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NHL 14 News Post



EA Sports has just posted another NHL 14 blog, which discusses the improved goalie collisions, more realistic incidental contact and penalty calls.

Improved Goalie Collisions
  • Goalie Reactions to Contact – Goalies will be live in all areas of the ice and their reactions to contact are much more realistic, utilizing the improved ragdoll physics models introduced with NHL® Collision Physics.
  • Goalie Interference – Improved logic ensures that big collisions with the goalie will result in penalty calls. Additionally, goals that come as a result of goalie interference will be called back more consistently.
More Realistic Incidental Contact
  • Speed and Momentum Matter – Not only will incidental contact occur more frequently, but speed and momentum will determine whether players colliding incidentally will trip and stumble or remain in control. Player balance attributes will also play a significant role in the outcome.
Penalty Calls
  • Interference – Expect stricter calls. Defenders won’t be able to hit attacking players as late after they release the puck.
  • Boarding/Hitting from Behind – Enhanced penalty logic judges the appropriate circumstances of a hit (angle, speed and result of the hit) and ensures the right call is made in each situation.
  • Charging – Additional logic has been added to understand the variables of each hit, such as the hitter’s speed and line taken.

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NHL 14 Videos
Member Comments
# 21 Garism @ 08/12/13 10:40 PM
Quote:
Originally Posted by Simple Mathematics
Isn't it assumed that they're touting it as new since they're doing a whole blog about it? If you were right, they would do a blog about anything. Like a blog about how NHL 14 has line changes in it. Or how NHL 14 has icing in it. Or how NHL 14 has the San Jose Sharks in the game.
There was a blog about true performance skating for this year; and that's not new in 14 this year.
 
# 22 Feldman011teen @ 08/12/13 10:47 PM
These "annual improvements" are costing people $60. The game is stale and lacks competition. The presentation hasn't really been touched since 2009, even the menus. Usually improvements are patches to games, not $60 purchases. I have no interest in doing the Be a Pro daily living mode. Much like NCAA, the technical enhancements come when the franchise has already gotten too stale.
 
# 23 MizzouRah @ 08/13/13 12:16 AM
Quote:
Originally Posted by Simple Mathematics
Glad goalie collisions are back. I don't like that they're touting it as "new". They were in NHL 12, they seemed to have taken it out for NHL 13, and now it's back. But whatever, at least it's back.

The other stuff sounds great. All welcome additions.

I just can't help but wish there were more BaGM improvements though.
I thought the same thing.. why do they remove something and then bring it back and taunt it as a feature?

HAHA.. glad it's back though.
 
# 24 JezFranco @ 08/13/13 05:28 AM
Quote:
Originally Posted by Feldman011teen
These "annual improvements" are costing people $60. The game is stale and lacks competition. The presentation hasn't really been touched since 2009, even the menus. Usually improvements are patches to games, not $60 purchases. I have no interest in doing the Be a Pro daily living mode. Much like NCAA, the technical enhancements come when the franchise has already gotten too stale.
You and everyone else have the option to opt out.
You can wait until next year, and go next-gen.

Me, I'll pay my $90 (I'm not from the US).
That's the way it is, and you either roll with it, or you don't.

NHL could (should!) be on a 2-3 year cycle, with full support in terms of roster updates in the meantime.
But since you won't be paying for roster updates, there's no incentive for EA to change the way it works.

So this is what we get, a yearly game, with all the problems that gives you. A yearly cycle with a fixed release date is always going to cause problems. That's why goalie contact was removed, broken glass or whatnot. They're in production, and something that doesn't worked get pulled, whereas another game would get delayed.


Anyway, I like what I'm seeing, but in fear of repating myself, I'm saying that every year. I think I even said that last year.
 
# 25 itsbeefy11 @ 08/13/13 06:13 AM
plenty of good in this video.

on another note, did anyone else notice that the TD Garden is licensed?
 
