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NBA 2K14 News Post


PlayStation 4 owners have exclusive access to NBA 2K14 for a week or so, and if you own the game be sure to post your impressions below!

Our full review of NBA 2K14 is coming next week!

Game: NBA 2K14Reader Score: 6.5/10 - Vote Now
Platform: PC / PS3 / PS4 / Wii U / Xbox 360 / Xbox OneVotes for game: 98 - View All
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Member Comments
# 461 Rockie_Fresh88 @ 11/19/13 09:16 PM
Mismatches matter soo much this year especially height wise.
 
# 462 RayCool @ 11/19/13 09:25 PM
Quote:
Originally Posted by bateman11
Does anyone else feel like the game might actually be better pre-patch?
Yes specifically because I was able to edit leg length and torso length separately, allowing for more realistic looking play models. I had KD, DH12, Larry Sanders, MWP and etc. looking exactly how they look in real life, as it should be. But 2K removed those features and I'm left shaking my head wondering why....???....
 
# 463 solofx7 @ 11/19/13 09:40 PM
These are just some of my quick impressions of the game and thoughts of stuff that I have heard. First, I have been gaming since Lakers v Celtics on the Genesis, so I have a long long history of games and bball games.

Next, I know that people are ripping 2K for focusing on graphics and a "new game" than porting over from last gen. This is just my quick thought. I would prefer to play this game which though is missing stuff is light years better than anything current or next gen graphics and game play wise... Yes, it is that good.

Graphics? You have seen the screenshots, s just picture that as gameplay. It looks that good. Better than any game ever, period. My opinion...

Gameplay, well it is different than last gen. Part of it is the graphics, the more you see, the more you can react to. You can take advantage of little things you see or get taken advantage of just as fast. Height plays a huge role in things as previous posters have said, but so do player and team tendencies. The gameplay is off the charts because the computer is smart and fast and adjusts to what you do. They also understand spacing and passing lanes and thus whatever you think your first option is when you are trapped, so does the CPU so they are already working to shut that down. An example of how different the game is, game to game. One game I played the clippers and made a big effort to keep paul from getting off and jordan from catching oops on me. I blew them out because it was a sound strategy and they could not get on track or in rhythm. So second game around, I tried the same thing. Not so good. Jordan got off early which led to griffin getting off and by default paul got his too. I was getting blown out nearly the entire game until Curry got hot at about 2:45 left to go and hit 7 or 8 3's in a row. I cut the lead down, but I still lost by enough... The point being the game is great gameplay wise and the CPU is thinking. Yes it is tough to hold that many good to great players under wraps. And yes, the first game I used the warriors also...
 
# 464 solofx7 @ 11/19/13 09:47 PM
The announcing and stats on screen are great as they carry over from previous meetings, previous games, jokes about players and such. Basically what we have always expected from 2K. Which logically brings me to sound. This is something that is not spoken of enough. The sound design is awesome. When the other team is on a run, your ho,me team gets quiet. When you are on a run they are loud. When you get a big steal or hit a big shot they ramp up and explode respectively. Crappy fouls, they boo. During a big run my team was making, the crowd was insane. When iguodala stepped to the line to shoot important free throws, they noticeably slowly got silent so I could shoot. All of these things are big and lend to the game feeling. Couple this with the emotions that each player shows based on their personality and play, it makes for a truly immersive environment. On a side note, when the computer does an instant replay on a big play, the colors fade back in, which is a really nice touch that you have to be looking for to see.

I could go on and on, but I won't.
I will just sum up my personal experience by saying, 2K is not the most complete basketball game ever, but it is by so far a margin the best looking and playing game on the court that it makes it the best basketball game ever. Not me boasting because I have no stake in the matter, just my thoughts on extended play time with the game.
 
