Screenshots look good, however, it does look like the football went back to jumbo-size again...looks very bad.
I just have to say...
I'd rather have the ball and player proportions like they are in Tecmo Bowl Throwback, yet have the game play well, than have accurately-proportioned models and play like garbage.
Do people still play Tecmo Super Bowl because it looks good? Heck no--they play because, even after all this time, it's still FUN.
I don't give a rat's backside about graphical improvements, lighting effects, 3D grass, player faces or even 3D crowds-
Gameplay had better be smoother than Fonzy and Shaft combined.
And no BS glitch plays that include routes that are impossible to press, TEs must be pressed without having to manually do it.
So sick of visuals over substance mentality that came with this current generation of consoles - if it continues I will not be buying EA's product....
You can't forget Erik Estrada, my dude. Throw in Steve "6 Million Dollar Man" Austin (The REAL Steve Austin. Hmph) for good measure. Heh...
I will say that these still are visually WOW but I've heard that the vid these are from is pre-rendered...but what does the really mean given the power of at least the PS4 and The, uhh, One(The, uhh, One is still shady with rumored weaker ram chips and no mention of processing power than PS4 but should be good enough, anyway)
Whatever the case, I think the tech EA has created (watch those vids, too, on other sites like pastapadre.com) is going to be mind blowing coupled with the power of these machines and the ease of being able to dev for the both of them like never before, and your mind will be put at ease.
You're joking right? You don't even know the type of GPU in the Xbox One yet. Besides that the Xbox One has 8 cores and 8 GB of ram.
Well, actually it is true consoles are never as powerful as high-end gaming PCs, but for quite a while they seem more powerful due to their popularity, their specs never changing and it being much easier to get better performance out of consoles.
Looks unfinished. I was expecting more, like a totally different look to the game, a next step up. I don't see that here. It just has the feel of the current gen but slightly upgraded.
Looks unfinished. I was expecting more, like a totally different look to the game, a next step up. I don't see that here. It just has the feel of the current gen but slightly upgraded.
Of course it looks unfinished because it is, the game won't be out until probably at the earliest November and remember guys they said all along they would show us these games fully functional at e3, today was not e3.
Of course it looks unfinished because it is, the game won't be out until probably at the earliest November and remember guys they said all along they would show us these games fully functional at e3, today was not e3.
The hardware in the next gen consoles arent even as good as high end PC's now.
This is true. But high end PCs now tout multi GPUs, multiple screens, SSDs, and 16GB+ of RAM
etc. No console was ever going to compete - it makes more sense to aim for mid range and focus on content over raw graphics. It might make them a bit cheaper too (to produce, not buy).
The vast majority of TVs don't have the pixel count to screen size ratio to truly appreciate high end PC level visuals anyway, so there is little point.
Which is usually used to suggest it isn't real time rendered visuals, but instead pre-determined visuals, meaning the visual quality can be so great that no hardware could ever render it in real time (because it is rendered at 0.x times the speed of real time and then speed up to real time afterwards).
Think of 3D movies like Toy Story etc. Those aren't programmed in a language like C++, fed a script and then executed like a game is - you can't just pause and shift the camera angle. They are rendered at whatever speed they can be, speed up to "real time", and recorded.
You're joking right? You don't even know the type of GPU in the Xbox One yet. Besides that the Xbox One has 8 cores and 8 GB of ram.
It also has a CPU and GPU on the one chip, I believe. And 8 cores is for multi tasking, not really raw gaming (even today gaming struggles to take true advantage of multi core systems). Those 8 cores could also cover both GPU and CPU.
Which isn't necessarily a huge indication of performance (using Intel's CPUs with ondie GPUs as a benchmark isn't that relevant as they are not built to be used in a gaming console), but it does put certain limitations on what you can expect.
The fact AMD are building a similar style chip for both the PS4 and XB1 suggests both Sony and MS have recognized that selling to the masses is about content and features, not raw power. Both AMD, both X86, both blu-ray - the differences will be on the layer after hardware (content, features, marketing, pricing).
But the 8GB of ram is a good win and again speaks to the features vs raw power remark - as more memory means more content for games.
These systems are built to expand the world of console games, and make games easier to produce - the two biggest complains developers have always had with consoles were difficulty programming for the architecture, and a lack of system memory. Both systems address both of these concerns.
Man that is a great look and i just hope next year's Ncaa and Madden will wow us with all the features and real time injuries with new injury anamations to go along with Madden allow Ncaa to send every player that is leaving their schools to go into Madden along with the players stats and injury history of all that has suffered big injuries. Pre existing injury meaning if that player suffers and injury that has him out like a bad knee and he went down in the bowl game of his SR year and it should effect his draft because he his still recovering frm his injury. That is if someone still wants him. Willis MaGahee anybody...