NBA 2K14 News Post
NBA 2K14 Videos
Member Comments
LOL at the animation @1:40, he snapped his head back because it's as if he didn't expect the pass and thought it was going to hit his head.
Also, I've always wandered what they're doing in the background. It just sounds like a large crowd and a woman getting them to clap and chant something.
Also, I've always wandered what they're doing in the background. It just sounds like a large crowd and a woman getting them to clap and chant something.
# 122
The 24th Letter @ 08/26/13 11:46 AM
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# 123
blues rocker @ 08/26/13 11:54 AM
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# 125
thedream2k13 @ 08/26/13 12:05 PM
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# 127
stillfeelme @ 08/26/13 02:33 PM
- Ball bounce animations have been completely redone and is way better. I think they even added physics to the ball it sure does look that way. The ball bounces faster off the ground realistically, faster off bricks and when bouncing alone. They varied up the bounces that the ball takes different paths and the ball is free to spin about own axis. Very noticeable with that European rules ball.
- Pump fakes and jab steps are much better
- The ball is more "live" when driving in the paint and in traffic.
- Contact on aggressive blocks. So you have to close out with a hand up jump will increase your chance at foul. It will be much in line with reality.
From theses videos I wonder if they've slowed the game down. I think it was too fast by default in 2K13 but I wonder if it isn't slightly too slow now. Players seem to hang too long in the air while attempting put backs and layups.
It might be the cheap recording though.
It might be the cheap recording though.
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# 131
MarvinOida @ 08/26/13 04:28 PM
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Tap Tap Tapatalking away from my iPhone - now Free
It makes me sad watching these Gamescom videos... So many steal spammers, block hustlers, drive-in-the-paint hoppers... Jeez, no one of them were playing sim basketball. I have to watch CPU offense to see some improvements in spacing or improvements in defense.
Players controlled by a user are constantly out of position (i don't know why reaching for steal in the middle of the court, or why going full speed to the player with the ball), taking bad shoots, full court passing. Really sad.
After watching this horrendous user gameplay (no dunks!!) I can imagine 2k marketing team to order developers to make game more friendly for "casual" players.
Anyway... I am waiting for Online Association info and mostly for info about improvements in play calling/play execution area. I would also like to know if there will any changes in team playbooks.
I think that current version of plays in playbook and play execution is really bad and i hope developers took some time to fix at least these problems:
- plays not working / plays are brooken
- play is broken if opponent switches defense from man-to-man to zone
- play is not properly executed (center is out of position or he is fighting for low post position or he's setting a screen on inappropriate place and time)
- play call system should be fixed. I find assigning play type to a player (let's say 3pt and mid) bad system. Why? Let's say you have 4 isolation plays, 4 low post plays, 3 3pt plays and 4 mid plays. Depending on situation I can give Durant all those plays. So Durant will have 15 plays even i would like to assign only one isolation, one 3pt, two mid plays and one low post play. In 2k11 you can assign 5 plays to a player which I find a little low number. I hope they will upgrade this 2k11 system to unlimited number of plays for particular player.
I am looking forward for more news about 2k14...
Players controlled by a user are constantly out of position (i don't know why reaching for steal in the middle of the court, or why going full speed to the player with the ball), taking bad shoots, full court passing. Really sad.
After watching this horrendous user gameplay (no dunks!!) I can imagine 2k marketing team to order developers to make game more friendly for "casual" players.
Anyway... I am waiting for Online Association info and mostly for info about improvements in play calling/play execution area. I would also like to know if there will any changes in team playbooks.
I think that current version of plays in playbook and play execution is really bad and i hope developers took some time to fix at least these problems:
- plays not working / plays are brooken
- play is broken if opponent switches defense from man-to-man to zone
- play is not properly executed (center is out of position or he is fighting for low post position or he's setting a screen on inappropriate place and time)
- play call system should be fixed. I find assigning play type to a player (let's say 3pt and mid) bad system. Why? Let's say you have 4 isolation plays, 4 low post plays, 3 3pt plays and 4 mid plays. Depending on situation I can give Durant all those plays. So Durant will have 15 plays even i would like to assign only one isolation, one 3pt, two mid plays and one low post play. In 2k11 you can assign 5 plays to a player which I find a little low number. I hope they will upgrade this 2k11 system to unlimited number of plays for particular player.
I am looking forward for more news about 2k14...
# 133
blues rocker @ 08/26/13 05:28 PM
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you'd get open, start to take your shot, then the defender would sprint at you last-second and jump at you, slamming into you in mid air...then you'd miss the shot with no foul because the game would recognize that crap as a "clean contest" even though the guy was visibly mauling you in mid air. the game was actually rewarding the person who made the bad decision (defender) and punishing the person who made the correct decision (the shooter) - totally backwards. it rewarded reckless defense rather than giving the shooter well-deserved free thows for getting open and catching the defender out of position.
# 134
ForeverVersatile @ 08/26/13 07:44 PM
Why do they still have the contested shot animation playing with no contest, I hate this in 2K13.
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