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NCAA Football 14 News Post


Yesterday we learned about NCAA Football 14 Dynasty mode, today EA Sports has released an article focusing on Coach Skills. The next article will cover power recruiting.

Quote:
Perform well in games to earn XP, and when you secure enough XP, you’ll level up and earn a skill point. Head coaches gain XP for accomplishing a variety of goals, both in-game and over the course of a season. Head coaches can also assign the skills of their CPU coordinators, so you’ll still have full control over how your program is run.

For coordinators, the XP is tied to their unit’s on-field performance and recruiting. Offensive coordinators will earn points for gaining yards and scoring touchdowns, while defensive coordinators gain XP from shutting down the opposing offense and forcing turnovers. User-controlled coordinators will also be able to recruit, and can utilize their head coach’s recruiting bonuses for their benefit, and reap the XP benefit for signing prospects.

Source - Coach Skills Deep Dive (EA Sports)

Game: NCAA Football 14Reader Score: 8/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 54 - View All
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Member Comments
# 61 volwalker @ 05/31/13 02:55 PM
It's simple:

You "assume" that there are various progression settings based on how fast you level, and you said that you you can disable reallocation. BUT I asked you (twice) where you read and could prove that information and for some reason you can't. This should not be too hard for you to understand.
 
# 62 berad88 @ 05/31/13 02:58 PM
Quote:
Originally Posted by volwalker
Probably my favorite thing is being able to reallocate your coordinator's skills since you can't hire your own. I can finally tailor my coordinator's skills to my philosophy.
I totally get why people like this since they have no control over what coordinators get hired. The reason why I will not do this and just deal with whoever my team hires is because if you always change the coordinator's skills to how you want them that is kind of like recreating the same guy over and over again and that kinda defeats the purpose of these coaches being unique.

I have not bought NCAA the last few years and I am wondering how offensive styles will tie into all of this. In the past was it determined by the offensive coordinator or the head coach?
 
# 63 FloridaGators11 @ 05/31/13 02:58 PM
Quote:
Originally Posted by BleedGreen710
sweet! time savers are returning
Could someone explain what time savers are?
 
# 64 Strategizer @ 05/31/13 02:59 PM
Quote:
Originally Posted by volwalker
It's simple:

You "assume" that there are various progression settings based on how fast you level, and you said that you you can disable reallocation. BUT I asked you (twice) where you read and could prove that information and for some reason you can't. This should not be too hard for you to understand.
I did tell you the second time. Follow those instructions. I wasn't be sarcastic, the answer is literally where I told you to look. Or are you being passive aggressive and don't believe the image is real or something?
 
# 65 Strategizer @ 05/31/13 03:04 PM
Quote:
Originally Posted by berad88
I totally get why people like this since they have no control over what coordinators get hired. The reason why I will not do this and just deal with whoever my team hires is because if you always change the coordinator's skills to how you want them that is kind of like recreating the same guy over and over again and that kinda defeats the purpose of these coaches being unique.

I have not bought NCAA the last few years and I am wondering how offensive styles will tie into all of this. In the past was it determined by the offensive coordinator or the head coach?
I hope there is a middle ground where, if you disable being able to reset the skill trees at the end of the year, you can still do a one time re-spec of a coordinator when hired if you want to (or not all). I suspect you won't, but it would be nice to have the option.
 
# 66 volwalker @ 05/31/13 03:05 PM
Quote:
Originally Posted by Strategizer
I did tell you the second time. Follow those instructions. I wasn't be sarcastic, the answer is literally where I told you to look. Or are you being passive aggressive and don't believe the image is real or something?
Well it looks like you and I will not get our wish of disabling that feature. Like you said earlier it all depends on how slow progression will be. I would hate to be in year ten of my dynasty and every coach is maxed out. Defeats the purpose of having the skills. This also goes back to EA believing the very few will get that far in their dynasty anyways for it to matter.
 
# 67 berad88 @ 05/31/13 03:08 PM
I have not played NCAA since coaches were added so forgive me if this is a stupid question but do coaches/coordinators retire?
 
# 68 volwalker @ 05/31/13 03:11 PM
Quote:
Originally Posted by berad88
I have not played NCAA since coaches were added so forgive me if this is a stupid question but do coaches/coordinators retire?
I am not sure but I hope so. That will help me worry a little less about all the coaches maxing out their skills thus making them obselete.
 
# 69 hokiefan618 @ 05/31/13 03:11 PM
Quote:
Originally Posted by berad88
I have not played NCAA since coaches were added so forgive me if this is a stupid question but do coaches/coordinators retire?
Yes, they retire.In year 2 of my NCAA13 Dynasty Frank Beamer retired from VT
 
# 70 DerkontheOS @ 05/31/13 03:27 PM
Quote:
Originally Posted by DorianDonP
Why?

Do coaches not know the skills of other coaches? Does Jimbo Fisher not know the skills of Nick Saban?
I see where you are coming from and I retract my previous statement.
 
