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NBA 2K14 News Post


2K Sports submitted title update #3 last week for Xbox One and PS4. It's available now for both consoles. Once the patch notes have been revealed later today, we'll post them here.

Based off of early feedback, you can't save rosters to the hard drive and there are still people crashing in MyCareer mode. Da_Czar mentioned offline playbooks are fixed. Let us know what you are seeing.

UPDATE: Patch notes have arrived.

GENERAL
  • Fixed an issue in The Park where matches were not starting appropriately, in addition to a large number of optimizations for this experience.
  • Addressed a number of issues that were known to cause disconnects during head-to-head and Team-Up gameplay.
  • Corrected an issue where an assigned dunk package would sometimes not be used in The Park.
  • Fixed a number of issues that should result in a much more stable experience for users playing in Leagues.
  • Addressed an issue where the user would encounter a lengthy blank black screen during the initial launch sequence in certain conditions.
  • Fixed a bug where user Settings weren’t properly saving in specific situations.
  • Fixed a case where the user would experience a loss of controller functionality despite having a controller turned on (XB1).
  • Fixed a case where the user would enter into an unresponsive state after a second user signed in and then subsequently signed out (XB1).
  • Fixed an issue where the title did not send game invites to all Xbox Party members when a user enters a joinable online matchmaking session (XB1).
  • The title will now receive game invites if the user is already in an Xbox Party with the host (XB1).
  • Addressed an issue where blocked users were allowed to enter matchmaking with each other (XB1).
  • Fixed an issue where the title would shut down when resuming from low-power standby (XB1).
GAMEPLAY
  • Slightly reduced the shot % penalty on fouls in order to create more appropriate ‘and-1’ situations.
  • Tuned shooting percentages such that they fall more in line with our expected results.
  • Addressed an issue where teams would call timeouts back-to-back in certain situations.
  • Fixed an issue where the camera would sometimes stay on the scorer after a made shoot, often resulting in a 5-second inbound violation.
  • Passes are now more accurate along the sideline, on fast breaks, and when passed to receivers who are in the middle of coming to a stop.
  • Shortened the distance receivers are led down court (when passing) during regular transition (non-fast break) offense.
  • Fixed an issue where the rebound button would sometimes be ignored when engaged in a boxout.
  • Made several improvements to the dribbling model in order to smooth out ball movement.
  • Adjusted physics calculations on in-air collisions to make defenders ‘stronger’.
  • Tuned shot blocking logic such that defenders are more aware of attempting blocks when the ball is still rising, and less likely to target the ball on its way down (when goaltending will be called).
  • Tuned down the likelihood that poorly rated blockers will get their blocking hand in perfect position in front of the ball.
  • Players who successfully block a shot are now more aware and will have a greater chance of recovering the loose ball if it falls nears them.
  • Fixed an issue where players who shouldn’t be physically able to body-up in ride collisions were able to do so at a higher than expected frequency.
  • Tuned the body-up system in order to reduce the amount of clipping present in this sequence.
  • Made several improvements to fix overextension of player elbows during steal/rebound opportunities in order to reduce arm pops, and to improve hand/ball interaction.
  • Addressed a very rare case where a defender would snap up from the ground right after getting knocked down.
  • Pump Fakes have been tuned to correct an issue where some players would twitch when performing the fake.
  • Addressed a rare issue where the game would potentially hang after a player fouled out during a Team-Up game.
  • A new and improved ‘Beluba’ camera is now available for your use.
  • Corrected a commentary issue where the commentators would discuss (and often praise) a player for a given statistic when the sample size of the stat does not merit the discussion.
  • A number of other smaller changes have been made to address issues as well as enhance the user experience.
MyCAREER
  • Fixed a hang that was known to occur when loading save files where a purchased accessory had been equipped.
  • Fixed an issue where users would get stuck in the Shooting Drill when they had previous changed their Shooting Type to Real Player %.
  • The in-performance VC earnings overlay will now match what is actually given to the user upon returning to the travel scene between games.
  • Addressed an issue where player names were occasionally not showing up correctly when dynamic goals were handed out.
  • Corrected an issue where the title would not resume following a timeout called shortly after halftime.
  • Fixed a hang that could occur when the game would try to simulate ahead in scrimmages.
  • Fixed an issue where games would be unintentionally simulated when viewing the NBA.com headline about clinching a playoff spot.
  • Corrected a rare issue where the user would be unable to progress past the All-Star break after playing many seasons.
  • Corrected a rare issue where users would not get the VC reward for accomplishing a milestone.
  • Users will no longer get drafted 30th overall after turning in an impressive performance in the Rookie Showcase.
  • Additional ‘fake’ rookies (some quite good) will no longer be generated after the NBA Draft at the outset of the mode.
  • Identified a rare case where the game could hang in the dunk contest at all-star weekend if the user left the controller unattended for a period of time (this fix applies for MyGM all-star dunk contest as well).
  • Addressed discrepancies between dynamic goals and follow-up press conferences, headlines, and social media messages.
  • Fixed an issue where the reporter would reference a stat incorrectly when asking the user a press conference question after a played game.
  • Tuned AI behaviors such that teammates that are unhappy with your MyPLAYER will now show it more often after the whistle.
  • Corrected a very rare issue where a user’s attributes would be lowered to 25 in all categories.
  • Players will now retire completely in later seasons at an appropriate age (rather than sitting in free agency).
  • A number of smaller issues (e.g. social media message cleanup) in addition to further mode tuning have been performed in this patch to enhance user satisfaction.
MyGM
  • Corrected an issue where some users would hang when attempting to start the mode with an edited roster.
  • Addressed a bug where players would ask for contracts in the MLE pricing range when they clearly deserve contracts of much greater worth.
  • Corrected an issue where certain injuries were not properly healing in the expected amount of time.
  • Addressed a display error on the Team Finances pricing graphs where it would display the user’s team as earning $0 in specific situations.
  • Fixed a number of issues pertaining to the hiring and firing of head coaches and assistant coaches. This should now be more reliable.
  • Corrected and optimized a number of owner goals to ensure they always fire at appropriate times (e.g. staff hiring goals will now always respect the available budget) and that they don’t conflict one another.
  • Staff goals will now fire in the offseason even when the user has opted to simulate past the Staff Signing period.
  • There will now always be a minimum level staff member available to sign when the user’s team does not have the budgetary funds available for a higher level staff member.
  • Addressed an issue where players that retired to become coaches would get their name randomized.
  • Corrected a rare hang that would occur when the user’s team suffered an in-game injury where the user later performed an in-game save to resume the game at a later time.
  • When asking the CPU to rebuild lineups, the player roles set by the user will now be respected in most situations.
  • Tuned player morale/player roles logic to be slightly more forgiving.
  • Tuned the height ranges for generational players to be more in-line with our original intentions.
  • A number of other smaller corrections and tunings have taken place to enhance user satisfaction.
NOTE: All patch fixes are intended to work in your existing game mode saves (MyCAREER, MyGM, etc.).