# 26 Money99 @ 08/13/13 09:53 AM
Quote:
Originally Posted by phillyfan23
hey hank,

have you tried revamped rosters?? ive played almost through my season now (70 gms) and giroux , before his long injury was leading the team with 14 goals 33 assists in 40 games, voracek has 64 pts in 70, lecavalier has 48 in 70.

all my 4th liners have 15 points maximum in 70( talbot).

what convinced me how ratings matter is simon gagne, if you use him you feel that he will score a lot for you, he is fast, agile decent puckhandling. in past games this.probably translated to high points output, but gagne in the game is weak, has a weaker shot, not too accurate, and.this translates well. he does well in transition, but once the cycle starts he is.almost worthless. has scored 6 goalsand 14 assists for me in 70 games.

it's really much better.....and it also applies to when you play the cpu on all star level, crosby malkin are a lot more dangerous than bennett, sutter, adams.

Sent from my SAMSUNG-SGH-I717 using Tapatalk 2
No, I haven't tried that.
Is there a specific roster share that I could try?
Or is this something I could do on my own with that rededit program?

Thanks for the heads-up on that stuff. I'll definitely have to try it myself with NHL14.
Thanks Phillyfan!
 
# 27 Simple Mathematics @ 08/13/13 10:44 AM
Quote:
Originally Posted by Money99
No, I haven't tried that.
Is there a specific roster share that I could try?
Or is this something I could do on my own with that rededit program?

Thanks for the heads-up on that stuff. I'll definitely have to try it myself with NHL14.
Thanks Phillyfan!
I'm a co-creator of the revamped rosters. The link to the most recent update is in my sig (it was from the trade deadline). It's for PS3. There is a thread in the roster section for the 360 version that Porky was putting together. I'm not sure if he ever finished.
 
# 28 speels @ 08/13/13 12:54 PM
Quote:
Originally Posted by Garism
There was a blog about true performance skating for this year; and that's not new in 14 this year.
And about HUT and Be a GM/GM Connected.

Anyway, the direction this game is going looks promising. The collision detection and better penalty calling should make online better as there should be less illegal picks and also hopefully stop the figure skating that players can do.

Also, I absolutely enjoy the Revamped rosters. They make the game so much better to play and I was able to make it through 2 full seasons thanks to them. I haven't tried the newest ones yet, but it is almost time for some pre-season gaming.
 
# 29 ComaFaction @ 08/13/13 03:08 PM
Even the game modes seem mostly untouched and presentation is exactly the same (it's a travesty to keep the same presentation for 2 years, let alone 6!), I'm liking what I've seen from the gameplay. As long as the skating is as responsive as promised, it sounds like a ton of fun.

No mention of HUT this year in any videos or blogs?
 
# 30 Qb @ 08/13/13 04:33 PM
You know what would really dovetail nicely with goalie collisions... goalie injuries. Also, judging by the :15-20 mark of the video, it looks like players react to running a goalie by immediately going after the offender.

I really hope the hitting physics take a step forward this year. I thought 12 & 13 made little progress, probably even took a step back from the debut in 11. Increased incidental contact and better contextual collision detection (eg, dives leading to trips and "chain-reaction hits).

I thought I spotted new animations when they spotlighted the net battle. It looked like more shoving/jostling rather than the sticky tie-up. Maybe that wasn't a true net battle, but it looked good regardless.
 
# 31 Simple Mathematics @ 08/13/13 05:23 PM
For the guys talking about the Revamped rosters- just to let you know, we are already working on the rosters for NHL 14. We are currently putting together scouting reports for every single player on every organization.

We are coming up with an average for every attribute too. So let's say the average for speed is 78. This means that a player with average speed will have a 78. Slower players will have less than a 78 and faster players will have greater than a 78. Each league will have its own set of average attributes too. So say the average speed rating for NHL players is 78, the average speed rating for AHL players might be 74.

Our new team member Cycloniac has been busy determining the shooting accuracies for every player. They are based off of shooting percentages and the amount of shots the players take. So far, the average shooting accuracy for NHLers is 75.

Right now, I am almost done putting the scouting reports together for all the players. I just finished San Jose, so I have 6 more teams to go.

