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Madden NFL 25 News Post


MyMaddenPad has posted another Madden NFL 25 read option article. In this one, Shopmaster goes into how to stop the read option. More specifically, how you can control how the read defender will react (attacking the QB or RB) on read option plays.

Quote:
I asked Creative Director Rex Dickson how this worked and he explained to me that in Madden 25, pre-snap on defense, there is a Defensive Key option available when the user enters Defensive keys, this is the flow and behavior:

You first Press LT/L2 to enter Defensive Keys

Then it depends on whether you want to attack the QB or the RB:
  • Press X/Square to have the Read defender go after the Runningback – The Read will crash and chase the Runningback
  • Press A/X to have the Read Defender go after the Quarterback – The Read will stay at home and attack the QB when he starts running

Game: Madden NFL 25Reader Score: 5/10 - Vote Now
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Member Comments
# 41 harlemkiid149 @ 06/06/13 04:29 PM
Quote:
Originally Posted by jpdavis82
The run blocking supposedly will be much improved, so the wildcat may become valuable once again.
sort of it just depends whose taking the snap and the lack of pass plays in the wildcat really limit that package to a run only package and Cam Newton is really the only "direct snap guy" who has the speed and power to be effective in a "wilcdcat type package" and yet still be a threat to throw. Denard Robinson could be effective in this role but it will interesting to see what his passing ratings are. I'll be using the Eagles more than likely this year but I may pull out my Seahwaks card to match up with the 49ers or Pats and in that case I would use Percy Harvin in that role but only in a 1st and 10 or 2nd or 3rd and short but in a strictly run only play,like I previously stated the wildcat is limited considering you can't customize specific plays....now that feature should be added like how it was in NFL Head Coach(Bill Cowher on the cover)yes I still play that game.
 
# 42 jpdavis82 @ 06/06/13 04:33 PM
Quote:
Originally Posted by harlemkiid149
this feature is cool but say someone like myself who will probably use the eagles playbook assuming its similar to Oregon's offense.How would you defend that particular playbook if your being no huddled and have little time to adjust on defense. Personally when defending the read option its all based on the personnel.1st can the o-line hold up,how big of a threat is the Qb, and how big of a threat are the tailbacks. IMO Kaepernick,Rg3,Cam Newton,Vick,Russ are the Qb's that have very good/great speed and have very good tailbacks that can make it difficult on the defense when defending this stuff. Personally the best way to beat the read option is to get the defense in pass only situations,most online user prefers to run on 1st down so that they can set up 2nd and 3rd down for manageable situations. If you look at the defenses that gave the read option fits its 3-4 athletic defenses that have very good linebackers and safeties that can run. In the end I will be using the Eagles alot this year in Madden and I have a feeling I will be seeing a lot of the Skins,49ers,and Hawks and I don't look forward to it because of the awareness I will need to have knowing the read option can bite me at anytime,however this option will come in handy imo i would play it safe like how the ravens did in the Superbowl by playing the Qb and not attacking the tailback with my defensive ends and on the backside using my 4 linebackers to attack the tailback in the read option.
Well, the thing is the fatigue and stamina system if it works as designed, is going to help cut down on the number of people trying to no huddle you. You won't be able to just go 5 WR deep no huddle all game anymore, at least that is the way they have said it will work.

Taken from the UTC impressions article on How Fatigue and Stamina Affects Gameplay in Madden 25

http://underthecode.com/2013/04/24/h...-in-madden-25/

"Don’t think for one minute that this feature will only affect the ball carrier; you will see stamina affect ever player on the field from wideouts to defensive linemen. I know we have all played guys online who’s favorite play is all streaks or runs a no huddle offense the entire game; in Madden NFL 25 guys will have to think twice about that. If you’re not careful your speedy Mike Wallace-like receiver will be subbed out for quite some time do to exhaustion. On defensive side of the ball you will see some very interesting one on one situations. Think you’re going to beat Chris Johnson to the corner before he turns up field with a tired Patrick Willis? Think again. Abuse your stamina meter and you will surely find your self being left in the dust."
 
