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NCAA Football 14 Recruiting Guide

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Old 10-16-2016, 11:03 PM   #57
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Re: NCAA Football 14 Recruiting Guide

I never liked doing that as I find it very unrealistic that the #4 CB in a recruiting class would literally have his pick of schools across the country to choose from. But I'm also very harsh on myself and force realism in my dynasties.


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Old 10-17-2016, 06:34 AM   #58
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NCAA Football 14 Recruiting Guide

Quote:
Originally Posted by rhs_rizzo
I never liked doing that as I find it very unrealistic that the #4 CB in a recruiting class would literally have his pick of schools across the country to choose from. But I'm also very harsh on myself and force realism in my dynasties.


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I used to use a lot of the restrictions that I read around the forums and while I like them, I'm a CPU vs CPU guy. That is all the handicap I need. Lol


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Old 10-17-2016, 09:42 PM   #59
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Re: NCAA Football 14 Recruiting Guide

how does school recruit interest work in terms of higher quality recruits?

Won national champion, have interest in mostly 3* and some 4*, 1 5*

I targeted some guys (4* and some 5's) who are below 17% lock and will try to see if I can get some commits. I'm starting out 500 pts behind or less more most.

I had the #1 recruiting class the year before, just odd bc i remember the old games the recruit level jumped one season to next quite significantly.
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Old 10-17-2016, 10:15 PM   #60
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Re: NCAA Football 14 Recruiting Guide

So as a follow up... the #4 CB went to South Carolina and the #18 QB went to Florida State.

Learned a valuable lesson. I started out behind and ended the regular season with a substantial lead (1500+ points) heading into offseason recruiting. Off-season is definitely not to sign the last 3-4 guys.

I took my 10,000 points and evenly distributed them between the top 5 guys that I wanted to get. My CPU competition, as JLoco told us, must've went balls to the wall because I came away with nothing.

I now know off-season is to get that one guy that you've worked all season.

Quote:
Expect heartbreak. If you made it this far, and have 8+ recruits that you’re battling for, expect to lose quite a few of them. The CPU logic is to throw all their points at some recruits, so if you’re fighting with XYZ school, expect XYZ school to throw all their points at that candidate. If you’re trying to space out your points among multiple recruits, chances are you won’t land many. Ideally, if you have only 2-3 recruits you want or need, that’s where to spend all your points. Whatever recruits you didn’t sign during the season, you will have a slimmer chance in the offseason to get all of them.

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Old 11-11-2016, 07:59 PM   #61
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I really want to hear people's thoughts on how points work when unlocking a recruit. I often see myself leading a recruit, a CPU team is locked out, they use an unlock on the recruit, and then all of a sudden they gain 2,000-3,000 points in one week. Drives me nuts when other teams do that to me.

When a team unlocks a locked recruit, is there a systematic way that those unlock points are given? Why might one unlocked recruit jump up 1,800 points and another one jumps up 2,400? Is there a way to semi-accurately predict how far they will jump up?

I almost wonder if using locks could be an additional strategy for some of my own recruits. Why spend points on them when you could potentially use an unlock on them and climb back into the race just the same? I once heard a fellow dynasty member talk about how if you were in the recruit's top 5 at the beginning of season, then unlocked them, that is when you jump up high, but I haven't really tested out that theory for myself.

I have done many seasons of NCAA 14 dynasty, but still feel very inexperienced when it comes unlocking a locked recruit (cpu doing it or myself).
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Old 11-11-2016, 08:14 PM   #62
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Re: NCAA Football 14 Recruiting Guide

Quote:
Originally Posted by utahjazzfan123
I really want to hear people's thoughts on how points work when unlocking a recruit. I often see myself leading a recruit, a CPU team is locked out, they use an unlock on the recruit, and then all of a sudden they gain 2,000-3,000 points in one week. Drives me nuts when other teams do that to me.

When a team unlocks a locked recruit, is there a systematic way that those unlock points are given? Why might one unlocked recruit jump up 1,800 points and another one jumps up 2,400? Is there a way to semi-accurately predict how far they will jump up?

