU is way too aggressive. Also, the amount of punches landing and the receiver brushing it off is a concern. This is something team Hayes did with FNC and I think it was to make fights intense but also give fights longevity.


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Old 05-22-2014, 02:34 PM   #93
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Re: EA Sports UFC Gameplay Video - Jose Aldo vs. Anthony Pettis

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Originally Posted by DaveDQ
We have to get past "it might not be the latest build" speculation and see the game for what it is and how it is being used.

I see positives in this video. It looks like when a guy throws a lot and is overly aggressive, he slows down substantially. I seriously think that Aldo would've been done by round 2.

There is concern in that if Aldo was CPU controlled the CPU is way too aggressive. Also, the amount of punches landing and the receiver brushing it off is a concern. This is something team Hayes did with FNC and I think it was to make fights intense but also give fights longevity.


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I dont think Aldo was CPU controlled. I swear I read in EA's forum that it was two people controlling the fighters/

The biggest issue with sports fighting games and realism is that most people dont realize that realistic punch counts is kind of boring. Take boxing. In most fights, you see an average of 30-50 punches thrown. I've limited punch counts in games like FNC with a lot of movement and sliders and I enjoy it. But most people dont want that. They want action fights where people throw a 100 punches a round. I would love if EA created a simulation setting for people like us but that will never happen. They refuse to cater to this audience in all of their games.
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Old 05-22-2014, 04:00 PM   #94
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Re: EA Sports UFC Gameplay Video - Jose Aldo vs. Anthony Pettis

What I'll really be interested in seeing is how aggressive the CPU is. In UFC 3, the CPU was always coming forward, no matter whether they were Silva, Machida, or Clay Guida. They were rushing you down and throwing bombs. If the CPU shows a degree of patience in this game, fights won't look nearly so frenzied.
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Old 05-22-2014, 05:58 PM   #95
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Re: EA Sports UFC Gameplay Video - Jose Aldo vs. Anthony Pettis

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Originally Posted by aholbert32
I dont think Aldo was CPU controlled. I swear I read in EA's forum that it was two people controlling the fighters/

The biggest issue with sports fighting games and realism is that most people dont realize that realistic punch counts is kind of boring. Take boxing. In most fights, you see an average of 30-50 punches thrown. I've limited punch counts in games like FNC with a lot of movement and sliders and I enjoy it. But most people dont want that. They want action fights where people throw a 100 punches a round. I would love if EA created a simulation setting for people like us but that will never happen. They refuse to cater to this audience in all of their games.
I think everyone should play how that want. I just want to see the punches and kicks land and be executed in a realistic manner. factoring into the equation stamina and distance from the other fighter. That way a button masher can jump on and spam their life away and still be effective and fun.
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Old 05-23-2014, 08:34 AM   #96
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Re: EA Sports UFC Gameplay Video - Jose Aldo vs. Anthony Pettis

I dont understand when people say...this video.is ok because the 2 users are punch happy, but when I play I will play realistically. That is fine, but if you dont have a system that punishes throwing 200 punches a round and rewards more cerebral.striking, ( read: realistic stamina engine) the gameplay imo will fail as an MMA simulation.

I know we shouldnt expect a 100 percent realistic stamina engine, but there needs to be sim.stamina mode, where if your fighter's stamina rating is average, and he throws 200 punches a round, by the third round hhe should be fully gassed.

If they wont have this stamina engine at least have fighters' punch tendencies/frequency and an eeditable stamina/ chin rating, so mma simheads can be satisfied offline.

Staminas, chins, punch frequencies will be halved initially and edit from there:

1) cpu fighters wont throw too much if their style says so.

2) the active fighter with high stamina will still fight aggressively

3) PUNCHES count to award the cerebral fighters user or cpu....

give us tools to edit stamina rating, chin rating and fighter punch frequency, and there is a damn good chance this game will satisfy players looking to fight like aholbert against a cpu machida.

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