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NASCAR The Game: Inside Line News Post


The highly anticipated patch for NASCAR The Game: Inside Line is expected to arrive later this month, according to this thread at the official website. All of the details on the patch are listed below.

Quote:
Below is a list of bugs and feature enhancements that have been fixed / added to the soon to be released update. Sorry it's taken longer than we would have liked but as you can see from the details below, we've addressed the majority of issues that have really been affecting the user experience. Subject to final Q/A sign off, we expect this to go to Sony and MS week beginning the 10th December. Once it's approved, which could take a couple of weeks, it will be deployed.


Online:
  • Xbox, a player can be put into a lobby where NATs conflict meaning they will be kicked when the counter reaches zero.
  • If someone is dropped when in the Infield Garage, the rolling starts are broken.
  • Matchmaking puts the player into a lobby when a game is already in progress.
  • After a caution / quick caution, players can be dropped from the game.
  • If a player DNF’s and then a caution is called, players separate into different lobbies.
  • Infrequently the player appears to have hit a car in front even though they are not touching.
  • Sometimes laps go out of sync when compared with other players in the game.
  • On the Caution Summary, the number plate becomes mixed up if a player leaves the game.
  • On the Garage Overview screens, the number plates are not listed correctly.
  • If the host is in any position other than first, they will take off and leave the pack in both SF and DF rolling starts after a caution.
  • When the Quick Caution screen appears, all players seem to have 80% “health”.
  • When the Quick Caution screen appears for the second time, wedge cannot be adjusted.
  • When reviewing the online race results, players who DNF’d aren't displayed.
  • When joining a race in progress, only the host’s progress i.e. Racing Lap X is displayed.
  • Sometimes cautions don’t appear to be called.
  • Often 3 laps are run in a GWC.
  • At the end of a practice session, the Overview appears different on numerous players consoles.
  • A player car number doesn't show up in the lobby interface when joining a game in progress until that player finishes racing and returns to the lobby.
  • When joining a session in progress and once the race is completed, a Race Over counter begins. This sequence breaks with around 10 seconds left.
  • During the rolling start sequence a car can appeared ghosted.
  • The session over times aren't in sync.
  • Invalid laps from the Road Courses can be seen by others even though dashes are seen by the offending player on their overview screen (Qualifying).
  • The overview screen can remain on during gameplay.


Offline / Possibly Online:
  • Cautions are called when the player is on the apron around the start of the pit road zone.
  • The CSR wheel depresses both the accelerator and clutch at the same time.
  • Setups do not save correctly.
  • One of the player cars disappear during the split screen rolling start and reappears when crossing the start line.
  • The player can get inaccurate lap times, normally very small.
  • A.I. cause cautions when leaving pit road under green flag conditions.
  • The player position indicator is missing on the single file caution sequence.
  • A.I. appear to have problems with pit strategy, pitting the lap after a Caution or most of the field coming in on the same lap under green.
  • A.I. general over taking and passing of lapped cars has been improved.
  • A.I. "brake checking" on certain tracks has been improved.
  • During a pit stop changing the wedge, returning to do another stop, the wedge has changed.
  • Richmond and possibly other tracks, some AI drivers change their paint scheme between practice and the race.
  • DNF’ing because of damage or fuel doesn't update the race stats, it should.
  • Adding a splash of gas would add a full can.
  • The positions made / lost on the Caution Summary screen is often wrong even though the players are in the correct position.
  • Roof flaps don’t deploy during replays.
  • When receiving an message that a sponsor is interested, qualify 10th or better in the next 2 races, doesn't work.
  • If the car is fatally damaged and on fire and rolls across the finish line in 1st place, it the burnout sequence and Victory Road the car remains on fire.
  • If you run out of gas but win the race, you can’t go forwards during the burn out but you can reverse?
  • During the single file caution state when others are pitting but not the player, the wrong way text or the ahead / behind indicator can appear under the text.
  • Paint Booth, colors are added to the recent colors list even if they are in there already.
  • The spotter stops talking when turning off the proximity indicator.
  • Only the first 4 photo’s show up on the loading screen.