# 43 harlemkiid149 @ 06/06/13 04:41 PM
i'm just hoping they drop Oregon's playbook from NCAA 13 onto Madden 25. Skins should have a really interesting playbook as well. Rams are my sleeper team this year just for fun i think they could really put up a lot of yards through the air.
 
# 44 baller7345 @ 06/06/13 08:51 PM
Quote:
Originally Posted by californ14
Last year we saw more of the Read Option and to very good success; rarely in the NFL does anything, outside the basics, last longer than a year...I am willing to bet the Read Option this year will go the way of the wildcat....
The read option isn't some gimmick though. Its very open ended to who is the read man on the play, you can leave just about anyone in the front 7 unblocked and read off of them if you so desire. Too add to this the base portion of the zone read is a running play that every NFL team runs, the inside zone. When you run 9 inside zones and 1 zone read it becomes very hard to stay committed on the defensive side of the ball. Combine it with the fact that the Redskins a huge portion of their offense off of the same inside zone run action and the zone read becomes a killer constraint play. It may never see the same usage rates that you would see in some college schemes (which is still less than many people would think) but its not something that you can just chalk up to a one year wonder.

You don't even need to run the ball as a QB to run a zone read anymore. Many teams run variations of the zone read with built in quick screens with the inside zone while reading off of one of the LBs (this is a popular play for the Packers). Other teams have attached quick 1 and 3 step passing concepts with draw and zone action (think of the famous Hologerson Stick/Draw concept). The zone read is very open ended in how it can attack a defense and because of that it should have much more staying power than something like the Wildcat which is much more of a one trick pony.
 
# 45 gaberox @ 06/07/13 02:29 AM
Press X/Square to have the Read defender go after the Runningback – The Read will crash and chase the Runningback
Press A/X to have the Read Defender go after the Quarterback – The Read will stay at home and attack the QB when he starts running

Best news Ive heard yet. I cant stand the read option in 13. The way the screen zooms makes me feel like I have no control over my guy (always user MLB) at least now I can assign the DE to attack the qb. To me its the most overpowered play this year as it seems any and all qbs break a ton of tackles, never fumble and never get injured. In my last online CCM game Sam Bradford runs right through Nick Fairly on the option for a game winning TD. Really?

Am I the only one who feels qbs run way to strong on this play?

EDIT: I see this was addressed a few pages back. Thank goodness Im sick of every qb running like Earl Campbell.
 
# 46 Trick13 @ 06/07/13 03:35 AM
Anybody have the numbers on QB fumbles from this last year?
Curious as to what percentage of league wide fumbles are attributed to QBs? RBs? And so on. I never seem to get QBs to fumble - user/CPU doesn't matter they never cough it up against my defense - even blindside hit sticks and strips never work...
 
# 47 gaberox @ 06/07/13 09:10 AM
Quote:
Originally Posted by Trick13
Anybody have the numbers on QB fumbles from this last year?
Curious as to what percentage of league wide fumbles are attributed to QBs? RBs? And so on. I never seem to get QBs to fumble - user/CPU doesn't matter they never cough it up against my defense - even blindside hit sticks and strips never work...
Well I can tell you in my online CCM, with 32 user controlled teams, over SIX full seasons, I've caused a total of 1 fumble from a designed qb run. Keep in mind plenty of guys run the option in this league and Ive got plenty of hit power, block shed, tackle, play rec and awr on my defense.

Ive caused plenty of fumbles on qbs running around trying to throw but only 1 on a qb draw or option play. To be specific it was on a qb draw up the middle and I got a clean hitstick, other than that qbs run through defenders on the regular. Doesn't matter which qb either RG3 or Sam Bradford they easily truck through the line.
 