# 465 solofx7 @ 11/19/13 10:05 PM
PS. The game is balanced, meaning it is not offense or defense heavy. Making you over play one or the other because of game balance issues. You play good smart hard d and you will see results. Same with offense, you play good smart hard offense and you will reap those rewards. The players and the systems they run and in game coaching decisions play into those, but overall it is a balanced game that you control by your actions.

Yes the ball feels like a separate entity, and thus it should as it is not connected to any one person. The ball has its own real ball physics that I agree with. We have been striving for games that have felt organic that we have some sort of control over, more like playing the game in real life and less like a video game, and here we have it.... play the game deeply, try different things and find things that you enjoy... This is the "game" we were waiting for....
 
# 466 jeremym480 @ 11/19/13 10:52 PM
Quote:
Originally Posted by iameich
Nice!

Jeremy, did Z-Bo & Gasol take actual post-up/back to the basket shot attempts or did they mostly attempted lay-ups & bunnies in the paint?
Here's the stats:

Z-Bo: 21 pts, 8 rebs, 8-13 FG
Gasol: 21 pts, 2 reb, 8-11 FG
Koufos: 17 pts, 6 rebs, 8-8 FG

However, Bayless was actually their leading scorer with 22 pts, 2 rebs, 5 ast, and 2 stl on 5-6 FG, 2-3 3PT

I lost 112-88.

Unfortunately, the majority of their points came from Conley and Bayless driving and dishing to them. I believe that they played with their back to the basket some, but I can't recall because honestly I wasn't paying too much attention to it. Going forward I will though.
 
# 467 eslimm @ 11/19/13 11:27 PM
Quote:
Originally Posted by solofx7
PS. The game is balanced, meaning it is not offense or defense heavy. Making you over play one or the other because of game balance issues. You play good smart hard d and you will see results. Same with offense, you play good smart hard offense and you will reap those rewards. The players and the systems they run and in game coaching decisions play into those, but overall it is a balanced game that you control by your actions.

Yes the ball feels like a separate entity, and thus it should as it is not connected to any one person. The ball has its own real ball physics that I agree with. We have been striving for games that have felt organic that we have some sort of control over, more like playing the game in real life and less like a video game, and here we have it.... play the game deeply, try different things and find things that you enjoy... This is the "game" we were waiting for....
Bro keep going your impression has me intrigued

Sent from my SPH-L720 using Tapatalk
 
# 468 Sundown @ 11/20/13 04:28 AM
Quick impressions after a few games.

Definitely feels a lot less cheesy than Current Gen 2K14 out of the box. My bigs get blocks. Andrew Bogut is a force if PG's opt to drive on him. This wasn't the case in CG 2K14.

Trey Burke still shot way too much however.

The highlights in this game are... really highlights. Because the graphics and animations are so much better and more realistic, I'm approaching the sort of thrill and reaction to highlights that I get watching real ball-- KD's NASTY dunks on me. Curry breaking Westbrook's ankle with a spin, then calmly hitting a long jumper. Curry again with a crazy spin behind the back pass to Bogut (who unfortunately missed the dunk). Another nasty KD dunk. I mean when's the last time you had to nod and give props because you were genuinely impressed by a CPU highlight on you?

There's a visceral realness to the game that's making me react to it in new ways, even if some of it is exaggerated. And when games get crazy on a run and all your players are playing frantic, adrenaline fueled basketball for the lead after a grueling back and forth game, I almost feel the same sort of buzz I do watching the same thing live.

The little reflections, the lighting, the animations, I think they help trick me into feeling like these are real guys balling and gelling when I'm not paying close attention to their graphical flaws.
 
# 469 Tommyklaid @ 11/20/13 06:52 AM
I don't know if this has been said yet...

This is one of those games you could just let CPU vs CPU play, sit back, and watch...it's great leap forward my friends.

(I can't even "fathom" or imagine what 2K15, 16, 17, or 18 will be like...)
 
# 470 ProtoPunch @ 11/20/13 08:52 AM
I could nitpick this game all day but I don't care to 'cause this is such a giant leap forward - the effort to capture player likenesses paid off tremendously.
 