Re-Balance / Enhancement:
  • Added black flags (only) to the flag rules in Choose a Race and Private Race.
  • Increase the chance of a new primary sponsor offer being made.
  • In Season mode, change the paint scheme of the player car to the scheme that ran at the appropriate race if we have it, otherwise default to the one the player chose at the start.
  • The tire temp indicator shows blue at too high a temp.
  • Change the tire wear indicator to a non linear scale to match the drop off.
  • Re-balanced the road course penalty system.
  • When creating a new setup the default values should be based on the preset race set up for that track.
  • Re-balance how much the tires wear on various tracks.
  • The car now overheats quicker.
  • During the single file caution state, the player can use all camera functions.
  • Right stick can be defined to accelerate / brake.
  • Time to give a position back on the plate tracks increased to 10 seconds.
  • Default Dead Zone setting for wheels should be 5%.
  • When using a wheel, the steer assist should be used so that when full the wheel doesn't have any stagger effect.
  • Mechanical damage has been made more consistent.
  • A.I. cars can be turned easier by the player.
  • Reviewed performance of wheels in the game and enhanced.
  • Improved the stagger between cars during riling (believe Dave meant 'rolling' -Dan) starts.

Game: NASCAR The Game: Inside LineReader Score: 6/10 - Vote Now
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Member Comments
# 121 bigdoc85 @ 03/21/13 10:58 AM
Any reason Dave wasn't the one notifying everyone about this? He has been quiet on twitter the past few days.

Quote:
Originally Posted by Louielouie3
http://forums.nascarthegame.com/thre...l=1#post232912

Xbox patch has been submitted to Microsoft.
 
# 122 Louielouie3 @ 03/21/13 04:15 PM
Quote:
Originally Posted by bigdoc85
Any reason Dave wasn't the one notifying everyone about this? He has been quiet on twitter the past few days.
I just read on the forums Dave is in the US for a developers conference, so someone else is doing the updates in the meantime.
 
# 123 TCrouch @ 03/21/13 06:58 PM
Maybe they can conference him in on how to make sh*t that works.
 
# 124 bigdoc85 @ 03/24/13 05:43 PM
I finally got around to trying my Driving Force GT wheel -- it definitely worked a lot better after the patch but I still had to tweak some of the settings -- had to decrease the dead zone to almost zero.

Quote:
Originally Posted by ktb1972
How did the wheel work if you could let me know thanks.
 
# 125 Hunkerdown @ 03/25/13 10:54 AM
Patch is out on 360?
 
# 126 TCrouch @ 03/25/13 12:12 PM
I'm sure he was referring to the previous patch if you're asking about the comment above yours.

If you're seeing somewhere else that the patch is out, I have no way of confirming it at the moment, but I'll check in a couple of hours when I'm at home for lunch.
 
# 127 TCrouch @ 03/25/13 02:12 PM
Nope, no patch.
 
# 128 scoman @ 03/25/13 08:47 PM
Quote:
Originally Posted by TCrouch
Nope, no patch.
I'm really hoping that when the patch drops for the 360,the feedback is positive. Need my nascar fix,but will not buy unless this patch brings it up to par.
 
# 129 bigdoc85 @ 03/25/13 09:21 PM
Referring to PS3 patch.

Quote:
Originally Posted by TCrouch
I'm sure he was referring to the previous patch if you're asking about the comment above yours.

If you're seeing somewhere else that the patch is out, I have no way of confirming it at the moment, but I'll check in a couple of hours when I'm at home for lunch.
 
# 130 Steve_OS @ 03/27/13 09:49 AM
Patch Update
The latest Xbox patch has been approved by Microsoft and is now awaiting deployment. Microsoft are well aware of the urgency of this and are working with Activision to expedite the process. When we are given a deployment date, we'll update you here.

https://www.facebook.com/NASCARthega...60987177255432
 
# 131 brandon27 @ 03/27/13 09:55 AM
Quote:
Originally Posted by Steve_OS
Patch Update
The latest Xbox patch has been approved by Microsoft and is now awaiting deployment. Microsoft are well aware of the urgency of this and are working with Activision to expedite the process. When we are given a deployment date, we'll update you here.

https://www.facebook.com/NASCARthega...60987177255432
Finally! That's good news. Microsoft normally releases updates/patches on Tuesdays though don't they? Hopefully they can get it out early, and not wait until next week. Hopefully that also means the DLC can be released finally as well! Be nice to be able to start playing this game again.
 
# 132 Lieutenant Dan @ 03/27/13 10:08 AM
Excellent, thanks for the update Steve!

Quote:
Originally Posted by brandon27
Finally! That's good news. Microsoft normally releases updates/patches on Tuesdays though don't they? Hopefully they can get it out early, and not wait until next week. Hopefully that also means the DLC can be released finally as well! Be nice to be able to start playing this game again.
Yes, one can hope for Friday, but I'm guessing Tuesday next week.
 
# 133 Hunkerdown @ 03/27/13 12:41 PM
Quote:
Originally Posted by brandon27
Finally! That's good news. Microsoft normally releases updates/patches on Tuesdays though don't they? Hopefully they can get it out early, and not wait until next week. Hopefully that also means the DLC can be released finally as well! Be nice to be able to start playing this game again.
Assuming they actually fixed the AI issues to make it enjoyable.
 