I almost wonder if using locks could be an additional strategy for some of my own recruits. Why spend points on them when you could potentially use an unlock on them and climb back into the race just the same? I once heard a fellow dynasty member talk about how if you were in the recruit's top 5 at the beginning of season, then unlocked them, that is when you jump up high, but I haven't really tested out that theory for myself.

I have done many seasons of NCAA 14 dynasty, but still feel very inexperienced when it comes unlocking a locked recruit (cpu doing it or myself).
Lockpicks are actually very simple to know how many points they give. The team using it will move exactly halfway between 1st and 2nd place. In order to use a lockpick the team needs to be locked out and within 2000 points of the last unlocked team.

IE1:
1st: --
2nd: -500
.....
last: -1000
You: -2000 (locked out)

Using a lock pick will move you into 2nd place @ -250 (500/2) for a gain of 1750 (from -2000 to -250).

This is before the week's points are spent. If the unlocking team has a visit scheduled that week, then the jump can be huge. If 1st and 2nd are close (meaning that you'll only be trailing by a few after the pick) and last is a long ways out and you're a long ways from last, then the jump can also be huge.

IE2:
1st: --
2nd: -10
....
last: -1600
you: -3500

After the lockpick, it'd look like this:
1st: --
You: -5
3rd: -10 (former 2nd)
...
last: -1600

So in this example, you'd gain 3495 (from -3500 to -5) just from the lockpick itself. Add in a visit this week and it'd be an even bigger jump.
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Last edited by jello1717; 11-11-2016 at 08:16 PM.
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Old 11-16-2016, 02:45 PM   #63
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Re: NCAA Football 14 Recruiting Guide

Quote:
Originally Posted by foe84
how does school recruit interest work in terms of higher quality recruits?

Won national champion, have interest in mostly 3* and some 4*, 1 5*

I targeted some guys (4* and some 5's) who are below 17% lock and will try to see if I can get some commits. I'm starting out 500 pts behind or less more most.

I had the #1 recruiting class the year before, just odd bc i remember the old games the recruit level jumped one season to next quite significantly.
The default recruits that are interested in your team is mostly based on your Team Prestige rating. If you are a 6* vs 1* prestige you will drastically notice the talent of recruits interested in your program. Location/other recruiting ratings like play style can also dictate what type of recruits are interested but overall Team Prestige is the main driver.

However, as we all know a 1* prestige team can wait until week 3/4 to search for all recruits under 25% interest and simply load up on all the 4/5* ATH/other recruits the CPU doesn't look at which allows for user teams to get way overpowered very quickly if you don't have any house rules.
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Old 11-17-2016, 06:02 PM   #64
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Re: NCAA Football 14 Recruiting Guide

Playing my first season of NCAA 14 (finally letting go of my 20+ seasons with Auburn on '13), coming up with many questions some of which I've been able to find answers to. But:

1) I'm understanding the postseason 'CPU goes all in (10K pts)'. But back in '13 if you were #1 on someone's list for many weeks and late in the season you eventually got the signing. Doesn't seem to be the case in '14, tho, or so it seems. Leading for a CB by +1800 w/ only 2 teams above Locked and all visits complete. #1 for 3wks heading into Wk 14. Is this going to be a case where he'll be waiting until offseason, and with the Center I'm also trying to get -- ahead by only +500 or so, visits complete -- I'll be basically forced to pick one or the other to go all in on myself? And the bigger question is do recruits -- regardless of being #1 for weeks -- simply take longer before committing in '14?

2) Fullbacks. Wow. From '13 I knew that they were always tough to get, and quite often -- even in off years when I didn't need one -- I'd create 3-4 of them and spread them across the country. Don't necessarily need one this season but decided to test the create/pipeline/not pipeline concept anyway, and it is looking near impossible. Created 4, one in-state, one pipeline, and 2 others. In-state didn't even have me on his preseason board. Pipeline had me -700 or so, other 2 were also no-gos on their boards (plus poor 'interests'). have battled back to #1 on the Pipeline after a good visit with bonus Pts, up on #2 by about 300 but Bama is #3 close behind and their visit is this week when I take Auburn to Tuscaloosa. Obviously going to lose him. But are certain positions -- FB, C, e.g. -- still like with '13, just plain difficult to get one? Scrolling the list of FBs show 100% Locked, tho not committed, on all but the 1*s on the listing.
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