This is what our current schedule looks like:

1. Finish putting together scouting reports
2. All members of our team will give every player an overall rating based off of the scouting reports. We will determine the final overall for each player by averaging the ratings given by our team members. We would like even more opinions for the overalls for the players, so if you're interested, send a PM to Puckhead73.
3. Determine the attributes for each player based off of the scouting reports. After we determine the attributes for each player, as long as the final overall falls within around 3 overall points of the averaged overall, we will be okay with it.


We would like to complete this before NHL 14 hits the shelves. So as I said, if you guys are interested in helping out and giving overall ratings for the players, send a PM to Puckhead73.
 
# 32 13whitebread @ 08/13/13 10:10 PM
I am a hockey guy thru and thru so it's no doubt I'll be buying it. But I am at the point where if during my season I play offline they call more power plays for me against the computer I'll be happy but of course only slightly. The people calling other haters really irks me. It's called passion for the sport of video game hockey and who cares if the complaints are repetitive a few are always trying to show others up if you don't like somebody's post ignore it that's how roll.
 
# 33 gopher_guy @ 08/15/13 01:50 AM
Damn, the checking looks good.
 
# 34 TommyWizard @ 08/16/13 10:24 AM
Realistic Kronwallin'.

'Merica.
 
# 35 Moose24x @ 08/16/13 12:41 PM
The hitting looks good. Goalie collisions look welcome. One serious thing that I hope is fixed: When a goal is waived off for "goalie interference" it should not be an automatic penalty like it was last year. A goalie interference penalty and a goal waived off for interfering with the goalies ability to make the save are NOT the same thing and it seriously annoys me that EVERY time a goal gets waived off for this, it's a penalty.

It also annoys the crap out of me that there seem to be a lot of "phantom calls" for this, where your player never touched the goalie or made contact with the goalie several seconds earlier, there is no delayed penalty coming for the interference and you still have possession (whistle would blow if you had possession and there was a penalty) and then you score and all of a sudden it's a penalty and they show a replay where the guy who got the penalty isn't even near the crease. You have to go back into the replay and find out he bumped the goalie 4-5 seconds before the shot went in. I hope we don't see more of these with the new collisions and I would be ecstatic if we see less.
 
# 36 Splitter77 @ 08/17/13 10:47 AM
Quote:
Originally Posted by Simple Mathematics
For the guys talking about the Revamped rosters- just to let you know, we are already working on the rosters for NHL 14. We are currently putting together scouting reports for every single player on every organization.

We are coming up with an average for every attribute too. So let's say the average for speed is 78. This means that a player with average speed will have a 78. Slower players will have less than a 78 and faster players will have greater than a 78. Each league will have its own set of average attributes too. So say the average speed rating for NHL players is 78, the average speed rating for AHL players might be 74.

Our new team member Cycloniac has been busy determining the shooting accuracies for every player. They are based off of shooting percentages and the amount of shots the players take. So far, the average shooting accuracy for NHLers is 75.

Right now, I am almost done putting the scouting reports together for all the players. I just finished San Jose, so I have 6 more teams to go.

This is what our current schedule looks like:

1. Finish putting together scouting reports
2. All members of our team will give every player an overall rating based off of the scouting reports. We will determine the final overall for each player by averaging the ratings given by our team members. We would like even more opinions for the overalls for the players, so if you're interested, send a PM to Puckhead73.
3. Determine the attributes for each player based off of the scouting reports. After we determine the attributes for each player, as long as the final overall falls within around 3 overall points of the averaged overall, we will be okay with it.


We would like to complete this before NHL 14 hits the shelves. So as I said, if you guys are interested in helping out and giving overall ratings for the players, send a PM to Puckhead73.
thats sweet. ill def get these for ps3 this year.
also,
is there any way to make a roster with all fake player names? id like to play gm mode with a fantasy draft with all fake players. is this even possible??
 
# 37 phillyfan23 @ 08/17/13 11:21 AM
Quote:
Originally Posted by Simple Mathematics
For the guys talking about the Revamped rosters- just to let you know, we are already working on the rosters for NHL 14. We are currently putting together scouting reports for every single player on every organization.

We are coming up with an average for every attribute too. So let's say the average for speed is 78. This means that a player with average speed will have a 78. Slower players will have less than a 78 and faster players will have greater than a 78. Each league will have its own set of average attributes too. So say the average speed rating for NHL players is 78, the average speed rating for AHL players might be 74.

