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NASCAR The Game: Inside Line News Post


The highly anticipated patch for NASCAR The Game: Inside Line is expected to arrive later this month, according to this thread at the official website. All of the details on the patch are listed below.

Quote:
Below is a list of bugs and feature enhancements that have been fixed / added to the soon to be released update. Sorry it's taken longer than we would have liked but as you can see from the details below, we've addressed the majority of issues that have really been affecting the user experience. Subject to final Q/A sign off, we expect this to go to Sony and MS week beginning the 10th December. Once it's approved, which could take a couple of weeks, it will be deployed.


Online:
  • Xbox, a player can be put into a lobby where NATs conflict meaning they will be kicked when the counter reaches zero.
  • If someone is dropped when in the Infield Garage, the rolling starts are broken.
  • Matchmaking puts the player into a lobby when a game is already in progress.
  • After a caution / quick caution, players can be dropped from the game.
  • If a player DNF’s and then a caution is called, players separate into different lobbies.
  • Infrequently the player appears to have hit a car in front even though they are not touching.
  • Sometimes laps go out of sync when compared with other players in the game.
  • On the Caution Summary, the number plate becomes mixed up if a player leaves the game.
  • On the Garage Overview screens, the number plates are not listed correctly.
  • If the host is in any position other than first, they will take off and leave the pack in both SF and DF rolling starts after a caution.
  • When the Quick Caution screen appears, all players seem to have 80% “health”.
  • When the Quick Caution screen appears for the second time, wedge cannot be adjusted.
  • When reviewing the online race results, players who DNF’d aren't displayed.
  • When joining a race in progress, only the host’s progress i.e. Racing Lap X is displayed.
  • Sometimes cautions don’t appear to be called.
  • Often 3 laps are run in a GWC.
  • At the end of a practice session, the Overview appears different on numerous players consoles.
  • A player car number doesn't show up in the lobby interface when joining a game in progress until that player finishes racing and returns to the lobby.
  • When joining a session in progress and once the race is completed, a Race Over counter begins. This sequence breaks with around 10 seconds left.
  • During the rolling start sequence a car can appeared ghosted.
  • The session over times aren't in sync.
  • Invalid laps from the Road Courses can be seen by others even though dashes are seen by the offending player on their overview screen (Qualifying).
  • The overview screen can remain on during gameplay.


Offline / Possibly Online:
  • Cautions are called when the player is on the apron around the start of the pit road zone.
  • The CSR wheel depresses both the accelerator and clutch at the same time.
  • Setups do not save correctly.
  • One of the player cars disappear during the split screen rolling start and reappears when crossing the start line.
  • The player can get inaccurate lap times, normally very small.
  • A.I. cause cautions when leaving pit road under green flag conditions.
  • The player position indicator is missing on the single file caution sequence.
  • A.I. appear to have problems with pit strategy, pitting the lap after a Caution or most of the field coming in on the same lap under green.
  • A.I. general over taking and passing of lapped cars has been improved.
  • A.I. "brake checking" on certain tracks has been improved.
  • During a pit stop changing the wedge, returning to do another stop, the wedge has changed.
  • Richmond and possibly other tracks, some AI drivers change their paint scheme between practice and the race.
  • DNF’ing because of damage or fuel doesn't update the race stats, it should.
  • Adding a splash of gas would add a full can.
  • The positions made / lost on the Caution Summary screen is often wrong even though the players are in the correct position.
  • Roof flaps don’t deploy during replays.
  • When receiving an message that a sponsor is interested, qualify 10th or better in the next 2 races, doesn't work.
  • If the car is fatally damaged and on fire and rolls across the finish line in 1st place, it the burnout sequence and Victory Road the car remains on fire.
  • If you run out of gas but win the race, you can’t go forwards during the burn out but you can reverse?
  • During the single file caution state when others are pitting but not the player, the wrong way text or the ahead / behind indicator can appear under the text.
  • Paint Booth, colors are added to the recent colors list even if they are in there already.
  • The spotter stops talking when turning off the proximity indicator.
  • Only the first 4 photo’s show up on the loading screen.


