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NHL 13 News Post


The much anticipated NHL 13 title update arrives early next week, check out the details below.

Gameplay Updates
  • Separated ability for backwards to forwards pivot for ‘with puck’ and ‘without puck’ and made it quicker to pivot without the puck.
  • Poke checking – fixed bug causing players to always miss to the same side of the puck.
  • Goalies will be more aware of shots right off a faceoff in the offensive zone.
  • Goalies will have a harder time dealing with screens.
  • Ability to tune shooting back against the grain so it can be less accurate/effective than shooting with your weight behind the shot and moving towards your shooting direction.
  • Ability for players to be more susceptible to lose the puck when getting hit while skating backwards with the puck at speed.
  • Prevented desperation shots from knocking the puck away from the goalie minimizing the strategy of diving at the goalie to knock the puck loose.
  • Fixed shootout logic in GM Connected to include both locked and unlocked users.
  • Allowed BAP games to resume from simulation in the middle of a shift (fixed crash when sim intervening).
  • Fixed goals screening goalie stat.
  • Goalie has a better chance of squaring up to shots from far out.
  • Improved orientation of off-puck players in one-timer situations.
  • Improved AI behavior against a back skating puck carrier.
  • Fixed hit power sliders so only the hitter’s slider value matters.
  • Fixed AI players occasionally standing around looking at the puck when resuming from simulation in BAP.
  • Fixed BAP being taken off the ice after a short shift that results in a stoppage.
  • Fixed rapidly spinning players in BAP when resuming from simulation.
  • Ability to tune players puck control coming out of a 45 glide deke.
  • Ability to tune CPU pass error on long passes.
  • Improved puck hop behavior when it hits the boards.
  • Pokechecking effectiveness range tweaked. Players with better stick checking skill will stand out more compared to players with lover ratings in that category.
  • Tuned goalies and shooting accuracy to ensure shots in the slot/middle of the ice are more effective than shots from sharp angles.
Presentation and Graphics
  • NEW - Added unique (green) Reebok 20K EA Sport branded skates and stick to the RBK pre-order pack (XBOX).
  • NEW - Added unique (blue) Reebok 20K EA Sport branded skates and stick to the RBK pre-order pack (PS3).
  • NEW -2012 Winter Classic Jerseys (PHI / NYR) now selectable in regular game modes.
  • Reduces frame rate jitter on the Xbox 360 as experienced by a number of players in all game modes but was most noticeable in OTP/EASHL (XBOX).
  • Replay Wipe timing fixed.
  • Commentary for replays won’t continue if a replay has been skipped.
  • Action Tracker post effects (barrel distortion on net cam) is working correctly.
  • Tampereen Ilves home/away jerseys now displays correct logo.
  • Dynamic board ads added to Toronto’s stadium.
  • Snow on players/goaltender/environment now fades out more smoothly/realistically.
  • Flag holders in the Winter Classic stadium now stand correctly at all corners of the flag.
  • Lulea HF center ice logo now displaying correctly.
  • Transition wipes should no longer hold on white frame longer than necessary.
  • Boston jumbotron no longer white; has proper textures (PS3).
  • Rare occurrence of skate spray not lining up correctly with action now fixed inside of the Action Tracker.
  • Shuffling of NIS’ has been improved. Less chance of seeing the same NIS inside of the same game.
  • Goalie stick mirroring has been corrected. Blade will now be pointing in the right direction during shootout NIS’.
  • NHL Moments Live snow build up on ice will now work correctly.
  • Calgary Flames now have proper logos on helmet for both Home/Away.
  • Prevented replay speech from playing over top a fight or if goof off is skipped.
Hockey Ultimate Team
  • NEW - implement training duration item so training items can last for multiple games.
  • Addressed an issue where some users were not getting Puck rewards for playing games and would sometimes get a Loss for actually winning games.
  • Fixed an issue where players would continue to receive the Happy Hour bonus if they never disconnect from the EA servers and continued to play HUT games.
  • Fixed an issue where after playing a game against the Team of the Week or a team from the Leaderboards screen, the wrong roster would be downloaded for all of the teams in the EAUHL 24/7 league when playing a Single Player game.
  • Item Pack Art EASST Player Premium Pack art now shows Promo and not Deal.
  • Fixed an issue where players would see an error message with missing text when bidding on the same item over and over until while being out bided by another player.
  • Applied training boosts are no longer used up for players in the user's Scratched Roster.
  • If user has a Stanley Cup edition item in their starting lineup, they are no longer able to add that same player from the New Items screen, thus resulting in them having 2 of the same players in their lineup.
  • Fixed an issue where users are not getting wins for opponent DNFs when playing Online Tournaments against the same opponent twice.
  • Fixed a crash that occurred when a player enters the Watch list and highlights a sold (green outline) item.
  • Online Tournament opponent searches now check for player skill level and team star rating.
  • Fixed the crash issue when applying Consumable items to some of the players in the New Items screen.
  • Addressed an issue where spamming in and out of a challenge team game will cause a blank lineup screen to appear.
  • Fixed an issue where users would advance through tournament rounds by entering the tournament tree and then playing through a regular non-tournament game (online and offline).
Be A GM
  • Addressed an issue where players that should not be considered waiver eligible were being listed as waiver eligible.
Be A Pro
  • Tuned off season player growth effect on the BAP player EXP Growth.
  • Fixed an issue where the player’s BAP team would not sign FA’s or RFA’s to contracts.
GM Connected
  • New - Trade messaging has been added to the mode.
  • Speed up Hub loading times.
  • Improved responsiveness when scrolling through the Main Menu to reduce accidently scrolling past the option players want to select.
  • Improved scrolling when looking to selecting a team on the trade player screen and select team screen.
  • Users should no longer be able to adjust the gameplay sliders during a CPU game.
  • Improved responsiveness of league search screens.
  • Fixed an issue that would sometimes cause a crash when bringing up the player list on the Trade Player screen.
  • Fixed an issue where the game would sometimes crash while backing out of the mailbox screen.
  • Fixed an issue that could cause the game to crash while loading into the GM Connected HUB.
  • Fixed a rare crash that could occur when proposing a trade to a CPU team (also fixed in Be-A-GM).
Online Team Play / EASHL
  • Addressed an issue where team members from different regions could not match up together in a club practice and the matchmaking would fail as a result.
  • Fixed PS3 microphone fluctuations when not set in HQ mode.
  • Resolved an issue with EASHL matchmaking where it was returning the captain’s versus skill level instead of the club’s skill level. This will improve the accuracy of matchmaking.
  • Addressed an issue where Hockey Shop Boosts were being unequipped to the player’s EASHL Pro upon reboot of their console.