# 471 solofx7 @ 11/20/13 09:43 AM
Quote:
Originally Posted by ProtoPunch
I could nitpick this game all day but I don't care to 'cause this is such a giant leap forward - the effort to capture player likenesses paid off tremendously.
I agree. The attention to detail in the arenas is spectacular. From the backboards being glossy at times and dirty/cloudy at others....
 
# 472 Fresh Tendrils @ 11/20/13 09:49 AM
Bumped up the game to All-Pro last night.

Going back to Pro tonight haha. It was nice to see how much I have to improve to move up though.
 
# 473 solofx7 @ 11/20/13 11:49 AM
Quote:
Originally Posted by Fresh Tendrils
Bumped up the game to All-Pro last night.

Going back to Pro tonight haha. It was nice to see how much I have to improve to move up though.
I am on all-pro now, and I noticed it varies team to team...
 
# 474 Drewski @ 11/20/13 12:02 PM
I've logged close to 15 hours on this game now and feel pretty confident after playing against and with many teams to go into my impressions.

Pros
  • First and foremost the gameplay is the best in the series and that's what really stands out as their first crack at next-gen. I haven't had this much fun since 2K11 (not sure why/how that game has always stuck with me). I was awestruck not just by the graphics in my first handful of games, but by how much fun I had simply playing the game. I don't feel like I could say that about the last three games in the series, including current-gen 2K14.
  • The foot planting created a noticeable difference in how players move. This has created a bit of a steeper learning curve for on-ball defense, which I'm still adjusting to, but it makes for an overall improved experience.
  • The new ecomotion engine is legit. The fluidity in everything happening on the court creates for a better experience overall. Pull-up jumpers feel like a pull-up jumper should. Fade-aways from the low-block are perfect (see me with Paul George I'll cut ya' up down there). It's not just the improved control, but the perceived outcome of what I want to happen when I perform a move matches what actually happens in the game way more often. And it looks beautiful doing it.
  • All of these new intricacies with ecomotion have created player likeness never before seen in a sports video game. The amount of detail the team was able to put into each players game, especially the marquee guys, is astounding. Kevin Durant moves like water and will stick you from 18 out while shooting over a smaller defender. Derrick Rose's ability to finish around the rim (not this season though sup Chi-Town fans) is obvious. Kobe's footwork and back down moves feel like they should. When LeBron James is barreling to the rim and jams it down you can see the momentum, feel the impact. There's serious physicality in the way these guys "play" and this is inspired work from 2K.
  • The offense is fluid. I can swing the ball and probe for breaks in the defense. I can work inside out, draw doubles when someone like David West is hot in the low-post, and attack the weakness in the defense. I can run a pick and roll as a ball-handler, draw defenders from the dive man, and find an open man on the perimeter. Players cut baseline, to the rim, all over the place as they react to where the ball is. It feels good, the spacing is much improved, and the computer AI is just as improved.

    The Detroit Pistons, for example, relentlessly attacked the paint with Rodney Stuckey and Will Bynum while Brandon Jennings often worked the perimeter game. If I shut down the paint I could feel Detroit adjust, going back to a perimeter oriented game. This is a huge improvement that adds to the likeness mentioned above.

