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This is a guest post from forum user JLoco11. Be sure to check him out on his arena page here on OS.

I did quite a bit of testing this weekend with recruiting and the skill tree to get an idea of how things will work when I do my normal dynasty (after the rosters are completed). I simmed multiple first seasons of dynasty with different level teams, progression rates and recruiting methods and gained a decent amount of knowledge in doing so.

Here’s a very early guide for those interested in some recruiting tips. As your skill tree changes, so will your need to choose different recruiting tactics.

Read More - NCAA Football 14 Recruiting Guide

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Member Comments
# 41 adamsjh @ 07/17/13 04:29 PM
Quote:
Originally Posted by BleedGreen710
Didn't Ole Miss have a top 5 recruiting class this past year?
Depends on which rankings you look at. Some had them top 5. Everyone had them at least top 10.
 
# 42 kade742 @ 07/17/13 04:56 PM
I've had a decent lead on a recruit and had the cpu get sometimes nearly 1600+ point weeks on me when they didn't have a visit. Any ideas what this due to? These have happened when I am putting in max points and have a higher bonus as well.
 
# 43 TimLawNYC @ 07/26/13 01:13 PM
If I'm below the "Projected Cut Off Line" for a recruit, does that mean I'm locked out on that guy, even if it's only week 2 of my season? Or is there another step when the "Projected" line becomes "Official" later and that's when I'm locked out?
 
# 44 44drob @ 07/26/13 07:21 PM
saw this late good read
 
# 45 jarato @ 07/27/13 11:17 AM
Quote:
Originally Posted by TimLawNYC
If I'm below the "Projected Cut Off Line" for a recruit, does that mean I'm locked out on that guy, even if it's only week 2 of my season? Or is there another step when the "Projected" line becomes "Official" later and that's when I'm locked out?
There's still another step. Once it says 100% locked then its official.


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# 46 jasontoddwhitt @ 07/27/13 11:58 AM
Quote:
Originally Posted by kade742
I've had a decent lead on a recruit and had the cpu get sometimes nearly 1600+ point weeks on me when they didn't have a visit. Any ideas what this due to? These have happened when I am putting in max points and have a higher bonus as well.
Most likely, the CPU coach used his locksmith ability on the particular recruit.
 
# 47 sadetsky @ 10/02/13 11:44 PM
just a couple of questions for the beginning of each season: how many players should you have on your recruiting board at one time. and how many points should you give them. like should you have max players and evenly distribute points? or should you go just 10 at a time and give them max points? would it be okay to not give any points to some players.
 
# 48 jello1717 @ 10/03/13 12:29 AM
Quote:
Originally Posted by sadetsky
just a couple of questions for the beginning of each season: how many players should you have on your recruiting board at one time. and how many points should you give them. like should you have max players and evenly distribute points? or should you go just 10 at a time and give them max points? would it be okay to not give any points to some players.
ALWAYS have 35 guys on your board. Even the ones you spend 0 points on gain bonus points every week and there is no downside (except for possibly lowering playing time pitches for guys that you are actively pursuing) to having them on your board.

How many points you spend per recruit depends on each individual recruit and how much other teams are pursuing them.
 
# 49 Dannyboy3323 @ 10/28/14 01:41 PM
Thanks for this. I have a question for everyone regarding starting as a new coach. The quickest way to level up I found was to set school records for passing and receiving in each game. What schools have the easiest records to set? I found that South Alabama is pretty easy with 360-passing yards, 2-rec. TDs, 140-Rec yards. All are school records which net 200 points. Please reach out if you have found an easier school to do this with.
 
# 50 wings95 @ 11/17/14 09:53 AM
Is there away in the offseason to get a recruit to visit when it says that certain recruit is ready?? Thanks
 
# 51 jbrew2411 @ 11/17/14 10:56 AM
Quote:
Originally Posted by Dannyboy3323
Thanks for this. I have a question for everyone regarding starting as a new coach. The quickest way to level up I found was to set school records for passing and receiving in each game. What schools have the easiest records to set? I found that South Alabama is pretty easy with 360-passing yards, 2-rec. TDs, 140-Rec yards. All are school records which net 200 points. Please reach out if you have found an easier school to do this with.
I would assume that any of the "newly" added schools in 14 would be that way. I started one at UTSA awhile back and I remember setting a few records in my first season.
 
# 52 RogerDodger @ 09/05/16 03:46 PM
I just picked up a copy of NCAA 14 after trading it in a few years ago, the recruiting is impressive and this guide is excellent. Nice job putting this together.
 
# 53 NoleFan @ 10/16/16 09:52 PM
These are very good tips. Never really thought about using the filter to my advantage.

Don't know if it was on OS or not but saw a tip about going to all prospects later in the season and looking for kids with a low lock percentage who are essentially not being recruited. Tried that and found the #4 CB in the nation just hanging out. After one max point week, we're #2 on his list and down by less than 100 points.

These kinds of tips will help to start getting some talent at Akron to build a respectable program.

Thanks again!
 
# 54 R1zzo23 @ 10/16/16 10:03 PM
I never liked doing that as I find it very unrealistic that the #4 CB in a recruiting class would literally have his pick of schools across the country to choose from. But I'm also very harsh on myself and force realism in my dynasties.


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# 55 NoleFan @ 10/17/16 05:34 AM
Quote:
Originally Posted by rhs_rizzo
I never liked doing that as I find it very unrealistic that the #4 CB in a recruiting class would literally have his pick of schools across the country to choose from. But I'm also very harsh on myself and force realism in my dynasties.


