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NBA 2K14 News Post


In absence of individual player assignments, the PlayStation 4 and Xbox One versions of NBA 2K14 have given gamers three “Points of Emphasis” to help control their AI teammates' on-court behavior. During a game, players can apply one offensive emphasis, one defensive emphasis and one bonus “flex” emphasis.

Read More - NBA 2K14: Points of Emphasis Guide

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Member Comments
# 21 DBMcGee3 @ 03/07/14 10:55 AM
It sounds like a great idea, sad to hear so much negative feedback. Still playing my 360, I have missed the points of emphasis option in timeouts.
 
# 22 Candymandagreat @ 03/07/14 12:37 PM
thanks for the write-up. been looking for something like that. im one that votes for individual assignments too. just better control. wish they could patch it in at this point.
 
# 23 jaateloauto @ 03/08/14 11:13 PM
POE system is a joke compared to defensive settings and coach profiles. It's insane they took those out. They were actually in before the day 1 patch).
 
# 24 mrclutch @ 03/09/14 09:17 PM
Thanks for the write up. I still can't tell what cause the Flex POI to kick in. Anyone have any thoughts?
 
# 25 Find_the_Door @ 03/09/14 10:01 PM
Problem with limit perimeter shots is that there's a minimum three point rating that they'll close out on. Example Allen Crabbe has a 78 3pt shot on Portland, however I rarely miss with him because he gets such open shots because the game will never respect his shot. Thus he gets much better looks than say Wesley Matthews, and makes more shots despite being a 77 3pt shooter.
 
# 26 Coach2K @ 03/11/14 12:40 AM
Here's my take on these POE's. I spend some time talking about the FLEX option and how I use it.

The discussions starts at about the two minute mark.

 
# 27 cardinalbird5 @ 03/11/14 04:29 AM
I am pretty confident on what each POE does and the purpose behind them. My main question is what each defensive POE does to defend to the pick and roll. I can only assume the obvious such as; create chaos=trap sceen and go over, play physical=hard hedge and go over; limit perimeter=hard hedge and go over; conservative=go under with a soft hedge.

Has anyone gone into detail with the pick and roll defense? I generally liked to go under with a soft hedge/no hedge, unless it is Curry or a great shooter. Once again, this is why individual assignments are necessary. I might be playing the Heat and want to go under the screen with a soft hedge vs Lebron to stop penetration and give up the shot off the dribble but not leave the roller open for an extended amount of time, but if Ray Allen or Chalmers calls a PnR I would want to go over with a hard hedge to take away the pull up 3 and force them to drive.
 
# 28 keshunleon @ 03/11/14 04:38 PM
What I dislike the most is I can't HEDGE anybody or choose who I want to HEDGE or what to do on a P&R/PIP.

POE's seem to work 50% of the time until the CPU starts to make a run or cheat. Then players over help for no reason or constantly leave great shooters open but rush out to poor shooters.

I played against the Heat: POE limit parameter shots, my players are leaving Ray Allen open all day. The CPU starts to make a run so I would switch to make Allen pass it then Liggins (3pt rating 60) hit 3-4 3's.
 
# 29 cardinalbird5 @ 03/11/14 09:54 PM
I feel like 2k just added POE's to dumb things down and because they have limited time to add in depth coach profiles and individual assignments. I don't buy it that they are trying to change things up at all. Honestly POE's are just a hybrid of coach profile sliders and quick defensive/offensive assignments. I think we are making them more than what they really are. I feel like we have enough information on the topic to make a thesis on it (myself included) when in reality we are just overlooking things.
 
# 30 The 24th Letter @ 03/11/14 11:02 PM
Quote:
Originally Posted by cardinalbird7
I feel like 2k just added POE's to dumb things down and because they have limited time to add in depth coach profiles and individual assignments. I don't buy it that they are trying to change things up at all. Honestly POE's are just a hybrid of coach profile sliders and quick defensive/offensive assignments. I think we are making them more than what they really are. I feel like we have enough information on the topic to make a thesis on it (myself included) when in reality we are just overlooking things.

They were there when the game launched...so it doesn't make any sense that it was about time....

Also, when you "dumb something down", that means your making it easier...and that's definitely not what the POE's do....lol. I simply think it was a swing and a miss by the dev team..

The concept of POE's were pretty much in the CG version of the game....I used them quite often...but they would also work in tandem with the coach profiles and individual assignments...that's the biggest issue here to me...
 
# 31 Taste 0F ChA0s @ 03/17/14 11:04 PM
Thanks for the clarification, i do agree with the minority of people, POE has to go, or if it remains we need to have the individual assignments back
 
# 32 23 @ 03/17/14 11:35 PM
Quote:
Originally Posted by Batum Shaka Laka
Problem with limit perimeter shots is that there's a minimum three point rating that they'll close out on. Example Allen Crabbe has a 78 3pt shot on Portland, however I rarely miss with him because he gets such open shots because the game will never respect his shot. Thus he gets much better looks than say Wesley Matthews, and makes more shots despite being a 77 3pt shooter.


Problem with this is Crabbe cannot consistently win games for you over and again even if he does get hot at times his role player status will end up rearing it's head.

Galaxy Note 2
 
# 33 Nathan_OS @ 04/11/14 05:27 PM
If you turn POE off .. is that necessarily a bad thing?


Sent from my iPhone using Tapatalk
 
# 34 Rockie_Fresh88 @ 04/14/14 05:28 PM
I'm don't even bother adjusting these anymore lol
 
# 35 joewink23 @ 04/16/14 09:08 PM
I like that it takes away the guy who double-teams every ball handler and plays unrealistic defense. I think it does stink when you try to play tight on a Ray Allen and loose on a Rajon Rondo. There is less individual player scouting report impact, but team-wide defense is pretty realistic. Good on the sticks means good D.
 

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