Home
MXGP The Official Motocross Game News Post



DOWNLOAD THE DEMO, PRE-ORDER MXGP ON STEAM AND PURCHASE MotoGP™13 WITH -70% OFF

Milestone, one of the most recognized racing videogame developers and publishers for consoles and Windows® PC and Plug In Digital, announces the official STEAM PRE-ORDER Opening and the Official Demo Version Release of MXGP - The Official Motocross Videogame. This exciting new videogame is based on the official FIM Motocross World Championship and it will be available from 28th March 2014 on PlayStation®3, PlayStation®Vita, Xbox 360® video game and entertainment systems from Microsoft and Windows PC®.

Starting from March 21st 2014, clicking on http://store.steampowered.com/app/256370/ you will have the chance to pre-order the Windows PC® Digital Version of MXGP.

But Milestone has some other interesting news! Those who pre-order the game will have access, starting from March 24th, to a special offer: MotoGP™13 (Windows PC® Digital Version) with -70% off for 11,99€/11,99$. MotoGP™13 is the official videogame of one of the most famous brands in sports. The game MotoGP™13 includes all the tracks and riders of the 2013 MotoGP™ season (Moto2™ and Moto3™). MotoGP™13’s remains loyal to the spirit of MotoGP™ in all aspects of the game, from photorealistic graphics to TV style interface, including menus and sounds.

On March 21th 2014 the Official Demo version of MXGP will be also released on STEAM, with the following content. Available tracks: Great Britain – Matterley Basin. Riders: Antonio Cairoli, Clément Desalle and Gautier Paulin. Quick Race: a double race, with no qualification and custom difficulty setting. Players can also have a sneak-peek at the menus and the tutorials. The release date of the home console version of the Demo will be announced later on.

Game: MXGP The Official Motocross GameReader Score: 7.5/10 - Vote Now
Platform: PC / PS Vita / PS3 / Xbox 360Votes for game: 3 - View All
MXGP The Official Motocross Game Videos
Member Comments
# 21 slider916 @ 03/29/14 04:17 PM
This game's been a blast so far.
Been using the MX2 bike to learn the tracks before jumping on the MX1
 
# 22 jyoung @ 03/29/14 05:48 PM
A quick optimization protip for anyone else playing on PC:

If you enable VSync through the pre-game MXGP launcher, the entire game (even the menus) will be locked at 30 frames per second.

However, if you disable VSync in the pre-game launcher, you can still enable it in your video card's control panel, and then the game will run at its normal frame rate with adaptive VSync turned on.

Silly, but at least it works.
 
# 23 jyoung @ 03/29/14 06:00 PM
Also, if any Americans (preferably South/East/Midwest) want to play multiplayer, I am jyoung on STEAM.

I haven't been able to connect to anyone for a multiplayer game yet.
 
# 24 bluengold34_OS @ 03/29/14 06:11 PM
Jay - I will hit you up if we can connect.

 
# 25 av7 @ 03/29/14 07:33 PM
Got stuffed on the turn before at Si Racha, returned the favor next turn



I noticed a few things after 3 races.

The AI on realistic difficulty ride better during qualifying than the actual race. I've had no problem having +48 second leads on the AI at this point, bit concerning. Also, I have never lapped an AI despite running a really fast pace.

Berms are hard to ride, I dont know why. I've tried a few times and there is some sort of collision that occurs in the process, causing you to crash.

I love the tracks, they remind me of what I used to ride on a daily basis for practice. I do wish we could get a clutch and the ability to seat bounce but not a huge deal. I think some of the missing elements that we see in MX vs ATV is actually a positive in my book, the game is less of a gimmick or arcade game.

I haven't tried online so I'm really hoping there's a crowd for racing when I get to that point.
 
# 26 jyoung @ 03/29/14 09:26 PM
Quote:
Originally Posted by av7
I love the tracks, they remind me of what I used to ride on a daily basis for practice.
The tracks get a lot better the further you get into the career. I was bored by the first couple of courses. But once I hit the Netherlands and Brazil levels, things started to get more interesting. France and Italy are pretty wild with how narrow and hilly they are.

I've actually jumped off into the crowd by accident a few times and likely paralyzed/killed some spectators. I guess that's what I get for racing blind and skipping the qualifying practice runs.
 
# 27 eagletal88 @ 04/01/14 02:03 PM
Really enjoying this game. I guess I suck but I am having some fun battles with the AI on med/hard difficulty. Career mode is awesome btw.

Pros:

- accessible but realistic dirt bike game
- great modes (career, championship, etc)
- AI battles clean and rides pretty good
- tracks are awesome. Good variety too
- replay is fun to use with plenty of options

Cons:
- not seeing many spirited rides from AC or Herlings. ( Herlings is 8th in points right now). I don't want them to win all the time but their results haven't been very realistic
- crash reset time is way too fast. Barely any penalty for crashing
- ready set go at the start gate is not motocross...

IMO the best dirt bike game released. Hopefully this turns into a annual or bi annual release
 
# 28 jyoung @ 04/01/14 10:13 PM
Some of these "social media" avatars are...interesting:

Spoiler
 
# 29 TCrouch @ 04/02/14 10:12 AM
I am noticing the same thing on Realistic AI. Qualifying I might turn a .4 or .8 second faster lap. Then in a 3 lap race I gain a lead of 10 seconds. That doesn't add up. I think the issue is that the AI is coded to be very cautious about taking rider out. In third person cam when you have it zoomed out, you can see them hit the brakes and screw up their line if you get near them like you might cut them off. I think they're just a bit too passive at the moment, but it's better than them wrecking you every corner. In a pack once you get out front, they're constantly braking and slowing for each other, so you continue to build bigger and bigger leads when you're on your own.

I've discovered the sweet spot for berm-riding. If you try to shift your weight with the R stick too early, that's where the bike low-sides out from under you. I've taken a tactic that has me set up for the berm, release the throttle, and as soon as my wheels hit the edge, lean over hard on the R stick. From that point, I can full-throttle all the way around and shoot out the backside like a rocket. But there's a weird rhythm to it. Set, position, R stick, THEN steer and throttle.
 
# 30 JMD @ 04/02/14 06:26 PM
I just read a post on FB by the makers of this game that the demo is out on the consoles 360, PS3 and vita. I just created a Uk account. Downloading the demo now. Whoop!
 
# 31 inkcil @ 04/02/14 08:20 PM
Thanks man gonna check my UK account when I get home and find out if it's worth importing. I'm one of few that liked Alive but with no career mode it got boring.
 
# 32 JMD @ 04/02/14 09:28 PM
I think you will like it.

I Just ran 4 races with the demo. Love this game, just ordered a copy off eBay. The feel of this game reminded me a bit of one of my favorite MX games, MTX Mototrax that I have for the original Xbox. The bikes have weight to them as they did in MTX.

Really liked the overall feel of the game, can't wait to play the full game.

Updated still playing the demo, full game will arrive next week. I'm having a blast. I feel this is the best MX game out there right now. I'll give more impressions after I sink my teeth into the full game.
 
# 33 JMD @ 04/07/14 06:59 PM
I got the full game in the mail today. I'm just doing single races now go check out all the tracks, done very nice courses so far. I'm a huge Motocross fan so I'm loving this game.
 

« Previous 12Next »

Post A Comment
Only OS members can post comments
Please login or register to post a comment.