Home
MLB 14 The Show News Post

Franchise Mode has been an MLB The Show staple for quite some time now, and this year, we’re excited to introduce its long-awaited online version. We took the team-building aspects of Franchise, such as scouting and offseason contract negotiations, and merged them with the customizable schedules and divisional alignments of Online Leagues. We also continued to refine the game logic that governs trade values, lineups, player generation, and more. Let’s go over some of the main features in more detail.


FRANCHISE HOME

When you create an Online Franchise, you automatically become the league’s Commissioner. You’ll get to choose the divisional alignment, schedule type, Designated Hitter preference and whether or not to upload a custom roster, among other things. Once you’re happy with your settings, you’ll need to invite other players to the league, and also determine what teams will be controlled by the CPU (if any at all).


CREATE FRANCHISE

Building a successful team in Online Franchise is as much about what happens on the field, as about what happens off the field. One of the most important things you can do to remain competitive is to draft amateur players effectively, in order to keep replenishing your major league roster with top-tier talent. To do this, you’ll need to scout players throughout the regular season so that you don’t go into your live online draft unprepared. Without proper scouting reports, you’ll have a much tougher time trying to distinguish between future superstars and draft-day busts.


AMATEUR DRAFT

The vast majority of your drafted players will need some seasoning in the minors before they’re ready for The Show, so we’ve given you access to full minor league rosters. You’ll be able to move players up and down from Class-A all the way to the Majors, set training assignments, and also pull-off trades with other teams. Our trade logic has been greatly improved as well, so forget about lopsided trades involving three top prospects for an average major league middle reliever.


MANAGE ROSTER

This brings us to the offseason, which we divided into two parts. In Part 1, you will handle all of your contract renewable players, arbitration cases and draft pick signings. Our player contract logic has received a much needed overhaul, as we made MLB service time more of a factor when determining player interest and ideal salary. One example where this is really noticeable is when trying to offer contract extensions to your young players. In the past, you were able to sign young superstar players to extremely cheap long-term contracts, which is unrealistic in today’s MLB. Now, you’ll still be able to lock these players up early in their careers, but you’ll have to pay something much closer to their market value. This type of contract is becoming much more common in real-life lately, with teams like the Rays and Braves leading the way, and it was important for us to incorporate this new dynamic into the game.


CONTRACT RENEWALS

Free agent signings happen in Part 2 of the offseason, which is divided into an adjustable number of rounds, or advancement periods. Every team gets a chance to make their best offer, and then the commissioner advances to the next round.


FA ROUNDS

Players will either sign with a team, or they will remain on the market for the next round. The bidding wars that occur in this part of the offseason can become pretty intense, coupled with the fact that you’re competing against other human opponents makes the bidding all the more entertaining.


FREE AGENT CONTRACTS

Rounding out the whole package is our expanded record keeping, as we now store draft classes, retired players, and additional career stats and awards on the Player Card. In addition, League Events and Notifications will keep you up to date on what’s happening around the league, and what tasks you need to perform to manage your team properly.


RETIREMENT

We’re all extremely happy with the way Online Franchise turned out, and we hope you enjoy playing it just as much as we enjoyed putting it together. See you online!

Bleacher Report has posted an interview with MLB 14 The Show developers, Luis Martinez and Lance Leahy, providing even more information.

Game: MLB 14 The ShowReader Score: 8.5/10 - Vote Now
Platform: PS Vita / PS3 / PS4Votes for game: 12 - View All
MLB 14 The Show Videos
Member Comments
# 21 Knight165 @ 03/05/14 02:07 PM
Quote:
Originally Posted by aukevin
The problem I have and why I don't play online (other than lag) is I don't like waiting on someone to play in a league/franchise. Every league I've ever been in it seems to take forever to line up a game time or even when you do someone is late, yada yada yada. I just don't have the patience for that. Offline you fire it up and you're ready to go, that's why I gave up on online a couple years ago. The appeal is there, it just never seems not to be a struggle for one reason or another.
Good point.
But when you are in active and competitive league....it's phenomenal.

....and it does give you the ability to let the CPU handle it if you can't match up at any point.