Game: NHL 13Reader Score: 8/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 23 - View All
NHL 13 Videos
Member Comments
# 21 Les Paul @ 10/19/12 10:44 PM
A little disappointed to not see any mention of the simming bug in BeAGM where you go to sim an AHL game, but it jumps ahead and sims your next NHL game instead. I guess they consider that a "feature".
 
# 22 CyanWinters @ 10/19/12 11:57 PM
Unless I'm missing something, it looks like goalies are getting more buffs than nerfs. That seems like the opposite of what is needed.
 
# 23 Vikes1 @ 10/20/12 02:25 AM
Quote:
Originally Posted by mike24forever
That is an extensive patch. Nice post-release support for this title.
I sure agree, Mike. I was pretty surprised at the amount of fixes. And the number of Tuners we've gotten as well. Excellent support this year!

A couple of big fixes for me are...

The pivot thing with/without the puck.

Sounds to me anyway, that shots being goals from sharp angles are toned down.

That long breakout pass the cpu likes using may be less accurate. [if I understood right]

Yeah...there's a few things that I don't see in this patch I wish were there. Such as the audio/visual settings saving in GM mode. And the cpu pass accuracy slider being more effective at the lower end. But imo too...yep, there's a lot there. So I'm very pleased with the support. And how quickly it came. Nice work, EAC.
 
# 24 geisterhome @ 10/20/12 04:25 AM
Quote:
Originally Posted by Splitter77
redshirt already posted how this wont be fixed.
its the worst part of a great game. Way too easy to gain the ozone, and get quality chances.
did he say why they dont fix the cpu defense? would require too much?
 
# 25 savoie2006 @ 10/20/12 04:40 AM
Quote:
Originally Posted by geisterhome
did he say why they dont fix the cpu defense? would require too much?
It was around NHL 10 when he said that the AI was going to require MUCH more than just a patch to fix. I think that's why they added the Customize AI this year (Finally!), to give us something to help mask how bad it is. I don't see it being revamped, which is what it needs, this gen.
 
# 26 crankybaker @ 10/20/12 09:29 AM
Quote:
Originally Posted by falleneagle
Would love for this update to fix the broken matchmaking for anybody living outside the North America or Europe region.

At the moment modes such as online HUT are completely disabled for users in Australia and Asia because everybody gets the dreaded "no opponents that matched the search criteria"...

Frustrating.
Hey fellow perth man here,

I find that it doesn't work for us aussies during certian times. I seem to find a game most of the time from 3am -7am if I am awake but in the afternoon I don't even try anymore. which is a real shame. At least I got my aus only gm league to keep me busy
 
# 27 Al_Tito13 @ 10/20/12 12:08 PM
Good news! The patch seems to be addressing a lot of issues. Like others, I would have liked to see goalies lateral quickness tuned down a bit, but it's not the case, so we'll see how it plays out.
 