Re-Balance / Enhancement:
  • Added black flags (only) to the flag rules in Choose a Race and Private Race.
  • Increase the chance of a new primary sponsor offer being made.
  • In Season mode, change the paint scheme of the player car to the scheme that ran at the appropriate race if we have it, otherwise default to the one the player chose at the start.
  • The tire temp indicator shows blue at too high a temp.
  • Change the tire wear indicator to a non linear scale to match the drop off.
  • Re-balanced the road course penalty system.
  • When creating a new setup the default values should be based on the preset race set up for that track.
  • Re-balance how much the tires wear on various tracks.
  • The car now overheats quicker.
  • During the single file caution state, the player can use all camera functions.
  • Right stick can be defined to accelerate / brake.
  • Time to give a position back on the plate tracks increased to 10 seconds.
  • Default Dead Zone setting for wheels should be 5%.
  • When using a wheel, the steer assist should be used so that when full the wheel doesn't have any stagger effect.
  • Mechanical damage has been made more consistent.
  • A.I. cars can be turned easier by the player.
  • Reviewed performance of wheels in the game and enhanced.
  • Improved the stagger between cars during riling (believe Dave meant 'rolling' -Dan) starts.

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Member Comments
# 81 Proof21 @ 02/04/13 03:39 PM
Quote:
Originally Posted by BurghFan
So, what's the deal with the PS3 patch? Is it going to be released on not?
From what I read it should be completed next week.
 
# 82 Cubfan @ 02/06/13 05:42 AM
http://forums.nascarthegame.com/thre...ne-Updated-2-6

PS3 patch has been sent off to Activision if they approve it then it will go to Sony.

360 will get a new patch with the following fixes:


Rolling starts improved
Lobby reliability and connectivity improved
If someone is kicked from the lobby due to their connection, multiple people would be kicked instead of just that player
Further improvements to people being kicked under caution
Additional caution lap caused by the the host spamming the pit / don't pit button
Several crashes and freezes


Additional Offline Fixes:


A.I. pitting every 7/8 laps on certain tracks
Deleting multiple set ups after changing tracks
 
# 83 brandon27 @ 02/07/13 09:20 AM
Quote:
Originally Posted by Cubfan
http://forums.nascarthegame.com/thre...ne-Updated-2-6

PS3 patch has been sent off to Activision if they approve it then it will go to Sony.

360 will get a new patch with the following fixes:


Rolling starts improved
Lobby reliability and connectivity improved
If someone is kicked from the lobby due to their connection, multiple people would be kicked instead of just that player
Further improvements to people being kicked under caution
Additional caution lap caused by the the host spamming the pit / don't pit button
Several crashes and freezes


Additional Offline Fixes:


A.I. pitting every 7/8 laps on certain tracks
Deleting multiple set ups after changing tracks
Cool, nice to see the 360 is getting an additional patch. Especially for rolling starts. I can't stand it sometimes. I had a terrible qualifying run the other night, qualified 22nd, but by the time we hit the start finish line and I got control of my car I was arleady down to 25th or so. Crazy.
 
# 84 fearwhatnow @ 02/08/13 03:35 AM
Will PS3 patch include the new fixes?
 
# 85 bluengold34_OS @ 02/08/13 07:01 PM
Quote:
Originally Posted by fearwhatnow
Will PS3 patch include the new fixes?
Yes it will, that is why they are issuing a new patch for the 360 version to match what the PS3 will be getting.
 
# 86 Hunkerdown @ 02/16/13 12:18 PM
2 nd patch ever come out?
 
# 87 BurghFan @ 02/16/13 06:45 PM
Quote:
Originally Posted by jaa1980
2 nd patch ever come out?
No, but @NASCARTheGame retweeted a tweet by Dave Thompson (one of the devs at Eutechnyx) that said it was submitted to Sony yesterday.