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I used to use a lot of the restrictions that I read around the forums and while I like them, I'm a CPU vs CPU guy. That is all the handicap I need. Lol


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# 56 foe84 @ 10/17/16 08:42 PM
how does school recruit interest work in terms of higher quality recruits?

Won national champion, have interest in mostly 3* and some 4*, 1 5*

I targeted some guys (4* and some 5's) who are below 17% lock and will try to see if I can get some commits. I'm starting out 500 pts behind or less more most.

I had the #1 recruiting class the year before, just odd bc i remember the old games the recruit level jumped one season to next quite significantly.
 
# 57 NoleFan @ 10/17/16 09:15 PM
So as a follow up... the #4 CB went to South Carolina and the #18 QB went to Florida State.

Learned a valuable lesson. I started out behind and ended the regular season with a substantial lead (1500+ points) heading into offseason recruiting. Off-season is definitely not to sign the last 3-4 guys.

I took my 10,000 points and evenly distributed them between the top 5 guys that I wanted to get. My CPU competition, as JLoco told us, must've went balls to the wall because I came away with nothing.

I now know off-season is to get that one guy that you've worked all season. [emoji30]

Quote:
Expect heartbreak. If you made it this far, and have 8+ recruits that you’re battling for, expect to lose quite a few of them. The CPU logic is to throw all their points at some recruits, so if you’re fighting with XYZ school, expect XYZ school to throw all their points at that candidate. If you’re trying to space out your points among multiple recruits, chances are you won’t land many. Ideally, if you have only 2-3 recruits you want or need, that’s where to spend all your points. Whatever recruits you didn’t sign during the season, you will have a slimmer chance in the offseason to get all of them.

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# 58 utahjazzfan123 @ 11/11/16 06:59 PM
I really want to hear people's thoughts on how points work when unlocking a recruit. I often see myself leading a recruit, a CPU team is locked out, they use an unlock on the recruit, and then all of a sudden they gain 2,000-3,000 points in one week. Drives me nuts when other teams do that to me.

When a team unlocks a locked recruit, is there a systematic way that those unlock points are given? Why might one unlocked recruit jump up 1,800 points and another one jumps up 2,400? Is there a way to semi-accurately predict how far they will jump up?

I almost wonder if using locks could be an additional strategy for some of my own recruits. Why spend points on them when you could potentially use an unlock on them and climb back into the race just the same? I once heard a fellow dynasty member talk about how if you were in the recruit's top 5 at the beginning of season, then unlocked them, that is when you jump up high, but I haven't really tested out that theory for myself.

I have done many seasons of NCAA 14 dynasty, but still feel very inexperienced when it comes unlocking a locked recruit (cpu doing it or myself).
 
# 59 jello1717 @ 11/11/16 07:14 PM
Quote:
Originally Posted by utahjazzfan123
I really want to hear people's thoughts on how points work when unlocking a recruit. I often see myself leading a recruit, a CPU team is locked out, they use an unlock on the recruit, and then all of a sudden they gain 2,000-3,000 points in one week. Drives me nuts when other teams do that to me.

When a team unlocks a locked recruit, is there a systematic way that those unlock points are given? Why might one unlocked recruit jump up 1,800 points and another one jumps up 2,400? Is there a way to semi-accurately predict how far they will jump up?

I almost wonder if using locks could be an additional strategy for some of my own recruits. Why spend points on them when you could potentially use an unlock on them and climb back into the race just the same? I once heard a fellow dynasty member talk about how if you were in the recruit's top 5 at the beginning of season, then unlocked them, that is when you jump up high, but I haven't really tested out that theory for myself.

I have done many seasons of NCAA 14 dynasty, but still feel very inexperienced when it comes unlocking a locked recruit (cpu doing it or myself).
Lockpicks are actually very simple to know how many points they give. The team using it will move exactly halfway between 1st and 2nd place. In order to use a lockpick the team needs to be locked out and within 2000 points of the last unlocked team.

IE1:
1st: --
2nd: -500
.....
last: -1000
You: -2000 (locked out)

Using a lock pick will move you into 2nd place @ -250 (500/2) for a gain of 1750 (from -2000 to -250).

This is before the week's points are spent. If the unlocking team has a visit scheduled that week, then the jump can be huge. If 1st and 2nd are close (meaning that you'll only be trailing by a few after the pick) and last is a long ways out and you're a long ways from last, then the jump can also be huge.

IE2:
1st: --
2nd: -10
....
last: -1600
you: -3500

After the lockpick, it'd look like this:
1st: --
You: -5
3rd: -10 (former 2nd)
...
last: -1600

So in this example, you'd gain 3495 (from -3500 to -5) just from the lockpick itself. Add in a visit this week and it'd be an even bigger jump.
 
# 60 jayhawkfan11 @ 11/16/16 01:45 PM
Quote:
Originally Posted by foe84
how does school recruit interest work in terms of higher quality recruits?

Won national champion, have interest in mostly 3* and some 4*, 1 5*

I targeted some guys (4* and some 5's) who are below 17% lock and will try to see if I can get some commits. I'm starting out 500 pts behind or less more most.

I had the #1 recruiting class the year before, just odd bc i remember the old games the recruit level jumped one season to next quite significantly.
The default recruits that are interested in your team is mostly based on your Team Prestige rating. If you are a 6* vs 1* prestige you will drastically notice the talent of recruits interested in your program. Location/other recruiting ratings like play style can also dictate what type of recruits are interested but overall Team Prestige is the main driver.

However, as we all know a 1* prestige team can wait until week 3/4 to search for all recruits under 25% interest and simply load up on all the 4/5* ATH/other recruits the CPU doesn't look at which allows for user teams to get way overpowered very quickly if you don't have any house rules.
 


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