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Madden NFL 25 News Post


EA Sports has posted a quick Q&A session with Madden NFL 25 Creative Director for Central Gameplay, Rex Dickson. Listed below are some of the items of interest, but make sure you read the entire session, right here.

TrueStep.

Quote:
...No matter what you do with the stick, the player will respond with accurate steps and weight transfer. It is not only more responsive, it is also more realistic than any running animations we have ever had before.

Phase Matching.

Quote:
...Phase matching allows us to blend seamlessly from locomotion to other animations without 'popping' the legs into place. This results in significantly smoother animations.

Conservation of Momentum.

Quote:
...where we take weight, center of gravity, and momentum into consideration. That’s something we worked on heavily this year so we didn’t see players bounce in the wrong directions.

...if you hit a blocker from behind, you can push them forward. You can also truck into an engaged block and break it apart, so it’s a much more natural physics reaction based on momentum and center of gravity.

Immersion.

Quote:
...We built a whole Player Chatter feature this year so you’ll hear quarterbacks call out protections and the defenses will yell out formations.

Sidelines and crowds.

Quote:
...it’s not just going to be a static crowd and looping animation. They’re going to react to things happening, whether it’s exploding for a big play or deflating.

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Member Comments
# 1 LorenzoDC @ 06/19/13 09:06 PM
Quote:
Originally Posted by ballymenasteve
Just some info about Madden 25 on the next gen systems. Not much but a little info better than nothing..

http://www.easports.com/madden-nfl/n...ps-4-interview
I actually thought this was a good article, at least to show the thinking behind what they are trying to accomplish, what their priorities are, and how they go about it.

Making my usual caveats, in the end, it's all about execution. I'm not saying they will achieve what he is talking about.

What I will say is he's saying some very welcome things that are not the same as what we heard during the Ian Cummings era and before.

Yes, we heard in the past lip service to the EA "it's in the game" mantra, but what this guy is talking about is a lot more time and people and unique technology developed to help the game become a more genuine sim game.

In the past, they use the "it's in the game" mantra to explain why they were doing things like pro-tak. Yes, group tackles are part of the game, but the implementation was bad, and then a dice roll would occasionally have the HB run through 7 guys to squeeze out and break a big run. That's because the gang tackle was a mass animation of its own.

Now, with Gen 4 technology, each individual player on the field can (in theory) have mass, weight, momentum, physical attributes, and independent judgment to produce a more organic result.

This is also the first time I have read about this "conservation of momentum" and "phase matching" technology to allow for smoothing between animations, to deal with that herky jerky stuff we are so used to seeing.

I have no idea if it will work. But what this interview does say is 1) sim matter to them and 2) they are willing to back that up with significant investments in new technology specifically to address the fundamental building blocks of game play. And that not the same as vision cone or those "weapons" (madden 08) gimmicks.

An encouraging interview, not because of the words themselves, but because of what it says about how they've been preparing and investing for a year or two in game play, and adding staff.
 
# 2 SageInfinite @ 06/19/13 10:23 PM
Some NICE nuggets of information there! We will be able to push the line, I love it. Recognizing their animations hitches were a big a problem. I really hope the game takes that next step, because Tiburon is saying ALL the right things right now for the most part.
 
# 3 Jeter2 @ 06/19/13 11:52 PM
Im really interested to see how they implement the immersion factor. Sidelines, crowds, atmosphere, on field chatter and player mannerisms is a huge deal to me.

Hopefully they develop player tendencies next year. Maybe something as small as players who trash talk on the field or volatile guys like a Brandon Marshall type who's ratings could go up +5 during a game if they are getting the ball and are involved or -5 if they are being ignored, sulking and arent giving as much effort
 
# 4 green94 @ 06/20/13 12:16 AM
**** yes


When we introduce our new sidelines and crowd on Xbox One and PlayStation 4, it’s not just going to be a static crowd and looping animation. They’re going to react to things happening, whether it’s exploding for a big play or deflating. It’s a huge focus for us, and something we’re going to blow out in Generation 4.
 
# 5 SageInfinite @ 06/20/13 12:23 AM
I know it hasn't been touched on yet but I really hope they try to finally recreate a broadcast presentation wise. I know they still have Jim and Phil, but with all this talk of player chatter and atmosphere I hope they don't try to do some mash up of broadcast and on the field.
 
# 6 SageInfinite @ 06/20/13 01:27 AM
Quote:
Originally Posted by tfer717
yes!! I really think in the next 2 years we will see madden become very immersive presentation wise. How unbelievable would it be to have different presentation packages for different games...etc It's been a dream of all of ours for a while...but id love to see differences between MNF games to thursday..to sunday at 1pm..etc.

ps. and PLEASE can they bring back live weather? (especially for play now). I want to be able to play in the cold without having snow!
Amen. Another thing Big touched on before is they need to stop having sensible options in one game and not in another. No reason I should be able to set the temp in NCAA, but can't set it in Madden.
 
# 7 LorenzoDC @ 06/20/13 11:29 AM
Quote:
Originally Posted by SageInfinite
Amen. Another thing Big touched on before is they need to stop having sensible options in one game and not in another. No reason I should be able to set the temp in NCAA, but can't set it in Madden.
Yeah, but the other side of that is they do need to make the games somewhat distinct and unique. They'd get killed in public if everyone just saw NCAA as Madden with college player names and teams and some different playbooks.