Our new team member Cycloniac has been busy determining the shooting accuracies for every player. They are based off of shooting percentages and the amount of shots the players take. So far, the average shooting accuracy for NHLers is 75.

Right now, I am almost done putting the scouting reports together for all the players. I just finished San Jose, so I have 6 more teams to go.

This is what our current schedule looks like:

1. Finish putting together scouting reports
2. All members of our team will give every player an overall rating based off of the scouting reports. We will determine the final overall for each player by averaging the ratings given by our team members. We would like even more opinions for the overalls for the players, so if you're interested, send a PM to Puckhead73.
3. Determine the attributes for each player based off of the scouting reports. After we determine the attributes for each player, as long as the final overall falls within around 3 overall points of the averaged overall, we will be okay with it.


We would like to complete this before NHL 14 hits the shelves. So as I said, if you guys are interested in helping out and giving overall ratings for the players, send a PM to Puckhead73.
As you can see by my previous comments, I am a huge fan of revamped rosters.....makes the game feel more varied as each player has his unique characteristics.

I am just a bit worried that each player's accuracy will be gauged using shot percentage/ shots taken.

Maybe I am missing something but a perimeter player with good shot accuracy will have quite lower shot percentage than a power forward who.camps in.front of net with the same shot accuracy, because a lot more.of his goals will be point blank. I hope there is more to determing a player's accuracy than just his shot percentage.

For example, Jake Voracek, if you look at his shot percrntage this year (17 %) you would think he has great accuracy with his wrist/slap shots but his shot power/accuracy is actually the WEAKEST part of his game. Last yr he had a lot rebound,and weird bounces to.get his goals. Things.like this should be considered.

....Sean Couturier actually has quite good shooting accuracy, better than voracek, but his offensive iinstincts and aggressiveness need work. He also plays with linemates who are role players at best. He had a shot accuracy of 5.3%. Voracek's shot accuracy is not better than couturier's let alone THREE times better. As I said before, couturier actually has harder and.more accurate shot than voracek. Voracek is.just currently a much better offensive player than couturier and it doesn't hurt having giroux be his centermen either.

Sent from my SAMSUNG-SGH-I717 using Tapatalk 2
 
# 38 Simple Mathematics @ 08/17/13 01:23 PM
Quote:
Originally Posted by phillyfan23
As you can see by my previous comments, I am a huge fan of revamped rosters.....makes the game feel more varied as each player has his unique characteristics.

I am just a bit worried that each player's accuracy will be gauged using shot percentage/ shots taken.

Maybe I am missing something but a perimeter player with good shot accuracy will have quite lower shot percentage than a power forward who.camps in.front of net with the same shot accuracy, because a lot more.of his goals will be point blank. I hope there is more to determing a player's accuracy than just his shot percentage.

For example, Jake Voracek, if you look at his shot percrntage this year (17 %) you would think he has great accuracy with his wrist/slap shots but his shot power/accuracy is actually the WEAKEST part of his game. Last yr he had a lot rebound,and weird bounces to.get his goals. Things.like this should be considered.

....Sean Couturier actually has quite good shooting accuracy, better than voracek, but his offensive iinstincts and aggressiveness need work. He also plays with linemates who are role players at best. He had a shot accuracy of 5.3%. Voracek's shot accuracy is not better than couturier's let alone THREE times better. As I said before, couturier actually has harder and.more accurate shot than voracek. Voracek is.just currently a much better offensive player than couturier and it doesn't hurt having giroux be his centermen either.

Sent from my SAMSUNG-SGH-I717 using Tapatalk 2
The shooting accuracy results we got look great. And we used our discression for some of them. Scouting reports will also play a role. You can trust me on this one, they will be good. None of us on the team would put out a faulty product.
 
# 39 phillyfan23 @ 08/17/13 02:29 PM
of course it wont be faulty considering how good it was in nhl 13. looking forward to see the new.edits soon

Sent from my SAMSUNG-SGH-I717 using Tapatalk 2
 

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