Some of our hoop-heads check in today with their thoughts on the NBA 2K13 demo. Is the game moving into must buy territory for them yet? Read on after the jump to find out!
to me its kind of street ball ish. But i will buy it and try to turn it back to sim. Cause i had a lot of dunk on's and the dribbles kevin durant and lebron make.... is not how they really dribble. But is still a must buy
so they are calling it sports game of the year after playing the demo? lmao...
hopefully 2k has them on their payroll.
It's so funny when I was not a member here they used to say OS was a EA Fanboy site. Now the tables are turned they say their a 2K Fanboy site....SMDH You need proof:
I'm ready for my bball fix so 2K13 comes at a perfect time. I like the "Live 04" RS moves lol but still gotta get used it.. But overall I'm excited for the game..
When I first started playing, I enjoyed it because I felt all the changes and it felt better overall. As I continued to play, keeping in mind it's not the final build, certain things bothered me.
Namely, the responsiveness. But that's been addressed already. And I'm having a difficult time with the control stick. But that's more of a user issue on my part, haha. At times, I felt like I had no control while performing certain moves (attacking the basket mostly)...so I'm not sure if that's a responsiveness issue or another issue on my part.
Aside from that, I'm pleased with the demo. Loving the new animations and how speed is a huge factor now. I'm a big fastbreak enthusiast, so having the ability to outrun Serge Ibaka with Wade and Chalmers definitely put a smile on my face.
One thing I hope we can turn off is the "Dunk Intensity Meter". I'm not sure if they've addressed what significance it has or the "Fan Intensity" as well. It just seems a bit gimmicky/arcadey so I'd like to have the option of turning it off in the retail game.
Overall i really like the demo. Still getting used 2 not holding the L trigger while dribbling and having 2 hold it while shooting. One thing i did notice from playing online that needs work is the offensive rebounding still feels unbalanced. Other than that, I'm just patiently anticipating Tuesday.
OVERALL GAME SEEM DOPE! IM NOT SURE BUT I HOPE I USE THE OLD BUTTONS! DONT NEED TO DO ALL THAT DRIBBLING ! WITH THE RIGHT ANALOG ! THE LEFT ANALOG WAS JUST FINE! IT CONTROLS WASNT BROKE SO WHY FIX IT! IT WAS GAMEPLAY THAT NEEDED CHANGING! AND HITTING X TWICE FOR FAKE PASS! IS TERRIBLE, HOP STEP JUST OFF GP IS TERRIBLE! AND THE RIGHT ANALOG DRIBBLE IS VERY! LOOSEY GOOSEY AND EASY TO STEAL FROM! WHO EVER CREATED THIS GAME REALLY OVER THOUGHT THE CONTROL SITUATION !
I would love to hear more of Vni thoughts. Please give us more then just the vague comment. Why do you feel that way? I have to agree with most of everything that people have posted. The weight is there, the speed difference, the smoothness and animations are all great. It's a demo, it's not perfect, but someone in another topic mentioned how stealing "felt" better. It was not so much an animation as feeling your "hands" really go for the ball. I get that sensation too. It's much more tactile then before, same with blocking. It's not all just one kind of blocking. I've had tip blocks, average blocks, one block that knocked a beer out of a fans hand in the fourth row (sadly I was the shooter in that situation). I thought I would adjust faster to the new shot stick . . . that was not the case. But it's all biology. Muscle memory is all it is. I already am feeling an improvement this morning from last night. I just have to get to the point it's more instinctual then having to think about it. I have noticed the slight lag though on the shot stick someone mentioned . . . I thought it was just me, but hopefully either they can adjust that or I can learn how to be more effective, as that could be a product of my own play not the game itself. Overall I'll give it an 8 out of 10.
OVERALL GAME SEEM DOPE! IM NOT SURE BUT I HOPE I USE THE OLD BUTTONS! DONT NEED TO DO ALL THAT DRIBBLING ! WITH THE RIGHT ANALOG ! THE LEFT ANALOG WAS JUST FINE! IT CONTROLS WASNT BROKE SO WHY FIX IT! IT WAS GAMEPLAY THAT NEEDED CHANGING! AND HITTING X TWICE FOR FAKE PASS! IS TERRIBLE, HOP STEP JUST OFF GP IS TERRIBLE! AND THE RIGHT ANALOG DRIBBLE IS VERY! LOOSEY GOOSEY AND EASY TO STEAL FROM! WHO EVER CREATED THIS GAME REALLY OVER THOUGHT THE CONTROL SITUATION !