Quote:
 
# 88 Hunkerdown @ 02/20/13 07:17 AM
What about 360?
 
# 89 BurghFan @ 02/20/13 12:19 PM
NTG posted this on Facebook this morning.

Quote:
NASCAR The Game
PATCH UPDATES:

The latest Xbox patch has been passed by Activision Q/A and submitted to Microsoft. Once approved by them, we'll be given a date for deployment and will communicate that here. The PS3 patch is still going through Sony, when we have an update we'll let you know.

You can see full details of the patch by following the NTG Forum Thread here:

http://forums.nascarthegame.com/thre...e-Updated-2-20
 
# 90 TDavis45 @ 02/22/13 01:13 PM
I really miss EA Sports NASCAR games, this game even worth buying? Ive heard it has a lot of problems... How is the Career mode/ Season mode? Im not much for online just because of the bad experiences online earlier- is it worth to play if I buy it?
 
# 91 Matty86 @ 02/23/13 04:16 PM
Quote:
Originally Posted by TDavis45
I really miss EA Sports NASCAR games, this game even worth buying? Ive heard it has a lot of problems... How is the Career mode/ Season mode? Im not much for online just because of the bad experiences online earlier- is it worth to play if I buy it?
Wondering the same thing... And which console it's better for.. With The Show coming out soon, and next gen coming out later this year, I may sell my 360 and just play PS3 for the rest of the year..
 
# 92 Hunkerdown @ 02/28/13 02:16 PM
Ps3 patch cleared, 360 patch got rejected by microsoft, still have to wait.
 
# 93 Aggies7 @ 02/28/13 02:36 PM
Have they changed the ability to start a career with Gen 6 cars. Or are they sticking with just race now mode.

Honestly they need to make next years game fully customizable. Where you can change drivers, cars and teams.
 
# 94 Gilley @ 02/28/13 03:15 PM
Quote:
Originally Posted by jaa1980
Ps3 patch cleared, 360 patch got rejected by microsoft, still have to wait.
Epic FAIL.
 
# 95 BurghFan @ 02/28/13 05:03 PM
Quote:
Originally Posted by EaglesFan1825
Epic FAIL.
Oh quit your whining, at least you XBox guys got the 1st patch. Us PS3 guys are still waiting on that. :
 
# 96 Louielouie3 @ 03/07/13 09:12 PM
PS3 patch has been released. Haven't had a chance to try it yet though.
 
# 97 bigdoc85 @ 03/07/13 11:01 PM
Finally! I am a casual gamer so take this for what it is worth but just did my first race since the patch and I came in 1st (on easy level)! I definitely felt like I had better control of the car (using my controller) -- in the past, I would cause a wreck on every restart while this time I was able to hold steady through each restart. I'll have to see if if the wheel control is improved. I tried this game once pre-patch with my GT wheel and it was unplayable.

This game is not perfect and it should have never taken this long for the patch. Nevertheless, I definitely like this game better than NTG 2011 or EA's NASCAR 2009.



Quote:
Originally Posted by Louielouie3
PS3 patch has been released. Haven't had a chance to try it yet though.
 
# 98 Hunkerdown @ 03/08/13 12:42 PM
Any word on 360 patch?
 
# 99 Louielouie3 @ 03/08/13 08:30 PM
Quote:
Originally Posted by jaa1980
Any word on 360 patch?
According to Dave on the game forums, they are still working on the 360 patch and will update when it has been submitted to Microsoft.
 
# 100 ktb1972 @ 03/10/13 05:05 PM
Quote:
Originally Posted by bigdoc85
Finally! I am a casual gamer so take this for what it is worth but just did my first race since the patch and I came in 1st (on easy level)! I definitely felt like I had better control of the car (using my controller) -- in the past, I would cause a wreck on every restart while this time I was able to hold steady through each restart. I'll have to see if if the wheel control is improved. I tried this game once pre-patch with my GT wheel and it was unplayable.

This game is not perfect and it should have never taken this long for the patch. Nevertheless, I definitely like this game better than NTG 2011 or EA's NASCAR 2009.



How did the wheel work if you could let me know thanks.
 


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