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Madden NFL 25 News Post



With next year's Madden game in development, it's never too early to start expressing what we'd like to see the future of the franchise contain feature-wise. With that in mind, we asked the staff what one feature they'd like to see the Madden team implement into the game for not only this year, but for future editions to come.

Predictably, everyone has their own idea for what they'd like to see. Be sure to read our ideas and add your own.

Read More - OS Roundtable: If You Could Add One Feature To Madden...

Game: Madden NFL 25Reader Score: 5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 54 - View All
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Member Comments
# 81 dsk1317 @ 02/13/14 06:18 AM
Here is a link to help those that that do not realized pattern reading is not pattern matching.http://brophyfootball.blogspot.com/2010/09/match-zone-or-match-man-alternative.html?m=1
 
# 82 dsk1317 @ 02/13/14 06:31 AM
Check out smart football, brophy football, blitzology, football-defense, football is life, grantland, shakin the southland, and all of matt bowen's stuff at the national football post.
 
# 83 NicVirtue @ 02/13/14 02:58 PM
Penalties that actually work. Offsetting penalties. Weather that actually effects games. Botched snaps on both offense and special teams. The ability to hit players late after the whistle. And for God sake, fix the Wide Receiver AI....there is no reason a 6'6 WR on a fade route lets a 5'10 DB get in front of him, and jump over him to make a play on the ball.

I know that's more than "1 feature" but it's 2014 and Madden needs a hell of a lot more than just suggestions for "1" feature for the detrimental hole the game is in.
 
# 84 hanzsomehanz @ 02/13/14 04:34 PM
Similar to min speed threshold: I would like slider that tweaks momentum (forward and backwards).

Sent from my SGH-I727R using Tapatalk
 
# 85 HingleMcCringleberry @ 02/13/14 06:44 PM
Quote:
Originally Posted by hanzsomehanz
Similar to min speed threshold: I would like slider that tweaks momentum (forward and backwards).

Sent from my SGH-I727R using Tapatalk
Any sort of "momentum factor" would be phenomenal. But this game continues to lack any understanding in the basic "force = mass x acceleration" concept. Why you have 180 pound corners who can truck guys like Marshawn Lynch or Rob Gronkowski in this game like it's nothing. And then guys like Desean Jackson can run over Patrick Willis when they don't even see them coming.

+1000 on momentum.
 
# 86 jack2528 @ 02/14/14 12:22 AM
I think it would be great to when your done playing the game to watch it like a real game on tv. especially if it was a great game.
 
# 87 kjcheezhead @ 02/14/14 02:27 PM
Tiered play calling with separate line and secondary calls. Also a more streamlined way of changing defensive assignments similar to 2ks game. The offense can change every route in seconds while on defense a player has to manually move to each individual to change their assignments. It's too unbalanced as it is.
 
# 88 PacMan3000 @ 02/14/14 05:14 PM
I'm going to go a different route, since a lot of what I have thought has been mentioned.

I'd like to see the playcalling screen cleaner and much more simplified. For one, when I go to the play call screen, I'd like it to not block half (or with two players the entire) screen. It just doesn't make sense why I can't see what's happening on the field--be it cut scenes or actual replays--just because I'm picking a play (remember, Madden AND 2K have done this before by giving us a small window of what's happening on screen WHILE the plays are being selected. So this can easily be done).

Coupled with this, I'd prefer the plays to be bigger on the screen, and I would also love to know, before I'm picking a passing play, how many steps the quaterback will drop back. Slant routes are easy--it's one step back and get it out. Shot gun is obvious--no drop back really required. But everything else, I need to know if it's a three, five, or seven step drop so that I can best determine how much time I'll have in the pocket.
 
# 89 Grey_Osprey @ 02/14/14 06:02 PM
Without being facetious....I'd add the SCEA San Diego studio development team! Ok, that may be my "Madden bucket list item", but man, wouldn't it be awesome to see what Ramone and company could do? lol

Obviously that will never happen. So I would settle for just fixing all the things wrong with this game. I think this thread has touched on just about all of the various legacy, and other issues (schemes, xp, injury, player sub/formation, WR/DB interaction, wind meter, sliders, penalties, etc) that either don't work or don't work properly. No more excuses, no more "wait until next year", just fix them. Please and thank you.
 
# 90 RACZILLA @ 02/14/14 06:45 PM
This isn't huge, but what I'd really like to see is more detailed info about my online opponent before I fire a game up in quick match.

Right after a match I can see how my overall online stats compare to theirs, so it's weird to me that I can see that in advance.
 
# 91 moylan1234 @ 02/15/14 01:45 PM
Quote:
Originally Posted by SgtSwagnificent
TEAMBUILDER!!! WHY, EASPORTS? WHY WON'T YOU GIVE US TEAMBUILDER IN MADDEN???? EITHER PUT IT IN OR FESS UP AS TO WHY YOU WON'T/CAN'T!!!! GIVE ME TEAMBUILDER IOR GIVE ME DEATH!!!!
Yes this I'm with you. No teambuilder no peace!
 
# 92 RandyBass @ 02/16/14 07:07 PM
I just thought of the one thing I want:

The ability to set the length of simulated games in franchise mode, so that I could play my own games at say 5 minute quarters for example, and still have the stats line up.