# 28 orion523 @ 10/20/12 01:48 PM
Nice, Nice, Nice! I've really been impressed with EA's commitment to this game. Great job.
 
# 29 18 eighty 5 @ 10/20/12 09:03 PM
Agree with those comments that EA are giving great post release support. Really happy they have adjusted pivoting. Hopefully this will make for a more natural feel to this aspect of skating.
 
# 30 shaunjuan2000 @ 10/21/12 10:16 AM
Shuffling of NIS’ has been improved. Less chance of seeing the same NIS inside of the same game.


Can anyone explain what NIS is? I am thinking it may be the highlight packages they show, but I'm not sure. With the highlight package during the games, I might see 1 all game. Do they ever show games stats or only talk about them. Just waiting for patch to drop before starting BEAGM. Thanks for the info. Happy hockey.
 
# 31 KomicJ @ 10/21/12 10:33 AM
So much love for the Be-A-Gm mode...

God I miss the days before online sometimes. Be-A-Gm used to be the main mode for this game. Now, it's upthere in the "other mode" section...
 
# 32 Steven547 @ 10/21/12 11:09 AM
Patch looks promising, but was hoping for a fix on the injury situation. WAY too many injuries in BeAGm, even with the slider at 1.
 
# 33 Qb @ 10/22/12 10:07 AM
Quote:
Originally Posted by Steven547
Patch looks promising, but was hoping for a fix on the injury situation. WAY too many injuries in BeAGm, even with the slider at 1.
I always assumed the game mode tuner sets were to adjust things like injury frequency. It would be nice if they could lower the sim injury frequency. CPU teams are noticeably more banged up in GM Connected. We also had a guy go away for a week and come back to three long-term injuries to defensemen... ouch.
 
# 34 tsp120 @ 10/22/12 10:34 AM
Quote:
Originally Posted by Steven547
Patch looks promising, but was hoping for a fix on the injury situation. WAY too many injuries in BeAGm, even with the slider at 1.
I'm in my second Be A GM season and I'm starting to get annoyed by this. I do a lot of simming and I'm constantly bothered by injuries.

At one point in this season, 4 of my top 6 defensemen were out with injury at the same time. The Assistant Coach has, on several occasions, assigned Winger Matt Read to the third defensive line out of necessity.
 
# 35 JezFranco @ 10/22/12 10:34 AM
Quote:
Originally Posted by bad_philanthropy
Have we ever figured out what causes this? It seems some people don't end up affected.
I'd love to know that.

Play now = My custom audio/video settings are loaded.
Season/BaGM = No, no!

Start a new season = My custom audio/video settings are loaded.
Continue saved season = No, no!

Ps3.
I'm trying to think logical about this, but I've given up.

Props to EA though, this is a pretty massive update. Nice one.
 
# 36 PittPensMets07 @ 10/22/12 10:41 AM
Quote:
Originally Posted by Qb
I always assumed the game mode tuner sets were to adjust things like injury frequency. It would be nice if they could lower the sim injury frequency. CPU teams are noticeably more banged up in GM Connected. We also had a guy go away for a week and come back to three long-term injuries to defensemen... ouch.
Yeah, resolving the injury situation was one thing I definitely hoped to see. Or if your not going to lower the frequency and length of injuries, at least fix the AI so that the CPU doesn't play defensemen on forward lines and forwards on defensive lines.
 
# 37 bad_philanthropy @ 10/22/12 12:22 PM
I hope they can lower sim injuries without nerfing them totally. A happy medium is what I think we're all seeking here.
 
# 38 Vikes1 @ 10/22/12 04:18 PM
About the number of injuries....

In my GM mode, nearly all of the AI controlled teams are dealing with lots of hurt players. But with my controlled team, I haven't had even one injury in the first 26 games.[no siming] That's with the injury slider at 4. Wondering if others are experiencing something similar?
 
# 39 Taku @ 10/22/12 04:22 PM
Well obviously if you don't sim your games you don't have injury problems. I started my Be a GM on easy to upgrade my medical couple of levels as quick as possible. Doesn't help Cpu teams though...
 
# 40 Section_25 @ 10/22/12 06:10 PM
Quote:
Originally Posted by CupCrazyManiac
Vikes, same here, no injuries in the first 28 games (no simming) . Season mode.
Strange..
I think hitting power has a lot to do with the frequency of injuries. I have mine set about half way and I see one about every three or four games. Sometimes there will be multiple in a single game.
 


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