Cons
  • The players who weren't scanned in, or had less attention to detail, stand out like sore thumbs. It really detracts from how good this game looks at it's peak. Playing against the Orlando Magic and seeing Nikolas Vucevic and Glen Davis really shocked me (was one of my first MyGM games). For a game that works so hard to pull you in this shoves you out.
  • The menus don't really matter much to me, but I think it would have been a pleasant surprise. So many people played/will play NBA 2K14 as their first Next-Gen game and loading into that menu was really disappointing. It doesn't matter at all to the core gameplay, but first impressions matter and the menu left much to be desired.
  • Removing features from previous games is never a good thing. I personally can get past much of it, but it's obvious that those features being included would have made a much better game overall. We have no idea how the breakdown of the work they did or if simply "porting" said features would have worked, so they get the benefit of doubt from me because of how incredible the gameplay is.
  • The minimal customization you can make to your MyPlayer is disheartening. I imagine this is caused by the need to motion-capture faces for the vast amount of cutscenes they've included, but it's disappointing to have to settle on some of this. Another area they can hopefully improve on -- there's no reason to think they can't here.
  • Virtual Currency needs to be completely re-hauled. The entire system is archaic, though I completely understand what they're trying to accomplish with it. The inclusion of MyGM has created another layer of intricacies and costs, and VC can no longer stand on it's own. I don't care that I had to pay 500 VC to adjust rotations, it's a one-time thing. I do care that I had to pay to unlock a special ability for MyGM (pep talk) for X amount of VC, and in order to have said pep talk with a player it costs another X amount of VC. The currency is spread too thin to enjoy multiple modes to the fullest extent, but the team clearly had no other way to put costs on things aside from X amount of VC. That has to change going forward. I look forward to seeing how they address this as the franchise continues to expand into new areas. It's out of date and out of touch.

    I want to enjoy all these features and RPG elements. My currency is spread too thin and I'm often left pinching pennies carefully instead of trying out all of these new inclusions. TL;DR, I can't enjoy the game to it's fullest capabilities because everything costs a great deal of "VC."
  • Removing a lot of the "quick play" functions, and the overall unintuitive in-game D-Pad menus hurts a bit. Maybe over time I'll get used to the play call functions, but it's a bit tough to adjust to. It helped a bit once I learned "quick post" was just a swipe on the PS4 controll touchpad, but a little more quick control might go a long way.

I can probably go on and on, and likely left out some other key things, but I wanted to get some thoughts down because this is an incredible game and step forward. Hopefully everyone else is enjoying the great gameplay if nothing else.
 
# 475 jarod43 @ 11/20/13 01:43 PM
^ Enjoy reading your impressions and even though I don't have the game now, don't have the money for a next gen system yet, personally I wish 2K can do away with VC.
 
# 476 the_future420 @ 11/20/13 01:50 PM
Excellent impressions, Drewski. You pretty much nailed everything I think about this game. Playing this game, it feels like the controller is an extension of my body and I can always make my guys do the moves that I want them to and it feels right doing it. Haven't enjoyed a 2k game this much ever. The gameplay is absolutely excellent. But once we get off the court, things start lacking big time.
 
# 477 GisherJohn24 @ 11/20/13 01:54 PM
My friend and I who play daily are shocked how amazing this game is on the court. The AI is smarter, and contrary to what some are saying, that point of emphasis stuff has a HUGE impact on the game if you use them wisely. Best graphics on the Ps4 I've seen and the best basketball game ever made. It's so deep I need a shovel. I love this game. Best launch game in video game history. Sorry Mario.
 
# 478 ryantheplague @ 11/20/13 03:14 PM
Quote:
Originally Posted by WISports
I like the smarter defense, but it seems almost impossible to pass to a guy in the paint without the ball getting stolen. I wanna be able to thread a pass in there without it getting tipped/stolen nearly every time.
i hate seeing that the 'completely turns around to swat your pass' movement is still in the game.
 
# 479 Glenn33 @ 11/20/13 03:31 PM
Quote:
Originally Posted by JerseySuave4
yea the tipped balls/ passes getting stolen is starting to get annoying. Hard to make the passes I want to make.
IMO I just think the passes we used to make in the CG weren't exactly SIM. Have to make sure the spacing is good and lanes are open. The CPU plays tight man to man so I have had to adjust my play accordingly.

Sent from my HTC One using Tapatalk
 
# 480 solofx7 @ 11/20/13 03:49 PM
Igoudola drives baseline, hits the layup, gets fouled, falls down on his chest and then does pushups. This is why I love 2k. This is next gen... Trying to get a video of this... wow, just wow.
 


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