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Watch the official insider look video featuring exclusive gameplay footage now to find out how the new precision ball carrier moves in Madden NFL 25 will allow you to run free.
If running backs certainly do "run free" this feature will be heavily policed, because I believe lots and I mean lots of players will be at a disadvantage. Why? Because if you're player of fighting games like marvel vs capcom, mortal kombat etc.....If you can consistently string combos in the 12- 20 hit range then if this feature works as perceived then you know the rest!!
theres a stamina bar so it doesnt allow you to spam
That's not what I meant, about them actual using the animations from NHL but whatever tool they use to transfer animations into Madden is more made for a hockey game. I was just throwing it there but come to think of it, that doesn't make much sense, lol.
I was just looking at a recent pic someone posted and wondering why in the world would players be running like that. It doesn't even bother me that bad, considering all the other things that irk me far more. However it's just a peculiar thing to see considering, like you mentioned, they mo'cap real people running, lol.
Ok, I just went on Youtube in the middle of typing this and found these.
Check out the animation for "route running" and notice how the player squats to get the initial push from the LOS. Is that the position the players are now getting stuck in when running for some reason?
Yeeaaaaahhhh... none of that is in the game so I doubt it lol.
I'm putting my hopes into next gen being a fresh start.
I guess the question is, do they all but start over from scratch or do they carry a good bit of this gen into next. And if so, what do they carry over for sure?
If they don't, that would be a so discouraging. Madden on PS4/Xbox (whatever) should make people put the prior Maddens and 2K football talk to rest. This is a opportunity for EA to set the standard for how NFL should look and play.
Sometimes I really think Tiburon is worried about making the game more realistic, lol. I feel like sometimes they say to themselves, "Hey guys remember this is just a videogame, let's not get crazy" lol. I'm not even trolling I'm being dead serious.
This next gen they have a real chance to start the game on a new path. Let people know they are striving for realism from the jump. I would love for Madden to be the hardcore football game it's supposed to be.
This next gen they have a real chance to start the game on a new path. Let people know they are striving for realism from the jump. I would love for Madden to be the hardcore football game it's supposed to be.
Like I've said in the past, I've pushed all my chips to the next gen table. I've been on board with Madden in recent years b/c I felt the game improved each year. I didn't feel that way w/ M13 b/c of the amount of bugs that went unaddressed. With no football game to play, my Xbox has been used sparingly, and I've grown to be ok with that.
I'm not spending another generation trying to see the forest through the trees. I'm not spending another generation wondering why they can't get the presentation quite right. I'm not spending another generation wondering why Tiburon is not obsessed about the details (player models, sig animations, **CPU playcalling, uniform accuracy, etc) like us fans are.
M13, for better or worse, has shown me that I don't NEED NFL gaming as a hobby as I once thought I did.
I hope for the best, and hope Kolbe's impact is felt immediately with the new systems. If it's not, I won't be pouting on the forums. I won't have some angry tirade about how NFL gaming is dead. Rather, I'll gracefully put the 'sticks down and walk away.
**Speaking of CPU play calling, considering how bad it was last year, you'd think there would be a M25 play book on AI enhancements. Add it to the "must haves" list for next gen I guess .
Sometimes I really think Tiburon is worried about making the game more realistic, lol. I feel like sometimes they say to themselves, "Hey guys remember this is just a videogame, let's not get crazy" lol. I'm not even trolling I'm being dead serious.
This next gen they have a real chance to start the game on a new path. Let people know they are striving for realism from the jump. I would love for Madden to be the hardcore football game it's supposed to be.
I remember during the community events for Madden 10, someone at OS was in attendance and they pointed out to the devs how unrealistic it was that players could manipulate lead blockers by moving the ball carrier, (in that game they all moved in tandem). The response they said they got from the devs was "Really, you don't like that? We think it's pretty cool."
The devs focus on finding a middle ground. Having stuff kids like, having the user control tourney guys like and having just enough realsim to satisfy the sim guys. I'm hoping the nexgen delivers a focus on realism, but that's never been EA's MO.
...