I don't at all mind them having two teams internally that are somewhat distinct, with the ability to try to innovate a bit (and even compete with each other). The best results of that process could be adopted on both platforms. But reducing the differences between both title would probably be a mistake. They are alike enough, no need to make them even more alive.
 
# 8 gnxgnxgnshao @ 06/20/13 11:58 AM
I actually thought this was a good article,
 
# 9 gnxgnxgnshao @ 06/20/13 12:09 PM
I actually thought this was a good article,
 
# 10 SageInfinite @ 06/20/13 12:36 PM
Quote:
Originally Posted by LorenzoDC
Yeah, but the other side of that is they do need to make the games somewhat distinct and unique. They'd get killed in public if everyone just saw NCAA as Madden with college player names and teams and some different playbooks.

I don't at all mind them having two teams internally that are somewhat distinct, with the ability to try to innovate a bit (and even compete with each other). The best results of that process could be adopted on both platforms. But reducing the differences between both title would probably be a mistake. They are alike enough, no need to make them even more alive.
But the things they are using to differentiate the games don't make any sense. I should be able to set the temp in Madden as well as NCAA, the no huddle system should be a shared technology, the ticker, the in game studio updates, the highlight packages, ect. It makes absolutely no sense to not include that stuff in both games.

If they have to leave out no brian features just to differentiate the NCAA and the NFL, then they really no to stop and think what makes these two different worlds of the sport special and unique. The atmosphere and pageantry alone is enough to make each game unique, not to mention the nuances of each level of play.
 
# 11 LorenzoDC @ 06/20/13 12:44 PM
Quote:
Originally Posted by SageInfinite
But the things they are using to differentiate the games don't make any sense. I should be able to set the temp in Madden as well as NCAA, the no huddle system should be a shared technology, the ticker, the in game studio updates, the highlight packages, ect. It makes absolutely no sense to not include that stuff in both games.

If they have to leave out no brian features just to differentiate the NCAA and the NFL, then they really no to stop and think what makes these two different worlds of the sport special and unique. The atmosphere and pageantry alone is enough to make each game unique, not to mention the nuances of each level of play.
Fair enough. And to your point, the trend at EA seems to be toward combining development tools and platforms across games, not just Madden/NCAA, but sharing foot planting tech with FIFA for further customization to each game, etc.
 
# 12 ballymenasteve @ 06/20/13 03:17 PM
Nice comments guys. Don't get me wrong, I wasn't slagging the article lol, I thought it was informative. I'm glad of any nugget of info we can get for the next gen versions, can't get enough, I think I'm too impatient.
Personally I can't wait to see what they've come up with. Actually not going to get the new PS3/Xbox version, and just wait till the next gen is released. The next 5 months are gonna drag in

I'll be taking a few days off work around release day I think lol
 
# 13 Mr_Riddick @ 06/20/13 07:32 PM
SOLD!!!!!!!!!
 
# 14 reddogmaddogbul @ 06/20/13 08:30 PM
Quote:
Originally Posted by Mr_Riddick
SOLD!!!!!!!!!
IM NOT!!!It always sounds good in writing bro.Glad to see you are nontheless. No pun intended
 
# 15 Mr_Riddick @ 06/20/13 08:37 PM
Quote:
Originally Posted by reddogmaddogbul
IM NOT!!!It always sounds good in writing bro.Glad to see you are nontheless. No pun intended
I feel you bro, but honestly its been so long since ive purchased madden. Im kind of routing for them for next gen. But we'll see.
 
# 16 secondsolution @ 06/20/13 08:52 PM
Quote:
Originally Posted by AirLobo23
"When we introduce our new sidelines and crowd on Xbox One and PlayStation 4, it’s not just going to be a static crowd and looping animation. They’re going to react to things happening, whether it’s exploding for a big play or deflating. It’s a huge focus for us, and something we’re going to blow out in Generation 4."

Very excited about this
The way he says "when we introduce" has me concerned though. It makes it sounds like it will be introduced in the next installment. Is it confirmed for Madden 25? It is the feature I'm most excited for so I hope so.
 
# 17 Dave58 @ 06/20/13 09:28 PM
This stuff sounds great but they do this every year for the past 15 years but they never work right. I'll play it before I buy it. I'm not falling for EA's bulls### anymore they.
 
# 18 ConnSKINS26 @ 06/20/13 09:54 PM
This might sound petty, especially since I actually like the descriptions of the features, but I'm so sick of these named additions to the game. "ProTak". "Immersion". "TrueStep". "Phase Matching".

As if they're brand name additions we should recognize or that they'll build on. Very rarely do these things last more than a year, nevermind two or three. So giving them these marketable, catch-phrase/buzz-word titles every year gets funnier and funnier.

Again, I like the announced features, and it's kinda exciting. But the naming shtick they can't break out of is equal parts hilarious and distasteful to me, because they make me feel like "oh, great, this again".
 
# 19 m1ke_nyc @ 06/20/13 10:36 PM
This all sounds good. If they implement all this properly then we may have the best football game ever.
 
# 20 PVarck31 @ 06/21/13 12:16 AM
I'm giving them the benefit of the doubt because of the new systems. And it sounds like NCAA and Madden current gen have shown marked improvements, especially in the blocking and running departments. I do think they need to do an overhaul on passing. And that may be the case since passing wasn't available in the next gen demo.

It will be interesting to see how the game is coming along in the coming months.
 

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