As is you are forced to play really long games if you want to be among the league leaders, and it just takes too much time and energy to run through a franchise. I haven't played a franchise or dynasty mode in an EA football game for years because of this.

That, without a doubt, would be the one thing I would add.
 
# 93 ManiacMatt1782 @ 02/17/14 09:10 PM
Quote:
Originally Posted by kpkpkp
Correct basic math.

An 8-8-0 team and an 8-7-1 team should not both have a .500 winning %. The 8-7-1 team should be .531.

Madden does not properly factor in ties to winning %.

So, my wish is for basic math formula's to be correct.
Ummmm, a tie is not a win and in this case EA is actually correct. The have WON 50% of their games, A tie does not count as half of a win, it is a Tie, 8-7-1 is a .500 winning percentage. That is basic math.
 
# 94 charter04 @ 02/17/14 09:53 PM
Quote:
Originally Posted by ManiacMatt1782
Ummmm, a tie is not a win and in this case EA is actually correct. The have WON 50% of their games, A tie does not count as half of a win, it is a Tie, 8-7-1 is a .500 winning percentage. That is basic math.

Mmm. But, that's not how it works in the NFL. His math might be wrong but, the 8-7-1 team should finish ahead of the 8-8 team. Maybe that's what he means
 
# 95 2KGAWDD @ 02/18/14 09:44 AM
i forget which madden it was but does anyone remember when you had to pass a drill with the player you were scouting. why cant we get something like that where you can actually see the player and how he moves and plays. and that was in like 2005
 
# 96 kehlis @ 02/18/14 01:36 PM
Quote:
Originally Posted by ManiacMatt1782
Ummmm, a tie is not a win and in this case EA is actually correct. The have WON 50% of their games, A tie does not count as half of a win, it is a Tie, 8-7-1 is a .500 winning percentage. That is basic math.
Quote:
Originally Posted by charter04
Mmm. But, that's not how it works in the NFL. His math might be wrong but, the 8-7-1 team should finish ahead of the 8-8 team. Maybe that's what he means
No he's right, I never knew either until earlier this year.
 
# 97 downundermike @ 02/18/14 04:27 PM
Custom packages and substitutions pre game need to be returned to Madden.
 
# 98 jmjoker @ 02/19/14 05:27 PM
I want that we can upload franchise teams from prior madden games into the most current madden game- for instance, I have a raider's team on year 9 franchise in Madden 25- I want to be able to upload that team and also have all the nfl records that we got -

Another want is just cosmetics- I want to be able to add tattoos, scars, beards, and dreadlocks to created players-
 
# 99 bukktown @ 02/19/14 07:49 PM
Quote:
Originally Posted by Gotmadskillzson
Completely editable CPU AI and rosters.

For rosters I want to be able to edit EVERYTHING from race, to skin tone, to left hand or right to body type, height and weight.

For CPU AI, I want to be able to edit the CPU coaches mindset. From what plays they call on down and distance to who their primary WR is and how often they look to give that guy the ball. Also edit the ratio of pass and run, edit the ratio of blitzes, how often they run zone or man coverages.

Give me a fully EDITABLE game like Madden USE TO BE like years ago.

I want a QB AI building tool....with dozens of parameters.

An example of a parameter would be FIRST READ, which sets a minimum time threshold the QB stares down his first read if not open before he goes to either 2nd read, scramble, or check down, depending on how those parameters are enabled.

How quickly the QB can decide if first read is open would be another parameter, which can also be modified by the read defense parameter. Lots of parameters with dependent contingencies so that the community could craft AI routines of every NFL QB is my dream.
 
# 100 vannwolfhawk @ 02/20/14 08:04 PM
Quote:
Originally Posted by bukktown
I want a QB AI building tool....with dozens of parameters.

An example of a parameter would be FIRST READ, which sets a minimum time threshold the QB stares down his first read if not open before he goes to either 2nd read, scramble, or check down, depending on how those parameters are enabled.

How quickly the QB can decide if first read is open would be another parameter, which can also be modified by the read defense parameter. Lots of parameters with dependent contingencies so that the community could craft AI routines of every NFL QB is my dream.
This might be a dumb idea, but what if the user had the ability before the snap to focus on 1 particular receiver that he chooses pre snap. You could change this pre snap as well while at the LOS. When the ball is hiked the QB is looking dead on and locked into that receiver he chose pre snap. If he wanted to pass to the opposite side of the field he would have to hit the receivers button to scan over to him then hit the button again to throw it...

Each QB could transition (scan field) faster than others for the likes of a Tom Brady or Peyton Manning as opposed to a Terrell Pryor type player. If you threw the ball to soon before he scanned over to see where he was throwing then you see more errant throws and balls in the dirt. It would add realism if playing as a LB or Free Safety against another user in reading the QB's eyes. But on the flip side a user who is good on the sticks could lock into a WR purposely to throw the defense off knowing he wants to attack a different area of the field. And let the chess match be on! This could be tied to a QB's awareness rating.

Maybe this feature could also have a toggle on or off option so if you don't want to use it then you do't have to.

IDK, just an idea...
 


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