**Speaking of CPU play calling, considering how bad it was last year, you'd think there would be a M25 play book on AI enhancements. Add it to the "must haves" list for next gen I guess .
There have been attempts in the past to "track" human play calling and allow you to attach that to CPU teams. I am not sure how well it worked as I never had any friends who played the game that I am referring to.
I wonder though if the new consoles may be able to expand on that idea and "replicate" play call tendencies, move execution timing and so forth...
Here's the best jukes of all time, feel free to compare and contrast to the trailer
I want to comment about something with this video.
The last couple years, player movement has been talked about as one of the primary areas that need to be fixed in EA football. Now I seriously thought this year would be the year it was addressed after NHL 13 revamped its movement system based on weight, momentum, and speed the player is traveling.
I'm not sure if EA didn't not understand correctly the complaints and thought "more moves" is what we meant with player movement? I don't know but it is baffling the most critical component of the sport has been neglected for a entire console life span.
Running is the most important trait of football, every player on the field does it each and every play. It is also what makes the game of football. Change of direction, using someone's momentum against them, poor angles of attack, I could go on and on .
Now my connection with the above video. Don't watch the ball carrier, we can do similar moves to what those ball carriers are doing, while it might not look exact we do have animations that portray these real moves. The key is watching the defenders around the ball carrier. This is what EA football has never been able to simulate.
You never see defenders have their momentum carry them out a play, you never see defenders get turned around, or stutter stepping trying to slow their speed so they can make a play on the ball. In EA football every defenders flies at the ball carrier with perfection and the only way we make guys miss is if the "whiff" animation is triggered on the defender or if our blockers pick up everyone correctly.
So my biggest complaint is the fact the game will still play not like football. Instead it plays like the defenders have auto-lock on and you are attempting to "weave" your floating ball carrier around blockers and hoping his ratings trigger more broken tackles.
Truly fix the movement system and you fix EA football for the most part. It is clearly the area that holds the most impact!
I want to comment about something with this video.
The last couple years, player movement has been talked about as one of the primary areas that need to be fixed in EA football. Now I seriously thought this year would be the year it was addressed after NHL 13 revamped its movement system based on weight, momentum, and speed the player is traveling.
I'm not sure if EA didn't not understand correctly the complaints and thought "more moves" is what we meant with player movement? I don't know but it is baffling the most critical component of the sport has been neglected for a entire console life span.
Running is the most important trait of football, every player on the field does it each and every play. It is also what makes the game of football. Change of direction, using someone's momentum against them, poor angles of attack, I could go on and on .
Now my connection with the above video. Don't watch the ball carrier, we can do similar moves to what those ball carriers are doing, while it might not look exact we do have animations that portray these real moves. The key is watching the defenders around the ball carrier. This is what EA football has never been able to simulate.
You never see defenders have their momentum carry them out a play, you never see defenders get turned around, or stutter stepping trying to slow their speed so they can make a play on the ball. In EA football every defenders flies at the ball carrier with perfection and the only way we make guys miss is if the "whiff" animation is triggered on the defender or if our blockers pick up everyone correctly.
So my biggest complaint is the fact the game will still play not like football. Instead it plays like the defenders have auto-lock on and you are attempting to "weave" your floating ball carrier around blockers and hoping his ratings trigger more broken tackles.
Sent from da lil phone.
Very well said You mentioned how defenders are on auto-lock this year it is a feature called "heat seeker". Another thing you said they either totally miscomprehend our concerns or just smarter than all of us.
Like I've said in the past, I've pushed all my chips to the next gen table. I've been on board with Madden in recent years b/c I felt the game improved each year. I didn't feel that way w/ M13 b/c of the amount of bugs that went unaddressed. With no football game to play, my Xbox has been used sparingly, and I've grown to be ok with that.
I'm not spending another generation trying to see the forest through the trees. I'm not spending another generation wondering why they can't get the presentation quite right. I'm not spending another generation wondering why Tiburon is not obsessed about the details (player models, sig animations, **CPU playcalling, uniform accuracy, etc) like us fans are.
M13, for better or worse, has shown me that I don't NEED NFL gaming as a hobby as I once thought I did.
