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Madden NFL 25 News Post


EA Sports has posted a quick Q&A session with Madden NFL 25 Creative Director for Central Gameplay, Rex Dickson. Listed below are some of the items of interest, but make sure you read the entire session, right here.

TrueStep.

Quote:
...No matter what you do with the stick, the player will respond with accurate steps and weight transfer. It is not only more responsive, it is also more realistic than any running animations we have ever had before.

Phase Matching.

Quote:
...Phase matching allows us to blend seamlessly from locomotion to other animations without 'popping' the legs into place. This results in significantly smoother animations.

Conservation of Momentum.

Quote:
...where we take weight, center of gravity, and momentum into consideration. That’s something we worked on heavily this year so we didn’t see players bounce in the wrong directions.

...if you hit a blocker from behind, you can push them forward. You can also truck into an engaged block and break it apart, so it’s a much more natural physics reaction based on momentum and center of gravity.

Immersion.

Quote:
...We built a whole Player Chatter feature this year so you’ll hear quarterbacks call out protections and the defenses will yell out formations.

Sidelines and crowds.

Quote:
...it’s not just going to be a static crowd and looping animation. They’re going to react to things happening, whether it’s exploding for a big play or deflating.

Game: Madden NFL 25Reader Score: 5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 54 - View All
Madden NFL 25 Videos
Member Comments
# 21 The_Balm @ 06/21/13 01:28 AM
Quote:
Originally Posted by RateSports
My Thoughts on EA :

I'll believe it when I sEA it.
Ouch, my head hurts.
 
# 22 secondsolution @ 06/21/13 02:28 AM
Quote:
Originally Posted by ghettogeeksta
Yeah and when he says something we're going to blow out in gen 4 makes me think this won't be til later in next gen, I hope im wrong though.
I tweeted EA about the living worlds and sidelines and they confirmed it will be in next-gen Madden NFL 25. Really excited for it.
 
# 23 BIGE888 @ 06/21/13 05:42 AM
yeah so i just crapped my pants a little....
 
# 24 XplosiveRunna26 @ 06/21/13 07:41 AM
Quote:
Originally Posted by RateSports
My Thoughts on EA :

I'll believe it when I sEA it.
I see what you did there....
 
# 25 HILLTOPPER3339 @ 06/21/13 03:20 PM
Improved, seamless animations doesn't necessarily equal realistic physics and weight transfer.

They talk about having a "center of gravity", but watch the E3 video; the players are feathers, and while Peterson's every step is accounted for in terms of animation, they happen in such rapid succession sometimes and swerve so instantly that clearly, his weight is only a secondary factor to "user control". Just be wary and take a "Wait until I see it" position. EA has yet to earn our excitement (and frankly I'm even hesitant to "wait and see" since it seems clear to me that true physics, weight, and momentum are already not being accounted for, but I understand why others might be more hopeful).
 
# 26 BleedGreen710 @ 06/22/13 09:12 AM
Lost it at 'Player Chatter Feature'



I cant remember the last game that didn't have player chatter
 
# 27 AlterEgoDuane @ 06/24/13 12:31 PM
My question is and will continue to be until it is stopped... why is EA so heavily tied to motion capture and animation-based gaming? This is what is holding their series back. This is the next-generation of systems capable of doing things we probably haven't even thought of yet. So, why are animations still a part of the equation?

Where are the REAL TIME physics? Physics that are calculated by the CPU already built-in. I know backbreaker was not a good game for many reasons, but one of the best parts of the game was the real-time physics and calculations. If EA took THEIR player models already built and used a real-time physics engine, they wouldn't need motion capturing and animation-based gaming.

If real-time physics can be done on the 360 and PS3, it sure as hell can be done on PS4 and Xbox 1.
 
# 28 N51_rob @ 06/24/13 07:29 PM
Don't know how I missed this, probably because the NCAA Forum is on fire, but there are lots of things in this article that I like. I need to see more gameplay video, and I feel a little silly for saying it 5 months out, but I haven't been this excited about Madden since last gen if I am being honest. So I can't wait!

That said, its hard to hear this direction and remain caution in my optimism, but I will have to be until I can see it in action (on a difficulty higher than rookie FWIW).
 
# 29 infemous @ 06/24/13 10:34 PM
Quote:
...where we take weight, center of gravity, and momentum into consideration. That’s something we worked on heavily this year so we didn’t see players bounce in the wrong directions.

...if you hit a blocker from behind, you can push them forward. You can also truck into an engaged block and break it apart, so it’s a much more natural physics reaction based on momentum and center of gravity.
I'll believe this when I see it but I'm excited.
 

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