Game: NBA 2K14Reader Score: 6.5/10 - Vote Now
Platform: PC / PS3 / PS4 / Wii U / Xbox 360 / Xbox OneVotes for game: 98 - View All
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Member Comments
# 161 mark0909 @ 12/19/13 06:13 PM
Quote:
Originally Posted by RangersCruz
They have nothing to do with that its on 2k who you have to contact for a refund with showing proof of the errors
yea but like many others all 2k does is give you a ticket and they say they'll respond which never happens or if you try calling you can never get through
the rep didn't ask for any type of proof I'm pretty sure there aware of the issue an they could check previous purchase history if they need to find out amount
 
# 162 LakersMeeks @ 12/19/13 06:15 PM
On top of still not being able to play MyCareer after the patch, I still cannot play friends, if I didnt win Diamond Kobe in your giveaway this game would be getting sold. Great patch 2k, really great, thanks
 
# 163 [SS]Grunt @ 12/19/13 06:16 PM
has anyone notice on there myplayer profile, the many player names of saved games? and how do we delete them
 
# 164 RangersCruz @ 12/19/13 06:18 PM
Quote:
Originally Posted by mark0909
yea but like many others all 2k does is give you a ticket and they say they'll respond which never happens or if you try calling you can never get through
the rep didn't ask for any type of proof I'm pretty sure there aware of the issue an they could check previous purchase history if they need to find out amount
When you put in a ticket with 2k they ask for your GT email proof..
 