I hope for the best, and hope Kolbe's impact is felt immediately with the new systems. If it's not, I won't be pouting on the forums. I won't have some angry tirade about how NFL gaming is dead. Rather, I'll gracefully put the 'sticks down and walk away.
**Speaking of CPU play calling, considering how bad it was last year, you'd think there would be a M25 play book on AI enhancements. Add it to the "must haves" list for next gen I guess .
I figured M25 would be a swan song, I said it a while ago
I'm giving them until game 2 on the PS4 and 720. The two consoles will never be closer in specs than at that point. There will be no excuse that if Madden is to call itself a true simulation of the NFL, and version two of a console cycle is all any dev team should need to bring their best product in a sequel/series/Lone Ranger
If they can't get it right by then I can end all critique and concern. Well said.
Quote:
Originally Posted by Phobia
I want to comment about something with this video.
The last couple years, player movement has been talked about as one of the primary areas that need to be fixed in EA football. Now I seriously thought this year would be the year it was addressed after NHL 13 revamped its movement system based on weight, momentum, and speed the player is traveling.
I'm not sure if EA didn't not understand correctly the complaints and thought "more moves" is what we meant with player movement? I don't know but it is baffling the most critical component of the sport has been neglected for a entire console life span.
Running is the most important trait of football, every player on the field does it each and every play. It is also what makes the game of football. Change of direction, using someone's momentum against them, poor angles of attack, I could go on and on .
Now my connection with the above video. Don't watch the ball carrier, we can do similar moves to what those ball carriers are doing, while it might not look exact we do have animations that portray these real moves. The key is watching the defenders around the ball carrier. This is what EA football has never been able to simulate.
You never see defenders have their momentum carry them out a play, you never see defenders get turned around, or stutter stepping trying to slow their speed so they can make a play on the ball. In EA football every defenders flies at the ball carrier with perfection and the only way we make guys miss is if the "whiff" animation is triggered on the defender or if our blockers pick up everyone correctly.
So my biggest complaint is the fact the game will still play not like football. Instead it plays like the defenders have auto-lock on and you are attempting to "weave" your floating ball carrier around blockers and hoping his ratings trigger more broken tackles.
Truly fix the movement system and you fix EA football for the most part. It is clearly the area that holds the most impact!
Sent from da lil phone.
This is how the practice blocking dummies were for ages. I'm guessing that's why they removed that from the game so people wouldn't catch on that instead of pylons they're replaced with NFL avatars that pretty much act, react the same way.
Well im tired of waiting on the on the ppl that has been able to make this game. But i find myself year after year hoping on the day they bring it. But were not there yet and it is some good in the games, i mean if they ad in some of the key things that will keep our heads in the game and give us reason to keep it in our xbox. They will be fine. Me i dnt knw why the life of me they dnt record each players probowls and superbowls in their award history. As well as the superbowl M.V.P. when it is one by that player. Everbody is not going to the hall of fame y do i have to go over there and look at superbowls won but i dnt get to see the year they one it or what team.
That is a major concern in my opinion, the left stick movements should force "foot-planting" and body "lean" and angle at which the legs, feet, ankles and ground are "interacting" with each other.
What's funny is that if I move the L-stick sharp enough (like from 2 o'clock to 9 o'clock to make a sharp move), the player WILL plant and make what looked more like M12's juke.
So it's like it's "there" but not prominent enough.
So much of that in this game, which is why I'm about [--this--] close to being done.
M13 pushed me to the brink - right now M14-but-we-want-to-be-cute-and-call-it-25 is about to do the same.
And I'm tired of hearing 'next gen' for any "real" improvements. Maybe I don't "get" console gaming (I'll freely admit to being a PC gamer at heart) but why is the PS3 insufficient for doing what we're asking for? What makes the PS4 that much better - and what makes us think EA won't use whatever extra power in that system for stuff other than deeper realism and better player logic, AI, and football behavior?