# 48 Trick13 @ 06/07/13 12:14 PM
Quote:
Originally Posted by gaberox
Well I can tell you in my online CCM, with 32 user controlled teams, over SIX full seasons, I've caused a total of 1 fumble from a designed qb run. Keep in mind plenty of guys run the option in this league and Ive got plenty of hit power, block shed, tackle, play rec and awr on my defense.

Ive caused plenty of fumbles on qbs running around trying to throw but only 1 on a qb draw or option play. To be specific it was on a qb draw up the middle and I got a clean hitstick, other than that qbs run through defenders on the regular. Doesn't matter which qb either RG3 or Sam Bradford they easily truck through the line.
I agree it is a huge problem, was just wondering if the actual NFL stats indicate in terms of percentages that QBs are the highest group in fumbles.
Like, of all NFL fumbles from last season, what percentage are QBs responsible for?
 
# 49 DeuceDouglas @ 06/07/13 12:19 PM
Quote:
Originally Posted by Trick13
I agree it is a huge problem, was just wondering if the actual NFL stats indicate in terms of percentages that QBs are the highest group in fumbles.
Like, of all NFL fumbles from last season, what percentage are QBs responsible for?
I would say they're going to account for the most fumbles but you'd have to look at the amount of fumbles that come from designed runs and scrambles rather than just total fumbles. QB's always usually have high(er) fumble numbers than anybody else because of the amount of strip sack type plays, fumbled snaps, etc.
 
# 50 Trick13 @ 06/07/13 12:34 PM
Quote:
Originally Posted by DeuceDouglas
I would say they're going to account for the most fumbles but you'd have to look at the amount of fumbles that come from designed runs and scrambles rather than just total fumbles. QB's always usually have high(er) fumble numbers than anybody else because of the amount of strip sack type plays, fumbled snaps, etc.
I understand that as well, but I almost never get fumbles on sacks - despite leading the league in sacks, or being right there near the league lead. Even across multiple CCMs. I have lead the league in sacks in 6 of 8 years in my solo CCM, and a few times in online leagues and never been close to league lead in FFs...

So, imo, strip sacks and such in the pocket are under represented as is. Designed QB runs/scrambles where the QBs cross the LOS irritate me more for the grotesquely high rate of broken tackles. Not saying they should not be able to break tackles or evade tackles, but they are, currently in M13, far more dangerous than they should be in terms of break tackle.

I mean when Sam Bradford is trucking fools or shrugging off massive DTs - huge issue. Even CPU is way too effective with QBs on the run at break tackle. Because of the need to adjust sliders to get RBs on CPU teams to be effective it really punks out the fact that QBs are way over powered...
 
# 51 hanzsomehanz @ 06/07/13 02:43 PM
Quote:
Originally Posted by Trick13
I agree it is a huge problem, was just wondering if the actual NFL stats indicate in terms of percentages that QBs are the highest group in fumbles.
Like, of all NFL fumbles from last season, what percentage are QBs responsible for?
I have some rough, general data.

Outside of QB, your average skill player has a percent of fumbling on any attempt (catch or rush) that is just shy of 1%!

KR/PR specialists are about double that figure so we can correlate their is about double the chance of fumbling on a special teams run.

QBs fumble on rush attempts about 5-6% more than their offensive skillset partners (RB, WR, TE). That number doubles on average for sack-fumbles which presupposes a year-to-year sack-fum% of 10-12%.

If you take the total average of sack-fum% and rush-fum% you are looking at a general total QB fum% between 15 and 18% on average year-to-year.

I, for this reason supported above, prefer to use the Intentional Grounding penalty slider around this perimeter of 15-20 as it concerns the QBs ability to avoid sacks (and picks). Of course, you can directly impact fumbles universally through the fumble slider and tackle slider.

A Madden blogger has some insight on fumble percentages here:

http://maddenmanniac.blogspot.ca/201...y-car.html?m=1

Sent from my SGH-I727R using Tapatalk 2
 

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