But most leagues will have set times to play...so you kind of work your schedule to accommodate....and they do have the flex schedule as well....which opens it up a bit.

M.K.
Knight165
 
# 22 BSUFAN @ 03/05/14 02:16 PM
It's a awesome addition for those that are into the franchise option of the Show, personally it seems alot of work managing all this stuff, so I will stick to the RTTS which is my option of choice.
 
# 23 SHAKYR @ 03/05/14 02:17 PM
This is seeming more and more like a online only game with major online support. It seems offline will be bare bone if that.
 
# 24 Knight165 @ 03/05/14 02:18 PM
Quote:
Originally Posted by The_Duke
I don't get the whole online phenomenon. I don't want to play against some idiot who throws nothing but curve balls and then quits half way through the game. Plus I want to play at my own pace. If I want to pause it to do something else real quick I can do that and not hurt the other person's experience.

I'll admit though that being able to have the CPU control the other 29 teams if I wish will make me at least try it out and see.
Most leagues have guys that have been playing together for quite some time....and as the commish....you can kick a disruptive player and turn his team to CPU if necessary(I'm pretty sure you can change that mid season from what I remember)

For me...the BIGGEST draw to online franchise is the ability to set up the league structure as you like it.
If you wanted to recreate and play the 1951 season(since you can load custom rosters!) and take it from there...you can!....with the same league structure.(well....some may not be available ......but I think they covered all the historical setups in the options.)
Milwaukee in the A.L.? Yep....you can do it!
Atlanta in the West? Yep.....

If they only had manage only mode

M.K.
Knight165
 
# 25 Shakedowncapo @ 03/05/14 02:27 PM
This is great news. Was waiting to get the confirmation for full minors and it looks like we got it!
 
# 26 Cowboy008 @ 03/05/14 02:35 PM
If the improvements haven't made it to offline franchise then I guess I will just have to start an online franchise with the other teams as CPU.
 
# 27 WB1214 @ 03/05/14 03:00 PM
Quote:
Originally Posted by Knight165
Ramone(SCEA) stated in another thread that the two modes are written separately and that getting in one doesn't automatically transfer to the other.
The reason they can't confirm one way or the other...is that they are trying to write the same code into the offline franchise(from what it seems he was saying).....and until they know that they won't run out of time....they won't say.

Looks good for you online franchise players.

To those saying they don't get online franchise play.
Really?
Competing in a more completely fleshed out baseball universe vs. other human opponents and/or CPU opponents as well doesn't sound appealing?
If this mode had Manage only Mode....I doubt I'd ever play offline again.

M.K.
Knight165
Agreed. If you can find people to play the games in a timely manner, like I've been able to in NCAA football, there is nothing more fan than doing a franchise or dynasty with others.

I do wish this had MoM though.
 
# 28 tessl @ 03/05/14 03:09 PM
Quote:
Originally Posted by Knight165
Ramone(SCEA) stated in another thread that the two modes are written separately and that getting in one doesn't automatically transfer to the other.
The reason they can't confirm one way or the other...is that they are trying to write the same code into the offline franchise(from what it seems he was saying).....and until they know that they won't run out of time....they won't say.

Looks good for you online franchise players.

To those saying they don't get online franchise play.
Really?
Competing in a more completely fleshed out baseball universe vs. other human opponents and/or CPU opponents as well doesn't sound appealing?
If this mode had Manage only Mode....I doubt I'd ever play offline again.

M.K.
Knight165
I understand why some will use this feature but a lot of people like myself don't keep their playstation plugged into the internet. I have to unplug it from the usb port on my computer to get the ps4 online and then my wife can't use the computer - happy wife, happy life

Regarding manage mode, have you been able to confirm it will be available on the ps4? That would be seriously bad news if it isn't.
 
# 29 WB1214 @ 03/05/14 03:09 PM
Quote:
Originally Posted by A_Quiet_Pro
Online MoM. It's like baseball chess. lol.
No doubt lol. Truly see if you could out-manage somebody though
 
# 30 mikeq672 @ 03/05/14 03:17 PM
Quote:
Originally Posted by Pirate
Agreed. I have zero interest in the online components of this game. I don't even understand the appeal of an online franchise.
You cant understand why people would rather play with their friends instead of by themselves? Its really not that hard to figure out.
 