Like I've said in the past, I've pushed all my chips to the next gen table. I've been on board with Madden in recent years b/c I felt the game improved each year. I didn't feel that way w/ M13 b/c of the amount of bugs that went unaddressed. With no football game to play, my Xbox has been used sparingly, and I've grown to be ok with that.
I'm not spending another generation trying to see the forest through the trees. I'm not spending another generation wondering why they can't get the presentation quite right. I'm not spending another generation wondering why Tiburon is not obsessed about the details (player models, sig animations, **CPU playcalling, uniform accuracy, etc) like us fans are.
M13, for better or worse, has shown me that I don't NEED NFL gaming as a hobby as I once thought I did.
I hope for the best, and hope Kolbe's impact is felt immediately with the new systems. If it's not, I won't be pouting on the forums. I won't have some angry tirade about how NFL gaming is dead. Rather, I'll gracefully put the 'sticks down and walk away.
**Speaking of CPU play calling, considering how bad it was last year, you'd think there would be a M25 play book on AI enhancements. Add it to the "must haves" list for next gen I guess .
very well said...in fact......my exact thoughts about a year ago...i didnt purchase M13....once in a while when i have 30-45 minutes to burn i'll fire up M12 and *try* to play a franchise game.....madden/tiburon has allowed me to say goodbye to football gaming....and not miss it
Very well said You mentioned how defenders are on auto-lock this year it is a feature called "heat seeker". Another thing you said they either totally miscomprehend our concerns or just smarter than all of us.
It's not just this year, it's been like this since the 360 came out. Take a punt return for example.
Once you field the punt, move in a direction and watch all the people on the coverage team (that are not engaged in a block) turn right with you, the very second you move the stick.
Like I've said in the past, I've pushed all my chips to the next gen table. I've been on board with Madden in recent years b/c I felt the game improved each year. I didn't feel that way w/ M13 b/c of the amount of bugs that went unaddressed. With no football game to play, my Xbox has been used sparingly, and I've grown to be ok with that.
I'm not spending another generation trying to see the forest through the trees. I'm not spending another generation wondering why they can't get the presentation quite right. I'm not spending another generation wondering why Tiburon is not obsessed about the details (player models, sig animations, **CPU playcalling, uniform accuracy, etc) like us fans are.
M13, for better or worse, has shown me that I don't NEED NFL gaming as a hobby as I once thought I did.
I hope for the best, and hope Kolbe's impact is felt immediately with the new systems. If it's not, I won't be pouting on the forums. I won't have some angry tirade about how NFL gaming is dead. Rather, I'll gracefully put the 'sticks down and walk away.
**Speaking of CPU play calling, considering how bad it was last year, you'd think there would be a M25 play book on AI enhancements. Add it to the "must haves" list for next gen I guess .
Very well said Rgiles and I completely agree. Are you still an EA Game Changer? If so ,did you get an opportunity to go down this year?
If you go down, I hope the EA Gamechanger group is really harping on the importance of this next-gen product. We have had 8-9 brutal years of football gaming and they really need to turn this thing around.
The first true gamplay trailer for Next-Gen (not some CGI video) will tell me everything I need to know for the next 7-8 years on these next-gen consoles. We will all be able to immediately tell if the Tiburon team is keeping true to their word on creating a much better and more realistic experience. Or if it is just more of the same and they are simply pushing out a sub-par product to earn a quick buck, by capitalizing on the fact they are the only NFL football game around.
Very well said Rgiles and I completely agree. Are you still an EA Game Changer? If so ,did you get an opportunity to go down this year?
As far as I know, I'm still a GC .
I was fortunate to be invited a couple times, but I haven't been able to make it down. I switched employers last year, and am not afforded the same flexibility as I had before.
There's some good guys who have made it down though, including TSS. I hope to get back on the ball before too long.
I've seen it mentioned here lately, but I don't recall EA saying they would show us a video.
It's hell getting older.
If they did, they could throw us a little crumb.
Honestly, I'm more interested in the frostbite engine and see how that looks.
I still feel like that's what they're waiting on. I feel like if we get anything it will be nothing more than a short trailer or a video with a few clips. I think they're going to want to show it all off on next-gen. Long story short, speculation is fun.