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NCAA Football 14 - A Deeper Look at Coach Skills

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Old 05-31-2013, 03:45 PM   #81
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Originally Posted by Strategizer
I hope there is a middle ground where, if you disable being able to reset the skill trees at the end of the year, you can still do a one time re-spec of a coordinator when hired if you want to (or not all). I suspect you won't, but it would be nice to have the option.
Strategizer, I want to apologize for everything I said earlier. The computer I am using would not let me see the picture of the coach skill settings the Jello posted. I had to use my smartphone to look at the picture. Sorry about the confusion.
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Old 05-31-2013, 03:45 PM   #82
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Re: NCAA Football 14 - A Deeper Look at Coach Skills

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Originally Posted by jello1717
As someone that plays NCAA year round, my fear is that my idea of what should be the "slowest" progression is gonna be a lot slower than what EA feels is the slowest any normal person would want.
Yes.

Given as how you can set a slider to ZERO and still excel in that category, EA's take on the polar extreme settings of their games might not be the best in the business.

I guess only time will tell, unless someone at E3 can sim through seasons and see how it all works?
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Old 05-31-2013, 03:52 PM   #83
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Re: NCAA Football 14 - A Deeper Look at Coach Skills

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Originally Posted by jaredlib
Yes.

Given as how you can set a slider to ZERO and still excel in that category, EA's take on the polar extreme settings of their games might not be the best in the business.

I guess only time will tell, unless someone at E3 can sim through seasons and see how it all works?
yea we all know how well EA's sliders work. Put Pass Interference at 100, get 0 Pass Interference calls an entire season.
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Old 05-31-2013, 04:04 PM   #84
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Re: NCAA Football 14 - A Deeper Look at Coach Skills

Quote:
Originally Posted by volwalker
Strategizer, I want to apologize for everything I said earlier. The computer I am using would not let me see the picture of the coach skill settings the Jello posted. I had to use my smartphone to look at the picture. Sorry about the confusion.
No problem. I probably should have given a straight answer from the start but I couldn't resist knowing your post was literally sandwiched between the picture. At any rate I'm glad you are also concerned about the rate of coach level progression. The more people we have scrutinizing the progression settings, the faster we can get an idea of how effective they are.
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Old 05-31-2013, 04:58 PM   #85
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Re: NCAA Football 14 - A Deeper Look at Coach Skills

Not sure if this has been answered before...

Is there a max cap on the level a coach can reach? I sure hope so because then you can't gain all the skills/max all the skills out. That forces you to choose between and really can create distinct styles to a certain extent.

If we are able to max out every skill in every tree then the skills are basically pointless in terms of providing uniqueness as everyone will get every skill in the end.

On a side note could the commissioners of ODs set the level cap? I.E. level 15,20,25, etc. which could really force some interesting decisions and might lead to even more differentiation.

Do you go for that max skill at the top of the tree but have to sacrifice the other tree to get there or do you remain balanced among both trees but never reach the top skill of either?

Choices like that would make this feature even better so I do hope there is a level cap.
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Old 05-31-2013, 05:00 PM   #86
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Re: NCAA Football 14 - A Deeper Look at Coach Skills

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Originally Posted by freernnur5
Not sure if this has been answered before...

Is there a max cap on the level a coach can reach? I sure hope so because then you can't gain all the skills/max all the skills out. That forces you to choose between and really can create distinct styles to a certain extent.

If we are able to max out every skill in every tree then the skills are basically pointless in terms of providing uniqueness as everyone will get every skill in the end.

On a side note could the commissioners of ODs set the level cap? I.E. level 15,20,25, etc. which could really force some interesting decisions and might lead to even more differentiation.

Do you go for that max skill at the top of the tree but have to sacrifice the other tree to get there or do you remain balanced among both trees but never reach the top skill of either?

Choices like that would make this feature even better so I do hope there is a level cap.
I really hope there is a max amount of possible points/skills. As you said, this would make every investment strategic and actually mean something.
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Old 05-31-2013, 05:20 PM   #87
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Old 05-31-2013, 05:27 PM   #88
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