# 134 sketchy1 @ 03/27/13 06:31 PM
i had the last nascar the game title, and was greatly disappointed by it. when it was working fine, which was rarely, i enjoyed the gameplay quite a bit. the graphics i thought were okay at best, but everything else was nice.

however, online play was nonexistent and impossible (on ps3) to get through a race without serious issues when one actually appeared. the AI was terrible at times and at other times either totally passive or way too aggressive. there were bugs under caution and pitting and all over the place to be honest. i also waited for all the patches, but finally after about a year of having the game i gave up and sold it.

i really wanted to try this game out and now that i can get it for ~$34 used i was wondering if the patched up version of this version is worth a shot? are a lot of the bugs finally addressed? do they have the 2013 car by any chance?

thanks for any information. i could go back through the thread but it's pretty long and was hoping for a quick reply from someone.
 
# 135 TCrouch @ 03/27/13 06:40 PM
If you don't want to read the whole thread, I'll give you a cliff's notes version.

Online is still hosed, from what I hear. If that's your objective, you should stay way.

Offline AI is hosed if you run any races that require pit stops. If you just pick up and race with short races and want to bang with the AI and have some fun, it might be worth the price. I'm still hanging onto it to see what this last patch fixes, but right now the only way I can even stomach driving it is offline, in short sprint races.
 
# 136 BurghFan @ 03/27/13 07:05 PM
Quote:
Originally Posted by TCrouch
If you don't want to read the whole thread, I'll give you a cliff's notes version.

Online is still hosed, from what I hear. If that's your objective, you should stay way.

Offline AI is hosed if you run any races that require pit stops. If you just pick up and race with short races and want to bang with the AI and have some fun, it might be worth the price. I'm still hanging onto it to see what this last patch fixes, but right now the only way I can even stomach driving it is offline, in short sprint races.
Yeah, offline the issue is that the AI cars drive like they think they're the only car on the track. Coming out of the pits they try and merge into the racing line without first getting up to speed and cause wrecks. If racing with cautions off (as I do) and someone gets spun out they try getting right back in the racing groove without getting up to speed (or even getting going in the right direction for that matter at times) and cause even more wrecks. Often times these wrecks will just keep propagating around the track until someone gets flipped causing a red flag to come out.
 
# 137 sketchy1 @ 03/27/13 10:01 PM
Quote:
Originally Posted by BurghFan
Yeah, offline the issue is that the AI cars drive like they think they're the only car on the track. Coming out of the pits they try and merge into the racing line without first getting up to speed and cause wrecks. If racing with cautions off (as I do) and someone gets spun out they try getting right back in the racing groove without getting up to speed (or even getting going in the right direction for that matter at times) and cause even more wrecks. Often times these wrecks will just keep propagating around the track until someone gets flipped causing a red flag to come out.
this type of thing is the basic reason i sold the old game. i liked the sprint type races, or the ones with no tire/fuel consumption so i could run like 40-50 laps and bang it out with the AI. i enjoyed that, but really wanted a longer race experience.

pretty sure i'm gonna get f1 2013 because i've been craving another f1 game, i played the first one on ps3 and liked it a lot just didn't put in a lot of time on it.
 
# 138 Lieutenant Dan @ 03/28/13 09:54 AM
Quote:
Originally Posted by sketchy1
this type of thing is the basic reason i sold the old game. i liked the sprint type races, or the ones with no tire/fuel consumption so i could run like 40-50 laps and bang it out with the AI. i enjoyed that, but really wanted a longer race experience.

pretty sure i'm gonna get f1 2013 because i've been craving another f1 game, i played the first one on ps3 and liked it a lot just didn't put in a lot of time on it.
I'm hoping the patch solves the AI pitting issue so I can get back to races with pit stops, too.

F1 2012 is outstanding.
 
# 139 Steve_OS @ 03/28/13 10:41 AM
Patch Update:
The Xbox patch is now available and will automatically download next time you run your copy of the game whilst being connected to Xbox Live. The free update will begin to download when the game starts.

Look for the DLC shortly after Easter!
 
# 140 Lieutenant Dan @ 03/28/13 10:48 AM
Quote:
Originally Posted by Steve_OS
Patch Update:
The Xbox patch is now available and will automatically download next time you run your copy of the game whilst being connected to Xbox Live. The free update will begin to download when the game starts.

Look for the DLC shortly after Easter!
Thanks again, Steve! Great news...will give it a go!
 


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