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NBA 2K14: Points of Emphasis Guide

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Old 03-08-2014, 11:13 PM   #25
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POE system is a joke compared to defensive settings and coach profiles. It's insane they took those out. They were actually in before the day 1 patch).
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Old 03-09-2014, 09:17 PM   #26
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Thanks for the write up. I still can't tell what cause the Flex POI to kick in. Anyone have any thoughts?
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Old 03-09-2014, 10:01 PM   #27
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Re: NBA 2K14: Points of Emphasis Guide

Problem with limit perimeter shots is that there's a minimum three point rating that they'll close out on. Example Allen Crabbe has a 78 3pt shot on Portland, however I rarely miss with him because he gets such open shots because the game will never respect his shot. Thus he gets much better looks than say Wesley Matthews, and makes more shots despite being a 77 3pt shooter.
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Old 03-11-2014, 12:40 AM   #28
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Re: NBA 2K14: Points of Emphasis Guide

Here's my take on these POE's. I spend some time talking about the FLEX option and how I use it.

The discussions starts at about the two minute mark.

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Old 03-11-2014, 04:29 AM   #29
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Re: NBA 2K14: Points of Emphasis Guide

I am pretty confident on what each POE does and the purpose behind them. My main question is what each defensive POE does to defend to the pick and roll. I can only assume the obvious such as; create chaos=trap sceen and go over, play physical=hard hedge and go over; limit perimeter=hard hedge and go over; conservative=go under with a soft hedge.

Has anyone gone into detail with the pick and roll defense? I generally liked to go under with a soft hedge/no hedge, unless it is Curry or a great shooter. Once again, this is why individual assignments are necessary. I might be playing the Heat and want to go under the screen with a soft hedge vs Lebron to stop penetration and give up the shot off the dribble but not leave the roller open for an extended amount of time, but if Ray Allen or Chalmers calls a PnR I would want to go over with a hard hedge to take away the pull up 3 and force them to drive.
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Old 03-11-2014, 04:38 PM   #30
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Re: NBA 2K14: Points of Emphasis Guide

What I dislike the most is I can't HEDGE anybody or choose who I want to HEDGE or what to do on a P&R/PIP.

POE's seem to work 50% of the time until the CPU starts to make a run or cheat. Then players over help for no reason or constantly leave great shooters open but rush out to poor shooters.

I played against the Heat: POE limit parameter shots, my players are leaving Ray Allen open all day. The CPU starts to make a run so I would switch to make Allen pass it then Liggins (3pt rating 60) hit 3-4 3's.
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Old 03-11-2014, 09:54 PM   #31
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Re: NBA 2K14: Points of Emphasis Guide

I feel like 2k just added POE's to dumb things down and because they have limited time to add in depth coach profiles and individual assignments. I don't buy it that they are trying to change things up at all. Honestly POE's are just a hybrid of coach profile sliders and quick defensive/offensive assignments. I think we are making them more than what they really are. I feel like we have enough information on the topic to make a thesis on it (myself included) when in reality we are just overlooking things.
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Old 03-11-2014, 11:02 PM   #32
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Re: NBA 2K14: Points of Emphasis Guide

Quote:
Originally Posted by cardinalbird7
I feel like 2k just added POE's to dumb things down and because they have limited time to add in depth coach profiles and individual assignments. I don't buy it that they are trying to change things up at all. Honestly POE's are just a hybrid of coach profile sliders and quick defensive/offensive assignments. I think we are making them more than what they really are. I feel like we have enough information on the topic to make a thesis on it (myself included) when in reality we are just overlooking things.

They were there when the game launched...so it doesn't make any sense that it was about time....

Also, when you "dumb something down", that means your making it easier...and that's definitely not what the POE's do....lol. I simply think it was a swing and a miss by the dev team..

The concept of POE's were pretty much in the CG version of the game....I used them quite often...but they would also work in tandem with the coach profiles and individual assignments...that's the biggest issue here to me...
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