# 71 The JareBear @ 05/31/13 03:33 PM
You know what, as a guy who is pretty harsh on the NCAA developers year-in and year-out, I mean, at least they are trying something new here. I can't fault them for that. I can see it working out pretty well, especially with that pic Jello posted proving you can set how fast you progress. I can see a dynasty set to "slowest" for progression really becoming a rewarding, deep, RPG-esque NCAA experience.

Do I expect the gameplay to match the greatness of the past-gen games? No.

Am I still pretty excited for the release? Yes. Definitely renewing my season-ticket pass.
 
# 72 Cowboy008 @ 05/31/13 03:41 PM
I found this over at Traditional Sports
 
# 73 jello1717 @ 05/31/13 03:43 PM
Quote:
Originally Posted by jaredlib
You know what, as a guy who is pretty harsh on the NCAA developers year-in and year-out, I mean, at least they are trying something new here. I can't fault them for that. I can see it working out pretty well, especially with that pic Jello posted proving you can set how fast you progress. I can see a dynasty set to "slowest" for progression really becoming a rewarding, deep, RPG-esque NCAA experience.
As someone that plays NCAA year round, my fear is that my idea of what should be the "slowest" progression is gonna be a lot slower than what EA feels is the slowest any normal person would want.
 
# 74 volwalker @ 05/31/13 03:45 PM
Quote:
Originally Posted by Strategizer
I hope there is a middle ground where, if you disable being able to reset the skill trees at the end of the year, you can still do a one time re-spec of a coordinator when hired if you want to (or not all). I suspect you won't, but it would be nice to have the option.
Strategizer, I want to apologize for everything I said earlier. The computer I am using would not let me see the picture of the coach skill settings the Jello posted. I had to use my smartphone to look at the picture. Sorry about the confusion.
 
# 75 The JareBear @ 05/31/13 03:45 PM
Quote:
Originally Posted by jello1717
As someone that plays NCAA year round, my fear is that my idea of what should be the "slowest" progression is gonna be a lot slower than what EA feels is the slowest any normal person would want.
Yes.

Given as how you can set a slider to ZERO and still excel in that category, EA's take on the polar extreme settings of their games might not be the best in the business.

I guess only time will tell, unless someone at E3 can sim through seasons and see how it all works?
 
# 76 Strategizer @ 05/31/13 04:04 PM
Quote:
Originally Posted by volwalker
Strategizer, I want to apologize for everything I said earlier. The computer I am using would not let me see the picture of the coach skill settings the Jello posted. I had to use my smartphone to look at the picture. Sorry about the confusion.
No problem. I probably should have given a straight answer from the start but I couldn't resist knowing your post was literally sandwiched between the picture. At any rate I'm glad you are also concerned about the rate of coach level progression. The more people we have scrutinizing the progression settings, the faster we can get an idea of how effective they are.
 
# 77 freernnur5 @ 05/31/13 04:58 PM
Not sure if this has been answered before...

Is there a max cap on the level a coach can reach? I sure hope so because then you can't gain all the skills/max all the skills out. That forces you to choose between and really can create distinct styles to a certain extent.

If we are able to max out every skill in every tree then the skills are basically pointless in terms of providing uniqueness as everyone will get every skill in the end.

On a side note could the commissioners of ODs set the level cap? I.E. level 15,20,25, etc. which could really force some interesting decisions and might lead to even more differentiation.

Do you go for that max skill at the top of the tree but have to sacrifice the other tree to get there or do you remain balanced among both trees but never reach the top skill of either?

Choices like that would make this feature even better so I do hope there is a level cap.
 
# 78 The JareBear @ 05/31/13 05:00 PM
Quote:
Originally Posted by freernnur5
Not sure if this has been answered before...

Is there a max cap on the level a coach can reach? I sure hope so because then you can't gain all the skills/max all the skills out. That forces you to choose between and really can create distinct styles to a certain extent.

If we are able to max out every skill in every tree then the skills are basically pointless in terms of providing uniqueness as everyone will get every skill in the end.

On a side note could the commissioners of ODs set the level cap? I.E. level 15,20,25, etc. which could really force some interesting decisions and might lead to even more differentiation.

Do you go for that max skill at the top of the tree but have to sacrifice the other tree to get there or do you remain balanced among both trees but never reach the top skill of either?

Choices like that would make this feature even better so I do hope there is a level cap.
I really hope there is a max amount of possible points/skills. As you said, this would make every investment strategic and actually mean something.
 
# 79 jmik58 @ 05/31/13 05:20 PM
 
# 80 AuburnAlumni @ 05/31/13 05:27 PM
As long as I have the option to turn this nonsense off....
 


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