# 31 bfindeisen @ 03/05/14 03:57 PM
I agree with all the downsides to online play mentioned in this thread, but, for me, until there is a major leap in the AI's capabilities, you just can't replicate back and forth strategy that goes on every pitch when playing another human. "Oh you're struggling with that high fastball? Well here are 5 more until you figure it out." With the CPU, I can just wait on certain patterns the CPU always follow to get my "pitch" or what have you.
 
# 32 bcruise @ 03/05/14 04:10 PM
Has there been a list of what features the Offline Franchise has that Online won't have? (If anything). I don't mind playing a single-player online franchise vs all other CPU teams if it's not missing anything from offline.

The individual player training comes to mind.
 
# 33 HustlinOwl @ 03/05/14 04:43 PM
I dont see these online features being available for offline yes coding not the same, but again Sony is pushing for PS Plus subscriptions so get your money ready
 
# 34 dave724 @ 03/05/14 04:49 PM
Looks nice, but a very important key question that is not mentioned is whether or not the "Online Franchise" like the "Offline" Franchise will carry over to the next versions of the game.
 
# 35 HustlinOwl @ 03/05/14 04:50 PM
Quote:
Originally Posted by aukevin
• League members can now manage games on TheShowNation.com (Online Franchise)
There seems to be questions about this feature and if its true as it reads
 
# 36 nemesis04 @ 03/05/14 04:58 PM
Quote:
Originally Posted by HustlinOwl
There seems to be questions about this feature and if its true as it reads
Meaning taking care of lineups, rotation, etc.
 
# 37 HustlinOwl @ 03/05/14 05:07 PM
Quote:
Originally Posted by nemesis04
Meaning taking care of lineups, rotation, etc.
Then thats not managing games

Sent from my LG-L40G using Tapatalk
 
# 38 tabarnes19_SDS @ 03/05/14 05:12 PM
Quote:
Originally Posted by Knight165
Ramone(SCEA) stated in another thread that the two modes are written separately and that getting in one doesn't automatically transfer to the other.
The reason they can't confirm one way or the other...is that they are trying to write the same code into the offline franchise(from what it seems he was saying).....and until they know that they won't run out of time....they won't say.

Looks good for you online franchise players.

To those saying they don't get online franchise play.
Really?
Competing in a more completely fleshed out baseball universe vs. other human opponents and/or CPU opponents as well doesn't sound appealing?
If this mode had Manage only Mode....I doubt I'd ever play offline again.

M.K.
Knight165
The only reason I won't use online franchise is because I like to sim a lot and simming is time intensive when doing it server side, that and I prefer the offline off season a little bit more in that it isn't as sequential.

The stuff that can be saved now is great and online franchise will be great for people looKing to play against members anywhere.



Sent from my SCH-I545 using Tapatalk
 
# 39 MrOldboy @ 03/05/14 05:25 PM
Quote:
Originally Posted by bcruise
Has there been a list of what features the Offline Franchise has that Online won't have? (If anything). I don't mind playing a single-player online franchise vs all other CPU teams if it's not missing anything from offline.

The individual player training comes to mind.
I imagine things that would break the balance of a multiplayer mode or that could be abused by other players. Maybe if you run the league/franchise you can do some of those things maybe like managing injuries. Maybe there are options to enable this type of stuff, but it would be weird to me if you could have the same level of control online that you could offline.

Things like editing players would be the big one I can think of. Would be really unfair if you could (even as the comish of the league) edit a player's attributes or change his position.
 
# 40 Curahee @ 03/05/14 05:36 PM
Quote:
Originally Posted by HustlinOwl
Then thats not managing games
Then what would you call it?

Quote:
Originally Posted by HustlinOwl
I dont see these online features being available for offline yes coding not the same, but again Sony is pushing for PS Plus subscriptions so get your money ready
This is the same assumption you made on TSN, yet have zero Dev comments to back that up.
I dont think its a good idea to tell people things as if it were gospel when you have no proof, but rather your own conjecture.

Lets stick to what we know and can prove as facts and let the Devs fill in the blanks.

The last one to be right is still better than the first to be wrong.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.