# 165 solofx7 @ 12/19/13 06:28 PM
Quote:
Originally Posted by mark0909
just talked to a sony rep for the third time since patch #2 came out asked for a refund for the bought VC and they said most sales are final but since unplayable to check email or pan wallet for the refund and that all updates/patches come out on tuesday so looks like we won't have it till next week
I am not sure if that is true. I have a bunch of updates on my PS4 games that came out on different days.
 
# 166 Dr. Banner @ 12/19/13 06:30 PM
Quote:
Originally Posted by Kaanyr Vhok
They robbed you for your clothes and shaved your head? Maybe your player went to prison. A cop is probably wearing your chains.
Lol....hilarious. but i hoped they fixed mygm were you can finally use custom rosters.
 
# 167 JazzaJDN @ 12/19/13 06:30 PM
I must admit, I wasnt expecting much from the patch. Loaded up MyGM, turned injuries off to test whether or not the settings would save correctly. Played a game and no suprise, Injuries were back on again

Im going to load up my old MyGM where John Wall has been out for 6 months with a 2-4 week ankle sprain and see if he recovers. Im not holding my breath.......
 
# 168 edaddy @ 12/19/13 06:31 PM
How do I know if I downloaded the patch..I was not asked to download anything and I am on Xbox 1
 
# 169 m1ke_nyc @ 12/19/13 06:38 PM
Quote:
Originally Posted by edaddy
How do I know if I downloaded the patch..I was not asked to download anything and I am on Xbox 1
If you were in standby mode it probably downloaded in the background before you booted up your console. I dont know how to specifically check if you have the patch but usually you need it to access online features so I would try to play a online match. If it works you should have the patch.
 
# 170 raybone83 @ 12/19/13 06:45 PM
since it seems like nothing was fix in patch #3 and the game modes are pretty much unplayable will there be a 4th patch or will we be stuck with these problems?
 
# 171 kaptainkev562 @ 12/19/13 06:53 PM
I would like to know if you can now equip the nike id shoes after the patch …The patch notes didn't say or specify so I'm assuming not , can anyone confirm ? Im on the ps4 … psn: Holyroller562
 
# 172 monkeemastah @ 12/19/13 06:56 PM
Are accessories now available for my career with the new patch?
 
# 173 itzdaviddxd @ 12/19/13 06:57 PM
My my player still takes me back to xbox home and when I create a new my player I still get kicked out to the main menu. Thanks 2k.
 
# 174 RumbleCard @ 12/19/13 06:59 PM
I didn't see an update on the first page. Do they have an eta on when the patch will drop for the PS4?
 
# 175 Kaanyr Vhok @ 12/19/13 07:00 PM
Quote:
Originally Posted by nuckles2k2
Does MS have a schedule for patches and such? I can't remember (been a while since I played on the 360, and I don't have XB1) but I remember the 2nd patch came out on the PS4 on a tuesday, and you said it came out on the XB1 two days later. Thursday.

Then today the patch unexpectedly comes out for the XB1 first.

Coincidence?
Yes they have a schedule. Testers test it. When they find issues it might run past schedule but generally speaking when its done its done. Its all up to internal QA.
 
# 176 GisherJohn24 @ 12/19/13 07:10 PM
Anyone know if injuries now can be turned off and work? I had my injuries turned off and have guys out for weeks in my GM mode.
 
# 177 Millz @ 12/19/13 07:14 PM
I know you guys have probably been asked this a million times, but has the patch come out for ps4 yet? If not will it be today?
 
# 178 RangersCruz @ 12/19/13 07:16 PM
Quote:
Originally Posted by Millz
I know you guys have probably been asked this a million times, but has the patch come out for ps4 yet? If not will it be today?
Not yet and who knows when..we might get it tonight or we might get it next week
 
# 179 GisherJohn24 @ 12/19/13 07:17 PM
So this patch is online now> will it download automatically?
 
# 180 shegotgame @ 12/19/13 07:22 PM
No word about input lag online. I hope this is one of the things they covered in the last "General" bullet point.
 


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